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Make Me Wanna Shout / Tabletop Games

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  • Arduin: Blue bellowers are immense beetles know and named for their propensity for roaring loud enough to deafen people close to them.
  • Chaosium:
    • Stormbringer. The Stormbringer Companion had the Crimson Xoar, a gigantic (60+ feet high) water buffalo whose bellow could damage the blood vessels and tissues of anyone within a mile of it.
    • Supplement All the Worlds' Monsters Volume III. The None Such is a cross between a blink dog, a Greater Demon and a phase spider. It can give off a scream that causes 1-12 Hit Points and stuns opponents for 1-3 melee turns.
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  • In Cybergeneration, a spinoff of R. Talsorian Games' Cyberpunk, you can play an "Evolved" character — basically a kid that's been enhanced by nanomachines that are spreading like a virus. The supplement MEDIA FRONT has an Evolved type called Jammers whose modification is that their throat, eustachian tubes and ears are replaced with a non-newtonian, metallic super-carbon polymer kind of like living mercury. In addition to the standard screaming, they can alter their throats to mimic any sound, use the vibrations in their voice to hypnotize or persuade, and modify their ears to enhance their hearing.
  • Dungeons & Dragons
    • The 1st/2nd Edition androsphinx has a roar that can cause Hit Points of damage (in addition to deafening, fear, loss of strength, paralysis and being knocked over) to anyone close by.
    • Third edition officially includes "sonic" as one of its energy/damage types and provides spells, magic items, and monsters that make use of it. (In 3.0 and 3.5 at least it was arguably one of the more effective damage types because few creatures had inherent resistance to it — unlike, say, fire or cold — and an object's hardness would not protect said object's hit points against it.) This is to say nothing of effects that invoke the trope but don't technically do sonic damage, such as "Wail of the Banshee".
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    • Savage Species includes a Feat that does stuff like this. It requires you to be at least Large in size. Blowhard can literally bowl over your opponents. It's also restricted in that you can't combine a breath weapon with it.
    • 4th edition has "thunder" damage, which is basically sonic damage with a more "fantasy appropriate" name. This change remained in 5th edition.
    • Red slaadi can emit loud, resounding croaks that leave non-slaad creatures stunned.
    • Emerald dragons' breath weapon is a keening wail that deals sonic damage and can deafen victims. Sapphire dragons are an odd example in that their version of this mostly inaudible, but nonetheless deals sonic damage.
    • A saltor's main offensive tool is a loud screech capable of inflicting sonic damage.
    • The epitome of this trope is the shout spell, with its sonic damage, deafening, and object-shattering effects... all with just one very loud noise.
  • Games Workshop games:
    • Warhammer and Warhammer: Age of Sigmar:
      • Tomb Banshees have a ghostly howl that can, depending on the game and edition, either scare mortal foes into running away, or scare them to death.
      • The massive, dragon-like bats known as Terrorgheists are able to unleash a piercing Death Shriek that can kill an entire unit of knights as their blood freezes in fright.
    • The roar of the wyvern-like Maw-krushas from Warhammer: Age of Sigmar is so loud that it is capable of bursting the internal organs of enemy warriors.
    • Warhammer 40,000:
      • Noise Marines mostly use their Blastmasters or Sonic Blasters to tear apart enemies with The Power of Rock, but the Doom Siren weapon — appearing as either an amplifier over the mouth or a backpack-mounted mini-pipe organ — allows vocalists to get kills too.
      • Slaaneshi daemons have the Warp Scream ability that paralyzes foes with fear.
      • The Night Lords use deafening shrieks and cries to disorient and incapacitate their targets.
      • The Loyalists may not use many sound-based weapons, but the ones they use trump the above handily: Ordinatus Mars was a Wave-Motion Gun version that shook apart an entire fortress by liquefying it and the ground under it. Ordinatus Ulator are the tiny versions of the above, which are still pretty damn huge; the sonic cannon is the only weapon worth mentioning, but thanks to the fact it pierces right through everything in a huge path and that the bigger the target hit the more damage is done to it, it's one hell of a weapon that can reduce half an army to junk and corpses in a single shot.
      • Eldar Howling Banshees have amplifiers built into their helms that make their screams into effective sonic weapons.
  • Gamma World. In 1E the Sonic Attack Ability mutation damaged all creatures within 10 meters.
  • GURPS: There are weapons in GURPS: Ultra-Tech, appropriately called "screamers", that can melt a person with soundwaves.
  • A Nobilis character with enough points in Aspect can (with effort) shout loud enough to kill someone, and with a little extra push, deafen entire countries.
  • The World of Darkness:
    • Orpheus: One of the character classes is the Banshee Shade. The base skill, Wail, ranges from causing subtle changes in emotions to ripping apart someone's body and mind with a scream.
    • In Vampire: The Masquerade a Daughter of Cacophony can use the bloodline-specific discipline of Melpominee to create all sorts of effects and damage through their voice. The truly damaging ones are granted at about 4 dots.
    • Wraith: The Oblivion: The Keening Arcanos, practiced by the Chanteurs, ranges from emotional manipulation to rending someone's corpus with a shout.