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** In ''Film/StarTrekIIITheSearchForSpock'', Kruge ponders ''why'' the ''Enterprise'', which has a weapon advantage of 10 to 1, hasn't finished him off(it's because the ship is jury rig automated to operate with only 5 crewman because Kirk stole it so taking a single hit anywhere damaged this system and it's dead in the water), and the captain is parleying terms of surrender instead. Kruge is smart enough to call ''Kirk'' on his bluff.

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** In ''Film/StarTrekIIITheSearchForSpock'', Kruge ponders ''why'' the ''Enterprise'', which has a weapon advantage of 10 to 1, hasn't finished him off(it's off (it's because the ship is jury rig automated to operate with only 5 crewman because Kirk stole it so taking a single hit anywhere damaged this system and it's dead in the water), and the captain is parleying terms of surrender instead. Kruge is smart enough to call ''Kirk'' on his bluff.

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* May happen between players in nearly any [[PlayerVersusPlayer PVP]] multiplayer game. Spotting an opponent who is clearly aware of you, but is deliberately choosing not to attack you or return fire can be pretty jarring, usually leading the player to pause and ask "Why isn't he attacking?"
* Characters forced to battle Mister X during the events of ''VideoGame/AceCombat7SkiesUnknown'' will note how he won't actually fire upon anyone he's chasing, even if he's lined up for a perfect shot. Well, up until the points where he actually does, and is lethally effective. When you realize [[spoiler:he's a test pilot, testing both friendly drones and both sides' human pilots, it makes sense.]]



* In ''VideoGame/{{BioShock|1}}'', some Splicers do this to you. A few scripted sections have Splicers pop up right behind you and pointedly ''not'' attack. Depending on your paranoia, [[spoiler:Sander Cohen]] might count, since after you [[spoiler:kill his enemies, photograph their corpses, add them to Cohen's disturbing quadtych, and fight off his army of Splicers that he sends in a moment of paranoia]], he gives you another present and just stands there, true to his word about letting you leave. [[spoiler:Unless you attack him or his quadtych.]]

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* In ''VideoGame/{{BioShock|1}}'', some Splicers do this to you. A few scripted sections have Splicers pop up right behind you and pointedly ''not'' attack. Depending on your paranoia, [[spoiler:Sander Cohen]] might count, since after you [[spoiler:kill his enemies, photograph their corpses, add them to Cohen's disturbing quadtych, and fight off his army of Splicers that he sends in a moment of paranoia]], he gives you another present and just stands there, true to his word about letting you leave. [[spoiler:Unless you attack him or set his quadtych.quadtych on fire.]]



* And again in ''VideoGame/BioShockInfinite'': Booker is fighting through hordes of Columbia soldiers until suddenly, they all stop attacking and fall to their knees, seemingly in prayer. Cue the entrance of their fanatical religious leader, Comstock.

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* And again in ''VideoGame/BioShockInfinite'': Booker is fighting through hordes of Columbia soldiers until suddenly, their leader orders them to stand down and they all stop attacking and immediately fall to their knees, seemingly in prayer. Cue praying to the entrance of their fanatical religious leader, Comstock.Prophet and the Founding Fathers. They won't react to you executing them in cold blood.



** ''VideoGame/NierAutomata'': During the robot... 'family' scene, none of the robots will attack unless provoked. Unfortunately for them, one trigger-happy guard eventually ''does'' decide to attack you, which provokes the rest.



* ''VideoGame/Remnant2'': Some [=NPCs=] are Neutral; when you target them, your crosshairs turn yellow. They can turn hostile if you shoot them or say/do the wrong thing, but typically trying to listen to them yields unique rewards.

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* ''VideoGame/Remnant2'': ''VideoGame/RemnantII'': Some enemy [=NPCs=] are Neutral; neutral; when you target them, your crosshairs turn yellow. They can turn hostile if you shoot them or say/do the wrong thing, but typically trying to listen to them usually yields unique rewards.



* May happen between players in nearly any [[PlayerVersusPlayer PVP]] multiplayer game. Spotting an opponent who is clearly aware of you, but is deliberately choosing not to attack you or return fire can be pretty jarring, usually leading the player to pause and ask "Why isn't he attacking?"
* Characters forced to battle Mister X during the events of ''VideoGame/AceCombat7SkiesUnknown'' will note how he won't actually fire upon anyone he's chasing, even if he's lined up for a perfect shot. Well, up until the points where he actually does, and is lethally effective. When you realize [[spoiler:he's a test pilot, testing both friendly drones and both sides' human pilots, it makes sense.]]
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Added DiffLines:

* ''VideoGame/Remnant2'': Some [=NPCs=] are Neutral; when you target them, your crosshairs turn yellow. They can turn hostile if you shoot them or say/do the wrong thing, but typically trying to listen to them yields unique rewards.
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* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], who you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead crying out for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced kill it,]] even though it poses no threat to you.

to:

* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], who you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead crying out for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced kill it,]] it]] even though it poses no threat to you.
Is there an issue? Send a MessageReason:
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* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], which you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead crying out for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced kill it,]] even though it poses no threat to you.

to:

* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], which who you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead crying out for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced kill it,]] even though it poses no threat to you.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], which you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead screaming for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced to have him kill it,]] even though it not only poses no threat to you, but is crying out for help.

to:

* The lone Critic Burnt in [[Videogame/{{Off}} OFF]], which you find in the tunnels of the metro; unlike all other enemies you've encountered, it doesn't attack you at all, instead screaming crying out for help over and over. [[ButThouMust The Batter refuses to flee,]] no matter how many times you press the button or if you try to use any items or moves to get it to run away from you, so [[CrueltyIsTheOnlyOption you're forced to have him kill it,]] even though it not only poses no threat to you, but is crying out for help.you.

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