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Video Game Settings
aka: Video Game Setting

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Counterclockwise, from bottom: Green Hill Zone, Shifting Sand Land, Slippy-Slidey Ice World, Palmtree Panic, Jungle Japes, Death Mountain, Level in the Clouds, and Lethal Lava Land. Space Zone is the star world floating above the other eight.

"The first board would be the jungle board, and maybe the second board is ice world, and then there's probably a desert world in there and a fire world..."
Strong Bad, Homestar Runner

Video games take place in a wide variety of different environments. As time has gone by, some of these environments have evolved into their own tropes. Some are more common to one genre than others, while others are almost universal, taking different forms depending on the genre. These almost always have their own style of music to match the level theme.

See also Law of Cartographical Elegance, Sorting Algorithm of Threatening Geography and Video Game Geography. Not to be confused with the kind of settings which alter some aspects of the game, Role-Playing Game 'Verse and RPG Mechanics 'Verse which are settings that run on video game logic.

If you're looking for "settings" as in "options", look in Game Mechanics or Video Game Difficulty Tropes.


Always Video Game Levels

These settings are specifically focused on describing types of video game settings, and aren't generally applicable to other media outside of the context of discussing or portraying games.

Sometimes Video Game Levels

These are more general settings that can and do appear in multiple kinds of media, but which are also popular choices as video game areas.

Alternative Title(s): Stock Video Game Setting, Video Game Setting, Standard Video Game Levels, Stock Video Game Settings

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