So what can you do in a video game? Jump, attack, swing your sword, rain fire and destruction on your enemy, heal your friends, or maybe do a backflip? This is an index of all the things that video game heroes and villains can pull off.
- Always Accurate Attack
This attack will never miss its target. Ever.
- Anti Escape Mechanism
A move that can be used against fleeing foes in order to thwart their attempts.
- Area of Effect
Attacks that hit a wide area, rather than a specific target. Beware friendly fire!
- Arrows on Fire
Arrows can kill you. But they can kill you better if they're on fire!
- Attack Reflector
A technique that reflects an attack back to the attacker.
With the right item or spell, a character will be automatically revived in the event of their own KO.
- Awesome, but Impractical
A great, flashy move, which is hard to use or does little damage.
- Back Stab
A stealth attack from behind that does massive damage.
- Ballistic Bone
An attack that launches bones.
- Beat the Curse Out of Him
The way to free a cursed or possessed person is to beat him up.
- Beehive Barrier
A barrier made up of geometric shapes.
- Booze-Based Buff
Video games portray drunkenness in silly ways, often with positive status effects.
- Boring, but Practical
The mainstays of your skillset that you use over and over again, because they are the most effective.
- Bubble Gun
The gun shoots bubbles. Lame.
- Cast from Hit Points
A spell that draws from the user's own health or life energy.
- Cast from Money
It costs money every time that power is being used.
- Chain Lightning
A multi-hit lightning attack.
- Charged Attack
Charge up a skill by either collecting items or holding a button.
- Circling Birdies
A visual indicator of being dazed and/or confused and/or under certain Standard Status Effects.
- Combination Attack
A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
A sequence of moves that string together.
- Cooldown Manipulation
Where you can manipulate the Cooldown of your abilities (or your foes').
- Counter Attack
When the enemy attacks, you swat him right back.
- Critical Hit
An attack randomly does extra (or double) damage.
- Critical Failure
A chance for automatic failure (or Epic Fail) when executing a skill or spell.
- Damage Discrimination
In videogames, things that do damage to one thing don't always do damage to something else.
- Damage-Increasing Debuff
A status ailment making its subject take more damage somehow.
- Damage Over Time
A negative status that inflicts a small amount of damage on a unit at regular time intervals.
- Damage Reduction
- Dash Attack
An attack that simultaneously moves the user in a forward direction.
- Death-or-Glory Attack
A high risk attack that can be very powerful but can also backfire or disadvantage you.
- Desperation Attack
A super-attack available (or more powerful) only when the user is near death.
- Disadvantageous Disintegration
Your attack destroys not only your enemy, but also all the valuable stuff he would otherwise have dropped.
- Disc-One Nuke
An exploit where a powerful item or technique is achieved early on in the game.
- Double Jump
Jump once, then you jump again in mid-air. No, it shouldn't be possible, but it's fun.
- Draw Aggro
Abilities that make enemies focus on one player, usually the tank in the party.
- Elemental RockPaperScissors
Ice beats water. Water beats fire. Fire beats... spooky?
- Elemental Tiers
Elemental weapons (and sometimes spells) are drastically different in power level.
- 11th-Hour Superpower
A powerful, unique weapon or ability suddenly obtained near the end of the game to help the hero get through the final challenges.
- Enemy Scan
HP: 200 MP: 90 Element: Potassium Weakness: Widdle Kitties
- Evolving Attack
An ability which can grow or change as you use it or gain levels.
- EX Special Attack
A special attack that has been powered up by spending part of a meter.
- Field Power Effect
When the characters get supernatural bonuses or weaknesses based on the battlefield conditions.
- Finishing Move
A special combat maneuver you can only use to finish off a battle.
The three most common elements in RPGs.
- First Person Snapshooter
The increasingly common gameplay feature that has the player taking pictures of enemies, items, NPCs, or features in the environment.
- Fixed Damage Attack
A skill that does a set amount of damage, regardless of the caster's or target's statistics, or pretty much anything else.
- Goomba Stomp
Enemies in Platform Games can be defeated just by landing on top of them.
- Goomba Springboard
Games where you can stomp on an enemy to end up higher than where you started from.
- Goomba Springboard
- Gradual Regeneration
Hit Points and/or Mana Points are restored over time, depending if it's an ability or an item.
- Grapple Move
An attack done by grabbing an enemy and usually throwing them after.
- Grind Boots
Characters can grind a rail without a skateboard—just with their shoes.
- Ground Pound
The player jumps, ducks or crouches in the air, and comes down powerfully onto the ground.
- Ground Punch
When one or several of a character's attacks or moves involves punching the ground.
- Herd-Hitting Attack
An attack that makes standing around in a group a bad idea.
- Home Run Hitter
An ability that hits so powerfully that the opponent is knocked all the way into the distance (twinkle!)
- HP to 1
An attack that always reduces its targets' Hit Points to one (i.e. 1 HP away from death).
- Immune to Flinching
The ability to avoid the recoil/stun animations when being hit.
- Infinity +1 Element
A unique spell or element only usable by bosses or special units, with no weaknesses.
- Invulnerable Attack
An attack that makes you invincible while it's charging or executing.
- Kamehame Hadoken
An incredibly destructive, solid blast of Pure Energy emitted from the hands.
- Knockback Evasion
An action performed to stop being knocked back by a hit.
- Lag Cancel
A move you can do to shorten the amount of lag time after an attack, letting you move again more quickly.
- Last Chance Hit Point
If a normally lethal amount of damage instead reduces a character to their last Hit Point, and they can endure one more attack before being knocked out.
- Last Disc Magic
In Eastern RPGs, although magic is usually less efficient than melee attacks, a spell or set of spells later in the game will be much better than the rest.
- Last Ditch Move
An attack thrown by an enemy just before it dies.
- Level Drain
In RPGs, certain enemies can take Character Levels away from you (usually temporarily).
- Life Drain
An attack that hurts your opponent and heals you.
- Limit Break
A powerful attack or technique available after some requirement during battles (e.g. damage received) is fulfilled.
- Limited Move Arsenal
Characters can't just use everything they know; they have to rely on a limited subset of them during battles.
- Loot Command
A specific command you need to loot something from a defeated enemy.
- Magikarp Power
A character or ability that seems completely useless at first, but with repeated use and patience can be highly effective later.
- Mana Burn
An attack that damages the target's magic points.
- Mana Drain
A skill that drains a target's magic points and gives it to the caster.
- Mana Shield
A skill that makes attacks damage your magic points instead of your Hit Points.
- Maximum HP Reduction
Attacks that reduce the maximum number of Hit Points, not just their current amount.
- Mutual Disadvantage
When two sides are equally impervious (or vulnerable) to the other's skills or powers.
- New Skill as Reward
You received your flashy new ability or crafting technique as a reward for completing a task.
An enemy or spell that has no elemental affinity and hence no strengths or weaknesses against elemental opponents.
- Non Standard Skill Learning
This skill is learned in a different way than other skills in the game.
- One-Hit Kill
A spell or attack that will instantly defeat the target... if it hits.
- Only Flesh Is Safe
This attack only damages or affects inorganic and inanimate matter. Biological life is immune.
- Percent Damage Attack
A spell or attack that lowers the target's HP by a fraction of the current amount regardless of other factors. Often cannot inflict a killing blow.
- Player-Guided Missile
You can personally ensure your attack hits its target, by guiding it there yourself.
- Power Copying
Where the hero can copy the abilities of bad guys and use them from then on.
- Quirky Bard
A gimmick class, character or unit often added by game designers trying to add variety.
- Random Effect Spell
Nobody knows for sure what will happen ... do you feel lucky, punk?
- Randomized Damage Attack
An attack/ability that has its damage/quality etc randomized per each usage, forcing you to be wise on using it.
- Recovery Attack
An ability to fight back after getting knocked down.
- Reduce Aggro
Items and abilities that make foes less likely to go after you.
- Reverse Shrapnel
An ability that surrounds the user with deadly items, which then home in on enemies.
- Revive Kills Zombie
Situation where an undead or zombie enemy is damaged by healing magic or items.
- Rolling Attack
You roll yourself into stuff to travel quickly, and deal damage in the process!
- Sacrificial Revival Spell
This spell kills you, but it brings someone back to life.
- Secondary Fire
Where a gun can have a second "fire" button with a different effect than the primary "fire" button.
- Shockwave Stomp
Where a boss or character can smash on the ground and send out a wave of energy that causes damage.
- Situational Damage Attack
An attack that depends on some certain variable/action that can make it more powerful.
- Slap-on-the-Wrist Nuke
A powerful attack that is nonetheless far less damaging than its depiction implies.
- Slide Attack
A low-sliding action that sits between offensive option and a means of mobility.
- Special Attack
Any weapon, move, or tactic that is normally not a basic punch, kick, or whatever other forms of attack the user normally uses. May or may not require some form of Mana or energy to power it.
- Spell Crafting
When a setting lets you make up or cobble together spells or powers.
- Spin Attack
You spin around like a maniac in an attempt to make cheeky enemies give you a little breathing room.
- Splash Damage
An attack that does damage in a radius around where it initially hits, dealing less damage farther from the center.
- Splash Damage Abuse
Abusing an attack's Splash Damage or Area of Effect to get enhanced performance.
- Sprint Shoes
An item, ability, or spell that enables the player character to move around cities and town faster. May or may not have any use in actual combat.
- Stage Fatality
A finisher that sends the opponent into some environmental hazard.
- Status-Buff Dispel
A spell that negates Status Buffs that enemies (or the players) have cast on themselves.
- Status Effect
Anything that changes how a character plays or battles, whether for good or ill:
- Strong Flesh, Weak Steel
Where meat trumps metal and fleshy characters are (sometimes inexplicably) more durable than armored tanks.
- Summon Magic
The ability to call on a magical, often mythological entity without the hassle of actually having it follow you around.
- Super Mode
A mode where an individual temporarily becomes much stronger, almost always accompanied by a visible change towards the badass end of the spectrum.
- Sword Beam
You swing your sword, and a beam of energy shoots out to hit opponents from a distance.
- Time Rewind Mechanic
An ability to rewind in-game time at any point.
- Too Awesome to Use
It's so awesome, you actually don't want to use it; usually because It Only Works Once.
- Tornado Move
The ability to throw tornados or hurricanes to your enemies.
- Turn Undead
A standard spell which causes The Undead to panic or be destroyed, depending on the work.
- Unblockable Attack
An attack that can't be blocked; it breaks any defense or counter. Can usually be dodged or interrupted, however.
- Useless Item
Man, this would be a great item if the programmers remembered what it was meant to do.
- Useless Useful Non-Combat Abilities
Abilities that let you get through situations without fighting, but end up not being all that useful.
- Useless Useful Spell
A spell or effect which sounds useful in theory, but rarely ever works in your favor.
- Useless Useful Stealth
When sneaking past an opponent isn't as easy (or rewarding) as just plain fighting them.
- Video Game Dashing
For when a character zooms forward for no explainable reason.
- Video Game Flight
Somewhat ironically, video games that actually let your character fly freely about the world don't always let your character fly freely about the world.
- Video Game Stealing
YOINK! You stole PIANO!
- Wall Jump
Who needs stairs? Just bounce yourself off the wall!
- You Nuke 'Em
Tactical or strategic nuclear warheads used in gameplay.
- You Shouldn't Know This Already
You get an item or instrument that can do all sorts of things - but you can't do them yet, because your in-universe character hasn't "learned" about them yet.
- You Will Not Evade Me
A move that pulls a target to your location.