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Supernatural Team

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"Order of the Triad, ASSEMBLE!"
Doctor Byron Orpheus, The Venture Bros.

When your house comes to life and tries digesting you in its basement, when all of the village kids are kidnapped by evil fairies, when a portal to Hell opens and unleashes bedlam on the land of the living, who you gonna call?

When it comes to the supernatural and all things that simple science cannot explain, one usually turns to a specialist. Mediums, demon hunters, Vampire Hunters, Occult Detectives, alchemists, legit fortune tellers, Blue Collar Warlocks, freelance exorcists, reformed demons, Magical Girls (even the warrior ones) even Stage Magician superheroes, there are always people who are trained (be it professionally or on the streets) how to handle these kinds of situations. In a world were Magical Society is underground, these teams are usually made of a Ragtag Bunch of Misfits, keeping to the shadows due to whatever gift or curse they carry around.


When the world is full of heroes, be they space aliens, fish-men or men and women of science, the Supernatural Team was formed with the purpose of working together to dispel supernatural threats in a "fight fire with fire" situation.

Given the archaic and often story-breaking nature of trained magicians, the team usually crosses over with Anti-Hero Team. See also Identically Powered Team, Legion of Doom, Super Team and Token Wizard.



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    Comic Books 

    Films — Live-Action 
  • The Masters of the Mystic Arts from Doctor Strange are a secret group of sorcerers that harness interdimensional energies in the form of magic to combat cosmic threats. So far, they are the only exclusively magical group in the Marvel Cinematic Universe, every other hero group composed of science heroes, scientifically-enhanced individuals or aliens.

    Live-Action TV 
  • The Mystic Force Rangers from the Power Rangers franchise are a Power Rangers team composed exclusively of magic users. Their morphers were magic wands before they were turned into phones (both for their modern sensibilities and for them to punch in codes as spells), they fight an army of demons, vampires and evil wizards and act as both guardians to the humans in Briarwood and the neighboring magical pocket dimension that exists within the neighboring forest.


    Tabletop Games 
  • In Mage: The Awakening, the default "Cabal" of Player Characters is one of these, for obvious reasons. Mages are distinguished by Paths, which define the areas of magic (e.g.: Life, Time, etc.) in which they're most proficient; Legacies, which help them hone specific abilities; and Orders, which adopt specific philosophies to develop their skills and function in the mundane world.
  • Shadowrun 3rd Edition supplement Shadowrun Companion. One of the alternate campaign concepts is "Double Double Toil and Trouble", in which a team of shadowrunners with magical skills (hermetic mages, shamans, physical adepts, etc.) investigate and deal with Awakened supernatural threats (blood magic users, vampires, insect spirits/shamans, toxic spirits/shamans, shedim, Earthdawn Horrors, etc.).

    Video Games 

    Web Comics 

    Western Animation 
  • The Order of the Triad from The Venture Bros. are a three-man group of heroes associated with the supernatural in one form or another. Dr. Orpheus is a dramatic master necromancer, sorcerer and guardian against cosmic peril. The Alchemist is a Straight Gay mage with the power of transmutation and is able to tell if someone is lying. Jefferson Twilight, while not a trained mystic himself, is a skilled vampire hunter with a magic, vampire-tracking eye and seems to have the latent ability to be between worlds, allowing Orpheus, the Alchemist and the Outrider safe passage out of Hell.


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