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* ''VideoGame/HalfLife2'', when you're accompanied by resistance fighters. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item you can throw at targets. But, there is no "Stay" order.
* ''VideoGame/DayOfDefeat'' (UsefulNotes/WorldWarII-themed VideoGame/HalfLife mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.

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* In ''VideoGame/HalfLife2'', when you're accompanied by resistance fighters. fighters you can command them to move to the location under your crosshair, after which you can double tap the command button to call them back. The antlions have something similar, but limited to "heel" and "fetch", in that they are attracted to an item the pheropods you can throw at targets. But, there is no "Stay" order.
targets, which you can also squeeze with the alt-fire button to make them return to you.
* ''VideoGame/DayOfDefeat'' (UsefulNotes/WorldWarII-themed VideoGame/HalfLife (a UsefulNotes/WorldWarII-themed ''VideoGame/HalfLife'' mod) has pre-set communication with one's team--both vocal and HandSignals supported in player model animations. What made Sturmbot one of the best bots (once you have waypoints) is that these guys understood every command and acted on them with adjustable probability.


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* ''VideoGame/SpecOpsTheLine'' allows Walker to command his squadmates to prioritize a specific enemy, help each other up when they're incapacitated, or, if pinned down, flashbang the enemy and push forward.
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* ''VideoGame/HyruleWarriors'' (including ''[[VideoGame/HyruleWarriorsAgeOfCalamity Age of Calamity]]'') allows you to send your AI-controlled heroes to various parts of a mission map. This is especially useful in missions with mutliple target objectives, as you can switch control between heroes at your leisure.

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