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Tropes related to letting a story go on for longer than it might have. If a series keeps going for a long time but keeps getting different stories to go with its new installments, that's something else. No examples of works here, please. Leave it in the relevant trope entries. Yep, not even the Namek saga.


  • Arc Fatigue: When the story itself, or at least parts of it, go on for a really long time with little progress.
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  • Ending Fatigue: It seems like it will end, but then it doesn't.
  • Exponential Plot Delay: The rate at which the plot progresses decreases as time goes on.
  • Fake Longevity: A video game trope in which the advertised "hours of gameplay" are artificially increased with irrelevant things.
  • Filler: Almost entirely meaningless segments or installments in a franchise's storyline.
  • Overtook the Manga, although sometimes this results in new stories as opposed to the same story taking longer.
  • Padding: Like filler, but on the scale of individual scenes as opposed to entire episodes or installments.
  • Prolonged Prologue: When the prologue of a story takes a long time to tell.
  • Slow-Paced Beginning: The story is bogged down with exposition and takes a while to get off the ground.
  • Trilogy Creep: The tendency of some trilogies to have additional, unexpected installments.
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  • Writing for the Trade: When a story is more suited to being absorbed in one installment (i.e. one book/movie/comic), but is broken up into several parts.