Follow TV Tropes

Following

Psychic Powers

Go To

https://static.tvtropes.org/pmwiki/pub/images/rsz__-second-sight-pc-__3051.jpg

"Also? I can kill you with my brain."
River Tam, Firefly
Advertisement:

The ability to alter (or remotely observe) reality, directly tied to the mind/brain of the character. This is a specific form of Magic by Any Other Name, where the magic is named for some pseudoscientifical relationship with the caster's mental powers. Psychic, Psion, Mentalic, Mentalist, Parapsychologist, there's dozens of names for these people whose minds are able to sense and/or manipulate reality on a level that has yet to be proven to exist in Real Life.

Their powers are supernatural, but the names are (often) scientifically based, making it useful for Science Fiction stories across the spectrum. In general, the more powerful and dramatic the psychic, the softer the science. Creators may try to build Minovsky Physics for their psychic abilities, usually by detailing brainwaves and electroencephalogramsnote  (also known as an EEG). Linking brainwave activity to the psychic abilities can reduce or eliminate use of No Conservation of Energy, which is otherwise part of the standard interpretation of psychic powers. The presence of psychics is accepted in a broad range of Speculative Fiction situations, not just sci-fi storytelling. Any genre may borrow a few psychics without being considered "too sci-fi", including otherwise realistic Slice of Life stories, implying its presence in Real Life as well.

Advertisement:

Psychic abilities can be generalized into two categories; receptive and projective. The Parapsychological Association divides them into psi-gamma and psi-kappa. Receptive abilities are purely internal, displaying no external evidence they're being used apart from the occasional Psychic Nosebleed (and of course, the stance). The ability to see the future is receptive; the character gains knowledge with no external mechanic. Projective abilities affect the external world, requiring acting or special effects to reflect the way these abilities manipulate reality. The ability to move physical objects is projective; the character affects an external object with no tangible connection between them. Naturally there is overlap; Telepathy is receptive in that the character gains knowledge from another's mind, and usually projective by allowing the character to implant thoughts/ideas into the other character as well. For a full list of psychic powers, read the Analysis subpage.

Advertisement:

Although psychic abilities are Magic by Any Other Name, they can also exist alongside other types of "magic", with some sort of division between two styles of Functional Magic. Even a work with only psychic "magic" may have more than one category of psychic abilities, which leads to Unequal Rites; characters with psychic abilities are prejudiced against each other based on their training philosophy, which powers they have access to, and/or how the powers were gained. Many psychic abilities can also be replicated by sufficiently advanced technology. Characters may be divided on if psychic abilities are scientific, or if psychic abilities are fantastical elements in an otherwise realistic setting (despite said "realistic" setting possibly containing werewolves and fairies).

This is a Super-Trope to the following:

The following tropes/indexes have significant overlap with Psychic Powers:


Examples:

    open/close all folders 

    Advertising 

    Comic Books 
  • Chew features characters with a variety of food-based psychic abilities. A list is available on the other wiki.
  • The elven "magic" in ElfQuest is this. Telepathy is almost universal among them, and other powers crop up. It's implied early on that humans have the potential, too, and stories later in the timeline confirm this.
  • The Judges of Judge Dredd have a Psi-Division just for people with "special talents".
  • Madman has a variety of psychic powers as well.
  • In the Marvel and DC universes (and many other companies). Marvel has numerous mutants with telepathy, including Professor X, Jean Grey, Rachel Summers, Psylocke, and dozens of others. Some of these also have telekinesis or other related powers. Oddly enough, Marvel in particular differentiates between mutant and non-mutant psychics. Spider-Man has a minor form of this in his Spider-Sense. DC has a few alien races, including Martians and Titanians, who have native psychic powers of various kinds.
    • The Flash's enemy Gorilla Grodd is a fully-sapient gorilla supervillain with Psychic Powers.
    • Even the original Superman Siegel and Shuster created for their short story "Reign of the Superman" had psychic powers instead of physical ones (specifically Mind Control.) The actual Superman could have this at times during the Silver Age (at one point using "telepathic will-control", for example) as part of his whole New Powers as the Plot Demands deal.
    • In Superman Krypton No More story arc, Superman fights one-time villain Protector who has telepathy, pyrokinesis and cryokinesis. Later on, he and his cousin Supergirl meet an alien race known as Xonnians. Xonnians have no vocal cords, so they use a form of telepathy.
    • In Supergirl storyline Red Daughter of Krypton Judge Sheko gains telepathy and pyrokinesis once she becomes a Red Lantern.
    • Supergirl's first solo book has Linda's friend Wanda. She is a telepath and precognitive.
    • A Supergirl's enemy/ally called Psi wields powers of telepathy, telekinesis, teleportation, energy manipulation and more, but her telepathy/empathy comes with a serious drawback: she can't filter out other people's thoughts and emotions. Her telekinesis is powerful enough to smash the Silver Age Supergirl around.
    • In one of her adventures Supergirl faces a mutant with powers of telepathy, telekinesis, levitation, teleportation and pyrokinesis.
    • Martian Manhunter is also a very powerful psychic.
    • Following his escape from Cadmus Superboy (Kon-El) another Cadmus grown individual (Dubbilex) who has telepathic and weak telekinetic abilities is sent to escort him . Kon-El himself has tactile telekinesis.
    • Nate Grey and, by default, Cable (since the two are genetically identical) has a good claim to be the most powerful psychic in comics. He's the 'ultimate telekinetic', and no slouch with telepathy, either, a cosmic level Living Weapon with immense Psychic Powers on par with the Dark Phoenix herself. Then he got an upgrade. He was designed to, among other things, kill Apocalypse in a straight fight and wipe out planets, and in his hey-day, he treated the Multiverse as his personal step ladder. All in all, there's a reason this guy is the page image on the Superpower Wiki for Omnikinesis.
  • Mind MGMT is this plus spies.
  • The Pitiful Human Lizard: Barb is revealed to have these in issue 2. She ultimately decides to use them to fight crime under the moniker of Lady Accident.
  • In Violine, Violine can read minds when staring at people. Kombo is also able to recognize this and mistakes it for an evil eye. Her father has the same powers. It also turns out that Marushka has hypnotic powers, which block the powers of Violine and her father.
  • In the Scott Pilgrim universe, one can gain powerful psychic abilities (most notably telekinesis) through a strict vegan diet, as demonstrated with Todd Ingram (the third Evil Ex). Failure to adhere to this diet gets the attention of the Vegan Police, who have the ability to strip this power away.
  • A full list of comics characters with Psychic Powers would probably crash this server, so let's just conclude with "lots" and leave it at that.

    Fan Works 
  • The Child of Love: Shinji and Asuka's daughter Teri was genetically altered before birth to develop them. She has limited telepathy, telekinesis and can travel into people’s dreams.
  • In Child of the Storm, has a number of these.
    • There's Charles Xavier, Jean Grey, Psylocke, Loki (as part of his Functional Magic), Odin and Albus Dumbledore, all with varying degrees of ability. Harry also develops some extraordinarily strong psychic abilities after chapter 60, prior to which they were latent. At first, their power is mitigated by a lack of control and experience, plus a deathly fear of unleashing accidental Mind Rape, but by chapter 70, they become increasingly formidable, and only become more so in the sequel.
    • The first Asgard arc introduces a young Diana of Themyscira, who is, among other things, a reasonably powerful empath. This backfires on her somewhat when Harry has a dose of Power Incontinence, giving her a Psychic Nosebleed. As time goes on, her control gets better, as do his. Furthermore, he stole Jean's twin sister Rachel at birth, making it appear as if she'd just died of SIDS, raising her as Maddie Pryor, his Living Weapon and hunting hound.
    • Additionally, the main reason that Harry's mistreatment by the Dursleys wasn't reported was thanks to the manipulations of Sinister, a formidable psychic in his own right, who wanted to keep Harry alone, vulnerable, and where he could see him.
  • Children of an Elder God: Asuka is a pyrokinetic: she's capable of generating and controlling fire and flames.
  • A Crown of Stars: When Shinji and Asuka arrive on Avalon they find out that a lot of Avaloni folk are at the very least telepaths, empaths or mirage casters. Several divisions of the Army are formed exclusively by psychic soldiers.
  • In Fractured, a Mass Effect/Star Wars/Borderlands crossover and its sequel, there are the usual expected biotics (like Samantha Shepard or Jack). Then, Siren powers crop up and finally this culminates in a Force-sensitive super-Siren who is only missing mediumship/past life regression off the page list.
  • In Kyon: Big Damn Hero, the key to Koizumi's use of his powers are stated to be linking to Haruhi's mind and acknowledging the differences between his own emotions and hers. Eventually he manages to form mind links with anybody else, possibly getting to read their surface thoughts. Through his limited experimentation, he learns that most of the SOS Brigade have some kind of Psychic Block Defense with varying strengths, ranging from feeling like a strong wind, to being completely undetectable.
  • My Immortal: This gem from Voldemort: "I hath telekinesis."
    • In context (He's telling Ebony how he'll know if she doesn't kill Harry), he's actually talking about telepathy.
    • Ebony also apparently has psychic powers.
  • In Oh God Not Again!, Harry claims that his scar is psychic to explain how he knows so much (in actuality, he time traveled). He doesn't say he is psychic- just his scar is. Professor Trelawney calls him a Seer by proxy.
  • In Thousand Shinji, all children born after Second Impact have the potential to develop psychic powers. Shinji is a high-level telepath, telekinetic and electrokinetic. Asuka and Rei have psychic powers as well, but their powers are weaker than Shinji's.
  • With Strings Attached:
    • Ringo is exceptionally psychic, with mindsight that lets him see everything from atoms to the surface of the sun, telekinesis with which he can feel stuff at least 100 miles away and move it around, a latent teleport escape clause, and the ability to sense (and, unfortunately, be affected by) other things operating on the psychic plane. Luckily, as an Actual Pacifist, he's a very peaceable soul; all he wants to do is lie around all day looking at things.
    • John can link "water-strings" with people and communicate telepathically with them, usually by touch. He can also tap into and share Ringo's mindsight, though he does not experience it as fully as Ringo does. He can't delve deeper into anyone's thoughts, as evidenced in The Keys Stand Alone: The Soft World, when he tried to interrogate some ninjas and got nothing. He acknowledges that he's a pretty feeble telepath. And Ringo, after experience with real telepaths, notes that John isn't one.
  • In the Buffy the Vampire Slayer/Supergirl crossover The Vampire of Steel, M'Nagaleh has telepathy. It tries to dominate Supergirl's mind as they battle.

    Gamebooks 
  • Lone Wolf:
    • Lone Wolf and the other Kai Lords are essentially Psychic warrior monks, not unlike the Jedi. The various Kai skills are nearly all Psychic Powers, ranging from clairvoyance/danger sense, resistance to poison and hostile environment, psychic defense/attacks, animal empathy, and telekinesis.
    • Numerous other creatures in the setting have psychic powers, including a few non-Kai humans. They vary greatly, but the most common are some form of psychic attacks usable in combat, especially among the Darklords and their minions. Those are frequent enough that even some humans otherwise devoid of psychic powers learn to resist basic Mindblast through willpower, like the knight order of the White Mountain.

    Podcasts 
  • Naturally occurs in the Firefly game of Cool Kids Table. Kimmi has some kind of psychic ability, as demonstrated when she senses the Reavers approaching, and later feels Ace and King get killed by them.

    Theatre 

    Visual Novels 
  • Julia, one of the androids in the Visual Novel Bionic Heart, has the power of precognition and has a vision of the Big Bad creating a dystopian future. She's The Dragon to him up until this point.
  • Psychic powers are an integral part of the Nasuverse. The most notable examples are Mystic Eyes, the most powerful of which only happen as a genetic fluke. The Nanaya clan bred for psychic powers, removing the chance part of the equation. Nanaya Kiri had Aura Vision and Shiki has the Mystic Eyes of Death Perception on top of an unmentioned lesser type of eyes called 'pure eyes,' which are presumably what distinguishes humans from non humans. Rider's eyes are such an absurdly rare kind that not a single person in the modern age has them and are probably as rare as Shiki's, only better documented.
    • The alternate universe counterpart to Tsukihime, Kara no Kyoukai, has its own Mystic Eyes of Death Perception user in Shiki Ryougi, who has much greater control over hers. Other examples include Mystic Eyes that grant precognition, along with a type that grant a girl the psychokinetic ability to bend objects by looking at them which later develops into Clairvoyance .
  • Virtue's Last Reward and Nine Hours, Nine Persons, Nine Doors have bizarre psychic powers. From the first game, Akane can see into different futures (although she can't choose which one will happen, leading to her trying to set up the best future manually), and can connect to them to help her in the past. From the second game, Sigma and Phi can swap their consciousness with future or alternate reality versions of themselves, although this ability takes time to be mastered. Each ability, and the use of it, forms the purpose of each game's respective Nonary Game.

    Webcomics 
  • The spacefaring civilization in Among the Chosen treats psychic abilities as if they were just another field of science.
  • Karcharoth and Hati of Cry Havoc have a power known as psyching which seems to combine versions of telekinesis with electrokinesis and pyrokinesis. These powers are very limited, allowing one to only lift a few pounds at short range, but they are used creatively to great effect on the battlefield (taking out entire squads by setting off the bullets in a soldiers magazines that are still in his vest)
  • The Cyantian Chronicles contains a psychic race known as Siracs that can teleport, walk through dreams, read at least surface thoughts, walk through walls, and at least one was shown controlling other people.
  • The Distillum get clairvoyance, Psychometry, may get precognition (but this is a bad, bad idea) and a little telepathy (so far, with each other).
  • Dominic Deegan: The eponymous character and other powerful seers not only possess the ability to scry into the past, present, and future, but also have the ability to enter the mindscapes of others. One of the many issues that Fan Haters have with Dominic is his willingness to Mind Rape his enemies and treat his Second Sight as an Omniscient Morality License. Perhaps this is proof that using powers centered around peering into peoples' innermost thoughts and history requires, or leads to, a very gray morality.
  • Grace in El Goonish Shive is telekinetic, presumably because of her Alien Heritage. It only really shows up when she's seriously pissed.
  • Erfworld: Eyemancy magic in general, and one of its subschools, Thinkamancy, in particular, Maggie and Charlie being the comic's notable in-house practitioners. Thinkamancy abilities range wildly from useful and benign to dangerous and terrifying. Parson describes it as "really useful, really dangerous" magic.
  • Seb from Falconhyrste has shown some psychic abilities.
  • The eponymous gang in FreakAngels are all psychic, with each having a different specialty but all being capable of basic telepathy with each other. It's later revealed that they can all teleport if they get an "upgrade", which involves dying.
  • Gunnerkrigg Court: Zimmy and Gamma communicate with each other telepathically. Anja Donlan has subtle clairvoyance or precognition (or both). The protagonist has powers too. Some characters got sort of "ether sight", mostly evident when someone see the protagonist's wound caused by a ghost.Zimmy thought such things are her hallucinations.
    • A Blinker stone was described as "a lens for thought". Those with aptitude can use these psychic "training wheels" until the stones are no longer required. Powers used with the help of Antimony's stone so far include remote presence useable for clairvoyance/spirit sight or for apportation of the stone itself (the basic power) and pyrokinesis.
  • Jade Harley of Homestuck has precognitive dreams, although this is a borderline case, since this ability comes from watching the clouds on Skaia, which anyone can do, so the only special thing about it is that she's awake before the game starts.
    • Some of the trolls have psychic powers of some sort. Aradia can hear the voices of the dead and summon ghosts, and after dying gains telekinesis, Tavros can commune with animals, Sollux has powerful telekinetic abilities and Eye Beams in certain unfortunate instances, as well as limited precognition (mostly of doom), which gets referred to as "vision twofold" due to having regular eyesight as well, Kanaya, like Jade, can view the clouds for pseudo-precognition, and Vriska can Mind Control people and used to have "vision eightfold" which seemed to involve X-Ray Vision. It's also been stated that the "lower" castes of Trolls happen to be more susceptible to psychic disturbances as well, but that's not always the case.
    • Terezi is a special case: although she isn't born with psychic powers of any sort, her Sgrub title is the Seer of Mind, and she eventually develops the ability to review the memories of her alternate-timeline iterations. This ability is what allows her to see the consequences of letting Vriska leave the meteor to fight Bec Noir, and causes Vriska's assumption that Terezi wouldn't be brave enough to go through with killing her to backfire spectacularly. Or at least, that's what happens before the retcon.
    • Among the Beforus Trolls, Aranea is an empath while Kurloz has Mind Control. Mituna used to be a powerful psychic, too, with powers similar to that of Sollux before losing his abilities in some sort of accident prior to their introduction.
  • In Impure Blood, Dara can concentrate and get clairvoyance.
  • Joseph & Yusra: The protagonists in the title have Psychic Link, Mind over Matter, Barrier Warrior, Super Toughness, and even got Healing Factor by Power of Love.
    • Also, there are three more psychickers, Mary(weaker power than others), Yusuf, and Yael.
  • Last Res0rt has the thought-reading Jigsaw Forte. Qin Xu's Save Scumming power probably counts too.
  • Faith Abbot is Magick Chicks very own Jean "Grey" and, fittingly, she's introduced as the most powerful esper in Artemis Academy's history. Among her many abilities, she's shown she can sense and read auras, commuicate telepathically, move people and objects with her mind, and project her consciousness outside her body. But since her powers are still developing, she hasn't learned how to read minds... yet. And that's only scratching the surface, as it's been said that no one knows just how many powers she posseses!
  • In Marooned you get them if chosen by a Mindstone. In case of such event, seek mentorship of an experienced Hearing One.
  • Memoria These powers, they're known as psi.
  • The Order of the Stick has shown us a Goblin Psionicist mind reading O-Chul. More extensively, Laurin is an adventuring psychic in the same party of Tarquin.
  • In Rusty and Co., Zar the Psion in his cameo manifests leviatation, telepathy, and clairvoyance.
  • Servants of the Imperium: One of the main characters, Lyle, is an Imperial Psyker with the powers of Electrokinesis, Illusion and PSIONIC BLAST!
  • The people with supernatural powers in Shadownova are described as Espers. While this implies psychic powers, only a few of them really fit the description of a psychic.
  • A result of some of Orville von Schtein's experiments in String Theory.
  • Brian in Think Before You Think can read minds.
  • Zap! is about a renegade psychic with amnesia.

    Web Original 
  • The Academy of Superheroes Universe has many psychics. Telepaths in particular are regulated and trained by a government agency called MetaPsych. Telekinetics, precogs and the rest abound.
  • Heartwarming Orphan Shandala of Broken Saints has abilities of the empathic variety, which are later revealed to have been genetically engineered into her by her biological father, so that she may better serve the Evil Plan.
  • In the Chakona Space universe nearly all Chakats are Empaths, while Skunktaurs are divided into three "houses" with different powers; telepathy, telekinesis or astral projection (very rarely accompanied by teleportation). The two species can interbreed, which sometimes results in Chakats with Skunktaur powers.
  • The aptly-named Psi-Experiments from Darwin's Soldiers are capable of using a multitude of psionic powers.
  • In Dead West, almost all aristocrats have these in several flavors, and if they speak about it, they almost exclusively use Latin terms. Note that these are not referring to the abilities, but for the users themselves.
    • Confessor is for someone with Mind Reading.
    • Medice for those who are gifted with Healing Hands and Healing Factor (always together).
    • Vindex and Propugnator seems to be for the wielder of two different abilities, although they mean mostly the same (protector). Both are for some kind of barrier. They seem to mean respectively the users of psychic shield and armor. One refers to an ability to stop any kind of offense (even gunfire, and can be extended for others nearby), the other is good for lessen the power of the attacks which reach the user.
    • Postcognition or Psychometry users are called Exquisitor.
    • ATelekinesis-gifted aristocrat is a Levator, even when lifting objects and not themselves.
    • Dominator for those who are giving power-filled orders.
    • Incenditor is for who are Playing with Fire.
    • Speculator seems to be reserved for the ones who are able to perform some kind of "scanning", to determine other aristocrats' abilities.
    • Arcanus are those who can hide abilities from others.
    • Tortor is Exactly What It Says on the Tin. But they don't have to use anything but their brain.
    • Susurrator for Telepathy users.
    • Excubitor for the ones with sharpened senses. Note that there seems to be some kind of Spider-Sense for supernatural threats (at one point every single aristocrat in Cedric's army at once), but it is most likely innate and never called this.
    • Ariolus seems to be for Clairvoyance. Interestingly, they use French for this particular ability, several times.
    • Mechanicus is another Exactly What It Says on the Tin.
    • Aura is some kind of projection of an Aristocrat's personality. Most of the time, it is "Sharp", sending a message that the projector is very, very dangerous (and at least one of his powers is very useful for hurting people). Another common aura is "Soft", it is more calming and inspire happiness (common for Medices and Ariolus). The third is "Devil's Veil", and pojects innocence and inspires Big Brother Instinct in the onlookers. What is peculiar that is doesn't seems to respond to the user's main abilities. von Ransow, an aristocrat with only Soft abilities has this, and Niall's abilities are mostly good for killing everything.
  • There are too many people with Psychic Powers in the Global Guardians PBEM Universe to mention. Oracle and Delphi are mother-and-daughter telepaths who may well be the most powerful psychics on Earth. However, in an interesting subversion, not only are Psychic Powers the rarest of all super powers (only 10% of all superhumans have them), most psychics in the Global Guardians Universe are driven insane by their own powers. Because of this, most mentalists in the setting are villains.
  • "Legion of Nothing" has three generations of psychic heroes (Mindstryke, the Mentalist and the Mystic) who have the full range of Telekinetic, Telepathic, Empathic, Mind Control and Scrying abilities. Some others like Portal, Julie from Justice Fist, Justice Fiend and Psy-Kick have more limited powers.
  • Jonas from The Platoon Of Power Squadron has quite a handful. Some of the stuff we've seen so far: Mind Control, Telepathy, Telekinesis, (including control over things on a molecular level) Biopsychokinesis (ranging from stuff like curing Donald's asthma to shutting off people's brains (and turning them back on)), Pyrokinesis, uh... sobering people up (while being drunk himself, might we add), and probably lots more. Getting control over his powers can be really difficult at times, and he's been known to accidentally use his powers in his sleep.
  • The Salvation War: demons and angels are able to use a form of telepathy based on quantum entanglement. Humans actually learn how to use it against them.
  • Many of the villains - and some of the allies - in Sapphire are Psychics, and demonstrate all manner of powers. Even ninjas are Psychics, in a sense. Alec makes the connection that "ninjutsu is probably some variation on the whole psychic philosophy".
  • Played for Laughs in the ShinyObjects video appropriately titled "Psychic Powers".
  • Many of the villains - and some of the allies - in Sapphire are Psychics, and demonstrate all manner of powers. Even ninjas are Psychics, in a sense. Alec makes the connection that "ninjutsu is probably some variation on the whole psychic philosophy".
  • The Pintsized Powerhouse Mary Smith of "Super Powereds" possesses powerful telekinesis and telepathic ability, but had Power Incontinence issues prior to the start of the story. By the start of the story it's likely that she's now one of the most powerful telekinetics and telepaths in the world. It's been noted that in their world true psychics are limited in numbers, even less who can do anything with their abilities, and are superheroes.
  • At the Superhero School Whateley Academy there are so many teenagers with psychic abilities of one kind or another that there is a Psychic Arts Department full of teachers who also have psychic abilities. In addition to every case mentioned above, there are also Package Deal Psychics who have multiple powers (which typically can only be used one at a time): most have ESP, Psionics, and some form of PK ability. Some can even use the PDP talent to simulate the Superman bit (the Flying Brick), levitating themselves for flight, using the PK to give themselves a super-strong field about their body, yada yada yada. Living near the academy is a sweet little old lady... who may be the most powerful precog on the planet.
    • Precognition is noted as one of the most hazardous powers, ever. Most active precogs are functionally insane, and Mrs. Potter is unique because she can actually handle all the information she's getting. When an incredibly dangerous power mimic copied Mrs. Potter's ability, he was mentally paralyzed for long enough to be thrown into prison.
  • In Worm, this is the Thinker classification, whose powers are mind-related. However, the various -kinesis powers belong to the Blaster class, the ranged attackers. Curiously, actual mind reading and mind control are said to be powers that nobody possesses: there are capes who can puppet a person's body, read someone's emotions, or influence (not control) their thoughts, but none are known that can actually read minds (though Tattletale loves pretending she can in order to freak her opponents out).
  • Barbarians: the true masters of the mind has the greatest subversion ever, featuring a barbarian killing a psion with his brain.
  • Jessica from Fat, French and Fabulous may or may not have psychic powers. In any case, she's oddly good at guessing highly specific information. "What? I was right? I was just being asinine."
  • Judy from Human Kind Of. She possesses the power of telekinesis, telepathy, and of course, precognition.

    Western Animation 
  • In Adventures of the Galaxy Rangers, Niko has inborn Psychic Powers which are amplified by her Series 5 implant.
  • An episode of The Adventures of Jimmy Neutron: Boy Genius has The Ditz Sheen develop vast Psychic Powers and declare A God Am I when Jimmy boosts his brain to cheat on a test — which is par for the course for Jimmy's experiments.
  • Avatar: The Last Airbender:
    • Combustion Man seems to have a unique case of Psychic Powers in Avatar: The Last Airbender. Unlike other firebenders, he doesn't produce actual flames from his limbs or mouth, but rather creates what seems to be a focused beam of intense heat coming from his forehead, that causes everything in its path to be incinerated in a massive explosion. The fact that he doesn't speak at all, has a bald head, and an eye-shaped tattoo on his forehead enforces the image of a pyrokineticist. His only weakness are blows to the head which makes it hard for him to focus his heat beam, which ultimately kills him.
    • The Legend of Korra reveals that these abilities were not unique to Combustion Man: P'Li of the Red Lotus has the same power, though it differs from Combustion Man's in that she can fire her explosive blasts in an arc, to curve around cover, while Combustion Man could only fire them in a straight line. It also introduced psychic bloodbending, an extremely rare ability which enabled the use of bloodbending without a full moon, and without the practitioner needing to move at all in order to use it. Users can control other people's bodies at will.
      • It had been previously been established that particularly powerful benders are capable of bending with very subtle movements (facial twitches were enough in the original series). The only person capable of such Bloodbending wore a mask, so it's entirely possible he was making motion that the observers couldn't notice.
  • Superman Theanimated Series; in the episode "Where There's Smoke", Clark investigates an institution where children developing such powers are tutored; one student seems to be telekinetic, while another is precognitive, although both are clearly novices. The president of the institution is telekinetic. ("You know what they say, I'm also a client," he says.) Volcana, the student Clark was investigating, is pyrokinetic, and according to the president, had incredible potential until the government intervened.
  • Batman Beyond:
  • The Power of Heart on Captain Planet is a kind of empathy, natch.
  • An episode of The Fairly OddParents! involved Timmy wishing he could read minds, which leads to trouble when his Evil Teacher finds out. In the Superhero Episode where Timmy wishes the world was a comic book, AJ becomes a parody of Professor X.
  • As mentioned in the page quote, Mentok, The Mind Taker from Harvey Birdman, Attorney at Law. He possesses every type of psychic power there is, but always refers to it as "mind taking". He gets a rival in the form of Shado, The Brain Thief, who also refers to his powers strictly as "brain thieving".
  • My Little Pony: Friendship Is Magic:
    • All unicorns have telekinesis, and Twilight Sparkle has some limited telepathic abilities such as altering the minds of Parasprites to not eat food and forcing her good memories onto her friends. She also demonstrated limited pyrokinetic powers on occasion and also has the ability to teleport.
    • Pinkie Pie, an earth pony, has Pinkie Sense, which is effectively a form of precognition by reading various twitches and aches along her body.
    • Discussed in "Equestria Games"; Spike thinks he can set fires with these when the torch is seemingly lit on its own, until Twilight sets him straight.
    • Of course, usually all those abilities (particularly those of unicorns) are simply considered straight-up "magic" in the first place, and it's not clear that the ponies even have a separate concept of "psychic" powers. (This hasn't kept some crossover fanfics with science-fiction settings from using this explanation.)
  • In the old-school My Little Pony 'n Friends TV series, some of the unicorns (like Ribbons, Galaxy and Buttons) have telekinesis and teleportation, with Galaxy also being The Empath. (The others had Elemental Powers instead).
  • Roughnecks: Starship Troopers Chronicles took the movie's wimpy Psychic Powers and turned them Up to Eleven.
  • The original comics Brother Blood was a cult-leading sorcerer, but the one from the Teen Titans animated series has inborn psychic powers instead. He most notably uses this for mind control, but also has telekinesis, the ability to fire energy blasts, and can enhance his own strength enough to go toe-to-toe with Cyborg. And Raven has a considerable chunk of the list of psychic powers. She just rarely uses them.
  • Shirley from Tiny Toon Adventures has a variety of psychic powers, including fulgurkinesis, Aura Vision, and telepathy.
  • Dawn from Total Drama Revenge of the Island is best known for her Aura Vision, but she has several other psychic powers as well. She has hit or miss divination powers, correctly (if vaguely) predicting Dakota's downfall but explicitly failing to predict the chaos in the finale duel. Teleportation is strongly implied, and the first episode subtly suggests that she enough levitation ability to cross rough terrain easily if not especially quickly.
  • The five heroines in W.I.T.C.H., in addition to their Elemental Powers, have psychic abilities, most of them gained in the early part of season two. Will has technopathy, Irma has suggestion/persuasion, Taranee has telepathy, Cornelia has telekinesis, and Hay Lin has limited precognition via her dreams.
  • In Ben 10, among the Galactic Enforcers, a trio of minor superhero characters, is Synaptak, whose main power is this.

Alternative Title(s): Psychic Power, Psion, ES Per, ES Pers

Top

Example of:

/
/

Feedback