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* ''Fanfic/WeirdIncidentShit'': The first page has "[[SecondPersonNarration You]]" from ''Webcomic/ProblemSleuth'' break the window on their door. This transports them to ''Franchise/TouhouProject'''s Gensokyo, but there's no door leading back to the office. You are stuck in a strange and colourful world.

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* ''Fanfic/WeirdIncidentShit'': ''Webcomic/WeirdIncidentShit'': The first page has "[[SecondPersonNarration You]]" from ''Webcomic/ProblemSleuth'' break the window on their door. This transports them to ''Franchise/TouhouProject'''s Gensokyo, but there's no door leading back to the office. You are stuck in a strange and colourful world.
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* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world, [[spoiler:including the steel banishment door to the Himalayas, which Waternoose and Randall send Mike and Sully through,]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.

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* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''.''WesternAnimation/MonstersInc1'' (and, by extension, ''WesternAnimation/MonstersUniversity''). The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world, [[spoiler:including the steel banishment door to the Himalayas, which Waternoose and Randall send Mike and Sully through,]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.
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Fixed links


** [[http://scp-wiki.wikidot.com/scp-004 SCP-004 ("The 12 Rusty Keys and the Door")]]. SCP-004 is a door and set of twelve keys. The door opens to a different place depending on the key used to unlock it. One key leads to a room of seemingly infinite size, one leads to an EldritchAbomination which [[BrownNote destroys the mind of anyone who sees it]], while the other ten lead to AlienGeometries which are instantly fatal to human life.
** [[http://scp-wiki.net/scp-167 SCP-167 ("Infinite Labyrinth")]]. SCP-167 is a white cube with a door on one side. When the door is entered, the interior room has two doors. When either one of them is passed through, it leads to another room with two doors. This can be continued as long as desired. The rooms that the doors lead to remain consistent between explorations.
** [[http://www.scp-wiki.net/scp-249 SCP-249 ("The Random Door")]], which connects to a different random nearby door every time it's used.
** [[http://www.scp-wiki.net/scp-432 SCP-432 ("Cabinet Maze")]]. SCP-432 is a steel storage cabinet. When its door is opened it leads to a large underground labyrinth of steel-lined corridors.
** [[http://scp-wiki.net/scp-616 SCP-616 ("The Vessel and the Gate")]]. Once every month the center-left emergency door of a jetliner opens and becomes a portal to Hell, allowing demonic creatures to enter the Foundation's universe.
** [[http://www.scp-wiki.net/scp-1130 SCP-1130 ("A Handy Shortcut")]]. SCP-1130-1 is a severely weathered metal door that appears when someone uses an interactive kiosk that provides free directions. The person using the kiosk is told to go through "'Maintenance Portal 26-Sigma". When they do, they end up in a confusing maze of rooms designated SCP-1130-2.
** [[http://www.scp-wiki.net/scp-1557 SCP-1557 ("Giraffe Hell")]]. SCP-1557 can only be reached by passing through a free-standing door in Greenland. The door is 2.5 meters wide and 3 meters high, and has a surface temperature of over 2700 °C.
** [[http://www.scp-wiki.net/scp-2317 SCP-2317 ("Door to Another World")]]. SCP-2317 is an inconspicuous wooden door that transports people who enter it into SCP-2317-Prime, a dimension that holds an EldritchAbomination.
** [[http://www.scp-wiki.net/scp-2400 SCP-2400 ("Temporal Dilation Facility")]]. SCP-2400 is a steel door set in a fragment of a concrete wall. When opened it leads to an apparently infinite plane of existence with ground similar to concrete and a star similar to the Sun overhead.
** [[http://www.scp-wiki.net/scp-2503 SCP-2503 ("Estimated Distance: 9,216 Years")]]. The door of the master bedroom of a house in Canada leads to a BiggerOnTheInside alternate reality consisting of a concrete path under a dark sky.
** [[http://www.scp-wiki.net/scp-4005 SCP-4005 ("The Holy and Heavenly City of Fabled China")]]. People infected by [[BrownNote a powerful cognitohazard]] become compelled to go on a pilgrimage to the supposed True China, which often leads to them entering some door, never to be seen again.

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** [[http://scp-wiki.[[https://scp-wiki.wikidot.com/scp-004 SCP-004 ("The 12 Rusty Keys and the Door")]]. SCP-004 is a door and set of twelve keys. The door opens to a different place depending on the key used to unlock it. One key leads to a room of seemingly infinite size, one leads to an EldritchAbomination which [[BrownNote destroys the mind of anyone who sees it]], while the other ten lead to AlienGeometries which are instantly fatal to human life.
** [[http://scp-wiki.net/scp-167 [[https://scp-wiki.wikidot.com/scp-167 SCP-167 ("Infinite Labyrinth")]]. SCP-167 is a white cube with a door on one side. When the door is entered, the interior room has two doors. When either one of them is passed through, it leads to another room with two doors. This can be continued as long as desired. The rooms that the doors lead to remain consistent between explorations.
** [[http://www.scp-wiki.net/scp-249 [[https://scp-wiki.wikidot.com/scp-249 SCP-249 ("The Random Door")]], which connects to a different random nearby door every time it's used.
** [[http://www.scp-wiki.net/scp-432 [[https://scp-wiki.wikidot.com/scp-432 SCP-432 ("Cabinet Maze")]]. SCP-432 is a steel storage cabinet. When its door is opened it leads to a large underground labyrinth of steel-lined corridors.
** [[http://scp-wiki.net/scp-616 [[https://scp-wiki.wikidot.com/scp-616 SCP-616 ("The Vessel and the Gate")]]. Once every month the center-left emergency door of a jetliner opens and becomes a portal to Hell, allowing demonic creatures to enter the Foundation's universe.
** [[http://www.scp-wiki.net/scp-1130 [[https://scp-wiki.wikidot.com/scp-1130 SCP-1130 ("A Handy Shortcut")]]. SCP-1130-1 is a severely weathered metal door that appears when someone uses an interactive kiosk that provides free directions. The person using the kiosk is told to go through "'Maintenance Portal 26-Sigma". When they do, they end up in a confusing maze of rooms designated SCP-1130-2.
** [[http://www.scp-wiki.net/scp-1557 [[https://scp-wiki.wikidot.com/scp-1557 SCP-1557 ("Giraffe Hell")]]. SCP-1557 can only be reached by passing through a free-standing door in Greenland. The door is 2.5 meters wide and 3 meters high, and has a surface temperature of over 2700 °C.
** [[http://www.scp-wiki.net/scp-2317 [[https://scp-wiki.wikidot.com/scp-2317 SCP-2317 ("Door to Another World")]]. SCP-2317 is an inconspicuous wooden door that transports people who enter it into SCP-2317-Prime, a dimension that holds an EldritchAbomination.
** [[http://www.scp-wiki.net/scp-2400 [[https://scp-wiki.wikidot.com/scp-2400 SCP-2400 ("Temporal Dilation Facility")]]. SCP-2400 is a steel door set in a fragment of a concrete wall. When opened it leads to an apparently infinite plane of existence with ground similar to concrete and a star similar to the Sun overhead.
** [[http://www.scp-wiki.net/scp-2503 [[https://scp-wiki.wikidot.com/scp-2503 SCP-2503 ("Estimated Distance: 9,216 Years")]]. The door of the master bedroom of a house in Canada leads to a BiggerOnTheInside alternate reality consisting of a concrete path under a dark sky.
** [[http://www.scp-wiki.net/scp-4005 [[https://scp-wiki.wikidot.com/scp-4005 SCP-4005 ("The Holy and Heavenly City of Fabled China")]]. People infected by [[BrownNote a powerful cognitohazard]] become compelled to go on a pilgrimage to the supposed True China, which often leads to them entering some door, never to be seen again.
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* ''WebOriginal/SuzysStrangeSaga'': The door to the [[spoiler: Gray Building]] is this, and it leads to different worlds--not always the same ones.

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* ''WebOriginal/SuzysStrangeSaga'': ''Literature/SuzysStrangeSaga'': The door to the [[spoiler: Gray Building]] is this, and it leads to different worlds--not always the same ones.
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->"You walk through the door to utopia and disappear."
-->-- '''Dr. Hardcastle''' ,[[https://scp-wiki.wikidot.com/scp-4005 SCP-4005]], ''Website/SCPFoundation''

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->"You ->''"You walk through the door to utopia and disappear."
"''
-->-- '''Dr. Hardcastle''' ,[[https://scp-wiki.Hardcastle''', [[https://scp-wiki.wikidot.com/scp-4005 SCP-4005]], ''Website/SCPFoundation''



* ''Series/TheMagicians'':

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* ''Series/TheMagicians'':''Series/TheMagicians2016'':
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* ''Webcomic/{{Avania}}'': The forces of Demonus make use of a large portal to travel between worlds. The entrance to the Chief Minister's office also appears to be some form of portal.
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How can this door bend space and time like a Dali painting? It may be a technological {{teleportation}} device, a TimeMachine (or both). It could also be made through magic (which usually justifies it being otherwise mundane looking), and may lead to the MagicLand, SpiritWorld or DarkWorld. Lastly, it may be some form of "naturally" occurring gateway of Eldritch origin that leads to an AnotherDimension.

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How can this door bend space and time like a Dali painting? It may be a technological {{teleportation}} device, a TimeMachine (or both). It could also be made through magic (which usually justifies it being otherwise mundane looking), and may lead to the MagicLand, MagicalLand, SpiritWorld or DarkWorld. Lastly, it may be some form of "naturally" occurring gateway of Eldritch origin that leads to an AnotherDimension.
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added example from Shadow Gambit: The Cursed Crew

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* ''Videogame/ShadowGambitTheCursedCrew'': When on land, the crew always leaves the island through a doorway to [[EldritchLocation the Below]]. These doorways can only be seen by the Cursed, and they allow the crew to reach another portal door on their GhostShip, the ''Red Marley''.
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-->--'''Dr. Hardcastle''' ,[[https://scp-wiki.wikidot.com/scp-4005 SCP-4005]], ''Website/SCPFoundation''

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-->--'''Dr.-->-- '''Dr. Hardcastle''' ,[[https://scp-wiki.wikidot.com/scp-4005 SCP-4005]], ''Website/SCPFoundation''''Website/SCPFoundation''
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* The Creator/{{ABC}} SketchComedy ''Series/NoSoapRadio'' uses the Hotel Pelican as a FramingDevice for its various skits and routines. This trope is one of the methods used, where doors would open to whatever locale was convenient for the next gag.
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Added examples and quote

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->"You walk through the door to utopia and disappear."
-->--'''Dr. Hardcastle''' ,[[https://scp-wiki.wikidot.com/scp-4005 SCP-4005]], ''Website/SCPFoundation''


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** [[http://www.scp-wiki.net/scp-2317 SCP-2317 ("Door to Another World")]]. SCP-2317 is an inconspicuous wooden door that transports people who enter it into SCP-2317-Prime, a dimension that holds an EldritchAbomination.


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**[[http://www.scp-wiki.net/scp-4005 SCP-4005 ("The Holy and Heavenly City of Fabled China")]]. People infected by [[BrownNote a powerful cognitohazard]] become compelled to go on a pilgrimage to the supposed True China, which often leads to them entering some door, never to be seen again.
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None

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* ''Fanfic/Batman1939'': A door inside a closet in Giovanni Zatara's apartment is a portal to the House of Secrets.
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* Creator/CliffordDSimak's "Literature/TheBigFrontYard": Taine's house has been transformed, with the back and sides of his house on Earth while his front door acts as a portal to a different planet, which the aliens use to trade ideas (technology) between cultures.

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* Creator/CliffordDSimak's Creator/CliffordSimak's "Literature/TheBigFrontYard": Taine's house has been transformed, with the back and sides of his house on Earth while his front door acts as a portal to a different planet, which the aliens use to trade ideas (technology) between cultures.
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* In ''Anime/{{Suzume}}'', doors in abandoned areas will sometimes become a portal to the [[PlaceBeyondTime Ever After]]. The Great Wyrm can reach the living world through these doors to unleash disasters, so Closers must find and lock them. Because the Ever After is not a place for the living, humans cannot enter these doors [[spoiler:except for a single door currently located in Suzume's hometown]].

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[[folder:Comic Books]]
* ''ComicBook/LokiAgentOfAsgard'' ends with Loki and Verity stuck in an endless void after the Final Incursion has destroyed nearly everything. Loki considers popping in to Doom's Battleworld, or going to bother the Silver Surfer, then thinks against it and draws a door on the void. The final page is them inviting Verity to step through. [[spoiler:It was several years later that it turned out the door led to Galactus' homeworld in the old multiverse, but Verity simply got reset back into her old life.]]

[[/folder]]



* In Creator/StephenKing's ''Franchise/TheDarkTower'', Roland discovers a series of doors which allow him to look into other worlds, possess a specific individual on the other side when he steps through the door, and pull that person back through the door into his own world. This is how he eventually gathers his three traveling companions who follow him in the later books.

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* In Creator/StephenKing's ''Franchise/TheDarkTower'', Roland discovers a series of doors which allow him to look into other worlds, possess a specific individual on the other side when he steps through the door, and pull that person back through the door into his own world. This is how he eventually gathers his three traveling companions who follow him in the later books. [[spoiler:The final book ends with him finding one at the top of the Tower itself, and realizing to his horror it leads right back to where his quest began, and he's been through it ''before''.]]
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* ''WesternAnimation/TheSimpsons'': In a WesternAnimation/TreehouseOfHorror episode Homer finds a portal to the "third dimension" behind the bookcase.

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* ''WesternAnimation/TheSimpsons'': In a WesternAnimation/TreehouseOfHorror episode ''WesternAnimation/TreehouseOfHorror'' episode, Homer finds a portal to the "third dimension" behind the bookcase.
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* ''{{WesternAnimation/Kaeloo}}'': The place is full of doors, and some of them lead to other dimensions.

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* ''{{WesternAnimation/Kaeloo}}'': The place Smileyland, the show's primary setting, is full of doors, and some of them lead to other dimensions.



* ''WesternAnimation/MiraculousLadybug'': The superhero Dean Gate/Doorman from the "Miraculous New York" special has the power to turn any door into a portal that leads to other doors, no matter the location.

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* ''WesternAnimation/MiraculousLadybug'': The superhero Dean Gate/Doorman from the "Miraculous "[[Recap/MiraculousLadybugSP01MiraculousWorldNewYork Miraculous New York" York]]" special has the power to turn any door into a portal that leads to other doors, no matter the location.
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* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including the steel banishment door to the Himalayas used on Mike and Sully when Waternoose and Randall send them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including world, [[spoiler:including the steel banishment door to the Himalayas used on Mike and Sully when Himalayas, which Waternoose and Randall send them through it]] Mike and Sully through,]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.
Is there an issue? Send a MessageReason:
None


* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including the steel banishment door in Nepal used on Mike and Sully when Waternoose and Randall send them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including the steel banishment door in Nepal to the Himalayas used on Mike and Sully when Waternoose and Randall send them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.
Is there an issue? Send a MessageReason:
None


* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, those in the monster world[[spoiler:, including the steel banishment door in Nepal used on Mike and Sully when Waternoose sends and Randall send them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.
Is there an issue? Send a MessageReason:
None


* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, the doors in the monster world[[spoiler:, as well as the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, the doors those in the monster world[[spoiler:, as well as including the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closet doors in the human world will just open as normal.
Is there an issue? Send a MessageReason:
None


* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, the doors in the monster world[[spoiler:, as well as the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closets will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, the doors in the monster world[[spoiler:, as well as the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor will open to nothing on the other end]] and the closets closet doors in the human world will just open as normal.
Is there an issue? Send a MessageReason:
None


* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, [[RealFakeDoor doors will open to nothing on the other end]] and the closets will just open as normal.

to:

* This is how monsters are able to come out of children's closets and scare them in ''WesternAnimation/MonstersInc''. The monster world has a copy of every child's closet door that when given power will connect to their bedroom. The titular factory has a vault filled with ''millions'' of them, and the climax features Sully, Mike and Boo, as well as Randall, giving chase, running back and forth through multiple doors in the vault, causing them to end up in different locations around the world. When the doors don't have any power connected, the doors in the monster world[[spoiler:, as well as the steel banishment door in Nepal used on Mike and Sully when Waternoose sends them through it]] [[RealFakeDoor doors will open to nothing on the other end]] and the closets will just open as normal.

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