When it comes to the biggest, strongest, or just toughest of characters on the team, regardless of whether they're good or bad, smart or dumb, gentle or boisterous, thick-skinned or soft-hearted, alone or part of a Proud Warrior Race, it's usually a given that they're totally fearless in combat. Nothing can unnerve them, nothing can terrify them, and nothing can drive them to retreat...
...except the supernatural.
Regardless of whether they're pitted against ghosts, mages, vampires, shapeshifters, zombies, an Eldritch Abomination, or some other form of explicitly otherworldly force, The Big Guy's courage fails them. They might refuse to fight, they might resort to tactics they wouldn't normally use, or they might just run for their lives with all dignity thrown to the four winds. And even when outside of combat, they might be extremely jittery around supernatural characters, avoiding them when they can and only speaking to them with the greatest respect when they can't.
As for why this fear exists, it can be due to many things: it can be a cultural bias of a Proud Warrior Race; it can be a sign that the character is smarter than they look, enough to recognize that the supernatural is not to be trifled with; or it can simply be a sign that the character fears what can't be fought with brute strength or otherwise any sort of physical-based attacks, and may actually be a Magically Inept Fighter.
Like with the other "bruiser" tropes (Genius Bruiser and Lightning Bruiser), the character in question doesn't actually have to be huge, heavy, or tall; A Pint-Size Powerhouse or a Cute Bruiser that's scared of the supernatural still counts.
A sub-trope of Why Did It Have to Be Snakes?.
Depending on how fearsome the bruiser is, may overlap with Horrifying the Horror.
Compare Does Not Like Magic, which is more about disliking and distrusting a very specific form of the supernatural as opposed to being terrified of the supernatural in general. Compare Warrior vs. Sorcerer.
Examples:
- The 100 Girlfriends Who Really, Really, Really, Really, REALLY Love You: Eira’s father ended up invoking this trope with his daughter. Due to him training her extensively in capoeira, she became convinced that she could defeat anything with a kick, even colds or rivers. In an attempt to show her the limits of what she could do with capoeira, he dangled a Bedsheet Ghost outside her bedroom door which didn’t react to her kicking it. As a result, she became scared of anything that couldn’t be dealt with by kicking them, including ghosts, while simultaneously possessing the strength to stop a speeding car with a kick to save a baby. That she is also afraid of.
- Detective Conan: This is a constant bane of Ran, who's otherwise a karate master and one of the toughest fighters in the main cast. Every time the case of the day is a "Scooby-Doo" Hoax, expect her to be in the corner cowering (notwithstanding a bit of Early-Installment Weirdness with the very first one) instead of kicking the crap out of it within the first five minutes.
- The Legend of Zelda: Twilight Princess: Link was an aspiring knight and the top swordsman of his group, but he is traumatized from accidentally making his hometown disappear with the Gaurof Sword and getting dragged out of the vortex by the Hero's Shade, who is able to make the hero break out into a cold sweat when they next meet. Unfortunately for Link, his destiny means he has no choice but to encounter more supernatural creatures, fighting some and accepting help from others.
- MegaMan NT Warrior: The titular character is established from Episode 1 to be an all-around badass capable of punching out Navis several times his size. Over the course of the story, he takes on numerous giant viruses and digital Eldritch Abominations to protect the people he loves. But MegaMan is later established to have a fear of ghosts, shrinking away from them even though he's faced much scarier foes before. He claims it's because ghosts can't be explained by science or logic, unlike viruses or evil NetNavis.
- Mission: Yozakura Family: Futaba is the resident invincible Girly Bruiser who is unbeatable in hand-to-hand combat and can hurl train cars away with her martial arts. But she's terrified of ghosts and will cling to her siblings if she thinks she's being haunted. Subverted when she reveals to Taiyo that it's an act she puts on, as what she's really afraid of is the thought of failing her siblings after their parents died.
- Pretty Cure:
- Yes! Pretty Cure 5: Rin/Cure Rouge is well-known in her school for her athletic talents and no-nonsense attitude, but she is terrified of ghosts and other similar mythical monsters.
- Smile Pretty Cure!: Nao/Cure March, like Rin, is a Cool Big Sis who loves to play soccer — and is also afraid of ghosts.
- HuGtto! Pretty Cure: Downplayed in the case of Homare/Cure Etoile. She is the most athletic member of the team, and while this isn't as prominent for her as it is for Rin and Nao, she is the one who was the most afraid of watching a horror movie.
- Shinobi Undercover: Inverted; Yodaka is the strongest ninja of his generation with outrageous brute strength. But he's also a Cowardly Lion terrified of the thought of being in the same room as a stranger for five minutes. He's recruited into Aoi's protection team as The Big Guy because he's incompetent at anything other than beating bad guys to a pulp. But ghosts are one of the handful of things he's not scared of, as he doesn't have to talk to them, preventing them from triggering his social anxiety.
- Squid Girl: Goro, a lifeguard with a crush on Chizuru, is a tall, muscular man who regularly saves people from rip currents and drowning. He Screams Like a Little Girl when in a cemetery doing a test of courage when Eiko tells him there are ghosts about.
- WIND BREAKER: The first-year boys in Bofurin decide to bond with each other after Sakura confesses his fear of trusting others, leading to them discussing some of their weaknesses and assure Sakura that Fear Is Normal. Taiga Tsugeura, the muscly Fitness Nut of the class, shares that he has a crippling fear of ghosts, to the point where he needs to keep the lights on when he goes to the bathroom or keep his eyes open when shampooing his hair.
Tsugeura: No matter how much I train, I'll never defeat the ghosties! I can't even touch those phantom punks!
- Wolf Guy - Wolfen Crest: Deconstructed and Played for Drama with the young gangster Haguro Dou, who is undoubtedly one of the strongest and toughest humans around. He learns the hard way just how little he measures up against a werewolf once he meets Akira Inugami and goes insane from fear. Haguro spends the rest of the story going to extreme and vile lengths to overcompensate for his ill-fated encounter with the werewolf.
- Asterix: Famously, the only thing the Gauls are afraid of is that the sky may fall on their heads. Their superstitious nature becomes especially obvious in Asterix and the Soothsayer.
- Superman: Downplayed; while he doesn't fear magic, Superman is nevertheless extremely cautious with magic-based opponents as it's been established that magic is one of the few things he's vulnerable to.
- Popeye: In the original comic, Popeye has a deep fear of ghosts. In one strip, a man gives him a ship for free, only telling him afterwards that it's free because it's haunted, causing Popeye to remark, "He gived me his ship for nothin' and still I got cheated — I yam disgustipated."
- Pugad Baboy: Benigno "Igno" Ramos is an ex-convict Made of Iron bruiser with an intimidating face and a flammable bloodstream from being The Alcoholic... but has a massive fear of ghosts and supernatural beings
- A Bat's New Bird: Several times, it's discussed that many League members, including Batman (a walking Charles Atlas Superpower and incredibly imposing physical specimen), are suspicious or even fearful of magic and the supernatural, despite several Justice League members/affiliates having vast magical powers. This comes from the fact that magic can be unpredictable and hard to understand, something Bruce has to deal with firsthand when he learns his newest daughter uses a magical ring and an accompanying fairy/genie to gain powers. Selena even teases Bruce a few times for his distrust in magic despite being on good terms with numerous magic users yet still being wary of it.
- Boldores and Boomsticks: Yang, Team RWBY's resident brawler, is revealed to be afraid of ghosts when the team has to shelter in an abandoned mansion. She's very displeased to learn it really is haunted, and even more so when a Gastly becomes Blake's partner.
- Resonance Days: The setting is demonstrably magical, but Mami and Kyoko are the main fighters of the cast, and the ones most prone to worry about ghosts and ghoulies (compared to The Heart Oktavia and The Smart Guy Charlotte) — Mami because she is a Nervous Wreck and prone to worry about everything, and Kyoko because she is the Token Religious Teammate who thinks God is out to fuck with her personally.
- NIMONA:
- The knights of the Institute were trained to fight the supernatural monsters that supposedly exist beyond the wall... but it turns out that none of them have actually encountered monsters before and don't even know what they look like. As such, when Nimona reveals herself to be one of said "monsters", it's very common for the mighty warriors of the Institute to scream and panic at the sight of her. Indeed, during the rooftop battle, once the knights realize they're up against a shapeshifter, several of them can be seen fleeing the battle in terror.
Nimona: That guy just peed his armor! HE PEED HIS ARMOR!
- Sir Todd Sureblade takes this to its logical conclusion by being an aggressively manly Jerk Jock of a knight and being absolutely gung-ho to bring down the fully human Ballister... But he never tackles Nimona herself, and indeed, the moment he realizes he's up against Nimona in Kaiju form and therefore fighting something that he can't just pummel into submission, he Screams Like a Little Girl and rapidly succumbs to Fear-Induced Idiocy to the point of flying headlong into his own backup in a blind panic.
- Played for drama in the case of Ballister Boldheart, the best of all the Institute's knights; the moment he realizes that Nimona is a shapeshifter, he's immediately nervous around her, putting their relationship on the rocks despite the fact that Nimona has just broken him out of prison. Even after Ballister has calmed down enough to not be openly terrified of her, he often treats her with a mixture of anxiousness and condescension, even requesting that she remain in human form to make their interactions easier — not realizing that shapeshifting is integral to Nimona's being and not transforming is unbearable for her.
- The knights of the Institute were trained to fight the supernatural monsters that supposedly exist beyond the wall... but it turns out that none of them have actually encountered monsters before and don't even know what they look like. As such, when Nimona reveals herself to be one of said "monsters", it's very common for the mighty warriors of the Institute to scream and panic at the sight of her. Indeed, during the rooftop battle, once the knights realize they're up against a shapeshifter, several of them can be seen fleeing the battle in terror.
- Abigail: "Peter" is clearly The Big Guy of the team and very confident in his ability to brute force his way through problems. However, the moment he realizes that the team's been locked inside the safehouse with a vampire, he freaks out worse than all the others, frantically insisting that vampires aren't real until "Frank" gives him the Get a Hold of Yourself, Man! treatment. Even after this, Peter won't go anywhere near Abigail, to the point of refusing to join the hunt for her — and when Abigail goes after him first instead, he's reduced to fleeing blindly down the corridors, screaming at the top of his lungs. For good measure, when the team temporarily traps Abigail, she offers to spare whichever of them releases her — and Peter immediately tries to go through with it, only stopping when "Joey" nonlethally shoots him.
- The Lord of the Rings Film Trilogy: Gimli is a Manly Man and a Blood Knight with a fighting style that can best be described as The Juggernaut with an axe, not to mention enough raw physical strength to lift a warg and its rider off him. However, though he's utterly fearless in battle with hordes of orcs, he tends to get anxious around more obviously supernatural threats: on the way to Lothlorien, he speaks with great dread of the powerful sorceress he's heard dwells there (ironically, he's completely smitten when he meets her); in Fangorn Forest, he's left jumping at shadows when the trees react badly to the sight of his axe; later, he grumbles at length about the forest's bad points, only to immediately change tack when the trees begin growling at him. Finally, he not only gets nervous at following Aragorn and Legolas into a haunted mountain but when the Dead Men of Dunharrow first begin to rise from the ground as gaseous limbs, an increasingly nervous Gimli is reduced to futilely blowing them away.
- Matilda: Agatha Trunchbull — a Brawn Hilda with tremendous strength, a gift for hammer-throwing, and an alarming tendency to throw children in much the same way — is very superstitious, fearing black cats and especially ghosts. As such, she reacts with terror when Matilda uses her telekinetic powers to make it look like the spirit of her step-brother-in-law has returned and is threatening her, especially since it's heavily implied that she murdered him.
- The Mummy: The three main members of the American expedition are cowboys in all but name; all of them are ready for a fight at a moment's notice, are totally fearless in the face of Medjai attacks, and demonstrate very cocky personalities — especially Boisterous Bruiser Henderson. However, their bravado quickly breaks down when faced by Imhotep: all of them are left fleeing in terror from the locusts and scarabs, during which Imhotep ambushes Burns, ripping his eyes and tongue out and leaving him completely broken; the prospect of being hunted down by Imhotep leaves Henderson requesting progressively larger orders of bourbon and jumping at every gust of wind; finally, after finding himself cornered by Imhotep, Daniels can only cower and offer up the stolen canopic jar in a futile attempt to save his life.
- Predator: Billy is the most stoic of the team, a high bar to clear. But the Predator's superhuman abilities start to freak even him out.
Billy: I'm scared.
Poncho: Bullshit! You ain't afraid of no man.
Billy: There's something out there waiting for us, and it ain't no man. [beat] We're all gonna die. - Sonic the Hedgehog 3: While traveling through an abandoned G.U.N. facility, it is revealed that Knuckles, the muscle of the team, has a fear of ghosts that he won't admit to. Sonic and Tails learned this after the three of them watched Casper, which scared him heavily.
Knuckles: There is no such thing as a friendly ghost!
- He won't shrink from a fight with magicians, but Robert L. Howard's Conan the Barbarian is notoriously freaked out by magic. Part of it is his Cimmerian upbringing, but Conan is also smart enough to recognize that magic can't usually be fought in predictable and surefire ways.
- Dragonlance Chronicles: Early in the first novel of the trilogy, Dragons of Autumn Twilight, when the heroes are on the run from the Goblin and Draconian forces, they consider escaping through Darken Wood. Caramon Majere, The Big Guy of the team, objects, saying: "I'll fight the living any day, but not the dead!" He's not wrong in his fear, given that the undead creatures that dwell there are basically impossible to fight without magical weapons that the protagonists entirely lack.
- The Eye of Argon: Grignr, being an Expy of Conan, is similarly leery of facing supernatural foes he can't defeat with brute force.
- Harry Potter and the Prisoner of Azkaban: Briefly mentioned; despite being supernatural like everyone else at Hogwarts, Crabbe and Goyle are still scared of ghosts because they mostly rely on muscles for all their bullying needs.
- How to Train Your Dragon: In the second book, the Hairy Hooligans, despite being a tribe of Horny Vikings, all scream and panic at a man when they open the coffin of tribal ancestor Grimbeard the Ghastly and (what they think is) his corpse sits up in front of them and gurgles horribly. As the narrator notes, "while Vikings may rob the seas and spit in the eye of the great typhoon, they have a morbid fear of the supernatural". Luckily, as Old Wrinkly points out, the person in the coffin is actually a living man, not the undead Grimbeard. Unluckily, that same man proves to be recurring villain Alvin the Treacherous, so the Hooligans' initial fear of him is proven to be justified.
- Judge Dee: Dee's lieutenants (a pair of Boisterous Bruisers) are repeatedly stated to be wary of anything concerning the supernatural since as top-level martial artists they have no fear of any mundane danger.
- A Song of Ice and Fire: The Dothraki are a Proud Warrior Race of savage horse-mounted conquerors renowned for annihilating anything in their path... but they greatly fear magic, especially blood magic (which they strictly forbid), and regard the Asshai'i (who are infamous for practicing dark magic) as "spawn of shadows."
- The Three Investigators: Pete is the tallest and most athletic of the titular three detectives, but he's also quite superstitious and easily spooked. While he can be very brave when it comes to physical challenges, even the slightest hint of something supernatural, like a ghost or a curse, is enough to turn him into a Nervous Wreck, much to the chagrin of his more rational-minded friends Jupiter and Bob.
- The Worm Ouroboros: In the night before the decisive battle with the Demons, King Gorice considers repeating the black magic ritual by which he, with the assistance of the Lord Gro, summoned a "worm of the pit" in chapter IV. He decides it's too dangerous because after Gro's defection, none of his remaining henchmen can be counted on to keep their calm when dealing with the powers of Hell. Especially Gorice muses that his top general, the mighty Corund, "undaunted in war" as he may be, fears the supernatural and is easily scared by "apparitions and urchin-showsnote ".
- Farscape: D'Argo is the resident Proud Warrior Race Guy, a huge, sword-wielding, fiery-tempered Luxan Bruiser with a Soft Center and a habit of charging in regardless of the odds. By contrast, he instantly becomes cautious and fearful when the supernatural shows up: in the pilot episode, he's awed around Zhaan and her Delvian Enlightenment Superpowers, even getting a little tongue-tied when discussing the "Fourth Sensation"; in "That Old Black Magic," he's openly unnerved at the prospect of fighting Maldis, clearly doesn't expect his attempts to break into the intangible wizard's palace to work, and sounds very nervous when he realizes that Zhaan is going to have to unleash her dark side to save the day; in "Rhapsody In Blue," he treads carefully around the Delvian monastery, leaving John and Aeryn to investigate; finally, in "Vitas Mortis," meeting one of the legendary Oricans of his people leaves him all but groveling before her.
- Kamen Rider Ex-Aid: Taiga Hanaya/Kamen Rider Snipe is the most experienced fighter of the group and one of their most powerful for majority of the story with literally "shoot first, talk later'' attitude so his fear of ghost comes as quite the suprise. Nico Saiba mock threatened him with handing this information over to the rest of the team just for shits and giggles, which annoyed him a lot, but probably wouldn't mean much. They were well on the way to getting to know the real him anyway.
- Leverage: Redemption: In "The Paranormal Hacktivity Job", the Big Bad of the episode is a hitman called the Wraith who hires lackeys to commit Scooby Doo Hoaxes to clear out buildings where he can set up for assassinations; ironically, the Wraith believes in ghosts, and this belief leads to his downfall after Sophie fakes her death and a 'haunting' with the help from one of the aforementioned lackeys, who grows a backbone and a moral compass after the Leverage team promises to help him turn his life around.
- Anime Campaign: Episode 3 reveals that Mera's strong but stupid bodyguard, the Gentle Giant Indus, is terrified of ghosts when he meets Alcatraz, the ghostly manifestation of California Slim's Epithet, causing him to freak out.
- Nerdy Prudes Must Die: Max is a Jerk Jock who's the star of the football team and an absolute terror to all the nerds of Hatchetfield High. He's also terrified of ghosts and the supernatural, meaning that when the nerds try to get revenge on him by luring him into an empty house and faking a haunting, he absolutely freaks out. Unfortunately, he also turns out to be, in Richie's words, "really fucking brave," and decides to confront his fears head-on, leading to him wrecking shop.
- BlazBlue: Ragna the Bloodedge, the famed Grim Reaper with a body count to match, is cripplingly afraid of ghosts. This (usually) only comes up in Gag Reels, where everything is taken much less seriously, hence why the mere thought of facing enemies that might be ghosts will send him screaming in the opposite direction.
- Dragon Age: Origins: Of the two Grey Warden recruits who join you at Ostagar, Ser Jory is the warrior, not to mention the biggest and burliest man in your party. However, despite his skill with a blade and fearlessness in battle, it's clear that magic unnerves him, especially if you're a mage PC and reveal the fact to him. Later, upon encountering Chasind shapeshifter Morrigan and her mother the legendary Witch of the Wilds, Jory is so frightened that he chides Daveth for daring to risk their anger. This comes to a head in the Joining ritual, when he not only admits that enemies he can't fight scare him, but the prospect of possibly dying in a magical ritual involving darkspawn blood finally breaks his courage, resulting in Jory being killed while trying to fight his way out of the ritual.
- Boisterous Bruiser Alois in Fire Emblem: Three Houses is absolutely terrified of ghost stories, even more than Child Prodigy Lysithea.
- Honkai Impact 3rd: Li Sushang, a powerful Master Swordswoman who can easily handle multiple strong Honkai Beasts, is afraid of ghosts because her martial prowess would mean nothing against them. Thankfully there are no "ghosts" in the world, but this still makes her afraid of ghost stories.
- Pathfinder: Wrath of the Righteous: Ulbrig Olesk is a Shifter, basically a martial druid from Sarkoria, a now-defunct nation of fantasy barbarians; from conversations it turns out his people were all incredibly superstitious and ignorant regarding magic, which is why their country was destroyed by a demonic invasion in the first place, as they didn't know how to fight demons effectively.
- Persona:
- Persona Q: Shadow of the Labyrinth: The Evil Spirit Club is the worst place for Chie and Mitsuru, the former of whom is a spunky tomboy who can break people with just her legs, the latter of whom is a dignified Lady of War who can control the rest of her team through fear of her. Chie will be openly shivering and cowering throughout the labyrinth, while Mitsuru will try to keep a lid on her phobia, though it will leak through at times despite her best efforts.
- Persona 5: Makoto Niijima, the hand-to-hand combatant of the Phantom Thieves, has a crippling fear of ghosts, to the point that she clings to Joker when they explore Futaba's spooky house (the spookiness being due to a combination of them having broken in without permission and the power having gone out due to a thunderstorm) and when she gets startled by a can clattering in the eerie atmosphere of the Okinawa jail. Similarly, in Persona 5 Tactica, when she hears a disembodied voice coming from a stuffed teddy bear, she hugs Morgana in fright. Strangely, Makoto never expresses any issues with the more ghostly Shadows the team fights, though that might be because while she's in the Cognitive World, she actually can punch them into submission.
- Pokémon: Fighting Type Pokémon are Pokémon with moves based around strength and combat skill, usually with a martial artist motif. They're weak against the more explicitly supernatural types (being unable to affect Ghost types and taking extra damage from Psychic and Fairy types), both invoking this trope and incentivizing players to act out the trope by retreating their Fighting Type mons when supernatural types appear.
- A conversation that can take place during a game in Poker Night at the Inventory reveals the Heavy, who is a mountain of a man that revels in mowing down his enemies with a huge minigun, to be afraid of ghosts. Max offers to handle any ghosts that may happen to crop up, earning the Heavy's genuine respect.
Strong Bad: I wonder if this dump is haunted.
Max: Oooh, I hope so! There's something about being able to terrorize a spectral being without it up and dying on you that I just love.
Heavy: I do not like ghost.
Max: It's okay, Mr. Weapons. I've got extensive experience with zombies and vampires. I can handle a little ghost.
Heavy: You will take care of ghost for me?
Max: You betcha!
Heavy: I like you, tiny rabbit. - The usually tough and stoic Knuckles from the Sonic the Hedgehog franchise is afraid of ghosts. In Sonic Adventure 2, he's visibly and audibly terrified at having to fight the gigantic ghostly boss King Boom Boo. Beating King Boom Boo, however, seemingly helps him get over the fear, as in the next game he's confident enough while exploring Hang Castle to tease Tails over his fear of ghosts. Later media in the 2020s like TailsTube, various Sonic Channel illustrations, and Sonic Racing: CrossWorlds has this fear re-instated.
- Touhou Project's Youmu Konpaku (a Cute Bruiser swordfighter) is a half-phantom working for a ghost... who's scared of things like ghost stories and trial of guts, to the point people meme about it in fanart
.
- Nijisanji: Ryoma Barrenwort of EN's Denauth wave is a Rōnin sellsword with a paralyzing fear of ghosts. Unfortunately for him, his current job is to serve as the bodyguard of a young mistress who has a tendency to attract ghosts and is also attended to by a maid with a spirit companion of her own that dwells in a floating teapot.
- Gravity Falls: Wendy is an Action Girl in every meaning of the word, capable of taking on everything from post-apocalyptic barbarians to shapeshifting monsters, and she's even willing to take the fight to an Eldritch Abomination. However, as "The Inconveniencing" demonstrates, she's terrified of ghosts — taking cover in their presence rather than attacking head-on as per usual.
- Miraculous Ladybug: In a profound irony, the Order of Guardians, the badass warrior monks who used to govern who gets to use a Miraculous, are institutionally afraid of kwamis, the fairy-like creatures that inhabit the Miraculous. While this is not entirely unwarranted, as each kwami is basically a tiny Reality Warper, in practice, it's skewed a lot of their operational strategy over the centuries, such that their grimoire, which functions as a handbook for using a Miraculous, is missing a lot of important information about what kwamis can actually do, because they'd prefer that kwamis do as little as possible (which resulted in the order nearly being destroyed, as they gave the "harmless" Peacock Miraculous to a resentful teenage acolyte for a training exercise, not understanding what an angry kid could do when paired with the kwami who manifests emotions). This also means that when the Order is unexpectedly revived in the 21st century, leader Su-Han's first priority is not finding and bringing in Hawk Moth, who stole and has been blatantly abusing a Miraculous for months, it's trying to shut down Ladybug and Cat Noir because they were given Miraculous without authorization and their kwamis, which represent Creation and Destruction respectively, are seen as more dangerous than the one Hawk Moth wields, which "only" represents Transmission.
- Teenage Mutant Ninja Turtles: Played with in regards to Hun. He's one of the most physically imposing characters in the show and is unbothered by things like mutants and even magic. That said, he hates anything to do with aliens, seeing the Utroms as an enemy that must be destroyed. The reveal that the Shredder is actually the evil Utrom, Ch'Rell, causes Hun to lose all loyalty to him and leave the Foot Clan.
- The Venture Bros.: Brock Samson is a nigh-unflappable One-Man Army who's slaughtered enough goons to earn the nickname "Swedish Murder Machine". His views on the supernatural seem to hinge on whether he can hit it. He's got no problem ripping apart a zombie ("Ghosts of the Sargasso") but loses his cool at the prospect of his base being haunted ("The Curse of the Haunted Problem").
