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* The rage-filled Honored Matres from Franchise/{{Dune}} who manipulate others with sex and lust, as opposed to the highly disciplined Bene Gesserit and their calculated, patient eugenics programs. The Bene Gesserit aren't necessarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.

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* The rage-filled Honored Matres from Franchise/{{Dune}} ''Franchise/{{Dune}}'' who manipulate others with sex and lust, as opposed to the highly disciplined Bene Gesserit and their calculated, patient eugenics programs. The Bene Gesserit aren't necessarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.
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* In the ''StreetFighter'' universe, the Dark Hadou (or Satsui no Hadou in original Japanese) is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan, and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Raging Demon (Shun Goku Satsu) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).

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* In the ''StreetFighter'' ''Franchise/StreetFighter'' universe, the Dark Hadou (or Satsui no Hadou in original Japanese) is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan, and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Raging Demon (Shun Goku Satsu) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).
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[[caption-width-right:350:Peace is a lie. The force shall set me free.]]

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[[caption-width-right:350:Peace is a lie. The force Force shall set me free.]]
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* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to its positive attributes like empathy, creativity, and freedom becoming more prominent, while Blue's sociopathic and deceptive traits and White's dogmatic and tyrannical side are both played up.

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* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to its positive attributes like empathy, creativity, and freedom becoming more prominent, while Blue's sociopathic and deceptive traits and White's dogmatic and tyrannical side are both played up. Notably, in the case of [[CyberneticsEatYourSoul New Phyrexia]], the Red leader Urabrask is actually the TokenGoodTeammate because the passion and individualism of Red allows him to resist the tyrannical collectivism of the Phyrexians.
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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated by the believer. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.), and it is believed that the passions originated from Original Sin. It should be noted that passions aren't the same thing as sins, but they are what ''causes'' people to commit sins.

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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated by the believer. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.), and it is believed that the passions originated from Original Sin. It should be noted that passions aren't the same thing as sins, but they are what ''causes'' ''cause'' people to commit sins.
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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated by the believer. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.), and it is believed that the passions originated from Original Sin. It should be noted that passions aren't the same thing as sins, but they are what ''causes'' sins.

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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated by the believer. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.), and it is believed that the passions originated from Original Sin. It should be noted that passions aren't the same thing as sins, but they are what ''causes'' people to commit sins.

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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.).

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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated.defeated by the believer. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.).), and it is believed that the passions originated from Original Sin. It should be noted that passions aren't the same thing as sins, but they are what ''causes'' sins.
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* In the tradition of UsefulNotes/{{Christianity}} - especially, but not only, UsefulNotes/OrthodoxChristianity - the passions are something to be conquered and defeated. Although it should be noted that "passion" in this context has a specific meaning as putting the reverence you should feel to God towards earthly things and letting these control you. Much of Christian asceticism is devoted to putting the passions to death (fasting to combat gluttony, chastity to combat lust, etc.).

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Compare EmotionsVsStoicism and HarmonyVersusDiscipline.

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Compare EmotionsVsStoicism and HarmonyVersusDiscipline.
HarmonyVersusDiscipline. Compare also ThePowerOfApathy, an inverse of this which is often comedic and based around apathy's relationship with defiance.
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-->"We're more alike than I'd like to admit."

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-->"We're --->"We're more alike than I'd like to admit."
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Ambiguity Index wick cleaning.


In SpeculativeFiction, whenever there are two innate [[TheForce forces]] at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm, and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, with the good side being the emotional one and the evil side being the enlightened.

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In SpeculativeFiction, whenever there are two innate [[TheForce forces]] forces at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm, and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, inverted, with the good side being the emotional one and the evil side being the enlightened.
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----
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Compare EmotionsVsStoicism and HarmonyVsDiscipline.

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Compare EmotionsVsStoicism and HarmonyVsDiscipline.
HarmonyVersusDiscipline.
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* UsefulNotes/{{Zoroastrianism}} is a complex case, certainly helped by thousands of years of texts. On one hand, it prommotes a borderline [[RationalSelfInterest ethical hedonist lifestyle]], as the world must be enjoyed and loved. But on the other, good thoughts are a cardinal tenet and so anger and hatred are titanic no-nos. Some scholars in particular note a distinction between Abrahamic and Zoroastrian religious literature in how they handle anger: in the Bible and Qu'ran God's wrath is justified, but in Zoroastrian philosophy this is a borderline alien concept.
* The cases of both Dharmic faith (Hinduism and Buddhism) and Zoroastrianism is best exemplified by how both religions revere and demonize the ''exact opposite'' deities. In Zoroastrians, the Ashura are considered children of Ahura Mazda, who exemplify personal responsibility: what you choose to do is up to you, as long as you are prepared to reap the consequences. In Dharmic faith, the Ashura are the embodiment of decadence and [[TheHedonism]]. Likewise, Dharmic faiths praise the Deva for their purity and guidance toward discipline and enlightenment; in Zoroastrianism, however, the Deva were vilified as creatures which seek to cage the Ashura and mislead humans with false promises. No one is quite sure exactly when this philosophical split between the two religions occurred, but it likely began with distinct tribes with a [[MyDadCanBeatUpYourDad "My god is better than your god!"]] rivalry, and still remains intact to this day.

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* UsefulNotes/{{Zoroastrianism}} is a complex case, certainly helped by thousands of years of texts. On one hand, it prommotes a borderline [[RationalSelfInterest ethical hedonist lifestyle]], an EnlightenedSelfInterest and EthicalSlut lifestyle, as the world must be enjoyed and loved. But on the other, good thoughts are a cardinal tenet and so anger and hatred are titanic no-nos. Some scholars in particular note a distinction between Abrahamic and Zoroastrian religious literature in how they handle anger: in the Bible and Qu'ran God's wrath is justified, but in Zoroastrian philosophy this is a borderline alien concept.
* The cases of both Dharmic faith (Hinduism and Buddhism) and Zoroastrianism is best exemplified by how both religions revere and demonize the ''exact opposite'' deities. In Zoroastrians, the Ashura are considered children of Ahura Mazda, who exemplify personal responsibility: what you choose to do is up to you, as long as you are prepared to reap the consequences. In Dharmic faith, the Ashura are the embodiment of decadence and [[TheHedonism]].TheHedonist. Likewise, Dharmic faiths praise the Deva for their purity and guidance toward discipline and enlightenment; in Zoroastrianism, however, the Deva were vilified as creatures which seek to cage the Ashura and mislead humans with false promises. No one is quite sure exactly when this philosophical split between the two religions occurred, but it likely began with distinct tribes with a [[MyDadCanBeatUpYourDad "My god is better than your god!"]] rivalry, and still remains intact to this day.

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* UsefulNotes/{{Zoroastrianism}} is a complex case, certainly helped by thousands of years of texts. On one hand, it prommotes a borderline ethical hedonist lifestyle, as the world must be enjoyed and loved. But on the other, good thoughts are a cardinal tenent and so anger and hatred are titanic no-nos. Some scholars in particular note a distinction between Abrahamic and Zoroastrian religious literature in how they handle anger: in the Bible and Qu'ran God's wrath is justified, but in Zoroastrian philosophy this is a borderline alien concept.

to:

* UsefulNotes/{{Zoroastrianism}} is a complex case, certainly helped by thousands of years of texts. On one hand, it prommotes a borderline [[RationalSelfInterest ethical hedonist lifestyle, lifestyle]], as the world must be enjoyed and loved. But on the other, good thoughts are a cardinal tenent tenet and so anger and hatred are titanic no-nos. Some scholars in particular note a distinction between Abrahamic and Zoroastrian religious literature in how they handle anger: in the Bible and Qu'ran God's wrath is justified, but in Zoroastrian philosophy this is a borderline alien concept.concept.
* The cases of both Dharmic faith (Hinduism and Buddhism) and Zoroastrianism is best exemplified by how both religions revere and demonize the ''exact opposite'' deities. In Zoroastrians, the Ashura are considered children of Ahura Mazda, who exemplify personal responsibility: what you choose to do is up to you, as long as you are prepared to reap the consequences. In Dharmic faith, the Ashura are the embodiment of decadence and [[TheHedonism]]. Likewise, Dharmic faiths praise the Deva for their purity and guidance toward discipline and enlightenment; in Zoroastrianism, however, the Deva were vilified as creatures which seek to cage the Ashura and mislead humans with false promises. No one is quite sure exactly when this philosophical split between the two religions occurred, but it likely began with distinct tribes with a [[MyDadCanBeatUpYourDad "My god is better than your god!"]] rivalry, and still remains intact to this day.
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* UsefulNotes/{{Zoroastrianism}} is a complex case, certainly helped by thousands of years of texts. On one hand, it prommotes a borderline ethical hedonist lifestyle, as the world must be enjoyed and loved. But on the other, good thoughts are a cardinal tenent and so anger and hatred are titanic no-nos. Some scholars in particular note a distinction between Abrahamic and Zoroastrian religious literature in how they handle anger: in the Bible and Qu'ran God's wrath is justified, but in Zoroastrian philosophy this is a borderline alien concept.
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This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, a lack of passion tends to be linked to [[StrawNihilist a lack of value for life]] and as such, a villainous trait.

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This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western Western works, a lack of passion tends to be linked to [[StrawNihilist a lack of value for life]] and as such, a villainous trait.
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This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, a lack of passion is the trademark of the StrawNihilist and as such, a villainous trait.

to:

This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, a lack of passion is the trademark tends to be linked to [[StrawNihilist a lack of the StrawNihilist value for life]] and as such, a villainous trait.
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This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, lack of passion is the trademark of a StrawNihilist and as such, a villainous trait.

to:

This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, a lack of passion is the trademark of a the StrawNihilist and as such, a villainous trait.
Is there an issue? Send a MessageReason:
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Added DiffLines:

This trope is more common in Eastern works than Western ones thanks to the influence of Buddhism, where passion is linked to obsession and therefore, a temptation to be avoided. Meanwhile in western works, lack of passion is the trademark of a StrawNihilist and as such, a villainous trait.
Is there an issue? Send a MessageReason:
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In SpeculativeFiction, whenever there are two innate [[TheForce forces]] at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, with the good side being the emotional one and the evil side being the enlightened.

Related to VillainsActHeroesReact, although that particular trope is more about how the events of the story are motivated by the villain's actions. Also, do not confuse with AmbitionIsEvil, in which you can tell the good guys from the bad guys because the bad guys are the one who want to change the Status Quo. This trope is specifically about when there are two metaphysical forces in opposition and one of them motivates through passion and emotion and the other through peace and enlightenment.

Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide. This trope can also be considered the opposite of OrderIsNotGood, because order (as in, discipline and self-restraint) is important for keeping passion in check and prevent going to TheDarkSide.

to:

In SpeculativeFiction, whenever there are two innate [[TheForce forces]] at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm calm, and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, with the good side being the emotional one and the evil side being the enlightened.

Related to VillainsActHeroesReact, although that particular trope is more about how the events of the story are motivated by the villain's actions. Also, do not confuse with AmbitionIsEvil, in which you can tell the good guys from the bad guys because the bad guys are the one ones who want to change the Status Quo. This trope is specifically about when there are two metaphysical forces in opposition and one of them motivates through passion and emotion and the other through peace and enlightenment.

Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide. This trope can also be considered the opposite of OrderIsNotGood, OrderIsNotGood because order (as in, discipline and self-restraint) is important for keeping passion in check and prevent going to TheDarkSide.



* The rage-filled Honored Matres from Franchise/{{Dune}} who manipulate others with sex and lust, as opposed to the highly disciplined Bene Gesserit and their calculated, patient eugenics programs. The Bene Gesserit aren't necesarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.

to:

* The rage-filled Honored Matres from Franchise/{{Dune}} who manipulate others with sex and lust, as opposed to the highly disciplined Bene Gesserit and their calculated, patient eugenics programs. The Bene Gesserit aren't necesarily necessarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.



* In UsefulNotes/{{Buddhism}}, "Dukkha" (suffering) is directly linked to passions such as greed, physical lust and anger. One of the Four Noble Truths is to recognize these as the causes of suffering and take proper action (meditation, moderation, and moral behavior) to correct them.

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* In UsefulNotes/{{Buddhism}}, "Dukkha" (suffering) is directly linked to passions such as greed, physical lust lust, and anger. One of the Four Noble Truths is to recognize these as the causes of suffering and take proper action (meditation, moderation, and moral behavior) to correct them.



* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'': The Chaos Gods are the sum of every sentient being's rage, hope, lust and despair. Worshiped via mass slaughter and warfare, mutation and ChronicBackstabbingDisorder, rape and torture, and spreading disease and pestilence like a demented SantaClaus. The only workable alternative is to cut off the emotions, either by turning the entire world undead ([[WellIntentionedExtremist which was one vampire's plan]] in TabletopGame/{{Warhammer}}) or by killing everything down to the last bacterium (the Necrons in 40K).

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* ''TabletopGame/{{Warhammer}}'' and ''TabletopGame/{{Warhammer 40000}}'': The Chaos Gods are the sum of every sentient being's rage, hope, lust lust, and despair. Worshiped via mass slaughter and warfare, mutation and ChronicBackstabbingDisorder, rape and torture, and spreading disease and pestilence like a demented SantaClaus. The only workable alternative is to cut off the emotions, either by turning the entire world undead ([[WellIntentionedExtremist which was one vampire's plan]] in TabletopGame/{{Warhammer}}) or by killing everything down to the last bacterium (the Necrons in 40K).



* ''Franchise/DragonAge'': Spirits and demons are attracted to extraordinary persons, places, things and ideas. They can take interest in a particular person, or group of people, if they demonstrate powerful or complex emotions or take interesting actions. It's noted, also, that personal passions, dreams and desires both attract, and create, demons.
* In the ''StreetFighter'' universe, the Dark Hadou (or Satsui no Hadou in original Japanese) is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Raging Demon (Shun Goku Satsu) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).

to:

* ''Franchise/DragonAge'': Spirits and demons are attracted to extraordinary persons, places, things things, and ideas. They can take interest in a particular person, or group of people, if they demonstrate powerful or complex emotions or take interesting actions. It's noted, also, that personal passions, dreams dreams, and desires both attract, attract and create, create demons.
* In the ''StreetFighter'' universe, the Dark Hadou (or Satsui no Hadou in original Japanese) is the surge of violent emotion that drives the nameless martial art used by Ryu, Ken, Akuma, Dan Dan, and Gouken. The more fiercely and passionately one fights, the easier it is to become lost to the Satsui no Hadou. According to some sources, merely ''attempting'' to use the Raging Demon (Shun Goku Satsu) forever alters the personality of the user and drives them insane. Akuma is the first and only known person to use it and remain ''some'' lucidity (although not completely unchanged).
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* The rage-filled Honored Matres from Franchise/{{Dune}}, as opposed to the highly disciplined Bene Gesserit. The Bene Gesserit aren't necesarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.

to:

* The rage-filled Honored Matres from Franchise/{{Dune}}, Franchise/{{Dune}} who manipulate others with sex and lust, as opposed to the highly disciplined Bene Gesserit.Gesserit and their calculated, patient eugenics programs. The Bene Gesserit aren't necesarily a "good" counterpoint though--this is more a case of BlackAndGrayMorality.
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* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to positive attributes like empathy and creativity, while Blue's sociopathic and deceptive traits and White's dogmatic and tyrannical side are both played up.

to:

* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to its positive attributes like empathy and empathy, creativity, and freedom becoming more prominent, while Blue's sociopathic and deceptive traits and White's dogmatic and tyrannical side are both played up.
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"Indifferent" villains are literally a thing all the time. I think what the description actually means are "enlightened" villains.


In SpeculativeFiction, whenever there are two innate [[TheForce forces]] at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, with the good side being the emotional one and the evil side being the indifferent.

to:

In SpeculativeFiction, whenever there are two innate [[TheForce forces]] at work (usually BlackAndWhiteMorality or OrderVersusChaos), the "Light" side (that is, the heroic side) will be transcendent, calm and rational; the "Dark" side (the antagonistic side) will be passionate, impulsive and chaotic. Rarely are the two inversed, with the good side being the emotional one and the evil side being the indifferent.
enlightened.
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* ''Franchise/DragonAge'': Spirits and demons are attracted to extraordinary persons, places, things and ideas. They can take interest in a particular person, or group of people, if they demonstrate powerful or complex emotions or take interesting actions. It's noted, also, that personal passions, dreams and desires both attract, and create, demons.
Is there an issue? Send a MessageReason:
None


* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to positive attributes like empathy and creativity, while Blue's sociopathic and deceptive traits and White's authoritarian and tyrannical side are both played up.

to:

* [[EarlyInstallmentWeirdness In its early days]], ''TabletopGame/MagicTheGathering'' pitted the wise, intellectual Blue and the orderly and moral White colors with the passionate and excessively aggressive Red. Nowadays, while Red still suffers from depictions as a bully, [[DiscreditedTrope it is definitely by far depicted more heroically]] thanks to positive attributes like empathy and creativity, while Blue's sociopathic and deceptive traits and White's authoritarian dogmatic and tyrannical side are both played up.
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Unnecessary wordiness. Most of this addition can be condensed.


Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide. This trope can also be considered the opposite of OrderIsNotGood, because order (as in, discipline and self-restraint) is important to keep your passion to go out of control, and a majority of rebels, for good or bad, tend to be people who doesn't want to be restrained anymore (especially when they're restrained ''too much''). Therefore, this trope adheres that (law and) order, in form of being rational and calm, is very good to keep some negative passions in check and prevent you from going to TheDarkSide.

to:

Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide. This trope can also be considered the opposite of OrderIsNotGood, because order (as in, discipline and self-restraint) is important to keep your for keeping passion to go out of control, and a majority of rebels, for good or bad, tend to be people who doesn't want to be restrained anymore (especially when they're restrained ''too much''). Therefore, this trope adheres that (law and) order, in form of being rational and calm, is very good to keep some negative passions in check and prevent you from going to TheDarkSide.
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Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide.

to:

Tends to be a common trait for a StrawmanEmotional. May invoke a SuperpoweredEvilSide and, inversely, a HelplessGoodSide.
HelplessGoodSide. This trope can also be considered the opposite of OrderIsNotGood, because order (as in, discipline and self-restraint) is important to keep your passion to go out of control, and a majority of rebels, for good or bad, tend to be people who doesn't want to be restrained anymore (especially when they're restrained ''too much''). Therefore, this trope adheres that (law and) order, in form of being rational and calm, is very good to keep some negative passions in check and prevent you from going to TheDarkSide.

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