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Flagship Franchise

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The Walt Disney Company's presentation of Disney+ at D23 in August 2019, boasting its flagship franchises for each division as well as major Fox acquisitions.note 

Some creators and studios work on a large number of unrelated projects throughout their history, while others instead focus on a particular series/franchise, possibly with a few side projects here and there. A flagship franchise is what happens when a creator consistently pools all of their creative efforts into releasing multiple major installments of a single series over many years, becoming intrinsically associated with it in the process. That is not to say that flagship franchises cannot change, if the creator finishes the original story arc and moves on to a new project that is just as big but completely unrelated to the first one.

Compare/contrast Magnum Opus, which is about a particular work (or series) that is considered a creator's greatest by the audience and critics, while not necessarily being the creator's central focus; and Adored by the Network, where the network or publisher makes the creative team work on a particular franchise at the expense of other projects.


Example subpages:

Other examples:

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    Anime & Manga 

    Asian Animation 
  • Fantawild Animation has other works, but Boonie Bears is their most popular series and it has received the most merchandise.
  • GG Bond is one for Winsing Animation, being their longest-running series, and tends to get top billing on materials that advertise Winsing as a whole, alongside their other series Doby & Disy and Crazy Candies.
  • Pleasant Goat and Big Big Wolf. Creative Power Entertaining has other shows, but they pool most of their efforts into making Pleasant Goat and Big Big Wolf and it gets the most merchandise.

    Comic Books 
  • Archie Comics' flagship franchise is that the comic the company is named after: Archie Comics.
    • Sonic the Hedgehog was formerly one for Archie's action line of comics and for a time, was one of their longest running and best selling comics, but the comic's cancellation as a result of their falling out with Sonic the Hedgehog owner, Sega in The New '10s and Sega's subsequent departure for IDW Publishing would end the comic's status as this, with Archie soon wiping out all traces of the comic not long after the falling out.
  • Mostly seen in Dark Horse Comics in The '90s and the Turn of the Millennium in which naming this company was the same that saying Hellboy.
  • DC Comics has the "Trinity" (Superman, Batman and Wonder Woman) as its flagship franchise. DC is proud of fielding the first real Superhero whose success virtually created the genre overnight, the most famous of all Badass Normal superheroes with the most iconic Sidekick and the greatest Rogues Gallery led by the most famous supervillain in all of comics, and the most famous, enduring, and commercially successful of all female superheroes:
    • These three characters have over-the-top priorities over all the other characters of the company in all aspects, including other big names like Green Lantern and The Flash, even if in different periods, both of them (The Flash in the early Silver Age, Green Lantern during Geoff Johns' time) had comics runs that were competitive and earned better than the other three.
    • This also affects properties who were not original to DC (unlike the above five mentioned above) but were acquisitions from other companies. Fawcett Comics' Shazam! formerly known as Captain Marvel, once outsold Superman and was the biggest superhero in America. But a court-case and law-suit and indifference from its parent company, led to Shazam shutting down, being bought by DC and gradually being diminished. Plastic Man by Jack Cole when published by Quality Comics was well liked and popular, and critically acclaimed. But then once bought by DC, Plastic Man has been similarly Demoted to Extra, periodically revived for nostalgic reasons and generally underused because top priority always goes to the original DC properties.
    • Charlton Comics and its Steve Ditko creations are exceptions, thanks largely to Watchmen which was developed after their acquisition. The association with Watchmen made these characters prestigious and more prominent in later works, with characters such as The Question becoming more prominent than it was in the original era, and becoming an important character.
    • For DC's adult comics imprint, Vertigo Comics (prior to its discontinuation), either The Sandman or Hellblazer could be considered their flagship franchises. In the case of The Sandman, this was because of how critically acclaimed its original run was and the number of spin-offs that ensued. For Hellblazer, it was due to how it was the imprint's longest-running ongoing series, and before its cancellation in 2013, the only ongoing title remaining from Vertigo's original line.
  • Image Comics in the '90s had Spawn, who was the biggest and baddest superhero of the era despite never being part of the Big Two. In the '00s, it shifted to The Walking Dead, which was the turning point in Image's diversification. In the '10s, it became Saga, as one of the most universally acclaimed and celebrated comics of the generation, and Image has since made it the mascot of the company.
  • IDW Publishing has 30 Days of Night.
  • Tintin has been the pride of Belgian publisher Casterman for decades. And a merch titan too.
  • Asterix and XIII for French publisher Dargaud. Asterix aims at all demographics while XIII is Dargaud's flagship series for more mature audiences.
  • Spirou Magazine has Spirou and Fantasio, Lucky Luke, and The Smurfs.

  • French publisher Fleuve Noir had the OSS 117 and San-Antonio series.
  • The Erin Hunter team's first (and most successful) series is Warrior Cats. Some of them worked on Seeker Bears on the side for a while, and they brought on completely new authors for Survivor Dogs and Bravelands, but Warriors gets the main focus — to the point that "" is the official website for all the aforementioned series — and has the most content released annually.
  • Harry Potter has always been the flagship franchise for both its British publisher Bloomsbury and American publisher Scholastic ever since it was released.
  • The Cat in the Hat and The Grinch are this for Dr. Seuss.

    Live-Action TV 
  • In the early 1960s, Oscar-nominated screenwriter and veteran TV producer Paul Henning developed a sitcom loosely based on his wife's experiences growing up in the Ozarks. The Beverly Hillbillies went on to become the #1 Nielsen-ratings show on American TV; it kept Mr. Cumming busy producing and writing nine seasons (he also wrote the theme song) and simultaneously producing the sister shows Petticoat Junction and Green Acres.
  • CBS:
    • Star Trek, of course.
    • In the late 1960s, Norman Lear bought the rights to adapt a BBC1 comedy, Till Death Do Us Part, for American television. ABC aired the pilot but rejected the series; undaunted, Mr. Lear turned around and sold the series to CBS. All in the Family went on to become the #1 Nielsen-ratings show on American TV; it kept Mr. Lear busy producing nine seasons, four direct spin-offs, two spin-offs from spin-offs, and Archie Bunker's Place, a renamed continuation of the original series.
    • CSI. Though its shows have all ended, it casts a shadow over the network to this day; primetime schedule on CBS has been largely dominated by shows focusing on law enforcement. One of these, NCIS, regularly tops the Top 10 Nielsen ratings and ranks among the most-watched shows in the whole world.
  • NBC has the Law & Order and One Chicago franchises.
  • The CW has the Arrowverse as a whole, with The Flash as its #1 show on the network. Supernatural is a close second, raking in so much revenue that it helps to bankroll other series for the network. Later on, Riverdale has given all their other shows a run for their money.
  • HBO:
    • The Sopranos is often seen as the show that launched the new Golden Age of adult television in The Oughties and The New '10s, inspiring The Wire, Mad Men, Breaking Bad (by rival networks), becoming an era defining milestone series, famous for its morally compromised protagonists, violence, and occasionally surreal style that came to define this period. However, in The New '10s, it lost its title to...
    • Game of Thrones which its creators originally pitched as "Middle-Earth meets The Sopranos" ultimately became bigger than The Sopranos, and became a mammoth of a franchise (which is fairly uncommon for a live-action TV show), with merchandise, promotion, and a ghetto-breaking demographic-pushing despite the sex and violence show that set multiple ratings records, and HBO in its highlight reels never fails to use images from the show (the Iron Throne, or dragons) in its brand presentations. Spinoff series such as House of the Dragon will keep the franchise going.
    • Westworld is widely considered to have taken the mantle upon the conclusion of Thrones, although it's a long way from overtaking it as their biggest show ever, like the latter did to Sopranos.
    • Euphoria is quickly becoming a massive hit for HBO. Discussions about new episodes often dominate the entertainment news-sphere and received tons of praise from both audiences and critics. It's also one of the most watched shows on HBO Max in general, and they've taken full advantage of it in their advertising.
  • As with every other Warner Bros. Discovery asset, HBO Max is betting big on DC Comics properties to draw subscriptions, with Zack Snyder's Justice League, an upcoming Green Lantern series and the continuation of DC Universe shows the production of which migrated there.
  • Netflix:
    • Their original flagship was their very first original, House of Cards, which became the very first web television series to win an Emmy and for many years was the show to watch on the platform. Its reputation was somewhat tarnished by Kevin Spacey's fall from grace, but to discredit it being formative in shaping up the service's popularity today would be denying history.
    • Standing next to the above was Orange Is the New Black, which actually became their most viewed original for a time as well as the service's longest-running scripted series, running for a full seven seasons. It is still fondly remembered today.
    • The Darker and Edgier Marvel Cinematic Universe shows, Daredevil chief among them, was this for many years until Disney ended its partnership.
    • Since 2016, this title goes to Stranger Things. A Sci-Fi horror and Genre Throwback to the '80s, the series has been seen as the big reason to keep your Netflix subscription.
  • A&E's biggest franchise is Storage Wars, but Live PD is not that far behind with 4 series on the network. They both are currently holding the title.
  • AMC is largely defined by three shows in the public eye: Breaking Bad, The Walking Dead, and Mad Men; Dead being their big ratings mover and the other two being critical darlings. None of their other shows, including the spinoffs to the former two shows, come close.
  • WWE Raw has long been the signature program of USA Network.
  • E! Network biggest series for over a decade and so on is Keeping Up with the Kardashians which the title family has became the biggest reality stars of The New '10s in pop culture and tabloid news as well. E! News is the main program on the network as well and is what the channel is built around and still going on for nearly 30 years.
  • HGTV currently has the Property Brothers as its main show. Before that, Fixer Upper was the most viewed. Their classic series House Hunters is still going on after 20 years with many spinoffs too.
  • The Food Network has Guy Fieri with 3 shows and Bobby Flay with 2. Food Network Star and Chopped may also be a well known series as well. Most of the food on these shows are Italian made dishes they are the flagship meals on the network.
  • Lifetime has Dance Moms as its number one rated series.
  • Dexter is still the first show people think of when Showtime is brought up.
  • TBS has late night show Conan as their biggest series.
  • truTV has the Impractical Jokers with 3 shows and Carbanaro Effect with 2.
  • For Nickelodeon, Drake & Josh and iCarly are typically the first live-action shows people will associate with the network. Before that, the sketch comedy All That was the show that helped put them on the map with live-action programming. During the mid-2010s, it's Henry Danger, with The Thundermans not far behind. For game shows, it’s a three-way tie between Double Dare, Nickelodeon GUTS, and Legends of the Hidden Temple.
  • Sesame Workshop has its namesake flagship program Sesame Street. It's been running on PBS for over half a century and continues to be popular with preschoolers to this day.note 
  • Aside from Sesame Street, Barney & Friends, Arthur, Mister Rogers' Neighborhood, and Reading Rainbow also are in contention for this title for PBS Kids. For the network's adult programming, the long runner This Old House is definitely up there, and its pair of hit British shows, Downton Abbey and Sherlock.
  • CNBC
  • CNN had Anderson Cooper 360 as its biggest series but for the latest time Chris Cuomo Prime Time had beaten it.
  • MSNBC has Rachel Maddow's series as its most watched.
  • As for Fox News Hannity was the highest viewed until recently Tucker Carlson's show had beat it.
  • Samson En Gert serves as this for Belgian production studio Studio100. Kabouter Plop also serves as this for the company after it's premiere in 1997.
  • The Ultra Series is definitely this for Tsuburaya Productions.While they have made many non-Ultraman shows over the years, the Ultra Series is their most iconic, popular, and profitable worldwide.
  • The Boys for Prime Video.
  • Psych has become this for Peacock, despite originating on USA Network (it became the flagship TV Show of that network too after Monk ended in 2009). The first two movies to debut on Peacock were the Psych: The Movie sequels Lassie Come Home and This is Gus - with plans for 3 more movies.
  • Odd Squad is undoubtedly this for the Canadian production and distribution company Sinking Ship Entertainment. Premiering 10 years after the company's founding in 2004, it's become a recognized brand and a recognized franchise that continues to expand to this day in terms of distribution, airing on numerous channels and being on numerous streaming services.

  • Star Trek was this for Paramount Pictures for much of the 80's and the 90's thanks to the success of the sequel movies starring the original series cast and the launch of Star Trek: The Next Generation, so much that Star Trek was internally referred to as "the franchise" and considered a financial tentpole of the studio. However, the franchise would lose standing within Paramount following the muted reception to the early seasons of Enterprise and the box office failure of Insurrection and Nemesis, something further compounded by the Viacom-CBS split in 2005 which had the studio lose the rights to the TV half of the franchise.

    Tabletop Gaming 


    Video Games 
  • Despite developing and publishing a bunch of other games, Origin Systems had mainly worked on the Ultima series (1981-1999note ) throughout its entire existence, with Wing Commander (1990-97) eventually becoming an equal focus in The '90s.
  • Pac-Man (1980-present) has always been Namco’s mascot, but his series is far less prominent as a flagship franchise than it used to be. At this point, Tekken (1994-present) is considered the current flagship for the company. Tied for second place are the Tales Series (1995-present) and the Soul Series (1995-present), the former more so for Japan and the latter more so for the west.
  • Sir-Tech was mainly interested in creating the Wizardry series (1981-2001), with Jagged Alliance (1994-2000) gradually joining their top-priority list in the mid-90s.
  • Dragon Slayer and it assorted spinoffsnote  (1984-present) is one of Falcom's long-running series. One of the spinoffs in particular, the Trails Series (2004-present), is one of their current flagships. Their other flagship is the Ys series (1987-present).
  • It goes without saying that Nintendo's flagship franchise is Super Mario Bros. (1985note -ongoing) , which constantly gets at least one new game (including spin-offs and character subseries) every year. The company has three other iconic franchises vying for the title: The Legend of Zelda (1986-ongoing), Pokémon (1996-ongoing), and Super Smash Bros. (1999-ongoing). On the next tier below are Metroid (1986-ongoing) and Kirby (1992-ongoing). Over time, Fire Emblem (1990-ongoing; 2003-ongoing outside of Japan), Animal Crossing (2001-ongoing), Xenoblade Chronicles (2010-ongoing), and Splatoon (2015-ongoing) have also become major flagships, especially as of the Nintendo Switch era.
    • Game Freak is synonymous with the Pokémon franchise (1996-ongoing).
    • Retro Studios are most remembered for the Metroid Prime Trilogy games (2002-ongoing), but are also doing double duty with the Donkey Kong Country series starting from Returns (2010-ongoing).
    • Intelligent Systems's main flagship series as of late is the Fire Emblem series (1990-ongoing).
    • HAL Laboratory is primarily known for the Kirby series (1992-ongoing) of games. To a lesser extent, the creator of Kirby, Masahiro Sakurai, has mostly worked on the Super Smash Bros. series (1999-ongoing) since the first installment, as he had only developed three non-Smash games amongst them, although HAL only worked on the first two games. However, Smash is undoubtedly the flagship franchise of Sakurai at this point, as unlike Kirby, he's been involved in every game in the series and it's undoubtably the more successful of the two despite amounting to far fewer games.
    • Monolith Soft has been around since 1999, but their largest success and most recognizable titles are the Xenoblade Chronicles games (2010-ongoing), published and developed while under Nintendo's ownership.
  • CAVE's signature franchise is the DonPachi series (1995-2012). It's the series they've made the most number of unique games (i.e. not counting ports or Updated Rereleases) of, as well as being the Trope Codifier for Bullet Hell.
  • New World Computing was all about making the Might and Magic series (1986-2002), including the Heroes of Might and Magic Spin-Off series (1995-2002).
  • Square Enix was created when two rival companies merged together to strengthen their game on their well-known franchises on the gaming market; Squaresoft has Final Fantasy (1987-ongoing), and Enix has Dragon Quest (1986-ongoing). Following the merger, the former is now the undisputed flagship franchise, with the latter not even in second place (which would be Kingdom Hearts (2002-ongoing)). This doesn't apply in Japan, where Dragon Quest has always been a bestselling franchise on the same level of popularity as Final Fantasy, if not more popular.
  • An interesting case with Hideo Kojima and Metal Gear (1987-2015). Despite his repeated insistence after every title after Metal Gear Solid 2 that he was absolutely, positively, 100% done with the series, Kojima kept coming back time and again to make more Metal Gear. Debate rages on whether or not he was doing so willingly, as even the man himself has flip-flopped on the subject. Either way, he finally reached "done forever" status when Konami fired him.
  • For Konami Digital Entertainment, it’s between Metal Gear and Castlevania (1986-ongoing). For Konami Amusement, the arcade/amusement branch of the Konami conglomorate, it's BEMANI (1997-ongoing), which has 20 unique games with a few hundred releases/version across all of them, with beatmania IIDX (1999-ongoing) and DanceDanceRevolution (1998-ongoing) being the most prominent of the two games.
  • Capcom: Ever since the success of Street Fighter II and Mega Man 2, the Street Fighter (1987-ongoing) and Mega Man (1987-ongoing) series have been their "main" franchises for quite some time. Although Mega Man stagnated around 2010 and only got proper continuation in 2018, they're still going with Street Fighter. Resident Evil (1996-ongoing) is another flagship for them, being their bestselling franchise at over 90 million units sold, and receiving copious amounts of supplementary material in other mediums. Monster Hunter (2004-ongoing) was this in Japan, until Monster Hunter: World came out and expanded that popularity and status beyond Japan, as World is Capcom's bestselling individual game.
  • Bomberman (1983-present) was Hudson Soft's flagship series until its demise in 2012. It's now owned by Konami where Bomberman games are still being made.
  • R-Type (1987-present) is Irem's signature franchise, seeing by far the biggest number of ports and sequels, and surviving not only the company's reorganization during the 90's, but its disinvesting from the software market ans staff exodus to Granzella.
  • Electronic Arts’ flagship series is undoubtedly the Madden NFL series (1988-ongoing). They tried to turn Dead Space (2007-2013) into one, but abandoned the endeavor after Dead Space 3. They also have exclusive rights to the Star Wars license ever since Disney's acquisition of the brand.
  • Out of the many simulation games that Maxis have ever made, SimCity (1989-2013), and later The Sims (2000-ongoing) came out on top.
  • Firaxis Games and the Civilization series, which has made millions of gamers beg for Just One More Turn since 1991.
  • Sega's biggest moneymaker is the Sonic the Hedgehog series (1991-ongoing), created as a direct answer to the popularity of Nintendo's Mario series. Even after Sega dropped out of the console development business in 2001, they've still continued to make new Sonic games on a regular basis. As for franchises that have debuted after they dropped out of console making, Yakuza (2005-ongoing) has been the most notable.
  • Atlus' flagship franchise was once the Shin Megami Tensei series (1987-ongoing) as a whole. The resounding success of the More Popular Spin Off Persona 3 and Persona 4 made Persona (1996-ongoing) their new flagship franchise over the other games in the series.
  • Mortal Kombat (1992-present) was Midway Games’ flagship up until its folding in 2010. It has since become this for Netherrealm Studios on its own right.
  • Humongous Entertainment had five such franchises: the four Junior Adventure series of Putt-Putt (1992-2003), Freddi Fish (1994-2001), Pajama Sam (1996-2003), and SPY Fox (1997-2001); and the Backyard Sports series (1997-2010).
  • For all intents and purposes, Bethesda is The Elder Scrolls series (1994-ongoing). They even turned their other flagship franchise, Fallout (which they bought from Interplay Entertainment in 2004), into something TES-like, in stark contrast to its isometric, turn-based origins.
  • At first, Rare's flagship franchise was the original Donkey Kong Country trilogy (1994-1996) released on the SNES. Into the Nintendo 64 era, it then became the Banjo-Kazooie duology (1998-2000). As of the Xbox One era, Sea of Thieves has become their latest flagship (2018-ongoing), attracting around 10 million active players as of the beginning of 2020.
  • SNK made this with The King of Fighters series (1994-ongoing) as its main franchise before and, especially, after the bankruptcy of 2001. In fact, with the full return of SNK (not with the "Playmore" surname), KOF has become the main focus of the company, with Samurai Shodown (1993-ongoing) as the (possible, but close) second franchise to focus on.
  • You cannot fully describe Blizzard Entertainment without mentioning Warcraft (1994-ongoing). Much of the 2000s was spent around this game starting with the third game in 2002, the Frozen Throne expansion pack in 2003, and the MMORPG in 2004 onwards. Around that point, the MMORPG itself overtook the series at the flagship. The only other rival to the throne is Overwatch (2016), which is hard to qualify as it is only a single game at this point.
  • Westwood Studios will forever be synonymous with the Command & Conquer series (1995-2002), and rightly so, seeing as their creation was one of the keystones of PC gaming for over a decade. However, they did produce a wide range of games, from the Real-Time Strategy genesis in Dune II to the Diablo-clone Nox to The Lion King tie-in action platformer.
  • The translator Natsume's flagship franchise was Harvest Moon (roughly 1997-2012) until Marvelous decided to use a different company to translate the series as Story of Seasons. As most of Natsume's profits came from the series, they opted to create their own in-house In Name Only Harvest Moon titles starting with Harvest Moon: The Lost Valley (2014-ongoing).
  • Koei Tecmo. For the former it’s the Warriors franchise (e.g. Dynasty, Samurai...) (1997-ongoing) For the latter it’s the Ryu Hayabusa universe of Ninja Gaiden (1989-present) and Dead or Alive (1996-present).
  • The Grand Theft Auto series (1997-ongoing) has been Rockstar Games' flagship franchise since they acquired it from BMG Interactive in 1999, with only the Red Dead series (2004-ongoing) coming somewhat close to it thanks to critical success of Red Dead Redemption and its sequel. For the 2K Games subdivision, that title likely goes to the NBA 2K series (1999-ongoing).
  • Polyphony Digital is primarily known for the Gran Turismo series (1997-ongoing). Literally, their only other games are Motor Toon Grand Prix and its sequel, Omega Boost, and Tourist Trophy (which is essentially Gran Turismo with motorcycles).
  • Turn 10 Studios is known for the Forza series. Microsoft's other first-party studio, Playground Games, is known for Forza Horizon. This means that Turn 10 and Playground Games' respective franchises are Forza Motorsport and Forza Horizon. Even though Turn 10 is mainly responsible for the entire franchise, as they have even worked on the Horizon titles.
  • BioWare's original flagship franchise was the legendary Baldur's Gate series (1998-2001). After trying out several new things, the studio settled for two new flagship franchises, Mass Effect (2007-ongoing) and Dragon Age (2009-ongoing).
  • Valve Software has long been synonymous with their series Half-Life (1998-ongoing), Portal (2007-11), and Team Fortress 2 (2007), and to date, those remain their most iconic properties. However, their status as proper flagships is somewhat debatable, due to each of them entering a hiatus at some point during the New 10's. During that time, CS:GO and Dota 2 became Valve's most played and actively developed/promoted franchises, although the release of Half-Life: Alyx in 2020 could signal of a resurgence for at least the Half-Life series.
  • Arc System Works' fame and name recognition are due in large part to the Guilty Gear series of fighting games (1998-ongoing). Its Spiritual Successor, BlazBlue (2008-ongoing), isn't that far behind.
  • Epic Games has had its share of flagship games in each decade, with Unreal since 1998note , Gears of War since 2006, and Fortnite since 2017.
  • Hitman for IO Interactive since 2000.
  • Volition's flagship franchise is the Saints Row series (2006-ongoing), with its other major line, Red Faction (2001-11), lying dormant for almost a decade.
  • Halo (2001-present) is the undisputed flagship of both Xbox Game Studios and current developer 343 Industries, and was the flagship of original developer Bungie for quite some time. Destiny (2014-present) has taken over as Bungie's flagship over time.
  • Sony Interactive Entertainment, otherwise known for being the subsidiary responsible for the PlayStation, have fielded a series of console exclusives from a series of developing teams which they own outright that define their brand. This includes the Team ICO Series (2001-2016), Insomniac Games' Ratchet & Clank series (2002-ongoing) and Spider-Man (PS4) (2018), SCE Santa Monica Studio's God of War (2005-ongoing), Naughty Dog's Uncharted series (2007-ongoing), and Guerrilla Games' Horizon series (2017-ongoing).
  • Larian Studios is primarily known for making the Divinity series (2002-ongoing) of Western RPGs. They worked on a couple of unrelated projects early on and released a few edutainment games, but their main focus remains on the Divinity games.
  • Sucker Punch is best known for Sly Cooper (2002-2005) and Infamous (2009-2014).
  • Call of Duty (2003-present) has been Activision’s flagship since around 2009.
  • Disgaea (2003-ongoing) serves as the cornerstone series for Nippon Ichi, codifying the niche RPG sub-genres with deep and time-consuming mechanics, anime-style, and often light-hearted tone many of their games are known for.
  • Based on the number of releases alone, the Fate Series (2004-ongoing) has clearly been the primary focus of Type-Moon's production since its first installment, despite taking place in a much larger Nasuverse.
  • Ubisoft's flagship franchise in the current era is Assassin's Creed (2007-ongoing) an IP and brand they entirely own (where earlier they had to license Prince of Persia). Far Cry (2004-ongoing), an acquisition from Crytek is another brand central to them. Former flagship franchises include Rayman (1995-present) and the Tom Clancy games (1998-present). Just Dance (2009-present) is also up there although it has largely faded from that position over time, and is nowadays mostly known for its winning streak at Nickelodeon's Kid's Choice Awards.
  • Originally, PopCap Games' major franchise was Bejeweled (2006-ongoing), but it's since been supplanted by Plants vs. Zombies (2009-ongoing).
  • CD Projekt RED's flagship franchise is The Witcher video game series (2007-16). It put them on the map globally and spinoffs and side-games from the series, such as Gwent continue to be profitable.
  • Gearbox Software is primarily known for the Borderlands (2009-ongoing) series of games. The company has tried its hand at publishing and developing other games since the first game's release, but Borderlands is the company's bread-and-butter
  • PlatinumGames are best remembered for Bayonetta and its sequels (2009-ongoing).
  • Angry Birds (2009-present). It’s the lifeblood of Rovio.
  • Warner Bros. Interactive Entertainment is the publisher and producer of a bunch of licensed games and titles. In 2009, they acquired the IP of Mortal Kombat, and also boasts the two most successful and influential open-world licensed games, Batman: Arkham Series and Middle-earth: Shadow of Mordor.
  • Spike Chunsoft is best known for two franchises started not long before its constituent companies merged in 2012: Danganronpa (2010-2017, Spike) and Zero Escape (2009-2016, Chunsoft).
  • For Idea Factory, the Neptunia series (2010-ongoing) is the face of its company, and has the most sequels and spinoffs of any of its franchises, be they Eastern RPG or Visual Novel.
  • Mojang begins and ends with Minecraft (2011). Several spin-off games and non-gaming paraphernalia later, it’s a juggernaut, but Mojang only made one Minecraft game.
  • FromSoftware is the house of Dark Souls (2011note -ongoing) which has three highly successful and influential games to its credit, four if you count Demon's Souls.note 
  • Arkane Studios is famous for Dishonored (2012-Presentnote ) whose success brought them, a team known for subsidiary work for other developers, notice. Their second IP, Prey (2017) didn't meet as much success as their core title.
  • Inti Creates has a history of producing games for other franchises or licenses, but the Azure Striker Gunvolt Series (2014-ongoing) is one of their own series that they've put multiple entries' worth of work into.
  • For M2, it's the M2 ShotTriggers series of Shoot 'em Up ports (2016-ongoing), which feature far higher production values than even their other ports, featuring gadgets that show real-time internal game data, Arrange Modes, the Super Easy mode, and other features to help bring these games to newer audiences.

    Web Original 

    Western Animation