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Crossover Villain-in-Chief

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Crossovers, more than almost any other kind of story, can get audiences excited based on little more than the idea alone. While that may be a good thing for publicity, a really good crossover can be extremely hard to write. Since you're already working with established characters that have their own stables of fans, you're already dealing with the baggage of fan expectations, and the pressure to get each of their beloved characters just right.


That alone can derail an otherwise promising tale, but one must also consider the more fundamental questions: when you've assembled a nigh-unbeatable squad of heroes, what can you possibly give them that would present them with a credible threat? The simplest, or at least most obvious, answer may be "an equally powerful, united gang of villains." But that raises yet another question: who is going to lead this group of overpowered, antisocial backstabbers? Oftentimes, one villain out of the group gets promoted to Crossover Villain-In-Chief.

A Crossover Villain-In-Chief is a previously established villain that, for whatever reason, becomes either the official or de facto leader of most or all of the other villains in the crossover. There may be a clear reason why they were raised to this position: they may be the most intelligent and/or best strategist, they could have the best (or only) leadership skills of the group, they may be the most skilled in combat, or they may just be so scary that none of the other villains dare challenge them. In more lighthearted or comedic works, they may just be the the least stupid or incompetent of the bunch. Sometimes, however, they may become the leader for no other reason than being the most popular villain, or even the writer's favorite of the bunch. In rare cases, this role may be filled by a Big Bad Duumvirate, ideally representing characters from more than one universe.


However, the Crossover Villain-In-Chief need not be the ultimate evil entity of the overall story; they only need to be the leader of a group of other villains. It's not unheard of for the Villain-In-Chief to be controlled, manipulated, or otherwise employed by a greater malevolent force, be it knowingly and willingly or not.

Sister trope of Crossover Combo Villain, which takes all of the villains (or elements thereof) and rolls them into one character. Related tropes include Villain Team-Up, Legion of Doom, and Monster Mash. Contrast Original Generation when the writers choose to create a new character (in this case, as the main villain).



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    Comic Books 
  • In JLA/Avengers, Krona fits this role, summoning all of the villains of the DC and Marvel universes as troops to toss against the heroes (and he has the power to make them obey — the climax happens in his personal palace, made out of Galactus' corpse).
  • In DC's Crisis Crossover events that involve a lot of villains, like Salvation Run and Forever Evil, the Big Bad Duumvirate of Lex Luthor and The Joker are usually the ones in charge.
  • Marvel Comics 12-issue crossover series Secret Wars (1984) has the godlike Beyonder abduct many of Earth's mightiest heroes (Fantastic Four, Avengers, the X-Men, Spider Man) and likewise Earth's most dangerous villains (Absorbing Man, Ultron, Galactus, Enchantress). The two groups are deposited on a distant world, and set to a Goodies versus Baddies free-for-all. The Goodies decide upon Captain America as their leader; the Baddies settle upon Doctor Doom as their chief, though only after Doom orders Ultron to slay Kang the Conqueror as an object lesson.
  • In Spider-Men, Mysterio's portal is responsible for Peter getting sent to Miles' universe. He also serves as their primary opposition in getting Peter home.
  • In Spider-Verse, the Spider-Men from the Multiverse fight against Morlun and his family, the Inheritors, before this villain murders every version of the friendly neighborhood.
  • In Sonic the Hedgehog/Mega Man: Worlds Unite, Sigma quickly establishes himself as the crossover's primary villain, as he merges Sonic and Mega Man's worlds together, pushes aside both Dr. Wily and Dr. Eggman, turns the Deadly Six into his servants, and sends an army of Mavericks into multiple universes.

    Fan Works 

    Live Action TV 

    Video Games 

    Western Animation 

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