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Bullet Index

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Tropes about bullets.

Related to Guns and Gunplay Tropes.

  • Abnormal Ammo: A gun shoots things nowhere near bullets.
  • Ammunition Backpack: Backpack full of nothing but bullets, bullets, and even more bullets.
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  • Badass Bandolier: Bandoliers are straps that go across one's chest/waist and holds ammunition for when it's needed quickly. They also look really, really cool, and are a sure sign of a character's badassery.
  • Bottomless Magazines: Realistically, you have to reload a gun once it runs out of bullets. Fictionally, magazines are full of infinite bullets.
  • Bullet Catch: When a character is so skilled that they can catch a bullet without problem.
  • Bullet Dancing: Shooting at someone's feet so that they "dance."
  • Bullet Dodges You: Instead of masterfully dodging bullets, a character is so amazing the bullet dodges them.
  • Bullet Hell: When dodging bullets in a video game might as well be dodging rain.
  • Bullets Do Not Work That Way: Bullets in fiction work in a way that is either slightly changed or completely opposite from reality.
  • Counting Bullets: Keeping track of how many times you and/or your enemies fire—and by extension, whether either of you are out of ammo or not—works to your advantage.
  • Depleted Phlebotinum Shells: When normal ammunition won't work against the enemy, the only option is to modify said ammo to their weaknesses.
  • Designated Bullet: When "I have a bullet with your name on it" is literal.
  • Dodge the Bullet: When a character is just so fast or so smart that they can dodge bullets like it's nothing.
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  • Dramatic Ammo Depletion: Ammo runs out right at the most dramatic moment.
  • Every Bullet Is a Tracer: The visual effect of all bullets leaving bright, chemical streaks behind them.
  • Immune to Bullets: A person in and of himself is bulletproof.
  • Improvised Scattershot: One round of ammunition splits into two or more to hit more enemies, despite not being designed to do so.
  • Instant Death Bullet: One bullet equals instant death without delay.
  • Marked Bullet: Bullets or other forms of ammunition having sayings or symbols on them for effect.
  • Murphy's Bullet: A fired bullet will hit someone, almost always with the most dramatic results.
  • One Bullet at a Time: Some video games have a reload rate tied to the number of its bullets that are still on the screen.
  • One Bullet Clips: In video games, rounds are counted separately, while magazines and clips are not.
  • One Bullet Left: There's only one bullet left, but it will hit its target, for the sole purpose of drama.
  • Parrying Bullets: Parrying fired ammunition with melee weapons.
  • Shoot the Bullet: To keep a bullet from hitting its target, the solution is to shoot the bullet with another bullet.
  • Shooting At Your Own Projectiles: Firing a bullet to hit something launched beforehand.
  • Silver Bullet: Silver bullets as a means of dealing with supernatural enemies.
  • Spent Shells Shower: To show just how many bullets are being shot, the shells eject like rainfall.
  • Stray Shots Strike Nothing: If a bullet misses what it's aimed at, it doesn't hit whatever else is in its paths. It just disappears.
  • Taking the Bullet: A form of Heroic Sacrifice of taking a bullet to save someone.
  • Trick Bullet: A bullet serves a purpose besides just hitting its target.
  • Universal Ammunition: When a single type of ammunition somehow fictionally works with any and every weapon.
  • Unorthodox Reload: Reloading ammunition in a way that is unorthodox, but really cool-looking.
  • Very High Velocity Rounds: Video game enemies fire ammunition at a very slow pace. The player's ammunition, however, is instantaneous.
  • We Have to Get the Bullet Out: In reality, removing the bullet from a wound is one of the worst things you could do. In fiction? Get it out! Get it out!
  • You Always Hear the Bullet: The sound of gunfire happens before the bullet hits, instead of the other way around.


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