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Beast Man
aka: Petting Zoo People

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I'm not a cat, I'm a Ventrexian.
Avocato, Final Space
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A Beast Man (or woman, or what have you) is a humanoid character with traits reminiscent of an animal. They might have claws (even on their toes), fangs, either heavy hair or actual fur, possibly horns or even scales, and their eyes will usually be structurally different or yellow. If you want to be fancy, the technical term is Zoomorphism.

Usually, beastfolk behave more or less like humans, or at least such as to fit in amongst the overall assortment of intelligent races in the setting, but similar to how the Funny Animal might have a Furry Reminder, the "beastman" might have "My Instincts Are Showing" moments from time to time. If they have super powers, these will usually include Super Senses, Super Strength, Wall Jump, Running on All Fours and an enhanced immune system coupled with a Healing Factor, the specifics depending on which animal the Beast Man is reminiscent of.

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If this isn't the character's default, natural form, it can result from a Werebeast using a Partial Transformation, Shapeshifting, or gene-splicing/magical transformations.

Since there can be confusion between this trope and Funny Animal, ask yourself this question: Are they considered to be a cat/dog/lizard or are they considered to be a distinct species in their own right? If the former, then it's likely Funny Animal, if the latter, it's likely this trope. For a more detailed analysis, refer to the analysis page.

Note that despite the Japanese term kemono literally translating to "beast", kemono does not automatically go under here - kemono has a variety of definitons due to Language Drift, one of which includes the humanoid bodied anthropomorphic animal. On the other hand, the Japanese term jyūjin (獣人) does translate directly to this trope, and a character called a jyūjin would go under here.

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Also note that this is a character trope, meaning that the character isn't supposed to be a human + animal features In-Universe. For that, see Animorphism or Half-Human Hybrid.

This is a sub-trope of Monstrous Humanoid. Related to Half-Human Hybrid and Little Bit Beastly. Plant Person would be the equivalent trope for characters whose nonhuman traits are derived more from flora than fauna.

Compare Animorphism and Our Werebeasts Are Different for humans who transform into animals.

See also All Cavemen Were Neanderthals and Horned Humanoid. Often overlaps with Animal-Themed Superbeing or Intelligent Gerbil.


Sub-tropes:


Examples:

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    Advertising 
  • A commercial for Chef Boyardee features a monster that breaks into a car, eats a can of Chef Boyardee, then turns into a boy.

    Anime & Manga 
  • The Bakuten Shoot Beyblade franchise features a Chinese Little Bit Beastly clan known as the Bái Hǔ Zú. Members of the clan possess feline eyes, fangs, hints of animalistic behavior, and enhanced physical abilities. Main character Rei Kon is a member of this clan.
  • The Boy and the Beast: One of the main characters is a bear example and lives in a world with other Beastmen as well.
  • Brave Story: About half of the population of Vision, most notably the lizard merchant and cat girl (but not a Cat Girl) Meeia.
  • Many Digimon are humanoids with animal-like appearances, though most fall under at least one of this trope's subtropes. Among the few that don't Zudomon and Vikemon, who are based on walruses. Beast Man is even a Digimon type, though it doesn't overlap perfectly with this trope.
  • Franken Fran's Gavrill is a "transformer", a person with a sectioned body and complete control over its shape, is capable of turning into giant wolf-like beast with two rows of teeth. She also possesses Super Senses and acts the part, being the vicious leader of a gang of murderous outlaws.
  • Fullmetal Alchemist: As the series carries on, the Chimaera stop being Mix-and-Match Critters and end up becoming more like these, by the end of the series we have a gorilla, a hog/porcupine mix, a frog or toad... thing, and a lion. Additionally, the first human-based chimeras introduced were people (special forces soldiers in the 2003 anime) who were combined with a dog, a bull, a snake, a lizard, and a crocodile, respectively.
  • In Mahou Sensei Negima!, these, Demons, and other non-human humanoids, make up most of the Southern Empire in the Magic World. Specific examples include the chief waitress Apron Matron bear woman named Mama and the tiger man in Negi's first match as a prize fighter. Kotaro can turn into a Wolf Man in his demon form.
  • Naruto:
    • Kiba of the Inuzuka Clan is sort of like this, and he uses it to full advantage in his fighting style.
    • Hoshigake Kisame, an antagonist from the same series, is a more literal Beast Man, with distinct sharklike features and an attitude to match.
  • One Piece:
    • Tony Tony Chopper's Third and Monster forms.
    • Most Zoan's man-beast forms count too, as do most Fishmen.
    • The Mink Tribe, a new species introduced in the New World, are all beast-people of varying species. Pekoms from the Big Mom crew is later revealed to be a Mink as well, who resembles a lion-man, but due to his Zoan powers, he can also turn into a "lion-man"-turtle.
  • Tengen Toppa Gurren Lagann: The antagonists in the first half — they're even called Beastmen. They were uplifted from regular beasts to provide Lordgenome with an army that couldn't harness Spiral Energy due to not undergoing evolution.

    Card Games 
  • Magic: The Gathering: There is a recurring pattern of humanoid animals appearing as in-universe sapient species, often with important roles in their respective settings. They are usually marked by not having dedicated creature types and being listed as part of their non-humanoid counterparts' types — for instance, the leonin Cat Folk are classified in their cards as "cats" rather than "leonin", unlike humans or elves who have dedicated "human" and "elf" creature types. Generally, they way each type is characterized derives from the nature and stereotypes of their associated animal.
    • The rhoxes are hulking, humanoid rhinoceri especially prominent in the Alaran shard of Bant, where they are best known for being stalwart and powerful knights and warriors. After the Conflux and the merging of the shards, some of them joined the barbarians of the Red shard of Jund.
    • The loxodons are humanoid elephants found on several planes, most notably Mirrodin, Ravnica and Tarkir, and aligned with White and Green, the colors of order and tradition. They are known for being extremely strict, fastidious and zealous in everything they do: the Mirran loxodons in particular were known to be some of the strictest and most unimaginative religious zealots on the plane (at least before they were nearly wiped out by the Phyrexian invasion).
    Long ago, the Auriok attempted peace with the loxodons. The leonin attempted war. Neither succeeded. — "Loxodon Stalwart"
    • The loxodons of Tarkir are quite unlike the other planes' elephant-folk: they resemble mammoths instead of African elephants, and are mountain-dwelling barbarians and survivalists instead of lawkeepers and religious zealots.
    • The ainok are humanoid hounds from the plane of Tarkir. They are divided into two breeds: the jackal-like ainok of the Abzan Houses are desert nomads experienced in sand magic, while the ainok of the Temur mountains, which resemble Tibetan mastiffs, are rugged survivalists known for their immense loyalty to their clans and their tendency to descend into berserker rages during combat.
    • Amonkhet is home to the khenra, black-furred humanoid jackals visually inspired by Anubis.
    • Besides these, there are several kinds representing types of Beast Man that go on their own pages, such as the viashino Lizard Folk (notable for being one of the few kinds to get their own creature type), various types of Cat Folk (more or less all the same thing, but they go by different names — cat warriors, nishoba, leonin, nacatl — on different planes), the nezumi Rat Men, the naga Snake People (who also get their own creature type) and the aven Bird People.

    Comic Books 
  • Marvel Comics:
    • The New Men are animals evolved by the High Evolutionary into intelligent humanoids. The Ani-Men are humans mutated into humanoid animals.
    • Spider-Man: Every few years, Spider-man winds up more spider than man. He always gets better. His enemies The Lizard (usually animalistic) and The Jackal (usually a Mad Scientist) definitely qualify.
    • X-Men: Beast has the requisite appearance, and people expect him to be beastly when meeting him, but is an extraordinarily intelligent, polite, cultured soul. He originally was a more or less normal-looking note  muscular stocky guy with enormous hands and feet. He still got much the same reaction though, because people didn't expect a guy with gorilla hands to be sensitive and well-educated.
    • Wolverine and, more so, his old enemy Sabretooth. Wolverine didn't start out this way, but fell into it as writers delved into his character. Then Sabretooth was introduced, and he was deliberately turned into this (from a non-powered Serial Killer with fake claws in Power Man and Iron Fist) to act as a Not So Different Evil Counterpart to Wolverine.
  • DC Comics:
    • Batman's recurring foe Killer Croc falls into this quite often, but can get quite silly considering his official origin is a "skin condition", which doesn't really explain why some versions of him have a tail. Hand Waved by having Hush infect him with a virus that speeds up his 'devolution', causing him to develop more bestial traits.
    • Kamandi has the title character as the only human in an After the End world of humanoid animals inspired by Planet of the Apes.
    • Teen Titans: Beast Boy, who can turn into any animal he wishes. He's more animalistic in the cartoon than in the comics, though.
    • Wonder Woman:
      • Wonder Woman (1987): The Lansinarians are near immortal animalistic humanoids who lived beneath the earth, and appeared briefly as a way for Diana to get her advanced invisible aircraft in a continuity where the Amazon's tech level had been drastically reduced.
      • Wonder Woman (Rebirth): Cheetah, whose appearance has changed dramatically from prior depictions of "human with fur and a tail" to looking like an actual humanoid cheetah, complete with more feline facial features. She's also slowly losing her humanity the longer she's stuck in that form. (The only other time she had a similar appearance she'd lost her humanity after being transformed by the White Magician into his incredibly powerful but mindless henchman in the Post-Crisis continuity.)
  • Last Man Standing: A few turn up as genetic experiments made by Armtech.
  • Wynonna Earp: The Mad Scientist Dr. Robidoux creates these in Wynonna Earp: The Yeti Wars.
  • Astro City:
    • Team Carnivore in "Pastoral" — obvious products of Genetic Engineering.
    • The Eastern European Beast-Men, whose prince is Natalie and Nick Furst's biological father.
  • Tragg and the Sky Gods: In #4, the Yargonian commander Zorek merges Tragg's rival Gorth with a sabre-toothed tiger to create a creature that is half-man/half-sabre-tooth who he names Sabre-Fang. Zorek then sends Sabre-Fang out to hunt and destroy Tragg and Lorn.

    Films — Animation 

    Films — Live-Action 

    Literature 
  • The Wheel of Time:
    • The Big Bad has the Trollocs, a breed of humans bred to be closer to animals, with hawk's heads, goat's heads and whatever you can think of.
    • Perrin is a rather good example as well, as his status as a Wolfbrother means he constantly struggles to stop his wolf side overwhelming his human side.
  • The Shattered World: The Cthons sure look like Beast Folk, and have the usual abilities associated with this trope, Healing Factor and communication with animals in particular. They're demonic creatures rather than bestial humans.
  • Kate Daniels: The more powerful shapeshifters can develop a form halfway between human and beast, known as the warrior form. This form is more dangerous than either of the others, and being in this form is legally equivalent to being armed with a lethal weapon.
  • Mercy Thompson: When a werewolf's wolf and human sides have the same goals, they can act together to make a halfway form, which is supposedly more dangerous, intelligent, and dexterous than the normal forms, although they haven't been shown much.
  • Conan the Barbarian:
    • In "Rogues in the House", Nabonidus is revealed to be a monstrous beastlike humanoid of some sort.
      "Conan", he whispered, "it was no man that stood before me! In body and posture it was not unlike a man, but from the scarlet hood of the priest grinned a face of madness and nightmare! It was covered with black hair, from which small pig-like eyes glared redly; its nose was flat, with great flaring nostrils; its loose lips writhed back, disclosing huge yellow fangs, like the teeth of a dog. The hands that hung from the scarlet sleeves were misshapen and likewise covered with black hair. All this I saw in one glance, and then I was overcome with horror; my senses left me and I swooned."
      "What then?" muttered the Cimmerian uneasily.
      "I recovered consciousness only a short time ago; the monster must have thrown me into these pits. Conan, I have suspected that Nabonidus was not wholly human! He is a demon — a were-thing! By day he moves among humanity in the guise of men, and by night he takes on his true aspect."
    • In "Shadows In The Moonlight", an ape-man attacks the characters out of lust for Olivia.
    • In "The Hyborian Age", the Back Story to Conan, ape men, snow-apes, etc are a major driving force in history.
  • In Cerberon, by In Robert E. Howard, hackals are essentially humanoid hyenas. Most people consider them an Always Chaotic Evil Proud Warrior Race, but the ones encountered in the book range from civilized Beast Men to Always Chaotic Evil, depending on their tribe, clan, and individual disposition.
  • Play Places: The Kem people, though it can be considered parodied in that the Kem are more sensible than humans.
  • A Fable of Tonight: Stalking the Unicorn features a catgirl named Felina.
  • 'The Blood War Trilogy': The Grol and Tolen, a race of werewolf-orcs, more or less, are a major race. The Grol are Always Chaotic Evil, though they're the same species as the Tolen, who seem to be decent enough sorts.
  • The Zachary Nixon Johnson novel The Flaxen Femme Fatale has Fera, a woman who has been genetically spliced with tiger DNA.
  • ' The Island of Doctor Moreau is probably the Ur-Example, with a Mad Scientist altering animal life form to make them more human-like essentially creating a group of horrible Beast Men.
  • Borgel: Milly and Glugo are large, green, upright gorillas with human-like intelligence and personalities, who live in a dimension other than Earth.
  • Amaranthine Saga: the Amarathine are a race of supernatural creatures who are "guardians" of various animal species, and each Clan manifests traits of that species, such as antlers, tails, wings, or unique colorings as well as being able to appear in "truest form" as a large (ranging from "unusually big" to "won't fit inside buildings") version of said animal.

    Live-Action TV 
  • Dark Angel: There are a whole buttload of these in the second season, but the most notable example is probably Joshua.
  • Beauty and the Beast (1987), the 1980s drama where Ron Perlman is obviously the Beast Man and Linda Hamilton is the Beauty.
  • Beauty and the Beast (2012) introduces a female beast. Unlike others on this show, however, she was actually born as a beast, rather than genetically engineered in a laboratory.
  • Star Trek: From their 1979 makeover onwards, the Klingons have been a melange of animal traits on a human frame: bear, wolf/wild dog, warthog...
  • The Muppet Show: The wild, hairy drummer Animal. Nobody knows exactly what he is, and, as his puppeteer Frank Oz says, he goes out at night and nobody knows where (or wants to ask).

    Myths & Religion 
  • Classical Mythology gave us a few old-school examples. A few of these were products of bestiality, including centaurs in some versions and the minotaur in all examples. But other examples appear to naturally bear animal features without any hybridisation, including Fauns and Satyrs. Even going beyond the expected centaur and minotaur examples, at least one text discussing far off lands mention people breeding with all manner of beasts to produce half-human, half-beast beings.

    Podcasts 
  • Jemjammer: Several of these appear as the party travels through space, though the most notable Mr. Herst, the hippo-headed Giff and first mate.

    Pro Wrestling 
  • Batista : Even though he's fully human-looking and arguably even attractive, Dave Bautista is regularly referred to as "the Animal", implying that he is basically this (in the Kayfabe imagination, at least). Being well over 6 feet tall, weighing nearly 300 pounds, and having a surname that's almost an anagram of "beast" all certainly help.

    Roleplay 
  • In The Gamer's Alliance, the Beastmaster (aka Maiyr Korath) looks beastly due to a magical transformation which turned him from elf into a beast, and he has the ability to mutate and command various beasts of the forest with his chaotic magic. He puts his skill to good use when he sends his beastly minions to openly attack the elven capital Sanae during the Great War.

    Tabletop Games 
  • Dragon Dice has the Feral — a race of beasts granted sentience and enough anthropomorphic traits/intelligence to use tools and fight in the name of Mother Nature.
  • Dungeons & Dragons:
    • Gnolls are a species of hulking bipedal hyenas who generally leans more towards the "upright animal" side than the "human with animal traits" side. They're also one of the most evil and barbaric races in the settings they appear in, and are most well-known for their worship of demons, their constant raids against other peoples, their habit of enslaving and/or eating anyone they catch, and their unbelievable laziness.
    • "Beastmen" or "beastfolk" are an actual race in Greyhawk. They're mostly human-shaped, but covered in color-changing fur.
    • The Guardinals introduced in Planescape are an array of Neutral Good outsiders from the Blessed Fields of Elysium, all of which appear as bipedal varients of mundane animals. Their ranks include the far-seeing avorals, steadfast cervidals, boisterous equinals, mighty leonals, vigilant lupinals, subtle mustevals, and scholarly ursinals.
    • Ravenloft:
      • The most prominent example of this are the Broken Ones, the results (and offspring of the results) of experiments by Darklord Frantisek Markov, an Expy of H. G. Wells' Doctor Moreau.
      • Calibans are humans mutated by curses into various monstrous forms. While they usually look like hideously misshapen humans, many fuse human forms with animal characteristics such as coarse hair, animal heads, claws or tusks. For instance, one supplement features a caliban born with the head of a tiger who was abandoned in the forest of a Japanese-style domain and found and raised by kami animal-spirits.
    • Eberron has the Shifters, a race of lycanthropic heritage.
  • Exalted:
    • Beastmen, in this case the half-human, half-animal offspring of Lunars. Oh, and they're produced the old-fashioned way. Yeah...
      • Beastmen can in fact be produced by any union between humans and animals, so long as they take place in the Wyld (as well as some people who started out normal and acquired animal mutations, also through Wyld exposure more often than not).
      • From a metaphysical point of view, Beastmen technically count as human, as they have two-part souls and can Exalt.
    • Lunars themselves are capable of transforming into "war-forms" that are like this. The Lunar character Seven Devils Clever is drawn like a Kitsune. Very cute.
  • Games Workshop games:
    • Warhammer: Beastmen are a playable army, carrying over into Warhammer: Age of Sigmar. They're human/animal mutants created by the warping influence of Chaos and look like humanoids with animal heads, hooves, tails and other animal parts. Most resemble monstrous Fauns and Satyrs, but unique Beastmen can have additional mutations such as wings or crablike pincers. They're also all horrible, evil monsters and fully devoted to Chaos, and hate anything related to humanity and organized civilization with a fervent passion. Unusually for creatures of Chaos, they have a strict hierarchy based on what animals they resemble. Beastmen with the heads and hooves of ungulates, called Gors, form the "upper class", with the large and ferocious Bestigors at the top. Gors are further divided in sheep- or goat-based Caprigors and bovine Bovigors. Those with similar mutations but just resembling horned and hooved humans, called Ungors, are below them. They themselves are ranked based on their horns: the bigger the better. Hornless Beastmen, called Brays, are at the very bottom and serve as slaves and cannon fodder, and can resemble any animal under the sun. There are also other creatures, such as the colossal minotaurs, the bat-winged harpies and the centigors, that are technically breeds of Beastmen and often go to war alongside them, but that mostly have their own "societies", such as they are, separate from the rest of Beast-kind.
    • In Warhammer 40,000 Beastmen are considered a stable but extremely varied type of Abhuman also known as Homo Sapiens Variatus. Many of them are loyal to the Imperium and are inducted into the Imperial Guard as cannon fodder but, given the setting, there are a lot of them who swear their loyalty to Chaos instead. They disappeared from canon in the 3rd Edition of the game when they decided to move away from the Warhammer Fantasy in space theme before being mentioned again in the 6th Edition rulebook. In-universe, they're supposed to have been nearly driven to extinction in the Imperium proper due to being regarded as Chaos-tainted due to their appearance. Although many survive in the Imperium still, many more fled to the Eye of Terror and now serve Chaos.
    • In Necromunda, Gor Half-horn is a Bounty Hunter of the Homo sapiens variatus breed of abhumans. The fact that Gor has been given an official Imperial Sanction despite the discrimination his species typically suffers from has led to many wild rumours. The first hired gun to be released for the 3rd Edition of the Gaiden Game, Gor is also notable for being the first Imperial Beastman model to be produced since the 1st Edition of the core Warhammer 40,000 game.
  • Gamma World has an endless supply of beastmen of every species.
  • GURPS: The Wildmen from GURPS: Dungeon Fantasy are incredibly stupid (long spears are too complicated for them) but they aren't inherently violent.
  • Numenera: Margr are a species of abhumans (the descendants of humans who became monsters as a result of undergoing extreme genetic modification) with goatlike body parts. Individual margr vary greatly in appearance, so one might have a full goat head while another just has horns and a third has goatlike legs, and a fourth might have any combination of goat traits. They're also savage, destructive barbarians to the last.
  • Pathfinder:
    • The mongrelmen are a race descended from survivors of the ancient Azlanti empire who fled underground to escape their empire’s destruction. They are able to breed with any other species of humanoid (a fairly diverse category in-game) and inherit their traits, meaning that any given mongrelman can have a wide range of disparate body parts — tusks, vertebrate or arthropod claws, feet or paws or hooves, scales or fur or bare skin, elf ears, a tail, horns or antlers, antennae, vertebrate or compound eyes, etcetera — all on the same body, with the end result usually being a fairly chaotic take on this trope.
    • The adlets, creatures originally from Inuit Mythology, resemble human-sized, humanoid wolves with snow-white fur, and live in tribal groups in the arctic north. While not evil — they're Chaotic Neutral as a rule — they're a very aggressive and barbaric race, and regularly come in conflict with other races and cultures who attempt to settle their frozen homelands. They also have no taboo against cannibalism and often eat their dead, which hasn't helped their public view among other species very much.
    • Skaprauns are tribal, mountain-dwelling fey resembling humans with the heads and hooves of mountain goats. The overall effect is very satyr-like.
    • Birelus are native outsiders — spiritual entities who live in the mortal world rather than in another plane of existence — resembling heavily hunchbacked humans with shaggy hair down their backs, the legs and antlers of deer and apelike arms that reach to the ground. They are protectors of nature and shun anything to do with civilization, up to and including basic agriculture.
  • Runequest: The Broo are like this, with especially Squick-tastic origins.note 
  • Talislanta: Nearly all of the less civilized races fit this trope, to a greater or lesser degree. Even Archeans, the setting's human-analogs, are descended from Beast Folk who used magic to eliminate their more animalistic traits.
  • The World of Darkness has whole slews of these:
    • Vampire: The Masquerade and Vampire: The Requiem:
      • The Gangrel. They have a clan-specific Discipline that allows them to grow claws and turn into beasts. They're short-tempered and feral, and in Masquerade, they start taking on animalistic features whenever they go into Frenzy. In one of Requiem's Sourcebooks, Shadows of Mexico, there's a Gangrel Bloodline called the Dead Wolves, who have some werewolf-related powers and can transform into a hairy, ferocious and literal Wolf Man. Considering that they can only use this power when they are "riding the wave" the savage part is quite intense.
      • Members of the Nosferatu clan from Vampire: The Masquerade often embody this trope as well. They are the vampires who become monstrously deformed during their transformation. While the deformity can be of any sort (anything from a merely off-putting aura to a virtual Quasimodo appearance to a traditional Count Orlok look), Nosferatu often suffer from fur, claws, bestial teeth, scaly skin, pointed ears, maned hair, an animal stench, reptilian eyes, or some other outwardly animal trait.
    • Werewolves in both Apocalypse and Forsaken, but that kind of comes with the territory. Notable that in both lines, werewolves who grow more powerful grow more bestial and fierce, to the point that it freaks normal humans right the fuck out.
    • Changeling: The Lost: The Beast Seeming, who were taken by the Gentry and made into pets and prey. They're much more human when they escape from Arcadia, but they still have trouble thinking logically and have an easy time understanding animals.
    • Demon: The Fallen: Devourers, who were originally in charge of the sixth day of Creation (when all the animals came into being). They have control over beasts, flesh, and plant life, and they're quite angry about the current state of the world.
    • Changeling: The Dreaming: Pooka subvert the trope. They may have an affinity with animals, but they're more often than not The Trickster.

    Video Games 
  • Anamnesis has the appropriately named beast men.
  • In Mabinogi, the elves and giants can attain a Beast Mode transformation after a small number of quests. (Humans have transformations, but it doesn't really count for this trope.) To be honest, the giant's transformation fits this trope better than the elven one, though.
  • Dragon Force (Sega): Beastmen are a unit/general type, with the country of Bozack being primarily made of them.
  • Xenogears contains a race of beast men, including cowardly merchant ratman Hammer and Blanka Expy Rico. Unfortunately, due to the infamous time and money constraints, their story arc is never completed.
  • Armies Of Exigo: The main force of the Beast armies (often referred to as Kobolds) are this to a T. They're humanoid with vaguely animalistic features, a tribal culture, and savagery that seems ingrained into them. Their troop-types include Witches, Minions, Warriors, and Berserkers. They favour axes as weapons, have longstanding alliances with Ogres, Trolls, and Lizard Folk, and utterly despise humans.
  • Phantasy Star Universe has an entire race of Beast Men, simply called "Beasts".
  • The Final Fantasy series has quite a few as playable characters.
    • Moogles, appearing first in Final Fantasy III and then every game from V onwards, are generally a gentle, small, and comical race as befitting their mole / bat inspiration as opposed to most examples of this trope.
    • Final Fantasy V has the werewolves of Quelb, who aren't very bestial besides appearance.
    • Final Fantasy VI has Umaro, a Yeti.
    • Final Fantasy IX has Freya and her rather cultured race. There's also the bizarre, food-obsessed, frog-like Qu.
    • Kihmari and other Ronso from Final Fantasy X and Final Fantasy X-2 are probably the race that plays this trope the straightest in the whole series.
    • Final Fantasy XI has the Galka and Mithra PC races, but also sports a large number of evil enemy beastmen races including fairly beastial Orcs, Bugbears, and Trolls.
    • Final Fantasy XII and other Ivalice games have a number of beast men races including the ill-tempered Lizard Folk Bangaa, the Orc-like Seeq, and the crustacean-like territorial Urutan-Yensa. The leonine earth Esper Hashmal is also an example, representing Leo in the Espers' Western Zodiac theme. Beastmen that play agsinst type include the wise and sagacious Nu Mou and the peaceful, plains-dwelling Garif.
    • Final Fantasy XIV as an online game like FFXI, has a few beastmen enemy races like the Kobolds and the Ixal.
  • The Castlevania series, despite werewolves being a common enemy, have tribes of multi-animal shifters called beast men, Cornell from Castlevania: Legacy of Darkness and his rival are a werewolf and a werecat, respectively. They don't serve Dracula, being nomadic from what little backstory the tribe itself gets.
  • Golden Sun: Dark Dawn introduces a race of Beastmen who were transformed in the wake of the titular event at he end of the second game. The somewhat odd difference is that some Beastmen were transformed from Humans, while others were once animals.
  • Emerald City Confidential: The antagonistic Phanfasms have animal heads and human bodies. The Big Bad himself has a bear's head.
  • Mortal Kombat: Reptile is a interesting example as he is a reptilian humanoid (hence the name). He is supposedly the last of the Saurian race until Khameleon was revealed in Mortal Kombat 3, but as of the reboot to the series in Mortal Kombat 9, he's back to being the only Saurian.
  • Etrian Odyssey IV has the Sentinels, a Servant Race that were presumably genetically engineered from regular animals. Fittingly, their playable class, Bushi, is The Berserker.
  • Tyranny: The Beastwomen are hulking brutes with claws able to rend armor, strength enough to wield the largest of weapons one-handed, and savage instincts. Beastmen also exist, but they're somewhat smaller than the women. Collections of both genders are usually referred to as "Beasts" or "Beastwomen" more often, the latter due to their matriarchal structure.
  • Dwarf Fortress: Animal people come in two kinds:
    • First, there are the underground animal races, based on various subterranean animals. They live in small camps Beneath the Earth, and may or may not be hostile to your dwarves: if they are, expect a greeting of poisoned spears and blow darts.
    • Secondly, there is the surface-dwelling kind. These serve as one of the two variants of normal animals found living in Savage biomes alongside giant animals, and a variant exists for nearly every animal species in the game. Unlike their subterranean kin, they do not form civilizations, use tools or wear clothing, and are essentially humanoid animals. However, they can be adopted by an aboveground civilization (usually elves), at which point they will start behaving like that civilization’s other members.
    • One type of animal people, bat men, exist both aboveground and in the cavern layers, with their behavior based on where they spawned — surface-dwelling bat men are mindless animals, while the cavern-dwelling ones live in tribes.
  • Thief has the various beast races that serve the Tricksters. It's subtly implied that they Was Once a Man.
  • Dual Blades/Slashers: The Power Battle: Jaman is of a race of beings known as "Bloodkin". Among their physical features that a Bloodkin have include a beast like face (Image of Jaman here for example) and a tail.
  • The Elder Scrolls:
    • The playable races include the Argonians and Khajiit, Lizard Folk and Cat Folk respectively. To note:
      • The Argonians are native to the swamps of Black Marsh (which they call Argonia), where they worship sentient and ancient trees known as the Hist. The Argonians face perhaps the most Fantastic Racism out of any race in Tamriel, owing in large part to the Reptiles Are Abhorrent beliefs of the other races, as well as their strange beliefs and practices which cause them to come across as Cloud Cuckoolanders to non-Argonians. (For example, their language, "Jel", has no past or future tense verbs. Thus they tend to "live in the now" much more than any other race.)
      • The Khajiit are native to the deserts of Elsweyr. There are 17 known sub-breeds of Khajiit, with the sub-breed determined by the phases of the moons under which the Khajiit was born. The appearance of the sub-breeds can vary wildly, ranging from house-cats through various humanoid forms to quadrupeds large enough to be ridden as Beasts Of Battle. Culturally, the Khajiit (with their cross-continent merchant caravans, propensity for stealth, and being the frequent victims of Fantastic Racism) draw heavily from the Roma. Their language, Ta'agra, has no word for "rules", which can obviously lead to issues in the lands of other cultures where the Khajiit's actions may be interpreted as "theft." Finally, as a race, the Khajiit are highly susceptible to Moon Sugar addiction. (As well as its more potent derivative, Skooma.)
    • Several other "Beast Races" are known to exist in or around Tamriel, though a few have gone extinct. These include the Imga (intelligent great apes) of Valenwood, the Sload "slug-men" of Thras (one of which appears in the Redguard spin-off game), Minotaurs, Dreugh, the extinct Lilmothiit "Fox Folk" of Black Marsh, and the extinct "Bird Men" who were the original inhabitants of the Imperial City Isle. Werewolves and other Werebeasts are also prevalent.
    • At least two, possibly three, of the known Akaviri races qualify. They are the Tang Mo "Monkey Folk", the Ka Po' Tun "Tiger Folk", and, possibly, the Tsaesci "Snake Vampires". (Sources heavily conflict regarding the Tsaesci, giving them something of a Multiple-Choice Past depending on the storyteller. It's possible they aren't snake-like at all.)
    • For more information on all of these (and more), please see The Beast Races sub-page.
  • Farnham Fables is set in a world where animal humanoids coexist with humans. Humanoids are considered human in every respect aside from their external appearance: even the non-mammalian characters have hair and breasts.

    Web Comics 

    Web Original 
  • "The Rake": A furless dog-man... creature... designed to land smack in the middle of the Uncanny Valley. Oh, and he's started showing up in Everyman HYBRID. As if The Slender Man wasn't enough for those guys to worry about!
  • Orion's Arm has many, many rianth/splice/provolve/tweak/neogen/etc. clades that fit this trope. They run the gamut of all associated tropes, depending on the clade, subculture and personal attitude of the individual you're dealing with.
  • The Tails Series has anthros, a race of sapient bipedal animals who all talk, dress, walk, and interact the same way human beings do.

    Western Animation 
  • He-Man and the Masters of the Universe (1983): Beast-Man, Skeletor's most loyal and incompetent minion.
  • Teen Titans: Beast Boy, the animorphic Shapeshifter. He has Cute Little Fangs, Pointy Ears, the messiest room in the T-Tower, and he can speak to animals (when he has transformed into that kind of animal). After accidentally turning into a huge werebeast in one episode, he suggested that he be called Beast Man, but Raven told him to be serious.
  • ThunderCats has two prime examples: the felinoid, generally heroic Thunderians, and their more varied but decidedly less ethical arch-enemies, the Mutants of Plun-Darr.
  • In ThunderCats (2011), the title Cats and Big Bad Mumm-Ra are the most Humanoid Aliens of Third Earth's Animals.
  • Flash Gordon (1979): The shaggy, cave-dwelling Beast Men. Dr. Zarkov theorized that Ming was deliberately keeping their civilization from advancing just because he enjoyed having a tribe of savages who would worship him.
  • Batman Beyond: One episode invokes the genesplicing arm of this trope, oddly enough as a popular fad among teens ranging from Animal Eyes and noticeable horns, scales, fangs all the way to a humanoid chimera and repulsive mass of mixed up flesh.
  • Totally Spies!:
    • In one episode, evil fashion designer Helga Von Gugen turned a boatload of people into her "furlings" so she can kill them and make them into coats. She already did it to her lawyer.
    • In the second episode of season 3, a four-armed ringleader turned the people into "feaks" to perform in his traveling carnival.
    • In the second episode of season 6, a vet tried to turn every human on Earth into cat people.

    Other 
  • Artist David Nutter, who appeared on Cats 101, photoshops the faces of his Cornish Rex cats into famous paintings, turning the human figures into this trope.

Alternative Title(s): Humanoid Animals, Beast Folk, Standard Furry, Petting Zoo Person, Humanoid Animal, Borderline Petting Zoo People, Borderline Petting Zoo Person, Petting Zoo People

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