Follow TV Tropes


Machinima / Doppelgangers Rampage

Go To

A 6-man YouTube series of Garry's Mod videos as a 6-man collaborative YouTube video series between OluapPlayer, ShermanZAtank, Kugawattan, LEtheCreator, Shirosaki97 and SarisKhan.

Doppelganger's Rampage is an action series featuring a Team Fortress 2 villain Freak known as Doppelganger, who assaults various TF2 Freaks and copies their powers along the way. Will our heroes be able to stop this menace?



Unfortunately, after the seventh episode, it became an Orphaned Series as the collaborators made no effort to continue it.

This series provides examples of:

  • All Your Powers Combined: What Doppelganger is striving for in his quest for ultimate power.
  • Arm Cannon: This is how Soldine's Black Box and Gatling Gun manifest. For Doppelganger, he has to transform his arm Body Horror style in order to use them.
  • The Bad Guy Wins: In six of the seven episodes, the evil Doppelganger triumphs against his heroic opponents. (The exception being against another villain)
  • Baleful Polymorph: Magic Mann's ability usually involves turning the foe into MeeMs or Rubber Ducks. He gets turned into a MeeM by Doppelganger in the end.
  • Advertisement:
  • Barrier Warrior: Doppelganger can use Medizard's ice barrier as both a shield and an attack to crush his foes with.
  • Beat Them at Their Own Game: Most of the TF2 Freaks that Doppelganger faces all get defeated by their own ability copied from them.
  • Blasting It Out of Their Hands: Doppelganger disarms Soldine's Gatling Gun Arm Cannon via this method.
  • Bullet Dancing: Doppelganger performs this when Soldine fires his gatling gun at him.
  • The Chew Toy: Captain Demoman and his subordinates.
  • Dem Bones: Deed Goy. Though he's not very intimidating at all.
  • Evil Laugh: Doppelganger usually does this at least once in each episode.
  • Evil vs. Evil: Doppelganger versus Magic Mann.
  • Elemental Barrier: Medizard can create a barrier out of ice as a shield. After copying it, Doppelganger uses it to save himself quite a few times.
  • Advertisement:
  • EMP: Not exactly electromagnetic, but Ninjineer's gear shurikens are effective against machines by causing them to stop working. Copying this proves very useful against Soldine.
  • Fire, Ice, Lightning: Major Scout Guy's scattergun can be loaded with an ammo that sets foes on fire, an ammo that freezes, and an ammo that electrically stuns.
  • Fragile Speedster:
    • Major Scout Guy is extremely fast but doesn't take much damage before going down.
    • Ninjineer. He gets the most hits against Doppelganger due to his superior speed and agility, but a few hits from Doppelganger cause him to attempt a retreat.
  • Grappling-Hook Pistol: Each of Ninjineer's hands have one, which he uses to great advantage against Doppelganger. It backfires on him eventually, by first allowing Doppelganger to get near him to copy his powers, then it gets snapped while he retreats later, flinging him away into a wall.
  • Groin Attack: How Doppelganger disposes of Soljah.
  • An Ice Person: Medizard. And of course, Doppelganger once he copies Medizard's powers.
    • Icy Spy, who's... an ice statue of a Spy. He has the notable distinction of being the only TF2 Freak encountered by Doppelganger who wasn't fought or murdered.
  • Immune to Bullets: Thanks to absorbing Soldine's powers, Doppelganger becomes immune to most small arms fire, as Deed Goy found out the hard way.
  • Instant Expert/Possession Equals Mastery: Doppelganger instantly knows how to use a power once's he copied it.
  • Kick the Dog: Doppelganger usually kills weaker TF2 Freaks or regular soldiers off before the actual fight, usually to test his newfound powers out.
    • He attacks Fratman and his partying gang just for the sake of it, only leaving Icy Spy alive.
  • Lightning Bruiser: Doppelganger eventually becomes one thanks to gaining powerful weaponry from Major Scout Guy, Ninjineer, and Soldine, the ability to infuse them with Australium from Cyborneer, spells from Medizard and Magic Mann, extremely tough armor from Soldine, and fast movement/ninja skills from Ninjineer and thanks to being a Spy. Taken even further once Doppelganger uses both Major Scout Guy's and Soldine's Super Modes at the same time- Soldine's Thunder Punch did barely anything to him, while he managed to heavily damage Soldine in a fast-paced attack.
  • Mighty Glacier: Soldine. He doesn't move quickly and is very direct, allowing Doppelganger to evade most of his attacks. However, his attacks against Doppelganger were very powerful, and he also shrugs off most of Doppelganger's attacks.
  • Mix-and-Match Weapon: Doppelganger can combine two abilities to create an enhanced version of the first ability. Examples include using Medizard's ice powers with Ninjineer's gear shurikens to get a huge icy buzzsaw, or Soldine's Black Box launcher with Cyborneer's Australium manipulation to get a very powerful Australium-powered Black Box.
  • Mook Horror Show: Episode 7 is basically this, where Doppelganger tests his powers out on some unlucky freaks including Demopan and Sewer Medic.
  • Nice Guy: Icy Spy is inexplicably liked by people, despite being just an ice statue who is ambiguously alive. Doppelganger's encounter with him ended in the latter taking selfies with the former and patting him in the head.
  • Nice Job Breaking It, Hero!: Major Scout Guy actually scores a victory against Doppelganger by freezing him solid. He then boasts to Doppelganger about his win, touching Doppelganger's frozen hand in the process... allowing Doppelganger to copy his abilities and burst out of the ice.
  • Ninja: Ninjineer, of course.
  • Ninja Log/Teleporters and Transporters: One of Medizard's powers, he leaves a frozen statue of himself in place while he teleports away, easily avoiding damage. Becomes a very useful power for Doppelganger.
  • Ninja Pirate Zombie Robot: Medizard, the Ice Wizard Medic. Ninjineer, the Ninja Engineer. Soldine, the Cyborg soldier. etc. Doppelganger, the spy who absorbs all their powers.
  • No-Sell: Soldine shrugs off most of Doppelganger's attacks with ease.
  • Orphaned Series: Originally meant to have at least 12 episodes, the series was cut short at the seventh, largely due to the collaborators stopping making Garry's Mod content.
  • Power Copying: This is Doppelganger's main ability, being able to copy the powers of a TF2 Freak by touching them. He can only copy up to six freak abilities, however.
  • Rocket Punch: Soldine uses this to hit Doppelganger hiding behind a box.
  • Screw This, I'm Outta Here!: After Ninjineer gets badly hurt by Doppelganger, he attempts an escape via grappling hook. Unfortunately for him Doppelganger throws an icy buzzsaw to cut it, sending Ninjineer flying into a wall.
  • Smoke Out: One of Ninjineer's ninja abilities.
  • Squishy Wizard: Medizard, who has powerful mastery over ice but is defeated in one attack by Doppelganger.
  • Super Mode: Both Major Scout Guy and Soldine have an overdrive mode. Doppelganger beats Soldine's overdrive by using both at the same time, allowing him to deal a crippling blow without taking much damage himself.
  • Super Toughness: Soldine, who's Immune to Bullets and most sharp attacks. Luckily for Doppelganger, he had anti-machine gear shurikens effective against Soldine.
  • Villain Protagonist: The protagonist is the evil Doppelganger, who fights against heroic TF2 Freaks (with one exception).
  • Versus Title: The first 6 episodes.
  • Vitriolic Best Buds: Doppelganger and Handsome Rogue are this. Probably.
  • X-Ray Vision: Used by Soldine to detect Doppelganger who had gone into hiding.

Example of: