- Bendy and the Ink Machine: Boris hangs around Henry in Chapter 3, providing him safe shelter, finding him weapons, crawling through vents to open doors... He is openly scared of the dark and will also cover his eyes and shake whenever a monster is nearby.
- Axel from Disgaea 2 is a fallen "Dark Hero", one-man Goldfish Poop Gang and all-around goofball, frequently making up excuses whenever his can gets kicked. However, much like his spiritual predecessor Mid-Boss from the first game, he winds up helping out Adell and company late in the game (but not out of the kindness of his own heart).
- Super Mario Bros.
- Luigi, originally nothing more than a sprite recolor of his older brother, Mario, has slowly developed into one of these.
- To say nothing of the Toads: even at his worst, Luigi is still braver than these guys.
- The Legend of Zelda
- Captain Linebeck in The Legend of Zelda: Phantom Hourglass is one of these for most of the game.
- Ravio is a shopkeeper who wears a bunny mask and rents items to Link in The Legend of Zelda: A Link Between Worlds. He doesn't seem to want to leave Link's house throughout most of the game Until the last scene where it's revealed that he's Link's Alternate Self.
- Gilgamesh from Final Fantasy V runs away when battles turn against him, generally claiming urgent business has suddenly come up. Later, he does the opposite with a Heroic Sacrifice.
- In the sidekick (and mostly comedic) vein, how about Arnaud G. Vasquez from Wild ARMs 4? At one point in game, he actually runs away and cowers behind a box, leaving the rest of the main characters behind. He does get better, in a 'true bravery means working around your fear' way. And by working around your fear, we mean smashing him with a squadron of fighter jets.
- Louis from Left 4 Dead. It seems in the Canon, his fear of the infected seems to get him and the rest of the gang in trouble, due to his tendency for flight over fight. Despite this, his ridiculously optimistic attitude and emphatic enthusiasm makes him one of the more entertaining characters for many players.
- Saemon Havarian from Baldur's Gate II is either this or a Dirty Coward. During the course of the game he ends up dumping you in the cacky no less than five times out of pure self-interest and tends to teleport away whenever things go bad for him. On the plus side, associating with him gives you access to the Infinity +1 Sword, at least one of said dumpings is into an extremely lucrative Side Quest, and the two last are against foes you could beat while asleep at that point (and he is very much aware of this) and ends up saving you a frontal assault against an enemy stronghold.
- The first game has poor Khalid, a shy, nervous, but kind-hearted fighter with decent dexterity and at least one-third more hit points than many other party members. Given tons of armor he's a fantastic tank, it's just that he has this tragically low morale score..."Better part of valor! Better part of valor!" In some circumstances this is actually helpful, though, like when he's an inch from death and you can't get a healer into melee to save him.
- The Spathi of the Star Control series are like this. Their ship is even designed to fight while running away. It's also one of the more powerful ships in the game.
- It's telling that in both the second and third games, when you meet them for the first time, they will immediately surrender and beg for mercy. In the third game, it's because somebody messed with the screen resolution on the Spathi in question's communicator, so he doesn't recognize you at first. However, their technological progress is the direct result of their fear. When a new predator showed up on their homeworld with a taste for Spathi flesh, they went from Stone Age to nuclear power in under a century, all to escape to their moon.
- There is a legend among the Spathi about the Black Spathi Squadron, who bravely head straight for danger and fight for justice. Given the nature of the Spathi, they consider these mythical Spathi certifiably insane.
- While not always shown to be cowards in the games, Donald and Goofy are cowards in contrast to Sora throughout the Kingdom Hearts series. One noticeable moment is when they were searching for Hades in the Underworld in Kingdom Hearts II; only Sora shows no fear.Donald: [shivers]
Goofy: I'm scared too, Donald
Sora: Hades, come out!
- We later learn that Donald was even more cowardly in his youth, during his Musketeer years.
- When they visit Halloween Town again, the thing that scares Goofy and Donald the most is the Nightmare Retardant Christmas decorations.
- Another example of Donald's cowardice is in the manga adaptation of II, when he accidently grabs onto a Magnum Loader while playing on a Light Cycle, causing it to speed all over the junkyard while refusing to let go, resulting in Sora attacking it head on to save his friend. However, this results in him and Goofy coming close to a Heroic BSoD because the Magnum Loader crashed into Tron during the incident, causing him to drop a crucial piece of data needed to get the trio out of the computer that's imprisoned them; Sora snaps them out of it.
- The only time where Sora ever dips into this trope was in Kingdom Hearts 3D: Dream Drop Distance, when he tries franticly to swim away from Monstro, as the evil whale is about to sneeze.
- Murray is this in Sly Cooper and the Thievius Raccoonus. Starting in Sly 2: Band of Thieves, he takes a level in badass and becomes "The Murray". Often, however, he will show some evidence of cowardice when he tries to look confident, impling that he's not fully pulled out of this trope yet. His Character Development in the third game pulls him out for good.
- We've got the Galactic Rangers in the Ratchet & Clank series, before they Took a Level in Badass on Mylon. And in Ratchet: Deadlocked, there's Green, one of the two robots who fights alongside Ratchet during his time in DreadZone.
- There's Dion in Tears to Tiara 2, descendent of wise men who only want to be a travelling bard and tries to run away or surrender at the first sign of trouble.
- Giving a Sim in The Sims Medieval the "Cowardly" trait essentially turns them into this. They'll be afraid of the dark and a bit of a nervous nelly who talks about their fears to anyone who'll listen, but they don't necessarily screw other Sims over like a Dirty Coward would (except at times when Cruelty Is the Only Option for the player), and they're actually not that ineffective on quests. Even if they're knights.
- Mega Man has Astro Man from 8, a shy and easily startled wuss ("How'd you find me? I'm so embarrassed!") who nonetheless has the ability to drop flaming meteors on Mega Man. Fans find him cute (sometimes even moe) because of his honesty about his timidness and his goofy, rather cartoony appearance. It doesn't hurt that he actually goes "Owie!" when he takes a hit.
- Pickles from Neko Atsume. He has a Faint-hearted personality, and has the lowest Power Levelnote of all cats- zero, to be precise. He is adored by the fandom because of this, even spawning a Memetic Mutation of "Protect Pickles!".
- Yarne from Fire Emblem Awakening is cowardly to the core. He has a good reason, however, being the last of his kind until he travels back in time and meets his mother. Despite this, however, he has a great growth rate, and depending on his father, he'll either hit hard, take a lot of damage, or be faster than Pegasus riders. His supports with other characters also have him grow braver and more sure of himself
- Plants vs. Zombies:
- Scaredy-shroom hides underground whenever zombies come near and acts very timid in his almanac entry.
- In the sequel, Red Stinger seems confident when placed close to home, but curls up his petals and hides when placed nearer the front of the lawn, and has a very nervous expression when closer to the zombies' side. He tries to pass this off as part of his Multiform Balance in his Almanac entry, though.
Lovable Coward / Video Games