Magnus Wingheart was a normal kind of guy. He went to school, and helped out in his older brother, Drakes, book store. But what happens when he's groping around in the basement and finds a secret room?
He uncovers the truth about their deceased parents, and more importantly, the fact that this is not the only world that exists.
Before he, or anyone, is ready, Magnus is quickly sucked into a millennia-long plot that threatens to kill not only him, bust most people in this new world. If he wants his friends and family to survive, he will have to accept who he is and what he came from.
The book's website can be found here.
Wingheart provides examples of:
- Always Night: The somewhat ironically named city of Morningstar, which serves as Recett's home base. However, it's not actually night- the light is blocked from a permanent plume of ash filling the sky. After Recett dies, the cloud clears, and it's there's day again.
- Casting a Shadow: One of the most dangerous forms of magic is calimancy, the magic of darkness. How exactly it works is a bit vague, but it is unparalleled in it's ability to harm others: all it takes is a brief touch to stop a man's heart. This magic form is particularly popular in Drakathel's cult, The "new order".
- Berserk Button: Don't bring up Raven's appearance. Just don't.
- Big Bad: Sennair Drakathel. Head of a crazy cult, Lich, bona fide immortal, and Dark wizard Extraodinnaire, his actions thousands of years ago, and his cult nowadays, are the cause of all the conflict in the series as we know it.
- Complete Immortality: It is quite possible this is what Drakethel has achieved.
- Cool Sword: Drakathel possesses a longsword that is completely black and capable of redirecting, or at least deflecting, magic.
- Disc-One Final Boss: Recett. He is just a pawn to Drakathel, after all.
- Eldritch Abomination: The creatures in the Old Galem ruins. They resembled gigantic, skeletal beasts made of ash, and, Whatever the hell they were, the damn things were borderline invincible and more than happy to slaughter whatever came close to their resting place.
- The Fair Folk: The aboryn. Woodland spirits without physical form, they act by animating plants. They are not at all friendly, and powerful enough to maim Medeva.
- Half-Human Hybrid: Medeva is a harpy, which in this setting is a part bat, part human. Also Raven, who is a seven foot tall, red, scaly thing.
- Hair-Trigger Temper: It doesn't take very much at all for Recett to fly into a bloodthirsty rage.
- Healing Factor: Sennair Drakathel, according to Word of God.
- Light 'em Up: The art of Luminomancy. Used by the good guys most of the time. Luminomancy doesn't have the offensive power of Calimancy, but holds the advantage of being incredibly fast.
- Mineral MacGuffin: The luminous rock from the first book. It releases a massively bright flash when shattered. This makes it perfect for "exorcising" Recett, who is known for disliking light.
- Nigh-Invulnerability: Sennair Drakathel. He possesses a long sword capable of casually deflecting a calimancy blast from Noctell, himself one of the strongest characters in the setting, as well, Word of God states that he can regenerate. When he is destroyed, the parts of him in other planes of existence keep his spirit anchored in the living realm for thousands of years, and one of his followers straight up said he was immortal.
- Our Liches Are Different: Drakethel is a lich, however, he hass all of his skin and organs, and according to the author, is quite pretty. Justified in this case, as a "Lich" in this context is someone whose power is evenly distributed through the three realms of body, mind, and soul.
- Rage Breaking Point: At the end of the first book, the disembodied spirit of Drakathel berates Noctell's lack of loyalty, insults his power, and mocks his lack of freedom with Noctell finally snapping when Drakathel calls him a wretched fool, and challenges him to fight. Noctell unleashes a huge wave of dark energy to kill the man.It doesn't have much effect.