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Literature / Card Force Infection

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Card Force is the world's most popular trading card game. Able to bring cards to life with magic, it's won the hearts of people the world over. But young Fletcher Aldaine soon discovers some darkness behind the magic. When a group called The Peppermint Knights recruits him to help save people in need, will they be able to unravel the game's mysteries?

Card Force Infection is a Web Serial Novel by KiraHeartilly36 on FictionPress. Inspired by Yu-Gi-Oh!, this story takes the "card games are Serious Business because magic" concept to its logical extreme by having the central card game publicly acknowledged in-universe as a work of magic from the very beginning.

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    The story 
  • All There in the Manual: The full details of how any given card works will be glossed over in the story in favor of the immediate effect on the game state, but the author maintains a list of every card and their full rules text.
  • Artifact of Doom: Infected cards break the power curve, but mess with their owner's mind, causing them to act unnaturally hostile. Concerningly, nobody seems to know where they come from — they just seem to show up in people's decks out of the blue. The Peppermint Knights seek out these cards and win them in duels so they can destroy them. The Blade of the Nephilim prefer putting the infected players into comas. Prior to the rise of Card Force, cursed items like this took the form of random objects like necklaces and diamonds.
  • Deal with the Devil: Yuu made a deal with some sort of supernatural entity to bring Naota Back from the Dead after a car crash. The cost is that the two can't be around each other very long.
  • Duels Decide Everything: Justified when it comes to infected players; part of the curse of the infection is that they must accept, and they and anyone they play against will be magically compelled to abide by any terms of victory declared before the match. Even if they don't have their deck on hand, the curse will summon it for them. Even if they're so far gone that they're stabbing people, they'll be forced to sit down and play. It's mentioned that this would work with any game, not just Card Force, but that has undesirable side effects that Card Force seems arbitrarily immune to.
  • Hidden Villain: The source of the infection is unknown, but it's been determined that it's definitely an intelligent and malevolent entity (as opposed to something like a law of nature). Since nobody knows who this is, they just call them "the devil" for now.
  • Incompatible Orientation: Naota assumes that their crush on Fletcher is doomed to go nowhere, since Fletcher's Facebook profile lists him as straight, and Naota is a boy half the time. Fletcher, for his part, isn't sure whether that follows.
  • Literal Metaphor: Being around Yuu makes Naota sick. It's not that his presence is upsetting, but there's a curse that makes Naota physically ill around Yuu, because they're magically forbidden from being near him.
  • Lucky Charms Title: The in-universe musician "Hazuki/Zer0", pronounced "Hazuki over zero".
  • Maybe Magic, Maybe Mundane: The Akimoto family is known to have magic. They've also accomplished many amazing things. Other than Card Force itself, it's unknown how much was achieved with magic and how much was achieved without it.
  • Not So Different: Very subtly — when explaining why he made Fletcher wager his entire deck as stakes for a duel, Maxwell says he had to act decisively because "people like us don't just give up easily".
  • O.O.C. Is Serious Business: Someone acting unusually is a good sign that they've picked up an infected card.
  • Poke the Poodle: After getting infected, TJ commits the heinous crime of... holding Erica's manga ransom. Alicia finds it utterly hilarious, calling it "G-rated villainy".
  • Prophecy Twist: A girl asks a fortune-teller if she'll ever find love. The fortune-teller gives her an address and tells her to go there the next day. It turns out to be a back alley behind some bar's dumpster, obviously no place to meet a future significant other — but she does find an abandoned kitten that she takes in. After all, she never specified what kind of love.
  • Screw the Rules, I Have Supernatural Powers!: Discussed in the context of infected cards — since they're created by the infection, they're technically unauthorized, but the question is raised as to whether they can feasibly be banned for that reason, or if the devil would just laugh.
  • Shoot the Dog: Destroying an infected card doesn't remove the infection from the person, only stops it temporarily. Given this, the Blade of the Nephilim opt to put infected players into comas to take them out of action indefinitely. Whether this is a good or bad thing is a major point of contention.
  • Stolen Good, Returned Better: Not long after Maxwell takes Fletcher's entire deck for winning their first duel, the deck is returned with several powerful new cards added, including a rare Tier X card. This turns out to be a prelude to recruiting Fletcher for the Peppermint Knights.
  • Theseus' Ship Paradox: Fletcher has used "the same" deck since he first got into Card Force shortly after his parents divorced, though numerous little changes over the years mean that it doesn't actually have any of the same cards it had then. Losing it to Maxwell is directly compared to "sinking the Ship of Theseus".
  • Total Eclipse of the Plot: Not just an eclipse, but a double eclipse — a comet passes between the Earth and Sun at the same time as the eclipse, and the four celestial bodies align perfectly. First mentioned as a plot point in the in-universe Card Force anime, but astronomers predict that it will also happen in the real world.
  • Touché: Erica tries to reassure Jimmy that he bears no responsibility for Fletcher losing his entire deck trying to defend him because "We chose to get involved." Jimmy counters that if they can choose to get involved, so can he. Erica gives in, admitting she can't argue with that.
  • Transgender: Naota is genderfluid.
  • Triang Relations: Naota has a crush on Fletcher, who might reciprocate, but also definitely has a crush on Erica, who doesn't seem to have any idea how she feels.

    The in-universe game of Card Force 
  • Alice Allusion: The Wonderland theme is an obvious reference to Alice's Adventures in Wonderland, containing such cards as Mad Hat, White Rabbit, Mimsy Borogove, Cheshire Cat, and of course the Queen of Hearts.
  • Auto-Revive: Shadow Chain attaches to and lets you revive your opponent's cards. The trick, of course, is to pick a card you can destroy repeatedly, draining your opponent's Energy through the unit's Bond.
  • Back from the Dead: As expected, there are cards that can bring units back from the discard pile.
    • Wonderland Roses allows the revival of any Wonderland unit.
    • Cherry Blossom Rebirth has no type restriction, but is a higher Tier card and so harder to cast.
  • Death-or-Glory Attack: Wonder Mushroom is an attachment card that lets a player flip a coin as combat begins to either double the attached unit's Strength or Defense on heads, or halve both on tails.
  • Equivalent Exchange: Several cards allow the user to draw at the cost of allowing their opponent to draw. Greed's Shadow is the most common, allowing the user to draw three cards and their opponent(s) to draw one.
  • Exact Words: "Send X to the graveyard" is not the same thing as "destroy X". The owner doesn't lose Energy equal to the unit's Bond, and it doesn't trigger any "when this is destroyed" or "when this destroys X" effects.
  • Eyes Do Not Belong There: Some cards have eyes where they shouldn't be. Revel has a few such cards.
  • Fan Community Nicknames: In-Universe, players of Card Force are called Enforcers.
  • Light Is Not Good: Revel uses a Strange Light deck filled with otherworldly monsters, like glowing beings, strange visitors from other dimensions, and strange glowing things from beyond the void.
  • Magical Girl: The Mahou Shoujo theme is all about magical girls, naturally. They tend to have effects reminiscent of The Power of Friendship, either directly growing stronger with each Mahou Shoujo card in play, or else buffing every Mahou Shoujo card with an added effect.
  • One-Hit Kill: Naturally, there are cards that can instantly destroy other cards without regard to Strength or Defense. Off With Her Head is a Craft card that allows its controller to destroy any Unit once per turn.
  • Power Equals Rarity: The game doesn't seem to have a formally-defined rarity system like real TCGs usually do, but certain very powerful cards are printed in incredibly low numbers. It's rumored that there are ten or less of Dark Vortex Dragon in existence.
  • Ridiculously Cute Critter: The Adoraborb, whose name is short for "adorable bird orb", is exactly what its name makes it sound like.
  • Quantity vs. Quality: A Unit needs a Tower of a certain height (the unit's Tier) to be summoned. Since Towers are built from Crafts, and can support only one Unit each, a player has the choice between building many short Towers so they can summon many weak Units, or building fewer tall Towers so they can summon bigger Units.
  • Synchronization: All summoned units have a Bond stat representing their link to their summoner. If a unit is destroyed, its summoner loses Energy equal to the unit's Bond. Powerful cards tend to have a high Bond.

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