As it turns out, three things separate the setting from the stereotypical LitRPG:
- Dungeons are portrayed as more organic creatures than usual - rather than a fully magical crystal being, they consist of a network of biological tendrils protected by stone walls. They also cannot spawn monsters from thin air, but must gestate them in living hosts.
- There is a "Depletion" mechanic which can permanently reduce your RPG-Mechanics Verse powers. Most Dungeons siphon power from prisoners and anyone in the general area, causing this as a side-effect.
- The Big Bads of the setting are "Mage Kings", mages which have taken control over a Dungeon and uses it as a power source, a minion dispenser, a mobile base, and a siege weapon.
Faced with a mildly Crapsack World, the protagonist must ensure his survival before striving to make the world a better place.