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Literature / Anthologies Of Ullord

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Pramod, god of divine puppet shows
The Anthologies Of Ullord are a collection of stories written by Nikki Flynn and Edwin Dantes set within the fantasy realm of Ullord. The works span the lengths of short story to novel. The stories feature a rotating array of protagonists, both heroic and less-than, each tackling different situations and the struggles befitting those situations.
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Everything ranging from global politics, differences in cultures, personal desires, and the dogmas of the thirteen deities that govern the world cause friction and concerns for the citizens of the world of Ullord.


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Literature of Ullord

Journeying Bard Works

Myrefall Works

The Crystalline Archipelago Works

Rainy Peaks Mountain Works

Aubriss Domain Works

Oberoni Wetlands Works

Wyrmheart Mountains Works

Traveling Clerics

Crossovers and Collections

(more are always added upon publication)

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Web Original Audio Works

These are based on written works. They have been adapted into a script and then recorded.

    Tropes Associated with Anthologies of Ullord 
  • Aerith and Bob Names in the same stories vary as much as Yurius and Ariana to Rythis and Samaya, Aeson and Lucas, Ryshkin and Ceri, Brielle and Naim, Ritana and Alaric, Isaura and Celeste with Shadi and Takura as standouts in general.
  • Anachronic Order The story order only matters in direct sequels. And some works can spoil the endings of other works. And on top of all that, trying to lay out the timeline of any one story can be a hellscape of words on a page. Especially the longer works.
    • The Crystalline Archipelago Serene Echoes...
      • Spoils some events and character plots from the Journeying Bard series.
      • Connects the Celestial Sundry works to the rest of the world.
      • Spoils events from the Aubriss domain, despite some of the spoilers being First Scene Spoilers or events that are foreshadowed.
    • The Myrefall works spoil Ariana's past since she is personally connected to those characters.
  • Blessed with Suck The consecrated. They are Semi-Divine because of the 3+ gods who have personally given them a literal touch of divinity. This grants them a ton of Charisma and access to divine magic which is Paeans meaning their voice is how some of them fight. This also gives them Attractiveness Isolation and Informed Attractiveness in universe. And many of them are uncertain of who their real allies/friends are, who really loves them and who is simply drawn to their Magnetic Personality. Additionally, their personality is basically a cluster-hump of whichever gods favored them which can create some insanely clashing traits.
    • For a solid, detailed example: Ariana, an admitted consecrated is favored by: Priti (goddess of desire), Kala (goddess of the arts), Manu (god of knowledge) and Mara (goddess of life and death). Pramod (god of deception) eventually joins the fray. And with Priti and Kala together she is basically worshipped by some of her admirers. With Kala and Manu she is single-minded. With Mara in there as well, she cares deeply for the preservation of life and throughout her life results in a clash between Mara and Priti's influences on her via Break the Cutie moments (courtesy of Muder Inc) that push her into territories of What You Are in the Dark.
    • Also, all of the creepy possibilities of not being able to turn off being charismatic and
Magnetic even when you are a child. They are left implied, but it does fall into some manner of Noodle Incident or implied/assumed traumatizing incident for some of (if not all of) the consecrated characters.
  • Blue and Orange Morality Their works have this in spades.
    • Many territories/countries have differing views of what is normal and what is not. This extends into moral behavior as well.
    • This goes double for the thieves' guild, bards' guild, the Brotherhood of Assassins and independent mini governments run by whomever happens to decide they're in charge.
    • The gods are motivated by wanting to be entertained. The gods see no issues with giving insanely powerful magical abilities to mortals that are good or evil. They care about what is interesting to watch as a whole.
    • The gods' clergy operate under a different morality than the rest of the world.
      • Mara's clergy stand out because most people agree that killing is wrong. But, they kill heretics who mock the goddess of life and death. This includes Necromancers, Assassins and the undead.
      • Pramod's followers are mostly thieves. For the god of deception, this is understandable. And thieves operate under a set of acceptable behaviors. They have a Thieves' Cant, Thief's Code and they do not harm children.
      • Tahir's followers take morality to the extreme. They are often Knight Templar characters with a hint of Blood Knight. And they follow the god of virtues.
      • Barbas' followers are often exploitative criminals. They use Barbas' domain of fear to scare off or control their would-be victims.
      • The clerics of Priti, the goddess of desires, can be ambitious to the point of trampling on others' rights and liberties. And this does not really matter to them.
  • Bounty Hunter There is an entire organization of them located throughout the world. They pay well because of the incredibly dangerous work and the consequences associated with attacking a criminal or an entire criminal organization.
  • But Not Too Black Subverted. Heavily.
    • Wood elves have tan to orange and red skin tones.
    • Swamp elves have tan to medium to dark brown skin tones.
    • Gemstone elves have blue to grey skin colors.
    • Dragons' human forms' skin tones vary from pale to peach to tan to dark brown.
    • Orcs are usually tan to dark brown.
    • Humans' skin tones are incredibly varied. Ariana is pale, Yurius is tan and Ritana is dark-skinned.
    • Also of note are the pale to peach-colored humans, dragons, halflings, high elves and nether elves.
    • And lastly the gods' skin tones are either incredibly pale, grey or black to make them stand out against the mortals of the world.
  • Clap Your Hands If You Believe This is from a speech given by a god (making it the word of a god) at various points. Pramod thinks that without worship and belief, he and the other gods and divine beings will cease to exist.
    • To prevent that from happening he:
      • Intervenes in the mortal world a lot.
      • Encourages other gods to do the same.
      • Consecrates a lot of mortals.
      • Personally appears to mortals and often gives them tasks in exchange for his favor.
      • Answers the summons some gods receive.
    • This is how magic in general works. Belief and willpower work together to affect the world around the character. Clap Your Hands If You Believe is why many of the casters of Ullord are strong-willed and would fall under Determinator.
  • Geometric Magic This is not necessary for all magic, but for summoning circles and channeling circles a symbol needs to be drawn. Here is a drawing of the casting circle used [1]
  • In Medias Res Most stories are told in this fashion. There are a few exceptions, but don't be surprised if you start reading and are taken to the past by three years in one scene and then back to the present in the next after the narrative's story started after a big event.
  • Loads And Loads of Characters This is inevitable for a cast of rotating focus characters. Individual characters from the entirety of Ullord are followed at various points.
  • Melting-Pot Nomenclature
    • Yurius and his sister Aimee. And their parents Arielle and Julius.
    • Ariana and her brother Lucas with their parents Vesna and Teige.
    • Samaya and her sister Micha.
    • Denorei and her sisters Brielle and Aloma and their brothers Faolan, Leithis and Yiske…with their parents Betania and Tananrei.
    • Kroedin and his brother Ranian.
  • Murder, Inc. The Brotherhood of Assassins is this.
  • Religion is Magic This is especially true for all of the gods’ worshippers, especially for the clergy and the consecrated. The ability to use magic as a member of a god’s clergy and to access divine magic are held by many including the consecrated.
  • Shout-Out The authors are nerds. There are many.
    • Mara, the goddess of life and death with a happy, bubbly nature is practically an expy of Death of the Endless from Neil Gaiman’s “Sandman” comics.
    • Sylnar, the legendary thief’s tale resembles that of Prometheus with some slight differences adapted to fit Ullord.
    • The Thieves’ Guildhalls cannot be found unless you already know where they are like Isla de Muerta from Pirates of the Caribbean
  • The Pin Is Mightier Than the Sword Brooches of the gods can be used by the truly pious and channeled through to cast powerful divine magics
  • The Powers That Be Some characters treat magic, spells, wishes and desires in this way. And that they are not going to necessarily affect anything by attempting magic.
  • Weredragon All dragons of Ullord have the ability to change forms at will.
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