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Light Novel / Magical Girl Raising Project

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Cover of the first volume, featuring one of the Magical Girls, Snow White

A mobile social game called "Magical Girl Raising Project" has become ridiculously popular. It's got thousands of cute customizable items, sweet gameplay, it's free for life, and not to mention... the rumour that one in every ten thousand players is transformed into an actual Magical Girl.

Those who are chosen have it pretty good. You get unique powers, an awesome outfit, a cool name, and amazing abilities that defy the laws of reality. All they have to do in return is help out people in trouble, like what Magical Girls are supposed to do.

Except one day, the moderator of "Magical Girl Raising Project" announces that sixteen Magical Girls have been created in total, and that number is putting a dangerous strain on the world's magical reservoirs. Therefore, a competition will be held between the Magical Girls to reduce their number to manageable levels... a contest where the losers will be killed.


So starts the series of novels entitled Magical Girl Raising Project. First written in 2012 by Endou Asari and illustrated by Maruino, the series so far is composed of 12 volumes as of 2019, with Volume 12 releasing October of 2019. Yen Press started releasing the novels in English in summer 2017.

A spin-off web manga series titled Magical Girl Raising Project: F2P is now ongoing.

An Animated Adaptation premiered during the Fall 2016 Anime season, animated by Lerche. It is available for worldwidenote  streaming on Crunchyroll here.

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     List of Light Novel volumes in Magical Girl Raising Project 
  1. Magical Girl Raising Project
  2. Magical Girl Raising Project: Restart (Before)
  3. Magical Girl Raising Project: Restart (After)
  4. Magical Girl Raising Project: Episodes
  5. Magical Girl Raising Project: Limited (Before)
  6. Magical Girl Raising Project: Limited (After)
  7. Magical Girl Raising Project: JOKERS
  8. Magical Girl Raising Project: ACES
  9. Magical Girl Raising Project: Episodes Φ
  10. Magical Girl Raising Project: QUEENS
  11. Magical Girl Raising Project: Episodes Δ
  12. Magical Girl Raising Project: Black
  13. Magical Girl Raising Project: White

Magical Girl Raising Project contains examples of

     Tropes for the Entire Series 
  • Action Girl: Pretty much most of the cast counts as this, though it's mostly resulted in the in-fighting.
  • Aerith and Bob: There is no rule as to what a Magical Girl's name is. They can be a traditional Magical Girl name (Snow White, Magical Daisy), an ordinary human name (Tama, Akane), some sort of historical reference (La Pucelle, Pythie Frederica), or just plain weird (Yumenoshima Genopsyko, @Meow-Meow).
  • The Ageless: Magical Girls don't age when transformed, though their human forms do age. This means they can stay alive for centuries if they stay transformed.
  • Anyone Can Die: It doesn't matter what your position is in the story, or how young you are, anyone can die. Only Snow White and Ripple survive the first arc, and only Pfle, Shadow Gale and Clantail survive the second.
  • Artifact Title: While each arc still focuses on 16 different Magical Girls in a Deadly Game, the actual in-universe social game Magical Girl Raising Project is only relevant in the first arc, and even then only for the first few halves of it.
  • Bag of Holding: A 4-dimensional bag is a small pouch, yet it has infinite storage space allowing it to hold nearly anything, including large sniper rifles and even people.
  • Break the Cutie: There's tons of these moments within the series.
    • Hardgore Alice. Her mother was violently stabbed to death by her father, and she generally feels like a useless burden to everyone around her.
    • Snow White gets broken twice. Once when La Pucelle, her childhood best friend, dies. The next when Hardgore Alice dies as well. This was what caused her to become the "Magical Girl Hunter".
  • Characters Dropping Like Flies: Each arc kills the majority of its characters, generally going from 16 Magical Girls and a fairy to being able to count the survivors on one hand. Main characters are no more safe than side characters or villains.
  • Childhood Friends: Lots of them. You've got La Pucelle and Snow White, Pfle and Shadow Gale and Captain Grace and Funny Trick.
  • Clothes Make the Superman: The Magical Girls have access to their superhuman powers and abilities only if they are in their Magical Girl forms. If they ever switch back to human form, they're as vulnerable as anyone else.
  • Cool Gate: The Magical Kingdom has a network of magic gates that allows personnel to teleport all around both Earth and the Magical Kingdom.
  • Curb-Stomp Battle: Some of the fights in the series turn out to be this:
    • La Pucelle manages to repel 3 Magical Girls all at once.
    • Almost every fight that Cranberry is in turns into a Curb-Stomp Battle in her favor, due to her being a Lightning Bruiser even by Magical Girl standards.
    • Happens in Restart when Snow White single-handedly takes down Flame Flamey, a flame-based Magical Girl using her power to hear anyone in distress to telegraph her opponent's moves before she even does them.
    • In Limited, Hana Gekokujo, being jumped by 5 Magical Girls all at once, still managed to prove just how badass a high ranking official from the Magical Kingdom is. Not only did she manage to defeat her 5 assailants without a scratch, she did it without killing them or causing them any harm, either.
  • Cute Witch: Magical girls are supposed to help people with more mundane problems using their magic they received from the Magical Kingdom and otherwise just live a normal life. Some embody this spirit well, though others prefer to use their gifts for more combat-related purposes.
  • Death of a Child: Young children are not safe in the slightest, and since Magical Girls can look much younger or older than their actual age, no one holds back because their opponent might be young. Notable young deaths include Swim Swim, Nokko, Umbrain, and Princess Tempest all of whom are in elementary school.
  • Eating Optional: Modern Magical Girls don't have to eat or drink. Some of them take advantage of this by staying transformed so that they don't have to buy food. Most of them still eat anyway because they like it or to regain energy.
  • Ensemble Cast: While it's not particularly apparent in Unmarked and Restart, nobody in this series can be easily classified as the protagonist. This has been lampshaded in JOKERS by Prism Cherry.
    There is no main character.
    Everyone is the protagonist of their own story.
    She wasn't special. She wasn't chosen. And she's not thinking this trying to pity herself, either.
    Nobody was special. If they wanted to be special, they had to make the world notice them.
  • Extra-Strength Masquerade: Even though Magical Girls are often seen when helping people leading to rumors about them, their existence is still a secret since memories of them tend to be fuzzy if contact is brief. The Magical Kingdom also has memory wiping magic if a large incident happens that can't be explained as a terrorist attack or whatnot.
  • Fairy Companion: Some, though not many, Magical Girls get a fairy loyal to them personally. They can be digital Cyber Fairies (Fav, Fal), animal type (Palette), or an actual fairy with wings (Toko).
  • Fantastic Recruitment Drive: The Magical Kingdom actively searches Earth to find potential Magical Girls. Sometimes they search person to person, sometimes they use social games to narrow down candidates, and sometimes they just put up a poster that only people with magic potential can see.
  • Fantasy Kitchen Sink: Transformed Magical Girls can be nearly anything, including, but not limited to, a ninja, dragon knight, robot, angel, elf, doll, centaur, samurai, pirate, stage magician, genie, vampire, or a plant.
  • Frozen Face: Cyber Fairies like Fav and Fal all have the same smiling expression and are unable to change that or even close their eyes.
  • Gender Bender: It's entirely possible to have a male become a Magical Girl. No matter what you look like in real life, your Magical Girl form will be an idealized version of you as a Magical Girl, and will always be female. Examples include La Pucelle in the first arc and Stella Lulu from the spin-off manga F2P.
  • Genre Shift: Pretty much every Arc is notable for its different feels.
    • The first arc feels like your typical Battle Royale story, and plays out like one.
    • Restart involves being transported into a virtual reality world, with elements of Whodunnit and a large mystery feel midway.
    • Limited plays out like a crime thriller, notably a mix between 24 and Stephen King's Under the Dome.
    • JOKERS can be seen as a sort of slasher horror, with the Magical Girls being stalked by a relentless opponent. A closer comparison would also be Aliens, thanks to most of the Magical Girls here being veterans.
    • ACES has arguably the most Ensemble Cast feel in it, mixing in with political thriller, similar to Game of Thrones.
    • QUEENS has been described as a war story between several factions.
  • Government Agency of Fiction: The Magical Kingdom has many divisions that manage Magical Girls and keep law and order intact.
    • The Inspection Department investigates possible illegal actions and arrests criminal Magical Girls. Snow White (unofficially), Mana, and Hana are members.
    • The Magical Girl Resources Department manages the recruitment, scouting, training, and care of Magical Girls. Cranberry, Pfle, Pythie Frederica, and 7753 are just some of the members.
    • The Department of Diplomacy is in charge of negotiating with other countries and organizations, either diplomatically or militarily. Archfiend Pam, Lady Proud, and Umbrain are members.
    • The Research and Development Division collects data and researches anything relating to magic. Blue Bell Candy is a member.
    • The Public Relations Division is in charge of advertising the public image of Magical Girls. They're the ones in charge of the various Magical Girl anime. Palette is a member.
  • Grey-and-Gray Morality: While from time to time there are characters that are truly evil, most of the antagonists never have truly evil intentions.
  • I Believe I Can Fly: While some Magical Girls can fly via their special abilities, such as Top Speed or Archfiend Pam, others are able to fly because it's part of their motif, such as the Peaky Angels having wings (since they're angels) or Magicaloid 44 having rocket boosters (since she's a robot).
  • Keeping Secrets Sucks: One of the rules of being a Magical Girl is to never reveal your true identity to anyone outside other Magical Girls. To do so would forfeit your right to become a Magical Girl (and by extension, means you die).
  • Loads and Loads of Characters: With over a dozen characters introduced every novel, this trope is very much in effect.
  • Magical Girl Warrior: Zigzagged. The premise suggested that there is an evil force for the girls to fight against, but the current era have the girls using their powers to do good deeds instead. However, there are some that created mayham, so the others have to fight to stop them.
  • Meaningful Name: A lot of the characters have names that are references to something or another.
    • Magical Girl Raising Project
      • Snow White: Her real name, Koyuki Himekawa, with "yuki" meaning snow.
      • La Pucelle: A reference to Joan of Arc, probably best known for dressing as a man, as La Pucelle is actually male.
      • Ripple: Her last name, Sazanami. Also the one to kill Swim Swim, making her a 'ripple' in the water.
      • Hardgore Alice: Aside from the hardgore side, she also named herself Alice due to wanting a fairytale name like Snow White.
      • Cranberry: More of a reference to Snow White's possible fate. Her design is exactly the opposite of Snow, and unripe Cranberries are white as snow as well. Snow White is possibly an unripe Cranberry.
      • Nemurin: Nemu = Sleep
      • Ruler: Her last name, Mukou, has the Kanji for "King".
      • Tama: Her last name, Inubouzaki, has the character for "dog" in it. What animal does her magical girl outfit remind you of?
    • Magical Girl Raising Project: Restart
      • Pechika: Pechka (russian for "Stove") + Chika (her real name). Since Yen Press' translation changed her name to just Pechka, the second part of this pun sadly gets Lost in Translation.
      • Rionetta: Takes the "Rionett" part from Marionette.
      • Shadow Gale: Her real name, Mamori, was given due to her role as Pfle's protector, and her shadow. The Gale part also refers to Florence Nightingale, a famous nurse. Now what is Shadow Gale's outfit remind you of...?
      • Pfle: Pflege is German for caring. She shows extreme care towards those she considers her family.
      • Melville: A reference to Herman Melville, of Moby Dick fame. Her real name, Mashiro Kuji, contains Shiro, meaning White, and Kuji, an incomplete Kujira (Whale). She also has a harpoon, seeks revenge, and is killed by a gigantic monster.
    • Magical Girl Raising Project: Limited
      • Pythie Frederica: Pythia, an Oracle of Delphi, who uses crystal balls and whatnot.
      • Tot Pop: A pun on Tottoto, or fast and quick, due to her personality.
      • Tepsekemei: Hotepsekhemwy, an Egyptian ruler who united the two Kingdoms. Also, Mei is an Egyptian Turtle.
      • Pukin: Pumpkins, and pumpkin knights.
      • Sonia Bean: Sawney Bean, an infamous cannibal from Scotland.
      • Hana Gekokujou: Gekokujou is a Japanese term meaning someone of lower status surpassing a higher status person. Hana, who works under Mana, is a Magical Girl, far surpassing her in abilities.
      • Mao Pam: Mao is Japanese for Demon King/Overlord.
    • Magical Girl Raising Project: JOKERS
      • Prism Cherry: Her last name, Kagami, means mirror, and her power revolves around mirrors.
      • Pure Elements: Every one of them references a disaster related to their element. Deluge, Inferno, Tempest, and Quake.
      • Filuru: Fil = French word meaning thread.
      • Uttakatta: Utakata = Japanese word meaning bubbles.
    • Magical Girl Raising Project: ACES
      • Monoshiri Mi-chan: "Monoshiri Mi" means "Know-It-All", which is exactly what she is.
  • One Degree of Separation: Especially evident in Episodes.
  • One Steve Limit:
    • Tama the Magical Girl has no relation to Miyokata's pet hamster Tama.
    • Mei serves as both Tepsekemei's nickname and Princess Tempest's real name. They're not related, though they both have wind-based powers.
  • Power Dyes Your Hair: You Gotta Have Blue Hair only applies for the girls when transformed. In their normal personas everyone has realistic hair colours.
  • Power Glows: In the anime, Magical Girls glow in various colors whenever they activate their abilities.
  • Premature Empowerment: Most Magical Girls first learn of the existence of magic when they're suddenly chosen to become a Magical Girl. When a fairy or test administrator finds someone suitable, they generally give her powers first and answer questions second.
  • Reconstruction: Of what it means to be a Magical Girl. The book series throws Magical Girls into reality, and despite some of the harsh things they face, the series often goes out of its way to prove that being a Magical Girl is just about doing the right thing. Overall, a very optimistic look in a dark setting.
  • Reed Richards Is Useless: Magical Girls could probably help Earth a lot more than patrolling their areas looking for people in trouble, but few bother in part because the Magical Kingdom wants to keep The Masquerade up. Magical Daisy once suggested she could use her disintegration beam for waste disposal or to get rid of dangerous chemicals, but her proposal was rejected because it would put humans out of a job.
  • Swiss-Army Superpower: The girls' powers are described very specifically. This causes most of them to use the more vague ones very creatively.
  • Undying Loyalty: Several characters display this:
    • Swim Swim is extremely loyal to Ruler, following her orders as if they were the law.
    • Weiss Winterprison is willing to do anything for Sister Nana.
    • Shadow Gale has vowed to protect Pfle and stay by her side no matter what.
  • With Great Power Comes Great Perks: Magical Girls are supposed to just use their powers to help people, but many use their powers to make their ordinary lives easier as well.

     Tropes for the first arc 
  • Adaptation Expansion:
    • The anime shows more of the battle between Cranberry and La Pucelle.
    • Thanks to adapting the Episodes side stories, some of the less focused magical girls are also given a bit more screentime.
  • Adaptational Badass: In the light novel and anime, Swim Swim and Minael are defeated near instantly upon coming into combat with Cranberry. In the manga, while the ultimate result is the same the two manage to put up a fight, with Minael getting a few hits in while Swim Swim makes Cranberry struggle. Swim Swim even manages to tank Cranberry's first sound wave, requiring a second to put her down.
  • Adult Fear: Your kid's life is in constant danger, they're living a double life that you don't know about, and if you ask them about it, they can't admit anything, lest they suffer the consequences.
  • Always Accurate Attack: Ripple's ability is to always hit her target with anything she throws.
  • Anyone Can Die: And often they do.
  • Asshole Victim: Calamity Mary, Cranberry, Swim Swim, and lastly Fav.
  • Badass in Distress: Sister Nana dreams of having Winter Prison as her knight in shining armor, which is why she convinced her to become a magical girl. Despite how strong Sister Nana's powers are, her obsession with becoming this for Winter Prison ultimately leads to Winter Prison's demise
  • Beware the Quiet Ones:
    • Swim Swim mostly stays silent and obedient towards Ruler, who she considers her leader. She then plots Ruler's death as Swim Swim takes her place as the 'new Ruler'.
    • Cranberry rarely talks with the other Magical Girls. During their weekend chatroom sessions, she mostly just hangs in the background and plays her violin. She's a very deadly and fast opponent, and orchestrated the entire killing game to find a Worthy Opponent to fight.
  • BFS: La Pucelle's ability is to change the mass and size of her sword.
  • Bittersweet Ending: Bordering on Downer Ending. All of the Magical Girls besides Snow White and Ripple die, with the former suffering intense emotional trauma and the latter losing an eye and arm. On the other hand, both Fav and Cranberry are killed, preventing them from enacting even more Deadly Games, and the two survivors vow to hunt down any other rogue Magical Girls.
  • Blade on a Stick: Swim Swim's weapon of choice is a large naginata. After Swim Swim's death, the naginata was taken by Snow White and it becomes her weapon of choice throughout the series.
  • Blood-Splattered Innocents: When Magicaloid is killed by Hardgore Alice, Snow White gets covered in the former's blood.
  • Cast from Lifespan: The moment the Deadly Game hits full momentum, Fav presents the remaining cast with several items that may assist with their survival. As he tries to convince Snow White to purchase one for self-defense, he maintains that the game itself remains free-to-play, and the cost for buying each item is several years off the buyer's lifespan.
  • Compelling Voice: Ruler's ability is to give a command to someone that they absolutely must do.
  • Deadly Game: The eliminations are basically this.
  • Death by Flashback: In the anime it's common for someone to get their expository flashback developing their character the episode they're going to die.
  • Designated Victim: Hardgore Alice tends to be a victim of this. She has the ability to regenerate any damage done to her, and as such, she goes through a lot.
  • Determinator: Sister Nana. She's an avid believer in peace and wants to unite all the Magical Girls together, instead of devolving into fighting each other.
  • "Do It Yourself" Theme Tune: The opening theme is sung by Manami Numakura, who voices Ripple.
  • Driven to Suicide: Sister Nana after Winterprison is killed.
  • Elemental Shapeshifter: Swim Swim's ability is for her own body to be able to turn liquid.
  • Evolving Credits: Swim Swim's silhouette is initially pure black except for her eyes in the opening for the first episode of the anime, gradually revealing her features and attire more clearly as the series goes on.
  • Foreshadowing: When Koyuki first boots up the game in the anime, she receives a Rabbit's Foot item and doesn't think its effect will be too useful. The item turns out to be essential to Ripple's survival at the end of the game.
  • From Bad to Worse: At first, the elimination procedures are simple. Help people and collect points, called Magical Candies. Whoever has the lowest points at the end of each week is eliminated. However, it turns out that there's a way for you to not die even if you have the lowest points in each week. The quota of "1 Magical Girl dies each week" is fulfilled so long as one of the Magical Girls dies under any circumstances during the week - even if those circumstances are in combat with another Magical Girl.
  • Healing Factor: Hardgore Alice has the ability of healing through any damage done to her. Yes. Anything.
  • Hope Spot: The total magical girl count falls to the goal of eight; surely the game would be over by now? There's a reason why the episode is named "Notice of New Rules"...
  • Iconic Item: How La Pucelle figures out Snow White's identity. Snow White's Magical Girl outfit is the exact same outfit that she drew with La Pucelle when they were kids.
  • Invisibility Cloak: Swim Swim buys an invisibility cloak from Fav that perfectly hides the user, though it won't protect her from all magical skills. Her group uses it for several sneak kills.
  • Jerk with a Heart of Gold: Ruler genuinely cares for the Magical Girls on her team, even though she acts like a tyrant most of the time.
  • Katanas Are Just Better: Ripple's weapon of choice.
  • Kill 'Em All: This is basically the premise of the first book.
  • Left the Background Music On: In the anime, whenever Cranberry stops playing so she can speak, the violin in the soundtrack also ceases.
  • More Dakka: Calamity Mary's philosophy when it comes to dealing with her opponents.
  • Nice Job Breaking It, Hero!: Nemurin tells Swim Swim not to be afraid to follow her dreams. Unfortunately, her dream of 'becoming like Ruler' causes her to plan out Ruler's death, since she can't possibly become like Ruler if Ruler was still alive.
  • Pregnant Badass: Top Speed
  • Super-Deformed: When the Magical Girls do their weekly chatroom sessions, they're magically transported to a virtual space where they see each other as chibi versions of themselves.
  • There Is No Kill Like Overkill: Calamity Mary's ability is to enhance the abilities of any weapon she wields, from giving them Bottomless Magazines to high-explosive bullets, in the hopes that this trope will play into effect.
  • Those Two Guys: Sumire and Yoshiko are Koyuki's normal friends that help serve as more normal perspectives on magical girl activities. The side stories elaborate on them, with Sumire being open to the possibility that they exist while Yoshiko is skeptical unless she sees firm evidence of their existence with her own eyes.
  • Transformation Sequence: In the anime, there's usually just a quick near instantaneous flash when a Magical Girl transforms, but Snow White gets a full one in her initial transformation in the first episode. Ripple also gets a full one in episode 11.
  • Trigger Happy: Calamity Mary.
  • Wide-Eyed Idealist:
    • Sister Nana. Much to Winterprison's worry, as Nana constantly tries to unite the Magical Girls together, even the more dangerous ones.
    • Snow White, an avid fan of Magical Girl anime and manga, also believes that the Magical Girls will find a way to settle this peacefully, as she believes Magical Girls are supposed to help people, not fight each other. Unfortunately, this isn't that kind of story.

     Tropes for Restart 
  • Battle Amongst the Flames: The game master watches a video of Snow White fighting Flame Flamey in a burning classroom.
  • Beware the Quiet Ones: Melville is mostly quiet for most of Restart thanks to being The Unintelligible. She racks up most of the kills of the book, sneak attacking, and even being a capable fighter as well.
  • Bittersweet Ending: Most of the Magical Girls are killed, but Fal is rescued, the reward money is donated to the deceased's families and the survivors vow to live on for the memory of the others, with Pfle becoming the Big Good come the later arcs.
  • Boss Battle: The Great Dragon.
  • Break Them by Talking: Several characters do this in the second arc.
    • Pechka causes Melville to snap by claiming that she's not like Cranberry at all.
    • Snow White delivers one to Keek, with physical proof to boot.
  • Cyberspace: The setting of this arc's Deadly Game.
  • Combat by Champion: Pfle duels Cherna Mouse in a 1 on 1 non-lethal fight to let all the teams use the hunting grounds freely. Despite Pfle having a Spider Tank made by Shadow Gale, Cherna manages to win anyway.
  • Death Ray: Magical Daisy has this as her ability. She calls it her Daisy Beam. She can either focus the beam on her finger, or create a wider beam by using the palm of her hand. The beam itself disintegrates things on a molecular level. Due to its lethality, she doesn't normally use it on people.
  • Emotion Control: Nokko has this as her ability.
  • Lawyer-Friendly Cameo: The anime Detec Bell watches in a flashback is very obviously Detective Conan.
  • Gambit Pileup: Three. Pfle, Nokko, and Melville, all planning different things at once.
  • Godzilla Threshold: Several.
    • Pfle having Shadow Gale transform her wheelchair into a gigantic 8-legged Spider Tank.
    • Pechka turning the entire ground in a 10 meter radius to vegetable soup.
  • Never the Obvious Suspect: The Evil King is one of the players, and her goal is to kill all the other players. That means the one killing everyone is the Evil King right? Too bad the killer isn't the Evil King.
  • Shear Menace: Shadow Gale wields a giant pair of scissors as a weapon.
  • Spin to Deflect Stuff: Snow White spins her naginata to disperse Flame Flamey's fire attack.
  • Tomato in the Mirror: Keek, when she found out she was actually a product of Cranberry's tests herself.
  • Trapped in Another World: The 16 Magical Girls are transported to the game world and have to beat it in order to permanently escape. They spend three days in the game world (from their perspective), then three days in the real world for a maintenance period, and repeat until the game is cleared.
  • Unreliable Narrator: Nokko is one of the main POV characters, yet she somehow manages to avoid mentioning to the reader that she's the Evil King.
  • Well-Intentioned Extremist: Keek's actual intentions for hosting her own game is to find an ideal Magical Girl who can protect the world, though her methods are very flawed in trying to find them.
  • Win to Exit: While they get a reprieve from the game every three days, the Magical Girls have to defeat the Evil King in order to be permanently free from the game world.
  • Year Inside, Hour Outside: The three days they spend in the game world is essentially nothing in the real world.
  • Your Mind Makes It Real: Dying in the game world triggers the victim's real body to suffer a heart attack, killing them. Other injuries don't affect their real bodies however.

     Tropes for Limited 
  • Adult Fear: This rings true for any teacher. A stranger forces you and your students to do something that you know will get them in danger and potentially killed, yet most of your students agree happily to the request. The only way of protecting them is to work with your captor.
  • Bound and Gagged: Funny Trick and Hana are tied up when captured by Frederica's group. Hana is seen as more dangerous given her experience, so she's also gagged, blindfolded, and muffled.
  • Breaking Out the Boss: Tot Pop successfully frees Pythie Frederica from her prison, partially to recruit her to hunt down the assassin, and partially out of fondness of her old master. Pythie takes charge the moment she is free.
  • Car Fu: Postarie uses her power to try and ram Mana's car into her.
  • Cell Phones Are Useless: The magical phones are mysteriously jammed halfway into the story, leaving the various teams scattered and unable to coordinate. Normal cell phones work fine however. The jamming was caused by the signal disruptor Pfle secretly installed in 7753's goggles.
  • Closed Circle: A magical barrier is erected around B-City that prevents anyone with magical abilities from leaving in order to ensure that the assassin does not escape.
  • Downer Ending: The destruction of B-City is averted and most of the villains die, but it comes at the cost of everyone besides 7753, Mei and Mana, all of whom are traumatized. What's more, Pythie escapes, and now has a lobotomized Ripple under her control.
  • Enemy Mine: The remnants of the Investigation and Namiyama School Teams reluctantly join forces with Pythie Frederica to fight the more dangerous Pukin. Frederica is still evil and caused several of them lots of pain, but she can at least be reasoned with and isn't currently interested in targeting random civilians.
  • Extranormal Prison: Rogue Magical Girls are held in a prison on Earth that disables their magic and prevents time from flowing. Unfortunately that also means that if someone does break out, they'll be as physically fit as they were when they were imprisoned.
  • Everybody's Dead, Dave: At the end, 7753 laments that while the city is saved and the worst bad guys are dead, everyone on her side except herself, Mana, and Tepeskemei are dead. Ripple is also alive, though she doesn't know that.
  • Extremely Short Timespan: The entire main plot takes place in about 24 hours.
  • Race Against the Clock: To find the assassin, a barrier is placed over the city that prevents anyone with magic from escaping for 24 hours. When the situation escalates, higher ups consider eliminating everyone with magic in the barrier when the time limit is up, followed by wiping out the entire city if the rogue Magical Girls aren't caught in time.
  • "Shaggy Dog" Story: As revealed in the epilogue, the danger of the assassin was a misreport. Had this not happened, Archfiend Pam wouldn't have been deployed, the barrier wouldn't have been put up and most of the cast would've most likely survived.
  • Shout-Out: See the work's page.

     Tropes for JOKERS 
  • All Your Base Are Belong to Us: The Pure Elements believe the Magical Kingdom veterans' intrusion into their base is an invasion, and they react appropriately. They end up being right in regard to a few of the veterans.
  • Bittersweet Ending: Very bitter. Grim Heart's crimes are revealed to the Magical Kingdom, and she and Shufflin are arrested. But they're transport explodes and they're assumed dead even though there's no body. Meanwhile, only Snow White, Marika, Deluge, and Stanczyka/Ripple survive the massacre, and Deluge is so traumatized that she's an empty shell.
  • Closed Circle: The main plot takes place in an underground research facility with only one way out, and that way requires a password the main characters don't have.
  • Elaborate Underground Base: The Pure Elements' headquarters is an underground facility that can withstand Magical Girl attacks, dampen their powers, and holds various training rooms such as a desert or forest area.
  • Four-Element Ensemble: The Pure Elements have fire (Inferno), water (Deluge), earth (Quake), and wind (Tempest) powers.
  • Hostage for MacGuffin: In this case, the heroes have the hostage. The Magical Kingdom veterans offer to give up a restrained Deluge to Grim Heart in exchange for the password to escape the facility. The negotiations go nowhere. In actuality it was a ploy to get Snow White to read Grim Heart's mind so that she can just steal the password.
  • Indirect Kiss: When Deluge licks Marika's healing fruit after Inferno, Deluge jokes that Inferno was trying to indirectly kiss her.
  • Let's You and Him Fight: When the Magical Kingdom veterans run into the Pure Elements, the latter assume the former are hostile and attack. The veterans mostly try to avoid conflict, but Marika and Umbrain are happy to oblige. Snow White manages to defuse the situation, but not before members on both sides disappear.
  • Memory Gambit: Pfle contacts Lapis Lazuline III to have her memory wiped so that the Magical Kingdom won't discover what she has been doing. She entrusts her memories to Shadow Gale and expects to have them returned when the time is right.
  • Missing Mission Control: Prism Cherry is left in the control room to control the facility. She's attacked by the villains early on, leaving the Pure Elements without one of their main advantages while the villains take control.
  • You Shall Not Pass!: Marika, Mimi, and Cherry stay behind and fight off the advancing Shufflin wave so that Snow White, Filru, and Deluge can escape the facility. They succeed, but only Marika survives.

     Tropes for ACES/QUEENS 
  • Bittersweet Ending: QUEENS. Puk Puck is killed and has her plans destroyed, much of the cast survives and Ripple and Snow White are freed from mind control. On the other hand, Pfle dies and in the process reduces Shadow Gale to an Empty Shell, Fal is stuck in space and Princess Deluge has completed her descent into villainy.
  • Blind Obedience: When Puk Puck turns her power to the max, everyone she befriends will follow her orders without question in order to please her.
  • Downer Ending: ACES. Just about everyone loses. Snow White fails her mission and witnesses Ripple murder an innocent person. Ripple is free from brainwashing, but has to live with the crimes she committed. Uluru's sisters are killed. Pfle fails to rescue Shadow Gale, who is now in Puk Puck's hands. Dark Cutie and Glassianne have a member of their team die. Deluge fails to gain any leverage over Osk and loses Armor Arlie's group to Puk Puck. Bluebell Candy is horrified at Deluge's self-destructive path. CQ Angel Hamuel is forced to report back in failure with many dead Shufflin. Frederica and Lazuline fail to prevent Puk Puck from getting who she needs. Only Puk Puck comes out ahead, though losing Sachiko is still a blow to her.
  • Mêlée à Trois: ACES is the Puk faction vs the Osk faction vs Deluge's team, with Ripple acting as a wildcard, in a battle to secure Premium Sachiko.
  • Nominal Hero: The Osk faction in QUEENS are by no means a moral group, but they're the leading force against the Puk faction's plan, making them the good guys.
  • Protagonist Journey to Villain: Flashbacks in ACES through to the conclusion of QUEENS chronicle Princess Deluge's descent into a villain.
  • Rooftop Confrontation: Snow White duels Dark Cutie on top of a roof in the climax of ACES.
  • The Siege: In QUEENS, Puk Puck's forces take control of the ruins where the device lays, while Osk and their allies spend most of the story trying to break through their defenses.
  • Suicide Attack: Puk Puck entrances several Shufflin and has them infiltrate the Osk camp to kill Glassianne. They blow themselves up with a grenade to do so.
  • You Have Failed Me: CQ Angel Hamuel is worried that returning in failure will result in her being given a suicide mission or becoming a lab experiment. She manages to avoid that fate though.

     Tropes for Black 
  • The Cavalry: When the students are nearly overwhlemed by the berserk homunculi, Snow White, Uluru, and Princess Deluge arrive to save them and eliminate the homunculi.
  • Chekhov's Classroom: During Kana's first day Calcolo gives a lesson about Cranberry's deadly examinations and various other criminal magical girls. When the mountain mock battle went haywire, many of the magical girls the berserk homunculi took the form of were the magical girls the students were taught about, which made identifying them much easier.
  • Clique Tour: Kana quickly learns about the three groups the students are divided into and how they are encouraged to stick to their groups.
  • Everybody Lives: In a first for the main novels, which more often than not kill well over half of the cast each arc, every single main character is alive at the end of Black. The only dead person is an unnamed mage who nobody even met before their body is found.
  • Lighter and Softer: After the mass killings and large-scale conflicts of the previous arcs, Black focuses more on school antics and less on any sort of direct conflict. There are still various political machinations in the background, and how deadly the magical girl world can be isn't glossed over, but no one is in any actual danger until the final chapter, and everyone survives that battle.
  • School for Scheming: The magical girl class is supposed to be used to train the next generation of elite magical girls, but many of the individuals and factions sponsoring the students have their own agendas.
  • Superhero School: Magical girls enrolled in the class are there to learn about how to be a good magical girl, which includes honing their abilities, teaching them about the Magical Kingdom, and instructing them on how magical girls should act.
  • Superpowered Mooks: Normal training homunculi can keep up with magical girls physically, but lack any special powers otherwise. The homunculi during the mountain training exam however can not only take on the appearance, strength, and mindset of magical girls, they can even replicate their magical skill perfectly. For example, the Pukin homunculus can brainwash people with its rapier, and the Sonia Bean homunculus will charge straight at its opponents so that it can disintegrate them.

     Tropes for Breakdown 
  • Brought Down to Normal: An unknown phenomenon drains everyone's mana, causing the magical girls to detransform and leaving the mages unable to use magic. Their powers can be restored by eating the grayfruits, but it's only temporary.
  • Closed Circle: After everyone has settled on the island, the magical gates that transported them there break, trapping them on the island.
  • Dropped Glasses: Clantail loses her glasses when she's forcibly detransformed in the forest alone. She tries to look for them, but is attacked and has no choice but to forget them.
  • Game Between Heirs: Satabourne's relatives, colleagues, and colleagues' children are invited to negotiate who will inherit what from his possessions.
  • Hidden Villain: An unknown enemy on the island breaks the magical gates and attacks/kills the people present, and it's purpose and appearance are a complete mystery. Even when the culprit reveals herself, it's initially unclear as to whether she's actually a magical girl.
  • Interquel: The story was published after QUEENS, but takes place in between JOKERS and ACES. Notably it shows the circumstances that led Princess Deluge to leave 7753's care.
  • Magically Binding Contract: Nephilia is good at writing magic contracts that must be followed. Otherwise the one who broke it will lose all their possessions. Agri uses one to ally herself with Navi Ru. Later on, once she's amassed plenty of grayfruits she uses them to exchange the fruits for money.
  • Mistaken Identity: Pastel Merry briefly thinks an untransformed Dreamy☆Chelsea is Sheperdspie turning himself into a woman when Chelsea accidentally mistakes Sheperdspie's room as her own.
  • On One Condition: To be eligible for the inheritance, the heirs must come to the island with one or two magical girl escorts.
  • Power-Up Food: The grayfruits restore mana when eaten, which helps people feel better after sickness, and more importantly restores a magical girl's ability to transform and a mage's magic. They're a temporary cure however, and all parties scramble to secure as much fruit as they can for themselves.
  • Teleportation Sickness: Mana is weak and suffers from motion sickness after going through the magic gate. She complains that an amateur probably made it.

     Tropes for side stories 
  • The Butler Did It: In "Murder of the Mage", Inspector Fateru believes the butler Olgrave is the one that killed Miss Hogelten despite Pukin getting the confession of Mr. Hogelten.
  • Connected All Along: Many side stories bring together characters across the entire series.
    • La Pucelle and Genopsyko are online buddies, and they met each other in person in a Magical Girl fan meetup in "Knight on the Day of the Offline Meetup", which Melville also attended. Palette is implied to also frequent their forum.
    • Nemurin trains Masked Wonder during "Wonder Dream" in the dream world when the latter has no idea how to be a proper Magical Girl. Nemurin even gets Wonder to meet Lapis Lazuline, though they don't remember the meeting. Nemurin is also Wonder's cousin, explaining why Nemurin was drawn to her.
    • @Meow-Meow travels to N-City in "Meow-Meow @ N City" to deliver some new magical phones and ends up meeting half the cast of the first arc.
    • Rionetta meets and fights Ripple in "Magical Illegal Girl", and she's well-acquainted with Pfle's grandfather.
    • In "Memories of the Blue Magical Girl", it's revealed Lapis Lazuline accidentally received the Mermaid's Tear meant for Rionetta, screwing the latter out of an important payment.
    • Detec Bell was once a camp counselor for one of Nokko's summer camps, as shown in "The Case of the Missing Beef: The Maid Saw It". They didn't interact much, but both of them used their powers, and hijinks ensued.
    • Cherna Mouse befriended Pechka's brother in " A Cherna Christmas". She ended up receiving a lobster made by Pechka herself. Cherna is also either Magical Girl Santa, delivering the lobster to Miyokata's pet hamster Tama, or she is Tama herself.
    • "Flower Viewing Without Magical Girls" has the entire cast of the first arc aside from Nemurin, Hardgore Alice, and Cranberry end up at the same flower viewing spot. It takes place after the game has released, and is implied to be before any of them became magical girls. Ruler was approached by Magicaloid, looking for a quick buck, and Top Speed, who offered her a bento.
    • Filru and Patricia get lost on the way to an Inspection Department training session and meet each other in "Fairy of the Inspection Department". They think Tot Pop is supposed to be their instructor, and the three end up breaking up a group of striking Magical Girls and Mages.
    • Tot Pop befriended both Magical Daisy and Cranberry in "Fast Music" while traveling around. She even gets Cranberry to consider joining a band with her sometime in the future.
    • "Three Sisters Raising Project" shows that Puk Puck sponsored Keek's virtual reality game. Puk Puck brought Uluru, Sorami, and Sachiko with her to meet Keek, and they also run into Tot Pop, who barged into their meeting for fun.
    • "Hell Survival Battle" featured many unknown fights between unaffiliated characters in the 36th Hell Survival Exercise, including Hana Gekokujou vs Styler Mimi (Mimi won via Ring Out) and Uttakatta vs Flame Flamey (Uttakatta won with a fire extinguisher). Other participants included Cranberry, Blue Comet, Marika Fukuroi, Lady Proud, Umbrain, and Blue Dragon Panasu. The match was overseen by Archfiend Pam and Fav.
    • "Magical Girls of the Holy Night" features Shadow Gale hosting a Christmas Party while Pfle is busy elsewhere. Many magical girls attend, including Monoshiri Mi-Chan, Glassianne, and several other minor characters. Magicaloid 44 also attends with a ticket that allows her to enter any Magical Girl Christmas party regardless of time or location. Shadow Gale ends up upgrading Magicaloid's armor, but only the front part.
  • Dream Land: The dream world that Nemurin resides in is the main setting of the drama CD "Magical Girl Raising Project in Dreamland". Many Magical Girls from across the series are gathered there to save the dream world when the world is in danger.
  • Early-Bird Cameo: The first and third Lapis Lazulines made a small appearance in "Memories of the Blue Magical Girl" long before they turned up in the main novels.
  • Explaining Your Power to the Enemy: In order to ensure a fair fight for their rematch, Twin Dragons Panasu explains about her ability to control two dragons to Lapis Lazuline.
  • Foregone Conclusion: Most of the side stories happen before the events of the main novels despite being meant to be read after them, so many of their conclusions are fairly obvious, such both Hardgore Alice and Calamity Mary surviving "Zombie Western" or Cranberry passing her test in "To Surpass the Devil".
  • Oddball Doppelgänger: The Ideal Magical Girls in "Magical Girl Raising Project in Dreamland", are idealized versions of someone who is close to them. Some are similar to the original, while others act vastly different. They're meant to help trap their respective Magical Girls in the dream world, but because they are ideal they mostly help the real deals.
    • Ideal Snow White is La Pucelle's ideal version of Snow White. She acts like Snow White from the first arc, contrasting heavily with the badass and cynical post-JOKERS Snow White present in the story.
    • Ideal Pfle is Shadow Gale's ideal version of Pfle. She's as crafty as the original, but a lot kinder, pampering Shadow Gale and fighting with boxing moves.
    • Mecha Shadow Gale was originally Ideal Shadow Gale, Pfle's ideal version of Shadow Gale. Since Pfle figured out what was going on quickly, she used self-hypnosis to transform Ideal Shadow Gale into something more fitting until she settled on a robot.
    • Ideal Lapis Lazuline is Detec Bell's ideal version of Lapis Lazuline. She's pretty much the same as the original, but she's focused on making Bell a great detective, so she causes an incident for her to solve.
    • Ideal Detec Bell is Lapis Lazuline's ideal version of Detec Bell. She's much more confident compared to the original and is more willing to play along with the real Lapis Lazuline.
    • Ideal Postaire is Rain Pow's ideal version of Postarie. Unlike the original she's confident, outgoing, brave, can fire energy waves, and is an incredibly powerful fighter thanks to her skill in Chinese kung fu. Despite being completely different it takes the appearance of the original for Rain Pow to realize she's not the real Postarie.
    • Ideal Rain Pow is Postarie's ideal version of Rain Pow. She's a noble hero of justice in contrast to the original, who gives off a villainous aura.
    • Ideal Marika Fukuroi is Marika's ideal version of herself. She prefers to solve issues without violence and is superior to the original in all aspects. Despite her increased stats, the original still beats her up.
  • Ring Out: In "Hell Survival Battle", anyone who exits the boundary of the game for five seconds automatically forfeits the match. Styler Mimi manages to trick Hana to step out by disguising the border line.
  • Super Family Team: Everyone in Akane's family becomes a Magical Girl.
  • Virtual Training Simulation: In "Three Sisters Raising Project", Keek convinces Puk Puck to sponsor a Virtual Reality Training Sim where Magical Girls can train safely. Uluru, Sorami, and Sachiko end up going through the beta version, which is an early version of the game featured in Restart.
  • "Where Are They Now?" Epilogue: A few side stories show how the survivors coped with the events of the associated main novel.
    • "Snow White Raising Project": Snow White trains to become a powerful fighter with the help of Pythie Frederica and a reluctant Ripple. Snow White and Ripple remain in their city until they arrest Frederica.
    • "Clantail's Friends": Clantail moves on with her life knowing that's what Pechka and the others would want her to do. She's learning to cook and is making friends in addition to Pfle and Shadow Gale.
    • "The Goggles and the Turtle": Tepsekemei is now living with 7753, who is still depressed about the events of Limited. The two of them remain close with a recovering Mana.
    • "Primula Farinosa": Marika realizes she's lonely without Styler Mimi. She runs into Snow White, and the two become friends.

     Tropes for the F 2 P manga 
  • Ax-Crazy: Both Stella Lulu and Melty Pane are shown to enjoy fighting and murdering their fellow Magical Girls.
  • Boobs of Steel: Akira is quite busty both in her civilian and Magical Girl form, and over the course of the story proves herself to be both a reasonable leader and a fearsome combatant.
  • Dark Is Not Evil: Alma might look somewhat creepy with her dark color scheme and several demonic eyes floating around her, but she is a nice (though rather meek and nervous) young woman.
  • Decoy Protagonist: Despite seeming to be the Deuteragonist to Alma, or at least a character of equal importance to her, Spinon dies in the first chapter.
  • Dude Looks Like a Lady: The civilian self of Stella Lulu is male, but can very easily be mistaken for a girl due to his feminine looks and clothing preferences. Alma was surprised to learn he is actually a boy.
  • Expy: Alma is similar to Snow White, being an insecure protagonist with seemingly weak powers. They even have the same hairstyle!
    • One of the Research and Development Division members, Jelly Marie, seems to be inspired by Swim Swim both in her appearance and power.
  • Killer Yo-Yo: Spinon's weapon is a magical yo-yo that can freely change its size and length. Outside being used in combat, it can also be used as a grappling hook or a means of transportation.
  • La Résistance: The main goal of Lala Luna/Akira Osanai's fraction is a revolution against the Magical Kingdom.
  • Me's a Crowd: Amy is able to produce fully-functioning clones of herself, though the time her clones last is inversely proportional to their quantity.
  • Ret-Gone: Sera Sera's power is to erase a person's existence by placing a paper with their name on it into her costume. However, it only works if the target is already dead. Prior to the manga's events, she utilised that ability to erase the memory of Akira and Kaoru's parents from their minds.
  • Teen Genius: Wen Heizwald, who managed to become a professor at the gentle age of 13.

Alternative Title(s): Mahou Shoujo Ikusei Keikaku


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