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Lets Play / Supergreatfriend

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"Maybe I'll always be confused as long as we're playing Xbox Live Indie Games..."

Supergreatfriend is a Let's Player who really Needs More Love.

His most notable work may be his very thorough LP of Deadly Premonition. Another project of his that merits a mention is his "Demo Friend" feature, wherein he does mini-LPs of a variety of game demos (originally just X Box Live Arcade games, but now branching out a bit), including features on XBLA's indie games market (which tends to be highly subject to Sturgeon's Law).


    Other games he's LP'd 

    Games he's played through on Stream Friend 

Tropes included in his myriad videos:

  • 100% Completion: His run on Deadly Premonition.
  • Alternate Character Interpretation: In-Universe at several points.
    • In Spy Fiction, he plays Sheila as a generally competent and stealthy agent, while playing Billy as a violent Heroic Comedic Sociopath who believes Murder Is the Best Solution. It's hilarious.
    • More jarringly, when Jesus refuses to go home to his family in The You Testament, SGF goes on a tangent claiming that perhaps Jesus refuses to because he was a nerd at his neighborhood, bullied for being a geek who enjoyed Magic: The Gathering and Dragonball Z. Of course, this caused more interpretations among the fans, best summarized in this quote:
      Stream comment: Wait, are you jesus [sic] SGF?
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    • After K explains Schrödinger's Cat in Virtue's Last Reward, SGF points out the similarity to the thought experiment and K's identity, and draws the conclusion that inside K's armor is actually a pile of cats. The chat rolled with this.
    • After the first sex scene in Ride to Hell he theorises that said scene actually was all in Jake's imagination, followed by voicing the belief that Jake was actually just dryhumping the air in the middle of the parking lot.
  • Ambiguous Gender: After one too many arguments in the chat over the gender of Casey during his The Deadalus Encounter stream, SGF claims that as a Featureless Protagonist Casey's gender is meant to be undefined and up to the player's choice. He's wrong, the manual refers to Casey as a man, as does Ari during his demonstration of the Non Standard Game Over, which goes unnoticed by him but not by the chat.
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  • And There Was Much Rejoicing: Anytime Zack dies in The Daedalus Encounter, the chat joyously proclaims "BEST ENDING".
  • And Now For Something Completely Different:(Out-of-Genre Experience) During his Deadly Premonition playthrough, he does a few miniature reviews on the films York mentions in the game.
  • Call-Back:
    • When LP-Bot first reappears in the Deadly Premonition LP, he seems to think he's still playing one of the D games.
    • The fake Previously On… in Deadly Premonition episode 25 has cutscenes from the Killerman level of ILLBLEED.
  • Cherry Tapping: He lands the finishing blow on the Final Boss of Deadly Premonition with the Dart Gun.
  • Chewing the Scenery: In Episode 11 of Let's Play MODE, when he comes across a secret file containing the history of the Edom cult, he breaks his usual Deadpan Snarker demeanor and goes full ham, reading it in the most bombastic, over-the-top manner imaginable, complete with dramatic music. And it is glorious.
  • Corpsing: He tries to stay quiet during any cutscenes. But Delta revealing his ability to Mind Hack near the end of Zero Time Dilemma was enough to elicit a chuckle.
  • Contemplate Our Navels: A lot of the Sonic Adventure playthrough is dedicated to SGF doing this in-character as whoever he's playing. As he claims, it's really a game about identity and metaphor rather than a quest to save the world.
  • Couch Gag: He begins each episode of the Deadly Premonition let's play with a fortune gotten from drinking coffee, until the game runs out of fortunes.
    • This continues in D4, which has fortunes gotten from smashing fortune cookies.
  • Deadpan Snarker: His modus operandi. When something actually makes him laugh, you know it's going to be a good one.
  • Department of Redundancy Department: From the Dead Sea II LP:
    The psychological layers are so thick and layered... with layers.
  • Disproportionate Retribution: While playing as Billy in Spy Fiction, there is this Lame Pun Reaction:
    Mm... He's gonna have to die for that. That is a terrible joke.
  • Drives Like Crazy: While common practice in Wide Open Sandbox games, he lampshades this in Deadly Premonition by doing things like continuing to drive while turned around to listen to people in the back seat.
  • Dull Surprise: A result of his on-screen tone of voice. Something has to really startle or astound him to force his tone to noticeably change.
  • Early Installment Weirdness: Many of his older LP videos didn't incorporate a mic, and instead used text below the action to explain his thoughts and make jokes. One notable exception was replacing the Shadowgun sound effect in Shadowman with his own voice saying "Bang!" for one video. He brought it back for a bit with the D series of games, where it was done to preserve the first game's atmosphere (which he sometimes broke to explain how padded out the gameplay could be).
  • Evolving Credits: In his playthrough of Resident Evil 7 Biohazard, he gradually replaces scenes from the opening sequence with scenes from Illbleed. This eventually culminates in replacing the entire opening, which ends with a faux title screen for "The Telling Of Aunt Rhody."
  • Foreshadowing: Accidentally creates a moment of this in his blind stream of 999, when he asks if Akane lives in the past.
  • Incredibly Lame Pun: On the Stream Friend of "A Mother's Inferno:"
    So in order to save our son, we must stab ourselves in the eyes. The... the symbolism is blindingly obvious. Ehehe.
    • And on the stream of Tender Loving Care
    (waiting for chat to vote on a choice) Tell John Hurt what you want. John Hurt won't hurt you. I assume he won't John Hurt you.
  • Insane Troll Logic: LP-Bot in the Deadly Premonition playthrough has an... interesting idea of justice.
  • Insistent Terminology: It may be what they are intended to be, but regardless: There is a boss battle in Dementium: The Ward that involves mouths. They're mouths. Definitely mouths.
  • Ludicrous Gibs: Written by name in his Shadow Man playthrough, where he blows apart one of the enemies in the game, a "Wailer".
  • Mercy Kill:
    "Considering everyone here is already dead, what does dying here mean? Do they just cease to exist? If that's the case, is Mike actually doing them a favor by blowing them into little chunks?"
    (He kills one of the enemies.)
    "No need to thank me, friend."
    • States that he did this to one of Avery's still 'living' victims.
  • Nerves of Steel: He's a fan of horror, and it shows in how rarely any kind of scary elements manage to unsettle him.
  • Nightmare Retardant: Invoked. See Take That! below. invoked
    • Also Discussed at the end of Doki Doki Literature Club!, where he talks about the game's second half: While he thought it was the best attempt at a Creepypasta game that he'd seen, the game eventually became much less subtle and slipped into very over-the-top scares typically seen in Creepypasta/horror games, which he found more funny than scary.
  • Not So Stoic: He's usually quite good at keeping his cool, but sometimes slips into being annoyed (in D when Laura almost never catches on to the fact her dad's head is usually above her, a fact that causes him to briefly break atmosphere and tell her to "look up"), or breaks out in laughter (D2 had him laughing at a character treating Laura falling through the ceiling as normal.). He even almost let out an F-Bomb in his Deadly Premonition LP, where he failed one of the chase sequences (before cutting off to his next attempt.).
    • During his streams of The You Testament, a great many things made him nearly burst into laughter, like seeing that a fight he started was still going on several minutes later.
    • He also burst into laughter at the ending of the first Dementium: The Ward game — likely because it capped off what he thought was an average game.
    • Lifeline has him in stitches as early as the first episode, as he desperately tries to get the main character to just look at some things on a table. As the playthrough goes on, the game's voice recognition being unreliable, and having to try and guess what he needs to say to make Rio do what he needs, causes him to audibly lose his patience.
    • Throughout his stream of Tender Loving Care, he kept going through it with his coolness, but he eventually bursts into laughter upon reading the in-game self-help book Hugging the Shame Boy, and turned the Shame Boy into a Running Gag throughout the playthrough. Though, other laugh-inducing moments happens after that, mostly caused by the increasingly sillier questions that he gets asked to by the game and the amount of What an Idiot! present in the game's later FMV cutscenes.
  • Off-Model: One of his many problems with the killer7 comic book, with its awkward facial expressions, bizarre perspectives, and Coyote's absurdly huge gun frequently pointed out as he goes along.
  • Psychopathic Manchild:
    • He plays Billy Bishop from Spy Fiction like one.
    • Bully Demise, more on the "manchild" end than the "psychopathic" end.
  • The Quiet One: Compared to other people who make Let's Plays. He has a general rule that he doesn't speak during cutscenes. He also has a tendency to stay quiet if he's got nothing to say, which can lead to some long silences during gameplay.
  • Reused Character Design: Brings this up in The D Trilogy, as well as Spy Fiction.
  • Robot Buddy: LP-Bot, who, much to his own chagrin, is used for the repetitive combat sections in The D Trilogy and Deadly Premonition.
    • LP-Bot is also demonstrating his superior social skills in navigating a perfect run of [MODE]
  • Running Gag:
    • Changing the Shadow Gun's sound effect (due to finding the original noise incredibly annoying) during Shadow Man.
    • Shouting "Dumpster!" and jumping into one in Deadly Premonition.
      • This carries over to Spy Fiction.
    "By the way, did I mention... Dumpster? Because dumpster."
    • Also from Deadly Premonition, giving people the human sternum instead of the proper quest item.
    • Saying "must be gettin' tired" in unison with the guards in Spy Fiction.
    • The Scare Cam with Dwayne "The Rock" Johnson's face. It's showed up in Slender, Slender's Woods, and White Noise.
    • Mentioning how Jake from Ride to Hell has incredibly crusty pants, as he's resolved not to wash them until he avenges his brother's death.
    • Shattering windows and examining chairs in Realms of the Haunting.
    • Tends to reply with "Tell us aaaall about it." whenever someone mentions a (pseudo)scientific or philosophical concept in Virtue's Last Reward or Zero Time Dilemma, after having experienced how the first game in the trilogy, 999, had a habit of going on lengthy tangents on such topics.
  • Sadistic Choice: He gave one to his stream viewers in Virtue's Last Reward when it was time to continue from a split timeline not yet played: In a "Prisoner's Dilemma"-like game either betray Luna, the single sweetest and most kind-hearted character in the game who always allies in the game, or betray Quark, a ten-year old child who is at the moment comatose and would therefore default to ally.
  • Sarcasm Failure: Some of his dialogue on Shadows of the Damned fails initially, either being interrupted or the characters Lampshading the ludicrousness of the world they inhabit, due to the fact that "the game just LPs itself".
    • During the third episode of Siren, he tries to show off the games first instance of real difficulty by walking across a bridge, because that's where you're supposed to go, right? He manages to go across the bridge and all the way to the exit of the level, which astounds him since there's a sniper that's supposed to kill you if you cross the bridge without dealing with him first.
    • He has a very delayed reaction during Shadow Man. In part 49, he mentions that there are only 3 Accumulators in the game, and that wasting even one on the ammo cases means that the player won't have enough to open the one holding the Violator. He finds the fourth and fifth Accumulators respectively two and four episodes later - the latter of which prompts a Flat "Wat".
  • Shown Their Work: His research into each game he plays through is very extensive, often going into any supplemental materials and development history that's archived online, in any form.
  • The Stinger: In his D2 playthrough, after the credits, a clip of Fry asking what killed the Dinosaurs is shown, albeit with the Brainspawn replaced by the final boss.
  • Stupidest Thing I've Ever Heard: His response to one of the twists in Zero Time Dilemma:
    There was a fourth member of Q Team that was just off-screen the whole game? That's the twist? That is by far the dumbest thing that's been in any of these games! That's dumber than a David Cage plot twist!
  • Take That!: In his Demo Friend segment on Slender, he parodies the "scare cam" (often maligned by other Let's Players) by saying that, since he doesn't have a camera, he'll instead put still pictures of Dwayne "The Rock" Johnson in the lower-right corner. invoked
    • He brought the joke back when dealing with White Noise (albeit with actual moving clips of The Rock), which is basically exactly the same as Slender.
    • He has a low opinion of "Jumpy" from Nine Hours, Nine Persons, Nine Doors. Upon getting an ending where Jumpy dies, he says, "Well, that can't really be a bad end."
  • Totally Radical: He thinks Radical-6 is funny because of this, occasionally joking that people who've been infected have gone "totally tubular."
  • True Art Is Incomprehensible: He attempts to defy this with killer7, trying really hard to explain the events of the games plot, connecting the many thematic elements and have it be coherent, diving into a dearth of supplementary material to do so. Even then, there are still points where SGF just says there aren't any good answers. invoked
  • Unusually Uninteresting Sight: During his playthrough of ILLBLEED, when going through the toy aisle of Killer Department Store, he passes a stack of what appears to be sex dolls without batting an eye. In a child's toy aisle.
    • In other weird games like [MODE] or Deadly Premonition, he tends to comment on weird things, but then roll right past them as if they don't matter without raising his voice.
    • Whenever he has to explain the plot to killer7 in Garcian's trailer, he lets whatever's screaming in agony in the background interrupt him constantly, completely ignoring it otherwise.
    • As he goes through Doki Doki Literature Club!, he's thoroughly unfazed by Sayori hanging herself in her room, as well as everything that comes after that as the game dives into Psychological Horror.


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