Levelengine is a Let's Player who primarily focused on Super Mario World hacks earlier in his time as a YouTuber, and has also built many of these SMW hacks over the years as well. Since then, he arbitrarily streams games he enjoys playing and does speedruns (notably of things Castlevania related), while still occasionally playing romhacks of Super Mario World, though not in the sheer quantity he used to play them. Also holds the world record for the Castlevania III US version's Alucard route, and the Japanese version's Sypha route.
Levelengine's videos contains examples of the following:
- Berserk Button: Custom bosses, which was at its worst during and some time after Mario Endgame. However, he would eventually get used to some of the custom bosses and their attack patterns (since they're often the same publicly released custom sprites reused by many hackers), or adapt quickly enough to stand a chance.
- Challenge Gamer: Obvious if you've seen him play any of Anikiti's SMW hacks, JUMP, Skye Goes to Town, Luigi of Shadow, Yoshi's Strange Quest, or anything from the Devious Four Chronicles series. As of 2020, also add Super Compact World to the list.
- Or perhaps seen some of his Castlevania III livestreams where he was not just satisfied with beating the game, but was speedrunning it for world records.
- DVD Commentary: Creator's Commentary: Levelengine made several SMW hacks, some of which he played on the channel
- He will never use savestates in Super Mario World romhacks unless necessary.
- When the grinds to get new world records in speedgames get lengthy.
- When playing Advent of Ascension (a Minecraft mod) on Hardcore difficulty, it took multiple attempts to get a playthrough going where he defeated each and every one of the mod's bosses.
- Epic Fail:
THE REAL SONS OF FUN: I CAN SPELLLYoshi Gaming HD (much earlier in the stream, for context on this one): i'm a child I'm 12LUMBER CLONE 99: ALSO YOSHI I'm your younger brotherSMW Physicist (quote also included for context): Well you will eventually have to get a jobLUMBER CLONE 99: i'm 14 I can't yet
- Anytime he dies with the goal on screen. Bonus points for Flash Black, as he did it twice.
- Luigi of Shadow's postgame boss rush in its entirety. The boss rush is poorly put together: one of the rooms doesn't reset your timer so you have to kill 2 bosses back-to-back in 120 in game seconds, another has a Buzzy Beetle boss that can glitch out the room making it impossible to pick up blocks to fight back, you sometimes jump through Magikoopas even if you're clearly landing on top them, and the midway entrance just outright kills you forcing you to reset, and the postgame credits have some of the most broken English you'll ever see, plus the author manages to misspell his own name in the credits twice. Levelengine's commentary at that point was almost as bad.
- Yes boys, YES BOYS!!! That's how you...
- He literally clips through the ceiling just after a boss fight, getting stuck since the screen was still locked in place.
- This one also from when he was running Grant.
- Another speedrun blown, thanks to Satan.
- This one was a heartbreaker.
- During a casual Zelda II playthrough that at that point lasted almost 3 full hours, he accidentally resets. And he had no saved data.
- His recent marathon speedrun of Secret Maryo Chronicles during Resort Fest International 2019. He died over and over again halfway into world 2 due to input lag (or so he claimed it was this, though by watching previous Maryo Chronicles footage he livestreamed you'd see that he never made frequent mistakes on a single level the way he was doing on Pasol 1). Almost 4 minutes later, he closes his internet browser that he had open to read stream chat... and then the inputs started responding perfectly again; in fact, he followed up with a very good world 3 and 4.
- During one random hour long stream of Akumajou Densetsu world record improvement attempts, he couldn't get past block 3 even once. The stage 3 Cyclops fight, which is normally second nature, was failed twice in back to back runs. Then he decided to do practice... and started doing the fight perfectly again as soon as the runs were already dead.
- No clipping out of Immortallis to lose a 50+ hours hardcore run.
- However, not all the epic fails are his. During Levelengine's first Minecraft livestream, he got raided by a bunch of trolls, some of which said things that fall under this trope:
- Handy Feet: However, this was only ever seen once.
- Jack-of-All-Trades: Aside from SMW hack related content, he's also uploaded a lot of Castlevania-related content, and also a few videos about Minecraft, Magic the Gathering, reading forum posts, other retro games (like the Ninja Gaiden NES trilogy), Happy Wheels (he didn't continue to do any past 2012), YouTube Poops, and other random videos here and there.
- Fast forward to 2018 and you can add game mods of Doki Doki Literature Club!, Hard Time, Geoguessr, and a few speedruns of other various retro games here and there to the list.
- Medal of Dishonor: Giving any game below 30% is considered this, especially Hammer Brother.
- Screw This, I'm Outta Here!: Has done this to Super Mario Kollision 2.
- Before that, Syobon Action 3 (the SMW hack replica of the original game, not the actual game), A Super Mario Thing, Super Mario World: In the Galaxy, and Bolivia '96, just to name a few.
- Sturgeon's Law: A lot of the Super Mario World hacks he's played are crap.
Levelengine's SMW hacks contain examples of the following:
- Checkpoint Starvation: Happens on occasions, but is mainly a prevalent issue in Colossus. The last two levels (not counting the final bosses), A and L, can last at the very least 10 minutes long between a checkpoint/goal point. If you know the right way through those levels! Otherwise, you could even be walking in a circle!
- Development Hell: Colossus's final release date was delayed by about half a year, with the main reason being how hard the last world was to playtest and beat. Bits and Pieces takes this further, as it was originally rejected from SMW Central for its high difficulty and a bug that can softlock the game. Plans were also made to add in a few extra levels with respects to fixing overworld event reveal issues if they were being done across different submaps. He was intending to release it for good by February 2017, yet almost no word of it has been mentioned since.
- In 2018, Bits and Pieces finally escaped it. Now officially being hosted on SMWCentral.
- Lighter and Softer: Return Trip, in comparison to earlier releases like Bits and Pieces, Colossus, and Way of the M. Although the endgame levels still pack a punch.
- Marathon Level: Often occurs in the final levels of his romhacks. To name a few, there's the Generator Zone and the Leviathan in The Way of the M, the Norleras in Infinity Edge, the last two Colossus levels which are also by far the most labyrinthine, and the Fort levels in Bits and Pieces. However, the final final Bits and Pieces level, the Annihilator, takes the record by a landslide. Spread over two level tiles is a 200+ screen level that revisits nearly everything from the entire hack!
- Nintendo Hard: Has a huge history of insanely hard difficult hacks to his name (Bits and Pieces being the most widely known one but Colossus is harder, though less known of in full). Was also part of the reason SMW Central added a Very Hard difficulty for SMW hacks on their site.
- Platform Hell: Applies to some levels more than others. Also see Nintendo Hard.
- Shout-Out: has its own page.