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Lampshade Hanging / Video Games

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Lampshades hung in video gaming.

  • Another Code: R often takes light-hearted jabs at its own use of tropes, and tropes that are common with narrative heavy point-and-click games:
    • The game hangs a lampshade on the tendency for protagonists to go on long-winded a Internal Monologue, particularly in the middle of conversations with other characters. Ashley's internal monologues in R are depicted via a camera zoom in, and her looking directly at the screen while she spills her thoughts to the player. They are then almost always interrupted the character Ashley was talking to yelling her name, and proclaiming that she just suddenly began blankly staring into space for a the last moments. Matthew, who is Ashley's most constant companion across the game, begins to get used to Ashley "going off with the fairies" to the point where he starts actively expecting it.
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    • While Ashley is noticeably pulling items from a fanny pack on the back of her jeans (which in itself doesn't make sense, since it's far too small), whenever she does this during the standard conversation set up (in which you only see Ashley, close up, from the front), the animation makes it like she is literally pulling items outta her ass}}. Considering how it's set up, as well as other instances throughout the game where they take light-hearted jabs at "silly" aspects from point-and-click adventure games, this was very likely done on purpose as a bit of Self-Deprecation, and to poke fun of this trope in general.
    • R also hangs a lampshade on how frequently they have Matt suddenly run away from Ashley for emotional/dramatic effect (including Running Away to Cry), with Ashley commenting that Matt runs away about as often as he says she has her "black-outs".
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  • In BanG Dream! Girls Band Party!, Poppin'Party's band story involves them "fighting" against the realistically minded town officials who are scrapping the town's annual festival for budget reasons. They're told multiple times by the adults that that they're just kids who don't understand how the world works. The dialogue references how stereotypical the scenario is, and how it's basically exactly the sort of thing you'd see in an anime. Chapter 8, where the city official first puts Poppin'Party down for being idealistic kids, is also called "Typical Villain".
  • Civilization:
    • "Nuclear Gandhi" has been a running joke since the first game, due to the incongruity of a famous pacifist boasting that "Our words are backed with NUCLEAR WEAPONS!" While this has become an Ascended Meme to the extent that Gandhi's leader AI in later games gives him a fondness for amassing a nuclear stockpile, in Civ VI, developer Firaxis added the "I Thought We'd Moved Past This Joke" achievement for nuking another civ as India's other leader, Chandragupta.
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    • Any given game of Civilization will turn into a hearty Anachronism Stew sooner or later, due to the mix of technologies, historical figures and even empires that only existed for a brief period. Civilization VI acknowledges this with the "Missed That Day in History Class" achievement, earned by clearing nuclear fallout with a Roman Legionary.
  • In Half-Life 2, Dr. Breen hangs a lampshade on Gordon Freeman himself, saying that he's just a theoretical physicist, just one normal human. ...Which makes sense, really. How the heck is this one ordinary guy not only an MIT educated theoretical physicist, but also a One-Man Army?
  • In Kingdom Hearts, at first only Sora Riku and Mickey can use a Keyblade. Later on, in Kingdom Hearts II, Roxas and Kairi can wield one (with Roxas being able to use two). In that game's secret ending and Birth by Sleep, it is also revealed that Terra, Ventus, Aqua, and Master Eraqus can wield them, as can Master Xehanort and Vanitas. There's even a world full of abandoned Keyblades at the end of the game, suggesting that at some point, there has been THOUSANDS of people able to wield the Keyblade. Braig summed it up best:
    Braig: It seems like these days, everybody's got one of those...
    • Braig also comments on Terra-Xehanort's amnesia with "Boy, this is some cliché." It definitely starts sounding like a lampshade when one considers that convenient-for-the-plot memory loss seems to be a rather common ailment in the series.
    • This exchange:
      Tifa: Have any of you seen a guy with spiky hair?
      Donald & Goofy: [turn to Sora]
      Sora: [tugs said spiky hair]
      Tifa: [chuckles] Spikier.
    • Kingdom Hearts III keeps the lampshading going with the title cards. People had been complaining for ages about the delays and time gap between release of Kingdom Hearts 2 and 3, about all the prequels and interquels rather than big sequel. What does 3 do? Open with a title card reading Kingdom Hearts 2.9. You don't get the actual III title card until after the first world.
  • In Tatsunoko vs. Capcom, nearly all of the victory quotes lampshade plenty of things, from the character designs (Chun-Li wondering about her thighs after fighting another Chun-Li), gameplay (Batsu mistaking Ryu as a practitioner of his fighting style, etc.) or even meta stuff (Zero commenting that he wins by studying enemy moves). Here is the full list of victory quotes of the game.
  • In Fire Emblem, there is the support feature, which allows two characters standing close to each other to gain various bonuses. In one such support conversation, Kent and Farina are discussing the reason why they see each other so much lately. "What would anyone have to gain by making us fight together?" ends up being a Lampshade Hanging about the fact that fighting together does, in fact, make them stronger.
    • Fire Emblem: Awakening gives you a player character who can marry any character in the game who's part of your army. You can even marry Aversa after defeating her in combat twice, where most characters would have died the first time and even more would have died the second. One of the random dialogues that come up on relationship tiles for married couples has your player character asking her to promise to stay alive. Her response: "I wouldn't worry. The fates seem terribly reluctant to let me die."
    • Another Awakening example: should Chrom get married to either Olivia or the Village Maiden (whom he meets either the chapter he needs to get hitched by, or even after that, respectively), Lissa will mock the heck out of the situation.
      Lissa: Turn my back one minute, and you're married! The next, a baby!
  • The Elder Scrolls III: Morrowind featured both beds and a day-night time system but people do not go to bed or lock shops at night. This is lampshaded when you eventually get the dialogue response, "People never seem to go to sleep, I wonder what drives them."
  • The Legend of Zelda:
    • This Zelda spoof on Newgrounds centers around Link undergoing a Chain of Deals in order to deliver the mystical Lampshade of No Real Significance to a local temple. (Would it be fair to call this recursive lampshading?)
    • The Legend of Zelda: Spirit Tracks has Zelda informing Link that his going off into mortal peril while she waits for him to get back with her body is a family tradition. There's a lot more where that came from...
    • Also in Spirit Tracks, the mailman is all set to open your mail and read it to you....then he brings up that they used to do that but people complained, so now they just give you the mail to read yourself.
  • Star Wars: Jedi Knight: Jedi Academy: at one point, when faced with a Locked Door, Kyle Katarn, who has been in this kind of game before, snidely comments to the Player Character, "They always lock the doors. You'd think they'd've learned by now." and later, "The console for opening the door is probably hidden in some room twelve floors up... how does that make sense?"
    • Luke: I sense a disturbance in the Force...
      Kyle: You always sense a disturbance in the Force.
  • Both the Master Chief and even more so Cortana in Halo are strongly leaning to the snarky side and make several Genre Savvy comments throughout the games. Even the original trilogy's Cortana's rescue near the end of Halo 3 doesn't end without fixing up the Mood Whiplash:
    Cortana: Got an escape plan?
    Master Chief: Thought I'd try shooting my way out — mix things up a little.
  • At one point in Metal Gear Solid 2: Sons of Liberty, Raiden asks Solid Snake why he never seems to run out of ammunition. In answer, Snake simply touches his bandanna and says "Infinite ammo." In the game, the bandanna is a secret item which does indeed grant infinite ammunition. While Snake is most likely referring to his mind, the joke is not lost on the player. (It also implicitly said that the "good" ending of Metal Gear Solid was canonical, which was later confirmed in 4.) The Metal Gear series is famous for repeatedly breaking the fourth wall.
    • Early in MGS2 Raiden finds ammunition and finds it weird it was so easy almost as if somebody left it for him. He is told in the codec not to think so much. In fact, several of Raiden comments are questions about the plot twists. In one parody by Hiimdaisy Snake tells him "Raiden, stop making sense!"
    • In the original Metal Gear Solid, a lengthy description by Snake's mentor about how to walk without making noise ends with Snake frustratingly saying "I... can't do it!" referencing the fact that even though the game was designed for use with the Playstation's analog joystick-equipped DualShock controller, it's not possible to walk slowly in the game. In the Gamecube remake Metal Gear Solid: The Twin Snakes, it was possible to walk slowly and thus Snake's response to the instruction is changed accordingly.
    • MGS3 perhaps features the most breakages of the fourth wall and lampshading, exemplified by a conversation with Sigint regarding Snake's possession of The Boss's unique Patriot gun (acquired by starting a New Game+, and which logically should still be with The Boss), which Snake brushes off as "worrying about details," seen here.
      • In an earlier optional radio conversation with The Boss, she tells Snake that he will have to rely on all his senses, and not to underestimate his sense of smell to stay aware. Snake replies to her that he cannot smell at all. The Boss then says, "Oh...well, you'll just have to rely on your instincts as a gamer then."
      • One of the best Lampshade Hanging moments occurs when Snake finds a Russian Glowcap mushroom and gives Mission Control a call asking whether or not eating glowing mushrooms will recharge the batteries on his equipment - which it does, and upon calling back about this discovery, his Mission Control personnel figure that Snake's just being delusional, but eating the mushrooms is essentially harmless, so they tell Snake to keep eating them.
      • When the Big Bad of Metal Gear Solid 3 Colonel Volgin dies via lightning strike, Snake comments on the death of the villain he had been struggling with for so long by saying, "Killed by a bolt of lightning... a fitting end."
    • MGS4 has Snake dismiss the idea of Vamp's power as being supernatural. Turns out that he's half-right in Vamp's case (his Healing Factor is enhanced by nanomachines and thus negated with the Syringe.), but then Snake says, "This is the real world, not some fantasy video game..." Turns out that he's wrong about the lack of fantasy elements too. (Cue Psycho Mantis' and The Sorrow's reappearances.)
  • In the Lupino showdown stage of Max Payne, the titular character finds out that Jack Lupino believes himself to be the herald of the end of the world, and this sets him to musing on clichés, both concerning the end of the world and his own persona as "a brooding underdog avenger alone against an empire of evil, out to right a grave injustice." He ends with a musing on how "nothing is a cliché when it's happening to you."
    • Later on in the game, as he heads into an abandoned military bunker, Max muses on how he has taken on the role of the "Mythic Detective," with everything that taking on that role entails: "to unravel all the mysteries; following a path of clues to that Final Revelation, even if it would take me down to the cold, cavernous depths of a grave."
    • There's also the hallucinatory dream sequence where Max's wife leaves him notes telling him that he's in a graphic novel (which, for the uninitiated, is how the cutscenes in the game are presented) and in a video game.
    • In the second game, Max shoots his way through several mooks and exits the garage under a police station, only to have his friend Vlad pull up. He notes that it's one unlikely coincidence. It's not a coincidence.
    • The televisions in Max Payne 2 feature a Blaxploitation parody of the original Max Payne called "Dick Justice", where many of the flaws of the first game are lampshaded, such as "having a constipated grimace" and speaking in metaphor.
  • In the The Bard's Tale remake with Cary Elwes, the character is featured repeatedly speaking to the narrator in debate of what he says, or simply because he feels it not necessary, commenting at various points on subjects like why wolves were carrying valuable items, or the ethics of looting other people's belongings.
    • The tutorial section is done from the mouth of a character and when told seemingly obvious things like how to jump, the bard mocks him for his ignorance and questions what the x button, etc. are.
    • Don't forget the obligatory mention of a PC version of the game:
      Bard: This other bloke kept talking about mice I couldn't see.
  • In Dead Rising 2: Off the Record, Chuck Greene, the hero of the vanilla version of the game, appears as a psychopath. After defeating him, Frank quips: "I swear I've met that guy somewhere before..."
  • One part in Metro 2033 has a Nazi soldier about to execute the player. He says something witty and just stands there until a Ranger kills him. The Ranger then says "... one thing I like about the bad guys, there's always a lot of discussion before they get around to pulling the trigger".
  • In the final chapter of Drakengard, after you are convinced they have no more weird left to shovel in your face, the Final Boss mission's description says "Reality breaks down, and the fantasy begins." And then it gets even weirder.
  • Before the final boss fight of Final Fantasy VI, all of the main characters deliver a small speech about how love and friendship etc. have changed their lives, to which the villain replies, "This is pathetic! You sound like chapters from a self-help booklet!"
  • Lightning Returns: Final Fantasy XIII gives you an Achievement for obtaining an Elixir—which in this game is even more powerful and even more rare than they are in the rest of the series. The Achievement is described thus:
    Proof of obtaining an elixir. It's so rare that it seems almost a waste to use it, doesn't it?
  • The Resident Evil series seems to have a particular fondness for lampshades, especially in the later installments.
    • Resident Evil 4: Osmund Saddler, right before mutating into this giant spider-thing:
      Saddler: Oh, I think you know. The "American prevailing" is a cliché that only happens in your Hollywood movies.
    • Resident Evil 5:
      • If you examine one of the first crates you find in the game, it will say, "A conveniently placed wooden crate."
      • The game lampshades many of the recurring themes of the series. An exasperated Chris Redfield complains about how he feels like he's trapped in a monster movie and that there always seems to be a guy with a chainsaw trying to kill him. And when Wesker goes into one of his monologues or explains his Evil Plan, Chris grumbles about more crazy talk and responds to the latter with:
        Chris: Do you get all your ideas from comic book supervillains?
    • In Resident Evil: The Darkside Chronicles In one of the Code Veronica scenarios, Steve Burnside yells out "Zombies! Zombies! Zombies!! It's like I'm in a damn videogame!!"
  • Zork: Grand Inquisitor lampshaded the Hyperspace Arsenal. When the player puts a large vacuum on a vending machine, Dalboz comments "Just where were you keeping that?"
  • In Gabriel Knight 3, the Hyperspace Arsenal is lampshaded when a jacket Gabriel has squeezed into his jeans forms a suspicious-looking bulge.
  • Animal Crossing: So why can't you simply bring lost items to the police station? And why is it ok to claim any lost item even if it doesn't belong to you? Copper is wondering the same thing...
    • In Animal Crossing: New Leaf, you have only one police officer in your town and he'll claim he's not allowed to leave the station to find a lost item's owner... ever.
  • In Doom III, the rationale for the player being able to acquire a chainsaw is a series of background logs detailing a shipment of chainsaws that were accidentally sent to Mars. The characters writing the logs draw attention to the fact that no one would ever use a chainsaw on the planet.
    • Specifically; they misplaced their request for jackhammers, and sent chainsaws instead. As they say in the game "What the hell are we gonna do with them? Cut down the great forests of Mars??"
  • In Unreal Tournament III, the "flag" of CTF is replaced by the "FLaG" - Field-Lattice Generator. They look exactly the same, and one character says something to the effect of "it looks like a flag, it sounds like a flag, and it waves like a flag. It's a flag."
  • Prince of Persia: The Sands of Time, being predominately a platform-based game, pokes fun at the idea that the answers to platform puzzles are rarely in the game itself, which is radically different from RPGs and point-and-click adventure games. During this scene, the princess you are traveling with is trying to read the books in the library while you are hopelessly trying to jump around the walls and move mirrors to direct light. Your character gets so annoyed with her that he asks, "Why don't you just look up the answer to this puzzle?" and she replies "This isn't that kind of game."
    • The "This isn't that kind of game" line is probably referring to the budding relationship between Farah and the Prince, rather than a lampshade hang — though it could pretty easily be both.
    • In Prince of Persia (2008), the Prince is actively Genre Savvy. He's noted that he tends to move "toward" the monsters, and when his cohort points out that it "seems quiet", he advises her not to say that.
  • During one of the missions in FreeSpace 2, a pilot mutters about how useless their technology had been during the Great War, thirty years before, lampshading the fact that, while in Freespace 2, capital ships will fire all sorts of very large and deadly cannons and lasers, in Freespace 1, during which the Great War takes place, capital ships were for the most part fairly unimpressive moving targets.
  • The Simpsons Game has you collecting these for 100% Completion. Specifically, you find video game cliches such as invisible walls, passages hidden behind bookcases, etc. , and get a sarcastic discussions of the cliche in question by Comic Book Guy.
  • Anachronox has its TACOs, small boxes with radar dishes, that you collect and get various powerups. TACO is explained in-game as being a Totally Arbitrary Collectible Object.
  • In Splinter Cell: Chaos Theory, one mission begins with Sam Fisher saying "Don't tell me... Three alarms and the mission is over." to which his superior, Lambert, replies "Of course not. This is no video game, Fisher." This is taking a jab at the previous games in which missions would frequently end after 3 alarms.
  • Sonic the Hedgehog:
    • Omega in Shadow the Hedgehog once commented on the size of Eggman's ridiculously huge bases with:
      "ERROR! Unable to determine how a base this size has gone undetected. ERROR!"
    • Sonic Generations:
      • In the ending, Classic Tails asks Modern Tails where Sonic puts all of his Rings. Modern Tails says he always forgets asking.
      • Classic Tails shouts "Dr. Robotnik!" when Classic Eggman shows up. His response? "Nobody calls me that anymore!" note 
  • In Crysis: Warhead, a Marine remarks about the alarming number of VTOLs that get shot down over the course of both games.
  • In Secret of Evermore, you run into a raving lunatic who shouts about how everyone is under the control of "button-pushing overlords". You (the player, not the character) then get the option of punishing him by turning him into a chicken, goat, or gigantic basket.
    • If you choose not to do any of the above to him he thanks you (the player) and rewards you with a decent piece of armor.
  • There's one at the first settlement most players will come across in Fallout 3, Megaton. Above the gate is a guy with a hunting rifle named Stockholm. The player can either reach him using console commands or exploit the physics engine, and one of the things he says to the player is asking "How the hell did you get up here..."
  • In Fallout Shelter, the "Four Horsemen of the Post-Apocalypse" quest sends you to a newspaper called Weekly Exposition. The editor of the paper literally hangs a lampshade before giving you... well, exposition.
  • World of Warcraft has a huge one with a quest where you are aided by another version of yourself from the future. After completing the objective, the other version disappears with these words: "...try not to die and get better equipment!". If you played the game, you'll know that's essentially the entire game in a nutshell. It's also lampshading that the game can only mirror what you currently have, despite being you 'from the future'.
    • In a later quest you are that future self, and are going back to help your past self that last time... yeah. You get a similar sort of snarky remark after that one, too.
    • The third part of the quest chain The Rise of the Machines, an NPC instructs you to collect quest drops, but doesn't specify how many. In the quest summary, it states exactly how many you need, followed by, "You know this because you are psychic."
    • A series of books can be found in various undead instances written by a low-ranking servant of TheScourge critiquing the convoluted and insane methods of the dungeon's bosses. From On Scholomance,
      Today a troupe of brigands broke into the school and began slashing their way through to the crypts. As they cut down a study group in the foyer, the nearby students continued their practices, oblivious! The forces within that hall would overwhelm a small army, yet they yielded piece-meal.
    • One of the employees in a tavern in Outlands laments to his employer that he feels as though he's caught in an unending loop of performing the same meaningless task over and over again.
    • Speaking of World of Warcraft, MySims hangs a lampshade when you move in Arcade Game Owner Vic Vector. When you complete tasks for him, the "flavor text" of each new blueprint reads "This blueprint is soulbound, so try to get rid of it!" "An epic blueprint. Take it, my class can't use it." And for the final task completed... "Vic gives you a rocket wall decorative for your house! An epic mount! Sweet!"
    • Two of the best quest chains in the game are basically the game hanging a lampshade on itself. The first one is a low-level Horde-only quest. You are given a quest, to become a quest-giver and hand out three quests to AI "players". You sit on a horse with a giant exclamation point over your head and the three dudes come talk to you (one of whom is familiar if you're an undead, and has unique dialog for you). The quests you give out are suitably silly. The other is a higher level quest available for both factions, and stars the paladin Maximilian of Northshire. He is a reference to Don Quixote, and makes you his "squire". Basically, he's delusional. It's actually pretty dark because you end up killing a girl's pet parrot, throwing a lady off a cliff, provoking a dinosaur to rampage, killing neutral elementals, and insulting a traveler (not in that order). The point though is to lampshade how the game makes you do random stuff for total strangers and doesn't really tell you why you should do it.
    • Occasionally you get to play as a boss as part of a quest (notably, Illidan Stormrage, end boss of the Black Temple raid). In these instances, the devs have created a raid group of AI players to lampshade the artificiality of the entire "raiding" idea. In the same vein, there have been several quests that revisited areas which had once been a dungeon or a raid: and they've been "redecorated" to show what you did when you were there (or would have done if you'd played the game back then) including some references to old game mechanics and the like.
    • One of the most hated quests in the Warlords of Draenor expansion was a repeating one which made you collect a quite large quantity of a currency called Apexis Crystals and turn them in to the wizard Khadgar for upgrades on your legendary ring. In Legion Khadgar made you collect a similarly large quantity of a currency called Nethershards (which were used in crafting legendaries, among other things): but then you only had to turn in one Nethershard.
    • There's a joke in the RPG community about kill and collect quests. These quests are often filler quests, and the items you are a told to collect are sometimes quite strange. As an example, people often say "collect bear butts". This is not meant to suggest that games actually include quests to collect literal bear butts. Of course, WoW does exactly that: and the questgiver lampshades it by saying you're not a "proper adventurer" until you do. The reason why this person needs bear butts, is never stated (though presumably it has to do with necromancy and it's likely better not to ask). And, for the icing on the cake, not all the bears will actually have the item "bear butt" in their loot table. Don't think about that one too hard.
  • In Warcraft III, if you poke too much Shandris Feathermoon, the night elf archer on steroids, one of the things she says is why she never runs out of arrows.
  • In Gears of War, whenever you find a door too thick for your Powered Armor-clad steroids-overdosed hero to kick down, you have to call a stealthed bot called Jack to cut it. Then you get a tough encounter while the bot is at his business. Every. Single. Time. At one of these points, it gets to the exchange.
    Marcus: I'll call JACK.
    Baird: Well, you know what THAT means...
    Marcus: (sigh) Yeah...
    :: Then Baird gets into a defensive position... and you probably should as well.
  • Good old J.R. calls it with the Professional Wrestling page quote, word for word, in the SmackDown VS. Raw series.
  • First Encounter Assault Recon: One of the lines in the intro is "You got to be fucking kidding me. This is why nobody takes us seriously. Military clones?"
    • Also on the Red Shirt Army treatment of the SFOD-D. F.E.A.R.'s credits include the line "No Delta Force Operatives were harmed in the making of this game.")
    • Learning that Fettel has a tracking device embedded in his head, Jankowski remarks "Seems awfully convenient."
    • Project Origin also does this, when Snake Fist introduces his ridiculous codename. Stokes' response is a blunt "... you've got to be fucking kidding me." Made all the more amusing by the fact that the characters would recognize the Snake Fist codename; apparently, its a popular series of action movies in the setting.
    • Snake Fist was originally one of the entries in a competition Monolith ran when licensing problems were stopping them from using F.E.A.R. (someone at the Monolith offices even made a drawing of a snake with its mouth wide open and a fist coming out of it). Guess it was a bit of a favourite for the devs.
    • Stokes is way too Genre Savvy. Toward the end of the game, on the way to the confrontation with Alma, she remarks that "I hope she doesn't do one of those horror movie things, and throws your biggest fears against you. That would suck."
    • Colonel Vanek lampshades Becket's One-Man Army status: "You sure did kill a lot of my guys. You're a goddamn killing machine!"
  • In what seems to be a prime example of a Message from Fred, the protagonist of the Limbo of the Lost often complains about annoying NPCs, how boring walking through endless tunnels is, etc.
  • In Army of Two, Salem and Rios lampshade the ridiculous requirement of two people being needed to open every door in the Veteran Map Pack downloadable content. Rios asks if Salem can ever remember a time he opened a door by himself, to which he responds how he can hardly open his doors at home by himself now.
  • It happens in Persona 3, before the exams of July. While studying, Junpei tells to the MC that it seemed like all he does is wander around and talk to people.
  • The King of Fighters XIII:
  • In Persona 4, part of the extended intro of the game (before you get to your first dungeon) has the protagonist walking home from school with Chie Satonaka and Yukiko Amagi. Chie asks the protagonist, "So, you're in town because your parents are out of the country for a year?" After he agrees, she goes on to say, "Wow. I thought it was something much more serious, like your parents dying mysteriously," after which she looks straight at the camera.
    • Persona 4 has received a lot of flak from people who feel as if its popularity has helped it become a massive Cash Cow Franchise for Atlus, resulting in a lot of spin-off games and other media. As of Persona4DancingAllNight (the fourth spin-off/sequel), it's at least nice to know that the characters in-game are aware of it as well.
      Yu: It's time the Investigation Team got back in action.
      Chie: Hehe, I can't remember how many times that's happened by now.
  • In Shin Megami Tensei: Strange Journey, when talking to Jack Frosts, they may ask if you scare them. One of the options is "I'm not scared of a mascot." Even better, you can also say this to Pyro Jack, who responds "Hey, you've got the wrong Jack!"
  • In Legend of Kay the player encounters an archaeologist deep down in the dungeons, who comments on how improbable it is that the machines are still working, and on the mystery what these periodically-retracting-spikes-and-moving-platforms machines might originally have been constructed for.
  • In Uncharted: Drake's Fortune, immediately after we discover that Sullivan survived being shot point-blank by Roman due to the use of a perfectly placed Pocket Protector, Nathan exclaims: "I thought this kinda thing only happened in the movies!"
    • The Uncharted series loves to hang lampshades on everything. Just about half of the speech in the games is dedicated to saying "why does this keep happening?"
  • As far as expansions go, Warhammer 40,000: Dawn of War: Soulstorm has been called many things; "Good" not being among them. However, if you play enough of the Space Marine campaign in Dawn of War 2 you will find that even the Blood Ravens agree, saying "The Kaurava campaign did not go so well." They go so far as to calling it "A blight on our history". At the end of the narrative, the scout sergeant Cyrus claims "Kaurava was a huge mistake. I will not speak of it again." Players couldn't agree more.
  • Several characters in My World, My Way do this a lot when they give tutorials to players without knowing why they say what they said (there's a Fourth Wall for those characters).
  • The trope itself was lampshaded in Sam & Max Save the World. A particular puzzle requires you to improvise your way through an episode of a popular television sitcom called "Midtown Cowboys". (As the theme song informs the audience, "They're probably hiding a cow!") Part of the solution to the puzzle is to take a nearby lampshade and stick it on the cow's head.
    • If that's the only disguise you can think of. You can also use a plate and shaving cream.
    • Also in Sam & Max, a 555 phone number is lampshaded:
      Max: It must be one of those stupid 555 phones.
      Sam: Yes, actually - 555-1984.
  • Sam & Max: The Devil's Playhouse: After the Narrator works the name of the game into his dialogue in "The City that Dares Not Sleep" ("They say idle hands are the devil's playthings, but there is something far, far worse. An idle mind is the Devil's Playhouse"), he turns to the audience and remarks "Didn't think I'd be able to work the title in, did you?"
  • This is used during a bonus sequence in Super Smash Bros. Brawl. The stage is in space and none of the characters wear air masks:
    Falco: Fox looks like he's got his hands full.
    Krystal: Yes, he's putting up quite a fight, though.
    Peppy: You know, he reminds me of his father every day.
    Slippy: Hey, this is no time for chitchat guys! Shouldn't we be worried about Fox? He's out there with no air! How's he supposed to breathe?!
    Peppy: Bah! Way to go, Slippy. No-one would've even noticed if you hadn't opened up your big yap!
  • Speaking of Smash, in Byleth's reveal trailer for Super Smash Bros. Ultimate, Sothis references the common complaint of 'too many swordfighters', and that Byleth would just be yet another to add to that list- right off the tail end of him getting beaten down by Link, Hero and Cloud.
    Sothis: So you've returned. And sooner than expected, I see. Too many swordsmen, are there? And you? You wield the sword as well? What will you do?!
  • In Tales of Hearts, Kunzite, a Ridiculously Human Robot, is nonetheless perfectly capable of being hit with all the Standard Status Ailments such as poison, curse, and petrification. If one of those occurs while The Lancer is in the party, that lancer will question it during the Victory Pose: "How exactly does a machine get poisoned, anyway?" "I am constructed to be very similar to a human being." etc.
  • In Tales of the Abyss, if you fight a monster in your bathing suit:
    Guy: Natalia, you're a princess. Arn't you embarrassed showing all that skin?
    Natalia: Y-yes, I am! But for some reason I was forced into wearing this today!
    Luke: Forced? By who?
    Natalia: I don't know!
    Anise: Asch would cry if he knew.
    Guy: No, he'd probably like it.
    Natalia: Hey! Please don't say bad things about Asch!
    Guy: If you're that upset about it, change your clothes already!
    Natalia: ...I wish I could!
    There is a similar dialog for all characters:
    Luke: I don't know. Maybe Asch made me do it.
  • Ratchet & Clank lampshades the huge amount of weapons that Ratchet has on his person in Up Your Arsenal.
  • In Pokémon XD: Gale of Darkness, Wakin from Team Snagem says when attempting to take your Snag Machine something along the lines of, "We know you're a great battler. Well, we're not going to have any of that." He then proceeds to put you to sleep with his Gloom.
  • In The Typing of the Dead, during the battle against Strength (where you have to type really long series of sentences), randomly you might get a series talking about how you have to type long phrases, otherwise the zombies will get you.
  • The Nancy Drew game series does this frequently, with everything from Nancy's musings as to why in-game phone numbers all start with "555", to a tabloid newspaper's speculation about why she's such a Mystery Magnet, to Bess and George joking about how Nancy could find a secret passage in a blueberry muffin.
    • Sea of Darkness features a somewhat humorous exchange when Dagny's heater breaks. Nancy Drew points out that she could always just go inside to the pub around the corner, but Dagny won't budge until Nancy fixes the heater. Nancy then of course decides to do just that, and the wiring panel on the heater looks absolutely nothing like an actual wiring panel. When solved, Nancy points out that it's the strangest wiring panel she's ever seen.
  • In the first episode of Strong Bad's Cool Game for Attractive People, you can find a Teen Girl Squad page with a metal detector. When you dig it up, Strong Bad remarks something along the lines of "Hey, one of my super cool Teen Girl Squad ideas! Apparently written on slightly metallic paper!"
  • Team Fortress 2 has Capture the Flag maps called, actually, "Capture the Flag", even though there are no flags — only intelligence briefcases. The third page of the Classless Update reveals what the intelligence is: "a flag made entirely out of microfilm. Or possibly nylon."
    • Hats are base-breaking, to say the least. Valve lampshades this everywhere, especially the blog, even calling the game "America's #1 war-themed hat simulator".
    • There was also a bit where a new programmer had created a tenth class, perfectly balanced in every way, so no one would ever complain about it being under or overpowered... but it had no hats. He was told to clean out his desk.
  • In the early Amiga game King of Chicago, the mouse cursor was turned into a fly. At one point the player was offered the choice to "ask about the fly". Using the fly pointer to click at this choice starts a dialog where the player's character asks his assistant if he ever gets the impression that "there's a fly buzzing around and making decisions for you". The assistant laughs this off as a bad joke.
  • The Sims 2 hangs a lampshade on some of the content present in expansions for the original game that isn't to be found in the initial release, such as an off-hand reference to all the house-pets in the neighbourhood having been abducted by aliens.
    • One of the easiest ways to unleash the Video Game Cruelty Potential in the first two Sims games was to build a pool with only a diving board and no ladder, as Sims couldn't climb out without a ladder. There's a widow in Pleasantview whose husband is described as dying in "a suspicious pool-ladder accident."
    • The Sims Medieval plays very differently from other Sims games, and one quest lampshades some of the familiar Sims features that Medieval doesn't have. The Monarch finds a genie's lamp and asks citizens what they would wish for. One wishes he could ride a horse (there's no form of transportation other than walking). One wishes his children would grow up. The last wishes he could add on to his house.
  • Paper Mario: The Thousand-Year Door has Goombella, after using her tattle ability on a Hammer Bro, complaining about why her book of never-ending character info, which lets you know the HP, Attack, Defense and possible special abilities of an enemy, doesn't answer the real question about the Hammer Bros: where do they keep their infinite supply of hammers? The same also goes for Lakitus.
    • The first game also has Goombario mentioning how nobody knows how a Blooper floats in mid-air as if it's in water, as well as the fact that nobody but Mario visits the shops.note 
    • Another part of this game features a well known enemy, using a poor disguise to infiltrate Mario's current group of travelling pirates, coming on screen just after Mario left, just to tell the gamer that he really knows how obvious his disguise is, and threatening the gamer to not tell Mario of his real identity.
  • The human noble intro stage in Dragon Age: Origins includes fighting giant rats, to which your colleague comments that it reminds him of "the start of every bad adventure tale my grandfather used to tell".
    • Zevran asks Oghren if they should now engage in some stereotypical elf-to-dwarf banter/rivalry. Oghren's response? "Nah."
    • Morrigan's response to stopping the merchant in Lothering from setting high prices. "Must we solve every little problem in this town?"
    • Similarly, if you ask the Ostagar merchant if you can help him find his AWOL servants, he'll say he's sure someone like you has more important things to do than worry about his inane personal problems.
    • Also, there's this quote from some adventurers you prevent from (falsely?) accusing a mage of practicing blood magic:
      Adventurer: Hey, no need to be pushy! We were just doing it for the experience.
    • If you bring Alistair to the Brecilian Forest and meet Zathrian for the first time, he offers this quote with a knowing smile after hearing about the werewolves' attack:
      Alistair: Yes, it seems like you've had your own troubles. What are the odds?
    • The sequel has one man wandering around the Hanged Man tavern that seems to have knocked a few holes in the fourth wall. Among insane rants of feeling like "just a background character in someone else's play" or like that, come lines specifically pointing out video game contrivances, like "Do you ever feel like the world's getting... simpler? Like everything from eating to fighting is a lot less complex than it used to be?" Which delivers a stab by the writers at the sequel's much simplified gameplay.
  • In Assassin's Creed II many players were forced to turn on the subtitles due to the incredible amount of Italian spoken. During a present-time conversation with Rebecca she apologizes for it, claiming the translation on the Animus 2.0 isn't up to par. His response? "Oh, it's no problem, those subtitles really help." This is also a lampshade to apologize because there there were no subtitles in the first game.
    • There's also a comment that Animus 2.0 fixes the fault that Animus 1.0 had regarding water (Ezio can swim; Altair reacted to water like it was concentrated acid).
    • The instruction books to Assassin's Creed and Assassin's Creed II lampshade several game mechanics.
  • Being the only normal ones in their workshops, both Vayne and Raze from the Mana Khemia games often lampshade the weirdness of their True Companions.
    • In the first game, Flay also has a tendency to drop down from the ceilings. When questioned, he dismisses it with lines like, "Minor details." Then later on, when he walks through the workshop door normally, the workshop explicitly calls attention to this.
  • In City of Heroes, when you click on the pamphlet guy in front of City Hall, he tell you what particular cause he's promoting this week.
    • In a passing dialogue, one NPC insists to his obviously disbelieving friends that he actually did manage to snatch a purse.
  • In Silent Hill 3 when Heather is explaining to Douglas that Harry killed the God summoned by Dahlia she points out that "it must not have been much of a god if it could be killed by a human being".
  • In Lands of Lore: Guardians of Destiny, the protagonist, Luther, can (without any practical plot reason to do so) wander up to a raving homeless man and try to speak with him. In parody of the typical gameplay habits of RPG gamers, he comments, "Hi. I'm just wandering around, talking to everyone I meet."
  • Mass Effect: Bring Tali along to Feros, and when Shepard is asked by an NPC to fetch him some stuff from a dangerous building currently under siege by geth, she asks "why do people always ask you to do dangerous things?"
  • Mass Effect 2:
    • In another parody, the player can ask a turian bartender at the Citadel about any local news. The bartender stares, then tells the player that if he/she wants local information, go check the news. As the player goes away he starts mumbling to himself about why humans keep asking him that question. In addition to lampshading The Bartender, this lampshades a specific bartender in the first game's version of the Citadel, who specifically tells you to ask him for news.
    • The character of Conrad Verner is one gigantic lampshade in human form. He calls attention to several video game tropes used heavily in both games.
      Shepard: So, you just wander the galaxy righting wrongs?
      Conrad: Hey, don't say it like that! I talk to people, you know? Ask them if they have big problems that only I can solve. You'd be surprised at how many people are just waiting for someone to talk to them. Sometimes I poke through crates, too. You know, for extra credits.
    • The first game had long load times that were covered with lengthy elevator rides filled with conversations between your squad mates. Mass Effect 2 lampshades these in the following dialog, which can show up if you take Tali and Garrus around the Citadel.
      Garrus: You ever miss those talks we had on the elevators?
      Tali: No.
      Garrus: Come on, remember how we'd all ask you about life on the flotilla? It was an opportunity to share!
      Tali: This conversation is over.
      Garrus: Tell me again about your immune system!
      Tali: I have a shotgun.
      Garrus: Mmmmmmaybe we'll talk later.
      • Extends to the Citadel DLC of Mass Effect 3, where if you bring him along for the final battle, he wants to share stories, only to lament that he's the only one who liked these conversations.
    • Mordin mentions that the salarian Special Tasks Groups were much better funded than Council Spectres, as they didn't have to buy their own weapons.
    • There's another part that pokes fun of the long elevator rides during Miranda's mission. As you're starting to ride up an elevator, complete with corny elevator music (from ME1), Miranda punches it and asks why it won't go faster.
    • At the end of that elevator ride Captain Enyala lampshades Miranda's outfit.
    • This literally makes up 50% of Liara's non-dramatic dialogue in Lair of the Shadow Broker. Even some of her "chewing Shepard out for cheating on her" lines fall into this (Garrus's calibrations, Jacob's Shirtless Scene).
    • Also in Lair of the Shadow Broker Shepherd reminisces to Liara: "Remember the days when you could just slap Omni-Gel on everything?" referring to a game mechanic in the first Mass Effect game.
    • When talking to the asari security officer about Samara's status as a justicar and the rights that affords her, the officer lampshades the Planet of Hats trope, when she says that the asari would never question Samara's actions, but "you people can't even figure out your own religions!"
    • On Omega, a Renegade response hangs a shade on the fact that nobody in an RPG ever does anything for the player character(s) for free:
      Shepard: Just once I'd like to ask someone for help and hear them say, "Sure. Let's go. Right now. No strings attached."
  • Mass Effect 3:
    • Shepard is on Mars looking for the blueprints to a previously unheard of weapon needed to save the galaxy. The Illusive Man contacts Shepard and explains that the blueprints have always been on Mars and promptly blames it on the Alliance for somehow not finding them sooner.
    • Steve Cortez, if flirted with, will hang a lampshade on the sheer number of women players waiting for a proper Gay Option have had to turn down over the course of the previous two games.
    • The Citadel DLC lets you listen into various dialogs. Included are a bunch of N7 operatives from the multiplayer, who talk about tactics or give common multiplayer complaints. The best one is the N7 Fury talking to the incompetent Alliance acquisitions officer, as it really hits home the fickleness of the Random Number God nature of the online store and the inability to trade items received from the store.
      Fury: You're the reason we're losing this war!
    • The Citadel DLC was practically one giant lampshade for the entire series. Shepard's dancing, "Wrex"/"Shepard", "I should go", calibrations, airlocks, multiplayer complaints, and so on... For any meme in the series that could be lampshaded, Citadel hung it.
    • Shepard lampshading how nobody believed them about the Reapers coming until they were actually in the galaxy:
      Shepard: So the other geth believed your proof that the Reapers were coming back?
      Legion: Of course.
      Shepard: Well, that must have been nice.
  • Mass Effect: Andromeda:
    • Bring Peebee to enough Remnant vaults and she starts pointing out (along with Jaal) how the people who made these things sure loved leaving their data cores lying around, or growing enormous underground plants.
    • Poking through the e-mails at Podromos, it's possible to find one from Vetra with a PS telling Ryder to stop poking through people's e-mails already. Which they don't.
    • At one point Ryder can ask the Moshae how her people would react to her being made an ambassador. She responds that they're individuals. Each of them is likely to have a different response, and she can't possibly guess them all.
  • In Smackdown vs Raw 2010 there is a storyline for a created superstar in which your character enters in a feud with Santino Marella. During one exchange, Santino says your character is what an idiot would create in a wrestling game.
    • And then he looks directly at the camera.
  • Disgaea. All forms, all the time. The games THRIVE on this. A particularly good example is Disgaea DS, Where after getting New Game+, You unlock a sarcastic Prinny who seems to have a talent for pointing out ridiculous things. Every other line.
  • Postal 2's version of the Unreal Editor has help messages that lampshade how ridiculously easy it is to cause the program to crash.
    Did you know...
    Successful use of the engine is defined as thwarting the intentions of those who made it?
  • A scene at the beginning of Yo-Jin-Bo has Jin asking Hatsuhime if she has disguised herself to wander the land and experience the life of the common people. Yo immediately reproaches Jin, telling him that sounds like something out of a story. This not five minutes after both Yo and Jin tease Mon-Mon about not being "one of the guys you can get at the end of the game."
  • Borderlands downloadable content "The Island of Doctor Ned" consistently lampshades its own use of lazily recycled material from the original game, including the name of the Big Bad "Ned" as opposed to the character, Zed, and re-use of areas from the primary game, sometimes with the original signs being scribbled out with a paintbrush and childishly re-written.
  • The Destroy All Humans! series does this a few times, most prominently in the second game. A notable example is in the third game, as Crypto confronts Milenkov. Crypto threatens Milenkov three times. Each time, Milenkov blows off the threats and mentions his "Feindish Master Plan". Crypto finally gets fed up and agrees to let him tell his master plan, commenting "Geez, you guys just gotta have your monologues." Then it turns out the master plan is really something to be REALLY concerned about.
  • Near the beginning of Conker's Bad Fur Day, Conker wonders why everyone keeps asking him to do things for them.
  • In Remnants of Skystone, you can take a sidequest where the one who gives it to you tells you that certain monsters will drop certain things he needs. He will then say, "Weird, huh?"
  • Banjo-Tooie:
    • During the final world of the game Banjo enters what appears to be an empty room. He remarks that there's nothing in the room and they should leave, but Kazooie cleverly points out that the music has changed, meaning a boss is present somewhere in the room.
    • Another similar scene occurs right after the quiz show at the end of the game. Kazooie asks, "Do you think this is the end of the game?" Banjo replies that it can't be because the credits haven't rolled yet.
  • In The Lord of the Rings Online there is a quest titled A Striking Absence of Boar which requires you to spend 30 minutes searching for boars in Evendim. After the 30 minute timer is up, the quest is considered complete, and you return to the quest-giver to inform him that there are indeed no boars in Evendim. This quest mocks the abundance of boars in LOTRO and the typical grinding "kill X monsters" or "get X item from monster Y" type of quests prevalent in MMORPGS.
  • In Golden Sun: Dark Dawn there are quite a few instances. True to RPG form, everyone wants the heroes to help, and our heroes are fully aware when someone is going to ask for something.
  • Dissidia Final Fantasy does a lot of this.
    • The item description for an Iifa Treenote  lampshades the ridiculousness of some of the things the player could have in their Bag of Sharing over the series (and in this game too):
      "One whole Iifa Tree. It's amazingly heavy...obviously."
    • The game's "player plan" system, which rewards the player for continued playing of the game with boosts to the experience points gained and special treasures, and is represented by a little chocobo running across a field, is in-game explained like so:
      Mogstache: "As you progress through your play plan, chocobos find treasure chests with their favorite greens inside. In return, they'll give you accessories."
      "... Look, just don't think about this one too hard."
    • In the Final Fantasy series, A God Am I is prevalent amongst the Big Bads. Kefka thus says the following about Sephiroth:
      Kefka: "Who cares? He's just another sadist with a god complex—like THAT'S something special!"
    • The Final Fantasy series has garnered a somewhat undeserved reputation for ridiculous hairstyles—really, only one main character's hair is flat-out impossible: Cloud, of Final Fantasy VII. Nonetheless, since his game made the series popular, it's stuck, and so Shantotto's taunt when facing him is:
      Shantotto: "Your hair... is a DISTRACTION!"
    • Significant parts of Cloud and Sephiroth's dialogue make subtle digs at the fact that they fight each other in every spinoff of their original game, due to popularity.
      Cloud (to Sephiroth): "Fighting you ... would be meaningless. I'm tired of taking part in pointless battles."
      Sephiroth (about Cloud): "I must face him and fulfill my obligation."
    • There are two major kinds of villain in Final Fantasy: The kind that want to rule the world, and the kind that want to destroy the world. Dissidia has a conversation between one of the former (Ultimecia) and one of the latter (the Cloud of Darkness). In it, Ultimecia begins to make an Evil Speech Of Evil about her plans—and is interrupted by the Cloud of Darkness, calling such schemes "petty machinations" and saying they are boring and tiresome. Cloud of Darkness would prefer instead to return all to the Void. Ultimecia's response to that is a simple "...Why?", thus allowing the ridiculousness of both kinds of villainy to be properly lampshaded.
    • In the original game, Exdeath's lines, in one way or another, all had something to do with the Void. It got to the point where the personality in nearly all fan-works involving Exdeath had him absolutely obsessed with the Void. Come the sequel, and Square Enix took notice, and had several characters bring it up, along with several puns.
    • The gameplay in a typical Final Fantasy game lends itself inexorably to Kleptomaniac Heroes. Jokes have been made within the series before about this, and Dissidia continues the tradition:
      Tidus: "You're just gonna take that?!"
      Firion: "What? It's free!"
  • EarthBound lampshades dozens of RPG cliches. Understandable, given it's something of an Affectionate Parody.
  • One notable line shows up near the end of the entire trilogy of Xenosaga: Shion is distraught after several traumatic incidents occur. A mysterious girl named Nephilim who appears periodically with cryptic advice shows up once more. Shion is surprised at her appearance and says "What do you want? Are you here to say a bunch of cryptic things again and confuse me?"
  • In Pokémon Black and White, a Black Belt comments on some of the dangerous gimmicks the gyms have. Naturally, he says this in the gym that has Frictionless Ice going over Bottomless Pits.
    • The sequels have a scene in which Ghetsis wonders aloud why random teenagers always screw up his plans at the last moment.
  • The Pandora Directive entry in the Tex Murphy FMV adventure game series lampshades adventure game hammerspace by showing Tex pulling a 10ft bamboo pole out of his coat pocket.
  • In the Lepanto scenario of Age of Empires II, the goal is to build and protect a wonder from enemy Turks with an enormous navy with which they continually attack. One of the Spanish soldiers asks, "Why did our brilliant leaders insist upon building the Wonder so close to the shoreline?"
  • Every conversation in Hyperdimension Neptunia hangs a lampshade of what each character or NPC is doing.
  • The first thing Pit says in the announcement trailer for Kid Icarus: Uprising is "Sorry to keep you waiting!" At one point in the demo for said game, Palutena mentions that it's been "about 24 years" since she last battled Medusa. Guess when the original Kid Icarus was released in America. Go on, guess.
    • Also, in the game, the following dialogue between Pit and Palutena occurs in level 2: "You must defeat Dark Lord Gaol." "Heh, 'Dark Lord'? Seriously? Hasn't the Dark-Lord thing been done to death already?" Then, later, "So what you're saying is we need a brave hero to defeat the dark lord?" "I suppose it IS an old story."
    • There's a secret message from the final boss Hades in the game credits, where he comically laments his lack of a body and then lampshades the ridiculous amount of time it took for Kid Icarus to get another installment.
      Hades: Oh well. I'll figure something out. I have like what, 25 years until the next sequel?
  • GlaDOS enjoys lampshading things you do that are particularly stupid, especially in Portal 2. After you are separated from Wheatley and land in a shattered corridor, with the only way of proceeding being a portal-friendly wall that makes you fall into a room with a door that reads "GlaDOS Emergency Shutdown (and Cake Dispensary), it naturally turns out to be a trap. GlaDOS mocks you openly when she reveals herself.
    GlaDOS: "I really, truly didn't think you'd fall for that. I had a much more elaborate trap planned up ahead for when you got through this easy one.''
  • In Left 4 Dead 2, at the beginning of the Swamp Fever level, sometimes Ellis complains to Nick about why he shot the helicopter pilot. Then they argue that the pilot was a zombie and that "he wouldn't help us very much" during that time. This seems to be a running joke with the Survivors. This our-pilot-turned-into-a-zombie instance was also lampshaded start of Crash Course in the first Left 4 Dead.
  • In Rune Factory 3, one of the characters comments that amnesia is extremely common, lampshading the fact that, in all 3 games, the protagonist loses his memory.
  • In the fantasy MMO RuneScape, there is a saga in which the player walks in the shoes of Thok, master of Dungeoneering. During the saga, Thok battles his way through dungeons filled with enemies, some of which attempt to run and exit through a door which can only be opened by killing all of the guardians in that room. One of them remarks "The door won't open until we're dead? What kind of crazy security system is that?!"
  • In Jak 3: Wastelander, Seem the monk comments to Jak and Daxter "This isn't a game!" to which Jak and Daxter turn to the camera with eyebrows raised.
  • Near the beginning of the Anaksha: Female Assassin Mini-Adventure "A New Threat," Anaksha has just been asked for some parts to make a taser so that the owner of a recently-robbed shop is confident enough to open it again so that Anaksha can get a battery for her new cell phone. Having been through two previous Mini-Adventures where she had to do a Chain of Deals to get what she wanted, Anaksha knows immediately what's coming:
    Anaksha: *sigh* Here we go again on another treasure hunt! Find this, give it to him, find that, give it to her. Story of my freakin' life!
  • X3: Albion Prelude hangs a shade on X3: Terran Conflict's Hub Plot and its insane requirements. The scientists you transport to the Hub in X3AP note that Mahi Ma filled the cargo hold with thousands upon thousands of microchips, referring to the 75,000 microchip requirement in TC's plot. Afterwards, several crates of microchips are left floating around the Hub.
  • Star Control II has several, but perhaps the most hilarious is when you talk to the Dnyarri after getting it and he complains he's becoming insane because there's music loops playing ceaselessly and that he has heard the same song several hundred times.
  • In the first few minutes of Professor Layton and the Curious Village, Inspector Chelmey asks Layton to solve a puzzle for him... while they're both at the scene of a murder. Luke replies "What!? A puzzle!? At a time like this?"
  • The tutorial level of Sonny involves a blind character telling the eponymous character to "Be careful of the green one's poison." The reply comes back "How can you tell-" "Don't question it, Sonny. Just be glad I'm telling you."
  • In The Night of the Rabbit the hero wonders about some giant pumpkins he find, but then he remembers that he is in a place inhabited by talking mice of his size so it should be of no surprise.
  • Dragonfable, oh Dragonfable. If it can be fit in, there's lampshading. All the time. The instances would too many to remember. Or document on TV Tropes.
  • In the video game Lego Marvel Super Heroes, the Citizen in Peril is now Stan Lee in each sense. He sums it up nicely in one of his sentences:
    Stan Lee: How do I keep getting myself into these crazy situations?
  • Star Wars: Battlefront II lampshades Star Wars' fondness for Evil Brits by dubbing the Imperial announcer "Smarmy British Palpatine Ally".
  • In Bravely Default, Ringabel constantly lampshades the imminence of a Boss Battle.
    Ringabel: Hold on. I feel we're about to be set upon.
    Edea: Do you sense a monster?
    Ringabel: Sense? I feel it breathing down my neck.
  • In Ultimate Marvel vs. Capcom 3, it seems the writers were having too much fun with the fact that Rocket Raccoon is a gun-toting... well, raccoon. Some of his opponents are perplexed at the idea that they're fighting such a creature, because the giant, musclebound green man, the wolf with weapons floating on her back, and the little guy in red with a huge head just aren't odd enough to make comments about. It's to the point that Rocket himself will comment about it every now and again, as though he's also baffled about his own existence:
    Rocket (pre-battle, vs. Shuma-Gorath): "Space raccoon versus demon squid. Yeah, this isn't weird or anything."
  • Seong Mi-na of Soul Calibur has a particularly nasty throw where throws a foe to the ground, jumps on top and plunges the blade somewhere around their legs or stomach? Where exactly? She answers this in the third game.
  • Upon discovering Lexis's secret lab in Lufia: Curse of the Sinistrals, Lexis explains to Maxim that Dragon Eggs can be obtained by defeating certain enemies under certain circumstances. Maxim immediately asks him how he knows that, which prompts Lexis to tell him not to look a gift hint in the mouth.
    • When Selan suggests using a recently-defeated tank in the underground Gratze Factory, Guy and Tia then explain the controls to the tank. Maxim questions how they know this, to which Guy says he just has a feeling one of the buttons must fire the cannon and Tia claims "women's intuition".
    • After the birth of their child, Maxim and Selan gain Last Chance Hit Point Titles, with Albert noting how he doesn't see what these bonuses have to do with childbirth. This happens again later, when Selan receives her "Magical Wife" Title that lets her use her Ice Blade for longer.
  • In Diablo III Reaper of Souls there is a reformed Triune cultist who offers their stash of ill-gotten goods to the player to make amends for his misdeeds. While doing so he notes they were gained by desecrating corpses and robbing tombs, something upstanding heroes like the player would never do. Players of course will have done that, plus looting homes and a cathedral.
  • In Undertale, Sans is conversing with the player when his brother Papyrus comes prancing down the street. At this moment, the player is trying to avoid being noticed by Papyrus. So, what does Sans suggest? To hide behind a "conveniently shaped lamp".
  • In Luigi's Mansion: Dark Moon, Professor E. Gadd tells Luigi that similar to every other location Luigi's tackled, one of the Professor's Toad assistants had been sent into the mansion. This is followed by the professor commenting on the unlikely odds of this. He then goes on to say the actual likelihood of the situation, then waves it away and says it's not important.
  • In Super Robot Wars V, Asuka frequently comments on The Brave Express Might Gaine characters and robots as being too cheesy, saying it all looks like something that came out of a kids TV show. Meanwhile, Akito, being a fanboy of super robot anime, is very aware of the standard tropes and can accurately predict what will happen next in the Mightgaine storyline.
    Asuka: Are you serious? It's like something out of a stupid hero comic or anime!
    Akito: That's what's so cool about it.
  • Tekken: When you defeat Jinpachi as Xiaoyu, and he disintegrates to dust, she asks who she's actually supposed claim the prize money from, considering the fact that the only people who witnessed the fight is her and a guy who turned into sand.
  • In 4X game Galactic Civilizations there is a yearly report which tells you how good you rank compared to everyone, including some text about it. One of the possible texts lampshades the immense population growth of up to 150% per year by telling the player:
    Yearly Report: Critics say that there is no way that people are being born so fast, which is true. Really these are just people who got richer due to our economic growth and started paying taxes.
    Anyway, we now have XX billion more people paying taxes than last year.'
  • Randal's Monday: The entire ending credits commentary from the Horsemen of the Apocalypse.
  • In the beginning of Red Dead Redemption 2, Arthur and Javier ride out into a blizzard to find John Marston, who is badly wounded and freezing. John is incredibly weak, and begins wondering if he'll die, before Javier says "You ain't gonna die... not yet." This alludes to the fact that Red Dead Redemption II serves as a prequel to the first game, and John Marston is the main protagonist of that game. It also alludes to the fact that John Marston won't die until he is killed at the end of that game.
  • In "Episode 0: Allocation" of Code 7, once Sam learns you have Laser-Guided Amnesia, she lampshades the trope and it's (over)use in media.
    Alex: I am fine. My memory, though... not so OK.
    Sam: What do you mean? Don't tell me you suffer from classic-movie-hitting-your-head amnesia, please.
  • At one point in Spyro: Year of the Dragon after paying Moneybags an absurd amount of money to open a passage, he asks something along the lines of "Where are you getting all these gems from? Surely you're not just finding them on the ground!"
  • In Pokemon Ruby (and Emerald), Team Magma's hidden base is inside the volcanic Mt. Chimney. One of the grunts on guard when you infiltrate says that he's been stood on watch next to this lava pit all day and he feels like his face is burning up.
  • A brief example appears in Yakuza Kiwami 2 during a sidequest where Kiryu helps a director with his movie about the Yakuza. The director comments that a scene will be serious, to which Kiryu responds that comedy does not belong in a Yakuza movie. This is the same franchise where you win chickens for bowling, fight giant diaper-wearing men, and virtually every scene involving Majima.
  • Dragon Quest V:
    • Instead of "as long as you both shall live", marriage vows are sworn "for so long as you both shall be resurrected from death in the church".
    • In the DS version, talk to Deborah in the third act if you married someone else. She'll say that you missed your chance with her, unless you had a switch to turn back time and confessed your love to her to a priest or something.


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