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* '''''Birdiy''''' [sic] by Mama Top was the only arcade machine that they ever produced. A quick play of the game can show you why it flopped in the Japanese arcade market. And by quick play, we mean you'll have seen everything in the game in less than 5 minutes. It's a very simple game where you play as a mama bird tasked with fetching worms on the single screen and feeding them to her babies while pecking monster rats off the tree so they don't eat the babies. This alone is extremely difficult, even early into the game, as the rats are very persistent predators while you are not nimble enough to keep both of them away from the baby for long without risking starving it to death, and it's very easy to miss being able to scare them off while you go for the worms (you need all of them to win a single level), leading to an easy death. The only major differences after a couple of acts are the enemy speed and a skunk that guards the earthworms on the bottom. Predictably enough for a game that's been converted from ''VideoGame/PacMan'', the monster rats look less like rodents and more like the familiar ghosts with mouths and tails instead of ghost legs, and most of the sound effects are extremely ear-piercing. Again, this was a ''commercially released'' arcade game in 1983, yet it has no more than ''5 minutes'' worth of playable content. ''VideoGame/{{Crystal Castles|1983}}'' was released in the same year, had a real ending, and was far more playable than this. Even ''Bird Week'' for the Famicom could be considered an improvement over ''Birdiy'' for the more slower-paced and easier-to-grasp gameplay. [=LordBBH=] tried to [[https://www.youtube.com/watch?v=Eqdv_Z7G63E&t=15110s play this game]] for Episode 83 of his ''MAME Roulette'' series; his frustration at the game's FakeDifficulty is evident, and he could only stomach clearing one level before giving up.

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* '''''Birdiy''''' [sic] by Mama Top was the only arcade machine that they ever produced. A quick play of the game can show you why it flopped in the Japanese arcade market. And by quick play, we mean you'll have seen everything in the game in less than 5 minutes. It's a very simple game where you play as a mama bird tasked with fetching worms on the single screen and feeding them to her babies while pecking monster rats off the tree so they don't eat the babies. This alone is extremely difficult, even early into the game, as the rats are very persistent predators while you are not nimble enough to keep both of them away from the baby for long without risking starving it to death, and it's very easy to miss being able to scare them off while you go for the worms (you need all of them to win a single level), leading to an easy death. The only major differences after a couple of acts are the enemy speed and a skunk that guards the earthworms on the bottom. Predictably enough for a game that's been converted from ''VideoGame/PacMan'', the monster rats look less like rodents and more like the familiar ghosts with mouths and tails instead of ghost legs, and most of the sound effects are extremely ear-piercing. Again, this was a ''commercially released'' arcade game in 1983, yet it has no more than ''5 minutes'' worth of playable content. ''VideoGame/{{Crystal Castles|1983}}'' was released in the same year, had a real ending, and was far more playable than this. Even ''Bird Week'' for the Famicom could be considered an improvement over ''Birdiy'' for the more slower-paced and easier-to-grasp gameplay. [=LordBBH=] tried to [[https://www.youtube.com/watch?v=Eqdv_Z7G63E&t=15110s play this game]] for Episode 83 of his ''MAME Roulette'' series; his frustration at the game's FakeDifficulty is evident, and he could only stomach clearing one level before giving up.
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* '''''ComicBook/TheUncannyXMen''''' for Platform/{{NES}} is often labeled as one of the worst games in the system's library, and for good reason. Outside of its obvious flaws such as terrible music and ugly graphics, with a drab color palette and playable characters that barely resemble the classic superheroes, the game's major issues are in its gameplay. While players can choose between six characters, none of them are any good, with the ButtonMashing-based combat causing them to constantly lose health due to the poor range of their attacks, and poor collision detection detection not helping matters by making projectiles useless as well. In single-player mode, the player will be accompanied by an AI-controlled partner who suffers a great deal of ArtificialStupidity by hardly ever attacking the enemies and constantly running into obstacles, not helped by the poor level design. ''WebVideo/TheAngryVideoGameNerd'' reviews it [[https://www.youtube.com/watch?v=-LKK-6bmDgQ here]]. Questicle [[https://questicle.net/696-uncanny-x-men/ gave it an F-]] and later named it [[https://questicle.net/the-86-worst-nes-games-s-25-1/ the third worst game on the system]]. The Video Game Critic also gave it [[https://videogamecritic.com/nesxz.htm?e=14745#rev5479 an F-]], the only NES game to get that rating. Creator/{{Seanbaby}} placed it [[http://www.seanbaby.com/nes/nes/w20-03.htm third]] on his list of the worst NES games, while WebVideo/PatTheNESPunk gave it 1 star out of 5.

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* '''''ComicBook/TheUncannyXMen''''' '''''The ComicBook/UncannyXMen''''' for Platform/{{NES}} is often labeled as one of the worst games in the system's library, and for good reason. Outside of its obvious flaws such as terrible music and ugly graphics, with a drab color palette and playable characters that barely resemble the classic superheroes, the game's major issues are in its gameplay. While players can choose between six characters, none of them are any good, with the ButtonMashing-based combat causing them to constantly lose health due to the poor range of their attacks, and poor collision detection detection not helping matters by making projectiles useless as well. In single-player mode, the player will be accompanied by an AI-controlled partner who suffers a great deal of ArtificialStupidity by hardly ever attacking the enemies and constantly running into obstacles, not helped by the poor level design. ''WebVideo/TheAngryVideoGameNerd'' reviews it [[https://www.youtube.com/watch?v=-LKK-6bmDgQ here]]. Questicle [[https://questicle.net/696-uncanny-x-men/ gave it an F-]] and later named it [[https://questicle.net/the-86-worst-nes-games-s-25-1/ the third worst game on the system]]. The Video Game Critic also gave it [[https://videogamecritic.com/nesxz.htm?e=14745#rev5479 an F-]], the only NES game to get that rating. Creator/{{Seanbaby}} placed it [[http://www.seanbaby.com/nes/nes/w20-03.htm third]] on his list of the worst NES games, while WebVideo/PatTheNESPunk gave it 1 star out of 5.
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more of a case of Americans Hate Tingle: even the Famicom version was quite a big success in Japan.


* The adventure game ''VideoGame/{{Hydlide}}'' was a huge hit in Japan. It debuted on a microcomputer in 1984, was released on multiple systems there, and eventually landed on the Famicom/NES in 1989. Unfortunately, while the game was pretty decent on the earlier systems, it was [[PortingDisaster borderline unplayable]] '''on the NES'''. The graphics were bland, and the music was an annoying loop that [[SuspiciouslySimilarSong sounded like]] a dumbed-down ''Franchise/IndianaJones'' theme. The battle mechanics were practically non-existent - they amounted to just running into monsters while holding the "Attack" button. There were no clues anywhere of what to do or where to go. Choosing the Save option only saves the player's most recent password; since the cartridge had no battery, the password is wiped from its memory when the game is turned off. Two separate negative video reviews were posted by [[https://www.youtube.com/watch?v=nFOf70RyERU The Angry Video Game Nerd]] and [[https://www.youtube.com/watch?v=GxskwhpbLts ProJared]], while [[https://www.youtube.com/watch?v=mcc4OeBlCL4 LordKat's video]] offers a more balanced discussion of the game's history, along with a little defense.

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