Follow TV Tropes

Following

Headscratchers / Five Nights at Freddy's

Go To

As this is a Headscratchers page, spoilers will be left unmarked. You Have Been Warned!

Five Nights at Freddy's 1 | Five Nights at Freddy's 2 | Five Nights at Freddy's 3 | Five Nights at Freddy's 4 | Five Nights at Freddy's World | Five Nights at Freddy's: Sister Location | Freddy Fazbear's Pizzeria Simulator
Most things in the FNAF lore aren't exactly explained into great detail. Its all left to interpretation. Nothing should be taken as 'Matter of fact' Unless the creator officially states so. So keep in mind there are MANY questions to be asked.

  • With the fourth game being out, it shows that The bite of '87 WASN'T the first time it happened. The first time something like that happened was in 1983, and the kid died, with his soul implied to have been "repaired" ala being put inside the original Fred Bear animatronic, aka Golden Freddy. That's one death counted for. Then, in the second game, through the mini-games, we see one kid get murdered outside of the fast food building, which presumably became the Puppet. Then the Murderer killed five children and stuffed four of their bodies in the main animatronics. In total, that's seven children murdered. One in Golden Freddy, one in (presumably) the Puppet, and four in Freddy, Chica, Bonnie, and Foxy. WHERE'S THE SEVENTH KID'S SOUL?
    • What's your evidence that there was a bite of '83?
      • The Post-night minigames. In one of the minigames, there's an easter egg where the TV will show: "Fredbear and Friends: 1983"
  • Advertisement:
  • Why does the game always go static when you get killed? Was he holding the camera when he got attacked?
  • If the animatronics are so dangerous, why doesn't the company just make a night guard animatronic? They'd stop going through night guards, and maybe Freddy and the gang wouldn't try to kill it!
    • Why even bothering with a guard in first place? Just put a warning sign up to potential burglars with a skull on. If people still trespass, they'll have to deal with the animatronics and they can't say they weren't warned.
    • Isn't it at least implied that the true purpose of the night guard is to act as bait for the animatronics so they don't leave the building?
    • Lock the door? Barricade it? Hell, you've got blast doors in the office. Just use those!
    • How do we know that Night Guard animatronic wouldn't have same "quirks" as Freddy and his friends?
      • Two reasons. The first is, the animatronics are presumably haunted, and you would need a new ghost for the haunting. Secondly, it works at night, so nighttime is the equivalent of day mode for the killer animatronics. If it really has a quirk in the daytime, either take the guard's paycheck(+$$$) after making the animatronic(-$$$) and cut the fan to lock it in with the animatronic-proof doors in the daytime, since no one else has to take shift, or program it for two functions, waiter/waitress and guard. It serving two roles gives you even more money to throw at the problem of hypothetical killer security guard.
  • If the actions of the suits are caused by a haunting, does the haunting affect the endoskeleton, the suit or both? If somebody went and tampered with the animatronics during the day and swapped Foxy's and Freddy's endoskeletons, would this result in a teleporting Foxy and a running Freddy? Would this result in animatronics with a combination of traits? This of course excludes Golden Freddy, who is just a costume, or the naked endoskeleton who seems to move around in both games.
      Advertisement:
    • Probably the suits themselves. Not only is there Golden Freddy, who is among the most dangerous of the enemies in the game, but there are two unsuited endoskeletons in the two games. The first one merely watches what's happening, and may only be partially active. The second acts as a living barricade, blocking off attackers by holing itself up in the vents. The suits are the ones possessed of murderous will, the endoskeletons are neutral or even helpful. The endoskeletons are still weirdly-super advanced technology that may not be particularly debugged, but modifying their AI allows them to fight back against the haunted suits more, though it's obvious that the suits are ultimately in control, since it's not possible to simply set them to a neutral or non-active setting. This is also probably why the guards are fired after modifying the settings. The endoskeletons fight back against the possessed suits, so if you lower the AI it damages the suits because the endoskeletons are fighting back, hence why the animatronics don't try as hard to kill you, but on the other hand if you raise the AI, the animatronics are able to hurt other people, because they're more free, hence why they try so much harder to kill you.
  • Where is the guy on the phone during the game? On the 4th night it sounds like he's in the backroom (the one with the robot skeleton and the empty suits) but if you look at that camera feed the room is empty.
      Advertisement:
    • See the WMG section on the Phone Guy.
    • The phone messages the player hears are pre-recorded from the security room, they're not live.
    • As the above troper notes, Phone Guy is recording his messages during his shift, which occurs sometime between closing and midnight.
      • Phone Guy pre-records his messages during his own shift, taking place at the same time as the player's and likely the week prior, which explains the management having to hire a night guard the next week.
  • What exactly happens at 6am when the player is relieved of their duty? Are the robots programmed to automatically revert from free-roam mode back to their standard entertainment mode (and vice-versa at 12am) or are the owners manually changing them back every morning? Or does 12am-6am simply mark the character's shift, with the onus on them to navigate their way in and out of a building still filled with hostile robots?
    • It's most likely the former, the dialogue with Phone Guy suggests that the animatronics' programming automatically switches between standard mode and free roam mode after closing hours.
    • It could be that at 6am the power comes back on and the player is allowed to keep the doors shut permanently.
      • That wouldn't work if you ran out of power a little after 5 AM and Freddy's in your room when the clock strikes 6, would it?
  • If the robots are trying to put you into a suit because they think you're one of them outside of one, couldn't you empty the metal bits out of a spare suit and wear that while on the job? Sure, it'd be humiliating and somewhat difficult, but it's better than being pulped when they horse you into one with the mechanics intact. The only reason not to would be the company firing you for tampering with machinery, and as said so often, is the $120 really worth this?
    • Considering that, if you play the custom level and make the robots safer and easier to deal with the company fires you for "tampering" with their property, it's not surprising that they would fire someone for trying to survive by customizing one of the suits. However, that doesn't explain why you wouldn't just go out and buy a bear or bunny suit from a costume store.
    • One could also argue that if the night guard needs this life threatening job for only $120 per week, he's too poor to buy an animal suit, same goes to renting one too.
    • Or it could be this.
      • The game-over screen shows only suits in the "Employees Only" area, so that one doesn't quite hold water. Considering the amount of work needed to build even a cheap animatronic, it's also unlikely the company just keeps spare robots hanging around.
      • The guard himself notes that this would probably happen if you tried acting like an empty costume on day 2, so presumably there are one or more endoskeletons hanging around the place.
      • The presence of a spare endo-skeleton in the Backstage area (with a disturbing tendency to know when it's being watched) does support this idea. But if the endo-skeleton is gone in the Game Over screen, then where did it... go... oh, dear.
      • In fact, it’s this.
      • Plus, if the robots aren't occupied with trying to catch you anymore, they might start trying to go outside.
    • It might have more to do with what happened the last time someone was allowed to wear a costume at Freddy Fazbear's. Talk about Nightmare Fuel for the P.R. department.
    • Because it won't work
    • Actually confirmed to work, somewhat. In the sequel the player will be able to hide from the murderous animatronics by wearing a suit. It's not entirely confirmed to work though, as something could just be different about the old animatronics in the sequel that we haven't been told yet.
      • The Steam Greenlight page for the sequel says that it's not a full suit, just a disembodied Freddy Fazbear head.
    • It's also entirely possible, given the reveal of the second game, that the animatronics are aware of and have wised up to this trick. In Five Nights at Freddy's 2, you survived by tricking most of them into thinking you were one of them. In Five Nights 1, you act more directly, locking them out of your office when they get close. They may, by now, be aware if they see a second Freddy running around, something isn't right.
  • Acknowledging Rule of Drama is in play, why does it cost power to keep the doors shut? Shouldn't they just cost power to raise and lower? Why did the management decide it was cheaper to install blast doors rather than, say, keeping the power on at night?
    • An LED light turns on and stays on when you have a door shut. Multiply that times two if you have both shut.
      • Considering that a typical LED only requires 1.8 Volts and 20 milliamperes to glow, and not a lot more if it's a High-Brightness LED, the generator supplying you with power would have to be incredibly bad, there's a huge waste of energy (or your office in general uses a lot of power), or the LE Ds are nowhere near standard-issue. If you were to keep your doors locked the entire night, for six hours on end, the LE Ds would only take up 0,432 milliwatts in total. Even a standard-issue AA-battery can last longer than that. Of course, there's the possibility that the lights are actually old incandescent light-bulbs, but even then, they wouldn't be able to suck all the energy out of a proper generator in just six hours.
    • If the power goes out while the doors are closed, whoever's inside the room would be trapped there until the power comes back on. The doors opening when the power goes out would be a safeguard to prevent that. Of course, it's not as if the company cares about their employee's safety, but this is the best explanation I could think of.
      • If the power goes out when the doors are down, where will the doors get the power to open?
      • A simple system would have the doors connected via pulley to weights in the walls; the weights hold the door open. Then the switch is pressed, the weights are forced upwards, allowing the door to close under its own (lesser) weight. When the circuit is opened or the power is cut, the weights fall and drag the door open. This is usually done with mechanical springs, but given how they guzzle power, Freddy's might even use electromagnets.
      • Alternatively, it works the same way as elevators do. You have the blast doors and, as previously suggested, a counterweight which is heavier than the doors. But then you use a motorized winch to pull the counterweights up, dropping the doors into position. Electricity is required to keep holding the counterweights up, and if the power fails, they fall. The doors get dragged up. Also as previously suggested, this is likely a safety feature - a failsafe against, for instance, fire hazards. This wouldn't be a problem if the pizzeria's owners weren't so stingy with electricity, and it's not like they were going to tell whatever health and safety inspector signed off on its installation that the animatronics were a bigger threat than fire.
    • Referencing some of the Trivia puts a different light on this. The Black Speech in the game references a book that talks about metal being alive, capable of being poisoned and even electrocuted. If that's the case, then the doors may be electrified in the "down" position — which would also explain why Foxy beating on them (and thus grounding them through his endoskeleton) costs you more power than the others just standing outside.
  • If the animatronics are acting in such a homicidal manner, why doesn't the company get them checked out? Sure, it'd be pricey, but it'd still be worth protecting the staff and patrons from faulty machinery.
    • Nonsense. With guards dying one or two days in, Freddy's must be constantly advertising for help wanted. With the cost of ads, plus the cleaning/carpet replacement costs, and probably cleaning/replacing suits (there must only be so many, there can't be an infinite supply, so eventually they'd have to be dealt with), there's no possible way getting the robots fixed to be safe (which can be done on night 7, presumably by a night watchman who's been there less than a week) can be more expensive than the alternative.
    • There's also the very likely possibility that the owners are homicidal themselves and are entertained by the murders that take place in their establishment. They may even be watching the security footage later for kicks. Why "fix" it if they're having fun?
      • If that was the case, why not install a video-camera in the room where the guard is supposed to spend most of his time, the office? More likely, the owners just couldn't be bothered to hire an engineer to fix the animatronics for them, because it'd be an additional expense, and if the can just hire a security guard or five a week, most of whom die on their first or second night, they don't need to write many paychecks, but they get to have someone watching over the robots and possibly keeping them calm by letting them murder the guards. If the owners really are homicidal as well as greedy, they wouldn't want to waste money on getting their robots fixed when calming their urge to kill is cheaper. Chances are, the owners also make sure that they cannot be held legally responsible for any injuries sustained during work-hours, and that their insurance won't cover any such expenses. If it's in the job-contract, it's legally binding.
      • That’s not even a little bit how contracts work. You can’t contract your way out of worker’s comp, and you definitely can’t contract your way out of responsibility for murder.
      • Well, many theories say that the cupcake is a camera.
    • Another possibility is that they did hire someone to try to fix the animatronics. However, due to the reveal of the backstory of the spirits of the children possessing the animatronics, it's possible the engineer they hired couldn't find anything wrong with them and that their programming wasn't altered. This could have lead the company to realize that the suits could be possessed by the spirits of the children who died there and that there was nothing they could do to in order to prevent the suits and animatronics from causing harm to the guards.
      • That, and since the Animatronics themselves are murderous (Or at least, the spirits are. But the cleaners wouldn't know anything about that), the cleaners could find evidence of the murders going on in the Pizzeria.
  • In theory, the game's excuse for the animatronics being free-roaming (which is because their servos would lock up after being inactive otherwise) makes no sense. Servos/servomotors are essentially weak motors and wouldn't lock up as described in the game, but instead loosen; and even then it'd be from overexertion than underuse.
    • Although the guy on the phone himself doesn't really understand it either. More than likely, the people in charge of the pizzeria deciding on this without knowing what they're doing wouldn't be out-of-character for them.
    • Maybe the free-roaming mode is simply set to a timer, and the people behind the Pizerria lied about the free-roaming being turned off because they're lazy? And the servos being locked up is just a half-baked excuse.
  • Have the police just not noticed that people who take a job at Freddy's vanish instantly and don't return? Surely that's suspicious, especially after five children were killed by a man wearing a mascot costume that was presumably one of theirs. Even if they don't assume the robots are homicidal, wouldn't they want to investigate? Does Freddy's only accept guards who have no friends or family to report them missing whatsoever?
    • They probably have torn out carpeting in the back, to make blood easier to mop up. If a guard is killed the first night, they probably just say he never showed up to work, and file a missing person's report. Would make sense for a guy to realize they don't want to work such awful hours for so little pay and just never show up after the interview.
    • Not just that, but after the Bite of '87, how did the place stay open long enough for the murders to happen?
      • There is no established chronology for the Bite incident or the murder incident. In fact, given how it's explicitly stated that it was the Bite that put Freddy's in a death Spiral, it's implied more that the murders happened first.
      • Maybe they place isn't even a real business and it's actually some sort of twisted reality TV show and all of this is staged for the unsuspecting man who answered the work ad.
      • The crux of the matter is this; regardless of what the owners know or allow to happen, the people committing the murders are the killer haunted robots. Who's going to believe it's the killer haunted robots? Not the police.
      • Maybe the police won't believe that the robots are the murderers, but it would be crucially obvious from even a cursory investigation that the owners are either knowingly allowing this to happen, or are actively aiding and abetting the robots for whatever reason. Even if they don't believe the robots are the killers, it wouldn't even remotely be a stretch to think that the owners are simply stuffing their employees into the suits, or else hiding bodies from other murders. The crux of the matter would then become the fact that either way the robots would be disassembled, which would put a definitive end to the problem. Nothing about the situation makes sense. It's just the creator being lazy.
      • How would security guards disappearing on duty when literally everyone else is clearly gone, and thus would have truthful alibis, have made it "obvious " that the owners are responsible for murdering them? They went so far as to warn about potential loss of limbs in their advertisement, so everyone knew going in that whatever they weren't being told, this is a very high risk job, so it's not even much of a trap. There was even a newspaper report about how the robots one day started leaking blood, phrased in such a way that implies they couldn't find what was wrong, despite looking. The animatronics are confirmed haunted, and wrathful spirits tend to have the Required Secondary Powers needed to ensure that their rampages aren't interfered with so easily.
      • Crapsack World. The owners of Freddy's are cheap bastards willing to hire a string of security guards that die horrible deaths, and the employees are perfectly willing to mop up the blood the morning after. It makes just as much sense that the police are incompetent oafs that don't even think to check the blood-leaking animatronics.
      • Firstly, there's no proof that it's a Crapsack World, nor is there a hint that the police are idiots. Secondly, if a bunch of people repeatedly disappear in one place, it WILL spark an investigation, and given that they specifically warn of potential harm, it's gonna become clear pretty quick that they're covering SOMETHING up. Even two or three people disappearing in a row would be enough to cause an investigation. Don't try to justify the creator being lazy by reaching to absurd heights to justify the situation's lack of realism. MST3K Mantra.
      • In all fairness, US law (If this is US law,) requires you to convince the Jury that beyond a reasonable degree of doubt that the person or group is guilty. Its quite possible that they opened the animatronics, tested the blood residue, looked for the sources of foul residue for evidence... And found no proof that anything had died? Suddenly, it looks like an unsanitary prank. Now, haunted things and oozing fluids have had a lovely relationship for quite some time. If they cannot tie any of this evidence back to anything that relates to a human or other mammal... Sure, its a health and safety hazard, but they tore up the floorboards, checked in the walls/suits, and found no evidence of actual deaths of animals (Other then pepperoni,) but a lot of unsafe residues that imply poor sanitation... Well then, yeah, close them down due to health and safety hazards, but if the restaurant presented a claim of damages caused by these torn up floorboards, carpets, and suits done in the investigation to their local Attorney General, they have up to 50K to repair everything for the game to take place. I mean, they already do things that practically prove the bots are haunted, as their physical traits, particularly their eyes, can changed based on the circumstances you view them. Thus, if we go with the trope of haunted things oozing out random unidentifiable foul smelling fluids, the rest can be justified with fairly close to the dot real world laws, other then an employee going missing every week without something happening.
      • I know the police being oblivious is a horror trope, but why exactly wouldn't the police believe in killer robots? This is a world where walking animatronics with AI rudimentary enough to recognize and rectify un-costumed exoskeletons demonstrably exist, and moreover have injured children in the past. It would be basic deduction to assume that the animatronics have something to do with these disappearing security guards.
    • Most people probably don't actually die from this job. Most people are going to quit after the first night or two, when it's not as bad as it could be. The last security guard made it all the way up to his final week as well. Which may or may not indicate the animatronics becoming more and more active as time goes on, but the police aren't going to suspect that people who sometimes go missing after working in that restaurant, that pays four bucks an hour, were killed in the restaurant when absolutely no one else was around.
    • There's no real proof that the animatronics go Ax-Crazy on every employee. We only know for sure there were 7 incidents that happened in Freddy Fazbear's Pizzaria, and we only play through two of them and hear about the others because it wouldn't be much of a game otherwise. Considering 2 of these incidents (Schmidt and Fitzgerald being attacked) may never have been reported, two of them (Purple Guy and an unnamed employee dying in springsuits) can be attributed to a poorly constructed suit and/or negligence, and one (Phone Guy's death) may never have been discovered, that leaves two police records with Freddy's name attached. The Pizzaria lasted at least a couple decades, and may have had multiple locations that these incidents were spread over. Adding all that up, plus the innate fear many people have of animatronics, it makes sense that quite a bit of the fucked up shit that happens there gets attributed to an Urban Legend before thinking something's actually off.
    • Why can't they just pull security tapes?(assuming THERE ARE ANY)
  • When your power runs out, Freddy enters the room, plays his song, and then attacks you. Does he somehow sense that your power is out and decide to taunt you with the music before he kills you? Because otherwise, what stops him from playing his song before he jumps you the rest of the night?
    • According to Phone Guy, Freddy is more active when it's dark, which is yet another reason to keep as much power as you can. When you lose all your power and the doors go up, it's pitch black and he can teleport straight to the guard's office to play his little song and shove you in a suit. When you have more than 10% power and it's early in the week, Freddy rarely moves from the stage.
    • Freddy becoming proactive on the hunt is the main cause of Difficulty Spike, with the secondary causes being large changes in the patterns of the other three and signs of what might be adaptive AI in the second half of the week. It's become increasingly suspected that he uses the first half to watch how you handle his buddies, and making it to day Five+ (when Phone Guy accidentally admits that very few make it to day 3) is him deciding that you are a Worthy Opponent, and showing Bonnie, Chica, and Foxy how it's done.
  • How can the robots be smart enough to know breaking your light and door buttons will make it easier to get to you if they can't even tell metal from not-metal?
    • The broken buttons tend to happen as a signal that you've screwed up and let one of them breach that side of the room already. Also, the being unable to tell metal from not-metal might just be Obfuscating Stupidity on their part.
    • There's also the possibility that the animatronics know the watchman isn't a robot and they're more malicious than the Phone Guy was suggesting.
  • You could either scrape all of the electronics out of the spare suits so that even if they do catch you and shove you in you won't get squished, or just fill or get rid of all the spare suits or even put them outside where they can't get them.
    • Seeing how in Level 7 you can get fired for altering the animatronics, I'm pretty sure the management won't let you off the hook when you mess around with the suits.
    • Also, remember that the animatronics are trying to make a complete suit and skeleton set, they might restuff the metal bits with you, or put you in a closet and shut you down until a new suit is found, and either way they still want to get their hands on you, and are unlikely to be any degree of gentle in restraining you.
  • Where are the entrances and exits to the building, and why aren't they shown on the cameras? You'd think it would be useful for the security guy to know if someone, or something, was trying to open one of the doors.
    • As has been pointed out multiple times, the true role of the guardsmen is to keep the Fazbear Band distracted playing cat and mouse instead of attempting to break out. As long as you're inside with them, they're content to not go out in search of more victims. There's no real point to looking outside, The place is a mechanically hazardous shithole set to be torn down a month and a half from now at the latest. No one is about to fucking break in, and if they did, then that's just free new meat that management didn't have to con into a booth.
    • Presumably they're somewhere in the Dining Area section of the map, adjacent to the Show Stage/Restrooms/Pirate Cove.
    • In the second game, the Phone Guy mentions Safe Rooms that are not on the map and are "blind to the animatronic characters." This means the map in the first game isn't showing everything, as it's purpose was to show the layout of the restaurant and the cameras in relation to the view for the security guard. So, that means the entrances and exits wouldn't be listed for a security camera system map.
  • Why would a pizza restaurant even need an overnight security guard anyway?
    • It is pretty clear that you're essentially live bait to keep the animatronics in.
    • Industry standards mandate that valuable assets remaining on the premises — such as valuable animatronics — require a security guard to be present. Otherwise, the insurance company might suspect you're planning to file an insurance claim when they go "missing".
  • Why not just set up some kind of program that will turn the robots to entertainment mode? Come in, start your shift, turn the robots to entertainment mode, and you're golden. Maybe make them do some dance moves for you just to fuck with the ghosts.
    • It's all fine. The robots need to be moving around, as only a full stress-test (i.e walking/running) will keep their servos in the peak condition Freddy's Pizza requires. Tampering with the robot's mode settings will result in immediate termination of your employment. Stay in your office. It's all fine.
    • Another thing about it is this: there's a good chance that even if the animatronic characters are programmed not to do harm, the spirits of the children that possess them may somehow override the animatronics' programming. Their homicidal tendencies does not come from the programming, it comes from the vengeful spirits that possess them.
  • Gonna head this one off at the pass: Why would anyone come back to this job after one night, let alone five? To which the most likely answer is "Have you SEEN the interest rates on student loans nowadays?!"
    • Freddy's choice of song may have something to do with it. The actual name of that aria is Votre toast, je peux vous le rendre ("Your toast, I can make it back to you"), sung by a toreador to a bunch of soldiers — about how both he and they fight for pleasure.
    • Freddy's is inside Flint, Michigan.
    • Or maybe dude is a college student and would take anything to get cash.
    • Or maybe they just don't believe what happened the first night. Making it past the first night means you're not harmed in the slightest. Maybe the new guard just thought his co-workers were playing a prank on him. The one on the phone sounds kind of bored as well, almost as if he's reading from a script.
    • Also consider that the night lasts six hours, not just the ~eight minutes of playtime we're used to. This means that everything that happens each playthrough takes a lot longer to happen, so the animatronics must move extremely slowly. So, despite it being quite spooky and a little dangerous it's something you have completely under control, when you see one of them in the hallway you can leisurely walk up and hit the button. That is, until one of them enters the room.
    • Or Mike Schmidt (from the first game) and the others all have an overabundance of determination as a personality flaw. There are some situations where a person can be overdetermined can be a good thing, as it leads to being able to accomplish tasks they set their mind to and even some success in a career. In Mike's case (as well as the other guards that turn up in the sequels), it's being overdetermined that is a flaw, as it keeps bringing Mike and the others back to go this place where they could be killed at any time during the week. They made the promise to work there and they're so determined to make it work that they're willing to keep coming back and risking their lives. They don't have the listing for Determinator in all three games as a part of each of the game's pages applied to the game's faceless protagonists for nothing.
    • Or they're all adrenaline junkies who thought the job was going to be boring, and when they found out about the killer robots, they figured, "Why the hell not? This is the most fun I've had at a night time job!"
    • In Sister Location, the robotic voice tells the player that "the most valued qualities [we] like to see in new employees are determination, fearlessness, and a genuine disregard for instinctive self-preservation". Presumably, these requirements were valued in all of their establishments.
  • Why is there such a limited supply of power? Is the entire restaurant running on some tiny generator that can barely manage to power some cameras, lights and doors for six hours? And if something like that is the case, how the hell would they manage to stay open and serving customers all day, which would take considerably more power to do?
    • Most likely, the power is shut off at the breakers at night, and the security systems run off a battery that gets charged up during the day.
    • Alternatively, management had special power counters installed with the breakers that automatically cut power when it exceeds a certain amount. Strange they're willing to invest that much money on restricting power.
    • Keep in mind that you're staying in said room for six hours. Can your phone even last for 3-6 hours even if it's fully charged and always on? Not to mention that you're keeping your entire space on, including your fan and monitor, keyboard panel etc.
  • How does someone hold their bladder for six hours yet also consume enough to stay alert for that long? Granted, getting murdered in a toilet stall is probably pretty good motivation to not take bathroom breaks, but still...
    • You don't. He either soiled his pants or had to poopsock. Either way, that's probably why he was fired for "odor."
    • Management makes a comment in the pink slip about your odor. I guess frantically trying to keep track of homicidal wandering robots distracts a man from his bladder and bowel control.
    • At least for the first few nights, empty soda bottles can serve in a pinch if you're desperate enough.
    • Seeing as he's a security guard, it's possible he's simply trained himself to hold it, so he can stay and watch the cameras the entire time so that nothing gets in or out. Something can do that if you just leave the places practically unattended for at the very least ten minutes. Mike at least seems to have nerves of steel, so it's possible he has a pretty firm control. The note about odor, while it could refer to Bring My Brown Pants, could simply refer to body odor from nervous sweating or from being in close proximity to a rather dirty office with smelly animatronics; the pizzeria doesn't exactly look like it's a very clean place; it has no debris lying about except in the office, but the place looks rather grimy. Jeremy and Fritz, like Mike, seem to have never known fear, where the Fazbear's Fright guard is at least an acquaintance of fear as he actually freaks out, unlike Phone Guy, Mike, Jeremy, and Fritz who could not be more calm if they tried. Seeing as it's possible to hold it when you're in a long car ride for hours on end and possible to hold it when you're at school for the entire day (school being seven hours), it's not out of the realm of possibility for someone who knows no fear (or has made fear his bitch) would be just fine without needing the toilet until his shift is over. The Fazbear's Fright guard is different, but he probably makes it through on adrenaline alone, no sustenance needed.
  • Foxy's motivations against you (thinking you're an endo without a suit, etc) raise my eyebrows a bit: the way he runs you down instead of screwing around with you like the others do leads me to suspect he's got a personal motive. Maybe he's tired of the other mascots' shenanigans and just wants to get it over with and go back to sleep?
    • Foxy looks kinda busted. It could be his processor isn't up to the Weeping Angel antics of the other bots, and the only solution to the security guard it can compute is charging him in a homicidal rage.
    • Then too, remember that it's against their programming to appear on the show floor without their covering on, and Foxy's is torn. He might be running because he's experiencing the electronic equivalent of, "Eek! I'm naked! Nobody look!"
      • Thats not far off from the most popular theory. Which is that Foxy is ALSO afraid of Freddy, Chica, and Bonnie attacking him because he isn't properly suited. However there is still the fact that Bonnie will ignore an exposed endoskeleton in the back room so maybe there is yet another explanation.
  • So if the guard is there to keep the animatronics from rampaging outside, how come nothing happens when any guard is killed during the night? Is that robot bloodlust just satisfied with one murder per night? And how come the owners can't just reinforce the doors to keep the bots from getting outside in the first place?
    • Maybe stuffing your body into a costume properly takes most of the night for the animatronics. Or maybe the homicidal robots have 'fun' with you before they kill you. As for reinforcing the outside doors, the bots are capable of sabotaging cameras, lights, and the security doors. They could be able to find a way of opening them from inside.
      • If stuffing a body into a costume takes most of the night, or they decide to have "fun" with the poor guard, why is the result always the same whether a guard's caught at 12:00 or caught at 5:59? And being able to sabotage cameras doesn't mean they can get past a good, strong barricade, especially if they can't get by an already closed security room door. ...Speaking of, why not barricade the security room, either?
      • You've got one table and (one presumes, though you never see it) a chair, and the table is holding up the security monitors. Short of pulling in a table from the dining area, there just isn't enough there for a barricade.
      • And what's stopping the guard from pulling a table in there on his way to start his shift in the first place?
      • The tables are probably glued to the floor, just like the chairs in the Dining Area. Also, we know tampering with the animatronics is against the job's rules, so tampering with other objects such as the tables might also be.
      • Assuming he's not just there to keep thieves out because the management simply doesn't know about the monsters, various things over the series suggest they're trying to kill him simply because he's a security guard. Also, what if the reason he's in a suit if caught at 5:59 and similar times is because the employees are stuffing him there to keep it quiet until they can do the cleaning procedure and it's the animatronics gloating the next night?
  • I know that we're supposed to suspend disbelief because it's a video game but how on Earth could an animatronic machine weighing as much as Freddy feasibly sneak into the room without the character hearing him? And where does he hide in a room that small?
    • Padded feet and carpeting. The whole reason you can hear Foxy coming is that his feet are uncovered and he's running.
    • Also, Bonnie and Chica will only actually "strike" you when you come back from looking at the cameras. We can assume the intention of the creator is that they sneak in while you're not paying attention. Foxy doesn't sneak in so much as charge in shouting "GIMME YOUR FLESH!!", which leaves Freddie as the only one who would really have to hide.
    • Bonnie and Chica sabotage the lights and doors if you let them lurk outside the office too long, right? People call that them "sneaking into the room", but we'd see them if they were actually-in-the room. More likely, they're still in the blind spots in the hallway, but now we have no way to keep them out, and they can grab us as soon as we're distracted. So, Freddy's only real trick is that he can do the same thing from slightly further down the corridor, bypassing the blind spot (and the chance to shut the door in his face) in the few moments we're looking at the cameras.
  • Why does the security room only have steel, button activated doors? They're undoubtedly more expensive than normal ones. Yes, normal ones are probably easier to knock down, but considering the fact that the metal ones can't even be shut most of the time, and the general lack of giving a care from management, that seems like a moot point.
    • Well, we've established that Fazbear Entertainment is too cheap to give a damn about your safety, but cleaning up the suits and the blood stains and tearing out all the carpet has to be expensive. Perhaps they thought it was cheaper in the long run to install the steel "safety" doors to give you a fighting chance at survival instead of having the mascots kill a new guard every single night and having to clean it up. I mean, the previous guard seemed to last a good while before his last night.
  • How would legal reasons keep security guards working there? People keep mentioning things like that as a possibility, but unless breach of contract gets the death penalty, or the guards are physically forced into the building, a contract isn't going to get them to keep coming.
    • Some contracts have a clause where if you leave before a determined time/circumstance, the company holding the contract can sue your intestines out.
      • Not the OP, but that still seems unlikely to get him to keep coming back. Slow, painful death after hours of pants wetting terror is generally seen as worse than being sued, even if there's a chance you'll only get the pants wetting terror part.
      • Lawyers also cost money, which is something your employers don't have in abundance. Even a fairly open and shut case can be drawn out for a prohibitively long time, and they'll have gotten no money for their effort. On top of that they'll have earned a public reputation of having bullied the working poor *and* will have antagonized the guy who can easily bring to light the unsafe conditions of their establishment, which is the last thing any business, never mind a children's restaurant. would want. Of course, all that might have never ocurred to Mike.
    • It is also possible your character is the Action Survivor equivalent of a Blood Knight and simply gets a thrill out of facing the robots. Freddy's music box tune reflects this as it's The Toreador Song which is about bull fighting and how the thrill of it outweighs the risks. Also a bit of Fridge Brilliance, is this not why you, the player, are here as well? Is the thrill of facing terror and death yet emerging victorious not your own motivation?
      • Yes, but we, the players, know intellectually that we're playing a video game and won't actually be killed by possessed animatronics for doing so. (Even if emotionally, we react otherwise.)
  • Why is there a naked endoskeleton in the back room (Cam 5)? This puts a major hole in the other guard's theory that the animatronics see you as an endoskeleton, since this more accessible one is not being shoved into a suit.
    • Come to think of it, whose chassis does that go to? Bonnie, Chica, Foxy and Freddy are all accounted for.
      • Golden Freddy?
    • A previous troper put forth the idea that if you took away all the suits, the mascots would "shut you down" until they found one for you. Perhaps they do the same to malfunctioning endoskeletons? This would also lend credence to another theory that Foxy, being damaged, is more scared of the other mascots than you are of him.
    • Phone guy is mistaken in his belief of the robots' 'rules'. An endoskeleton cannot be active without a costume. Sitting motionless during Freddy's attack doesn't trick him into thinking you're an empty costume, but that you are shut down. Minute movements and sounds (breathing, heartbeat) eventually give you away.
    • If there was any location that a naked endoskeleton would be permitted, it would be backstage, where repairs and such other animatronic maintenance is likely done. It also doesn't have windows that could allow a guest to see into it, unlike the (surely) similarly guest-prohibited security office.
    • Which in that case, would raise the question of why you don't just do your security guarding from there instead of the office. I guess the management is just worried you'll damage one of the parts-or, of course, the phone guy is wrong about the reason behind the attacks.
      • To which I reply: they want to shove you inside one of the suits. Do you REALLY want to risk making that easier for them?
    • All of the above is just assuming that the robots aren't just flat-out haunted, killing you For the Evulz.
  • Why is there no option to shut the security doors as the bots move through it? The way Foxy stands in the doorframe during his kill sequence could easily leave him vulnerable to becoming Half the mascot he used to be.
    • Security doors have a sensor to avoid closing with something in the way, in order to avoid damaging the door or someone coming through. Don't you just hate it when OSHA compliance works against you?
      • In that case, it wouldn't work when Bonnie stands in the doorway.
    • From an outside perspective, probably because it would result in there not being any more enemies to worry about, and it'd be way too easy to permanently defeat Foxy with that ability (you're probably already pushing the button from trying to keep him from getting in to begin with, so not being quick enough wouldn't be a problem). From an in-universe perspective, it'd probably make the others very angry, there's the chance it'll damage the door (it also might not actually cut the animatronic in two, leaving you unable to fully shut it unless you get up and drag the animatronic away), and there's always the possibility they might continue to function despite being crushed. Also, you'd probably get fired for damaging the animatronics and you're apparently ridiculously desperate for the job and don't want that to happen.
    • As mentioned above several times, the Pizzeria is a ridiculously cheap place. It would stand to reason the doors they invested in might not have the required PSI pressure to shear one of them in half to begin with...
    • With the speed at which they move from room to room, they might be too fast to get caught in the threshold of the door to get crushed.
    • My best guess? Deer in the Headlights syndrome.
  • If the animatronic suits are lined with sharp metal and other such gubbins, how come the murderer was able to get inside one?
    • Either he didn't, and it was a normal character suit (like one you might see at a theme park) either kept in storage around the place for some reason (if this was after the Bite of 87 maybe they tried to replace the free roaming animatronics with people in suits) or homemade, or he removed all the metal bits before getting inside.
      • Or he donned the Golden Freddy suit (meant for live appearances).
      • Confirmed in F Na F 3 he wore a Bonnie costume that was designed to switch from an animatronic to a wear-around as needed.
  • Lets assume that our PC is so desperate for money, he chooses to stay at this very poor excuse of employment and risk getting forced into a costume with a exoskeleton in it. There is no reason he couldn't 1) Bring a weapon, whether it's a gunnote  or even a baseball bat or another blunt weapon. 2) Record the bots trying to kill him. Whether he swipes a tape out of a security camera or records it off a phone/personal cameranote . Once footage of those bots running around trying to kill you make it onto the Evening News, Freddy Fazbear's Pizzeria will be met with the P.R scandal from Hell. 3) Simply say "fuck this" and burn the place down, sparing anyone else from experiencing its horrors.
    • Well, perhaps he does have a gun and a big flashlight, but he's too scared to use them or attacking the animatronics and tampering with them will get him fired.
    • As to the point about the gun, remember that in order to "kill" the mascots, he'd probably have to do irreparable damage to the actual endoskeleton, which would be difficult to do considering how small a target profile they actually have compared to the suit. Most of your shots would probably just go through the costume and out the other side. Secondly, you're assuming the mascots moving is a mechanical issue. If the mascots are actually possessed, a bullet might not do you any good. Unless you use it on yourself......
    • 1. In addition to the other points, if he's willing to risk death for 120 dollars a week, three to five hundred is probably still too expensive. 2. People might still not believe him. Special effects can do pretty much anything these days, and this wouldn't even be that hard to fake (considering they rarely move). 3. Might not work. Presumably, this place is in a public area, so someone would probably notice (especially if it's bad enough to completely wreck the place), call the fire department, and get it put out. It'd probably just result in Mike getting arrested and someone else getting stuck with the job. There's also the possibility they really are haunted and can't burn. And all of them have the end result that he wouldn't get any of the money he's apparently so ridiculously desperate for.
    • Regarding the claims of photoshopping Mike may get if he submits the tapes to a news station, I imagine it would be quite hard to photoshop Foxy running down the hallway into a video.
      • Hard, maybe, but definitely not impossible. People have actually edited in other characters running down the hallway as jokes. And the people shown these tapes would have two options; believe haunted/murderous animatronics have taken over the local kiddie pizzeria, or believe someone had too much free time on their hands and did some high level work for a hoax. The latter's going to be much easier to believe.
      • Hmm... then the only conceivable options I see that are left are 1) Obtain the tapes showing the murder of Phone Guy (the tapes of the phone calls alone won't convince anyone) or 2) Somehow make the owner fall for a Engineered Public Confession. Thats all I got.
      • Also, you could announce it beforehand and make it a livefeed (or a series of such), complete with viewer interaction so you can prove that you didn't just prerecord all of it. Depending on how one frames it, you could also get others to station themselves in and outside the place during your shift so they can also verify it and contribute their own footage, maybe through the interest drummed up by the livefeed or by just being good at reviving some of the possible old urban legends about Freddy's. Heck, get the attention of seasoned paranormal skeptics and debunkers (there's plenty of them) if you really want to try and get credible these dudes i know. Indeed, this plan has the strange benefit of working even better if you (and your potential buddies) actually end up dead. It does require a certain talent for publicity and social networking that not every potential guard has, though, as well as the ability to discredit whatever counter-narrative management might offer (though it's fairly possible, given their apparent incompetence, that they wouldn't even realize what you're doing until the story's already starting to spread beyond their control). Hell, maybe your effects will end up inadvertently starting a new branch of science or something.
      • What the fuck is a Livefeed? Is what Mike would be saying since he exists in 1993 when that wasn't a thing. Neither were smart phones he would need to shell out real money for a video camera which based on that paycheck he just doesn't have. However if he could steal tapes that might work since people just wouldn't have had the access to video editing software to pull off faking it like the average guy can today.
    • Well the place DID burn down in third game.
  • This is a possible explanation regarding money that I'd like to run by people: I.e. why the hell would anyone stay there for 120 bucks a week? I just had an additional thought: minimum wage is LESS for people under the age of eighteen here in the UK. Right now in 2014, minimum wage at that age bracket is a little over five pounds per hour. Seven years ago it would have been roughly four pounds, that's still more than dollars, but could explain the thinness of Mike's pay check... it also suggests they're willing to send teenagers to play at being bait for animatronic monstrosities. (Honestly, making this a surprisingly well paying job might've made more sense, if they're going bankrupt it helps if the employee doesn't survive long enough for them to require paying anyway.)
    • No, that wouldn't do it. In the US, you have to be a legal adult to be a security guard, because A) it's a job with risk to personal safety, and B) minors are not allowed to work past a certain hour. Even then, minimum wage is minimum wage across the board over here. Unless the European version uses British Pounds Sterling on the final paycheck instead of dollars, in which case the only barrier for "British Mike" to be a minor would be whatever laws govern security guards in the UK.
      • Who says that this game takes place in our present hour? Remember, the year is given as XX on the check, thus the date is not outright confirmed. The Other Wiki has a note, which I'll quote: "This can potentially be refuted since, in the U.S., federal income tax from 1988 to 2001 was 15% for whatever tax bracket Mike would be in with his $120 paycheck. Assuming 15% and that they took out income tax already before paying him, as most businesses do, Mike actually gets ~$141.18 (rounded to nearest cent), which results in a ~$4.71 hourly wage (again, rounded to nearest cent). That's just on federal income tax alone, not to mention state tax, which varies from state to state. Minimum wage was $4.25 from 1991-1995, $4.75 in 1996, and $5.15 from 1997-2006. If other taxes were taken out of his paycheck, it's easy enough to push the year this takes place in as far forward as 1996 and potentially to 2006. Assuming his payday was a Friday, this makes 1992 a viable year based on just federal income tax and minimum wage at the time. If further taxes were taken out, that might make 1998 viable as well, as further taxation only means he receives a higher base pay. Any Friday the 13th in November after 1998 is unlikely, as the next is in 2009 where his income tax bracket would have dropped to 10%, making the minimum wage, $7.25, too high for what he would be making. "
    • Engineering a PR scandal to shut down the company is a moot point: they've already been struggling with bad PR since the Bite of '87 and the murdered kids whose bodies were never found. The pizzaria is already scheduled to close at the end of the month, because of sanitation concerns and bankruptcy. Not only would exposing the dangerous working conditions not do anything helpful, it'd be easy for the company to blow it off as a "disgruntled ex-employee".
  • Why is there another set of security monitors in the West Hall? Look closely; the monitors themselves are just visible at the bottom of Cam 2A, and the equipment to the right of your desk (sans that cupcake with eyes) is on Cam 2B.
    • Defective or broken equipment, most likely. And the owners, being the stingy guys that they are, probably don't want to repair or get rid of them, so they're just left there.
    • It is possible that they're the day guard's station. Being in the West Hall would give the security guard a better line of sight and a faster response time, if something bad is happening.
  • Unless I am missing something; why are the characters trying to stuff you into a suit or stuff an exoskeleton into you in the first place? Do they want another member for their band or something or are they just plain evil? I think it's something else that is causing them to be killing machines and not robots going rogue; or is that just me?
    • Phone Guy claims it's because the animatronics would think you're an endoskeleton without a costume on and it's "against the rules here at Freddy Fazbear's", probably due to some desire to keep up an illusion for kids (who aren't there at the moment, but they'd probably behave the same way they would during the day during the night). As to why they'd shove a endoskeleton into an empty suit (as Phone Guy tells you to pretend to be in the scenario where this comes up), that's not really explained, but it's possible Phone Guy is just musing and they wouldn't actually do that. It should be noted that a fair number of people view Phone Guy as an Unreliable Narrator who's wrong about their motivations, though, and the concept of them being something more than rogue animatronics is common.
  • If the game is taking place in November then why does Mike need a fan on? Especially when he's trying to conserve power?
    • Well, it's a really small room, filled with electronics, and those can generate a lot of heat. Remember, even igloos have to have vents or it would be uncomfortably warm. Not only that, but the poor guy's probably feeling mighty toasty, what with fearing for his life for six hours straight....
    • It could also be a battery-powered fan.
    • OR it could also be that the game takes place in the South (November in Southern Florida, for example, can have temperatures as high as 80° F).
  • Working from the assumption that you're bait to keep the animatronics from breaking out (which isn't canon, but is a fairly common theory), why would they bother going after you? You don't seem to have any control over anything but the cameras, lights, and your two security doors, you can't even see the exit, and it's clear you can't stop them using your own strength or anything. Can't they just ignore you and leave? If they're smart enough to learn your patterns and tamper with your doors, they should be smart enough to realize there's nothing actually stopping them from leaving.
    • The game hints that the animatronics are haunted by five children that were murdered by a guy at the pizzeria who used a Freddy Fazbear suit, since it would be much easier to have access to those suits and the backstage area if you were working there, maybe they think you are the murderer?, since they don't seem to go out maybe they just want to get revenge on the 'killer' (you) and no one else.
    • The above explanation is a good one, and another possibility is that you're closer and they known where you are. Saves them the trouble of looking for other victims.
  • If you get stuffed into a suit, and all that will remain of you is your eyes and teeth, where the hell does the rest of your body go? Do the animatronics eat the rest?
    • If you're quoting the Phone Guy, that's not what he said. He said your eyes and teeth will be the only part of you that will see sunlight (i.e. be visible) ever again. The body will be in the costume but outsiders won't see it. Have a look at the brightened version of the Game Over screen. Those eyes in the Freddy suit are still attached.
  • How in the world did a pizzeria with murderous animatronics, constantly cutting corners, a bad history and a terrible reputation GET A GRAND REOPENING?
    • First off, the public at large doesn't know about the murderous animatronics. Secondly, the Freddy Fazbear brand could have been bought by a new owner or company, who is reopening in an attempt to rehabilitate the Fazbear image. Third, was it ever established whether Freddy's was only a local establishment or a franchise a la Chuck E Cheese? If it's a franchise then most people are just going to think that one franchisee was crap at running a restaurant and willing to give it a second chance at a new location/new management/new whatever. And I mean, technically that'd be true, if it's a franchise it's not like ALL the Freddy's are haunted...wait.
    • Or the animatronics have started to wander about on their own now that the restaurant is closed down and terrorizes people in their homes similar to The Strangers or The Purge. The "Grand Reopening" could just be an euphemism for the animatronics continuing to kill or because they're going after Mike to finish what they started.
      • "Grand Reopening" not being literal seems likely. Freddy looks pretty battered in that teaser image, and using significantly worse animatronics in a grand reopening would be pretty stupid, even for Fazbear Entertainment. Alternatively, that's how they're washing themselves clean of the reputation and other problems; by getting rid of the animatronics for brand new, state-of-the-art ones that aren't creepy looking and haven't bitten people.
      • And that'd make the old ones jealous. Brilliant.
    • Well it turns out the sequel is a prequel so this Headscratcher is now a moot point.
  • Why does Chica have a second pair of teeth? The creator of the game said that they're part of her endoskeleton, but that just brings up the question of why they're part of said endoskeleton in the first place.
    • The endoskeleton is a base, for ease of repair and replacement. They wouldn't make a whole new endoskeleton just for one character, that'd mean more hardware to store. Better to just use the same one they use for the other animals, no matter that people could see the second pair of teeth.
      • I think he was asking why the endoskeletons have their own teeth in the first place. Which is something I'm wondering about too.
    • In theory, the endoskeleton is just a base — a simple humanoid shape you can use to support any human-shaped character. For more humanoid characters than the Fazbear gang, the "stock" teeth would be a huge time-saver.
    • Forget the second set of teeth. Chica is a bird, why does she have FIRST set of teeth?
  • Why is Foxy even turned on? The general idea is that these animatronics only wander at night, but since Pirate's Cove is closed down, wouldn't that leave him completely motionless for about 75% of the day? If that's the case, he'd be far more at risk for his servos locking up than the others assuming what we're told is true. If it's not, then there's still the question of why he's kept active at all. Given the state of Pirate Cove, management going bankrupt, and the lack of anyone even having the decency to repair his suit, he's obviously not being fixed.
    • Who says he's turned on? If they're haunted or otherwise paranormal, then Foxy might be able to turn himself on.
      • Foxy can turn himself on? Bow Chicka Wow Wow. In all seriousness though, with the existence of Golden Freddy, who is just a suit, no skeleton. But can still kill you, and crashes your game. There is no way there's anything perfectly logical and scientifically explainable, for the the moment that we understand, that can explain all this going on. Something supernatural/paranormal is involved, and the haunted ghosts of the murdered kids is the most likely.
    • Besides that, no one ever said Foxy was shut down. All we know is Pirate's Cove is closed. Foxy may actually be active during the day. It's just no one actually gets to see him.
  • What exactly happens when the animatronics attack you and how long does it take them to get you into a suit? Even assuming their screams and appearance are so horrifying Mike falls unconscious when he sees them, they would then have to drag a now unconscious man across the restaurant to the supply closet (because they clearly didn't bring a suit with them), and that's assuming he DID faint. If he was awake he could surely try and kick and scream and all that, and no matter how you try and slice it, it's not like there's a time buffer after the scream in which the clock can still change to 6 AM. What if they're dragging/forcing you towards the closet and it turns 6 when they're halfway there?
    • On a purely humorous front, I imagine physically running into one of those things can be enough to knock you out cold. And if you're running away in a panic you won't be paying attention to where you're going. Or they're just headbutting Mike.
    • It may actually be that there's enough of a time buffer to turn to 6 AM when the animatronics have already grabbed him. After all, the game runs on compressed time, so the random length of Freddy's song represents how successful your struggling is. For players bad at power management, it could be that at the end of every night Mike has to wrench himself from their frozen hands just before he was about to be stuffed in! How's THAT for Fridge Horror?
      • OP here to say that makes my blood run cold, and I friggen love it!
  • When the lights go off, why does Freddy go to the other side of the security room to attack you?
    • I think at that point he is just TAUNTING you. Yeah, sometimes it backfires and 6 AM hits, but usually if the power drains, you're fucked. You know it, and he knows it.
  • What's up with original Foxy's sudden redesign between the third and fourth preview pictures for FNAF 2? In the former, you can see that he has his rounded mouth from the first game, and in the latter he's got the more triangular mouth which he retains in the trailer. I mean, both the images and the trailer likely would have been rendered quite a while ago, but did Scott decide to retcon his model because it wasn't disturbing enough?
    • Admittedly, it may just be to create more visual distinction between Foxy and "Foxy 2.0" — she obviously didn't get the shorter, blockier muzzle of the other characters — but it does make the original Foxy look even more dangerous.
    • That's not the Foxy from the first game. The sequel's a prequel.
  • Why don't the animatronics just sit outside the office and wait for the power to drain instead of wandering about willy-nilly?
    • Maybe it's because they're just that malevolent to just fuck with you for a bit before killing you?
    • "Free roam mode." They're programmed to keep moving at night. If they stroll through the office and get the chance to jump you, great, but waiting outside the door is bad for their servos.
  • While understandable beyond the first night, how does Mike manage to keep himself keep himself awake for the first hour or so on Night 1 (lets say that in universe time flows normally rather than an ingame hour equaling about 10 minutes)?
    • Because he's at work and he doesn't want to get fired? People who have the night shift usually don't just fall asleep within the first hour of starting. And if they do, they clearly can't handle the night shift and should get fired. For their own safety and the safety of what they're guarding.
  • Is it really cheaper for Freddy Fazbear's Pizza to hire a night watchman than a repairman? Sure, they only need to pay them $120.00 a week, but I recall that Phone Guy said that upon discovering that you've been hurt or killed, they will file a missing person's report within 90 days, or as soon as the place has been thoroughly cleaned and bleached, and the carpets replaced. How much would it cost to get new cleaning supplies, and a new carpet? It can't be cheap. And if they do this every time a night guard gets crushed to death inside a Freddy Fazbear suit, that's bound to add up.
    • The floors all seem to be polished tile. The spiel he reads could just be old and they only replaced the carpets once or twice before just getting an easier to clean floor. That would leave just cleaning supplies, which presumably would take a while to pile up. Also remember that they don't need to pay the dead security guards the 120. Alternatively, Fazbear Entertainment is stupid.
  • Why do people think that you only get 50 cents for the sixth night? At the end of the first five nights, you get a check for $120. At the end of the sixth night, you get an entirely new check for $120.50. $240.50 for 36 hours of work is just about minimum wage. I mean, it's still not worth it, but...
    • The general idea seems to be that if you get the sixth night check then, in-universe, that's your weekly check and the first one didn't happen. The assumption seems to be based off of Fazbear Entertainment's generally cheapness and that getting fifty cents for the worst night fits the game's humor style.
  • If Freddy's is planning to shut down, why bother maintaining the animatronics? If they weren't planning on using them anyway due to their horrible reputation, why leave them on and hire a night guard to watch them? They don't even have a need for them anymore!
    • Given how they already shut down and reopened before, someone is probably hoping to do so again.
    • If the animatronics are in good condition they can be sold to a competitor and refitted as new characters. Working robots can be really expensive, and 4 or 5 working-condition, moderately-advanced endoskeletons would definitely cushion the debt Freddy Fazbear's is clearly waist-deep in.
  • In the sequel, why in hell are the old animatronics on? Forget about them being kept at all, why are they on and working at night, especially since we know that a knowing employee (Mike Schmidt) works there during the day and could turn them off to make your life easier. Unless he is deliberately turning them on for the night shift...
    • The sequel's a prequel. The question's now moot.
  • In the first game, what would happen if one keeps the doors down all night, but never uses the lights or checks the security cameras? Would power run out that quickly, despite the fact that one uses a lot of power spastically turning on the lights, closing/opening the doors, and checking the cameras all night long?
    • The most common strategy for 4/20 is to close the right door (to prevent Freddy from entering), check the camera, and then to open the door and check both hallway lights. You'll notice that this strategy never has more than two power-draining devices active at a time, and often less than that. Power will still run out before 6AM, so you can imagine that having both doors closed the entire time will only drain the power faster.
    • Also, not keeping an eye on Foxy means that he's free to run around and batter himself against your doors, which strains the locks and drains power even faster.
  • Why is the video feed for the camera in the kitchen out? Did one of the bots permanently disable it somehow?
    • More likely, it broke some time ago for non-evil-robot-related reasons and no one wanted to pay for it to be fixed. They're pretty stingy.
      • Or that's where they keep the Golden Freddy suit, or the Puppet/Marionette. Or both.
  • I keep seeing theories that Foxy is trying to help you and/or wants you to help him because his suit is damaged and exposing parts of his exoskeleton and that's why he stays away from the others because he's afraid they'll attack him and try to stuff him in a suit. But why would he care? If he isn't sentient, then he has no fear of being destroyed (which it most likely wouldn't do since he's already in a suit and wouldn't fit, and even if he did it would most likely just break the metal parts of the suit and not his exoskeleton seeing as how they fit in one suit no problem despite all the beams and such), and if he is sentient, why would he think just showing a little exoskeleton off get him punished? He's still mostly in a suit, plus he knows he can't die and can only be dismantled (if that would even stop them since they might be haunted.) Why this theory?
    • Probably Draco in Leather Pants Syndrome. Foxy is popular in the fandom, so people try to find sympathetic reasons for his actions, regardless of how much or how little sense they make, even if this requires fudging the facts.
  • It is fairly clear that there were five murders and the bodies were shoved into the costumes (the four animatronics plus Gold Freddy). However, with the revelation in 2 that Gold Freddy was the murderer's suit, where is the fifth child? In one of the death minigames, the puppet/marionette finds four bodies and puts animal heads on them, but a fifth one appears that is not interacted with. What happened to the fifth child? ...The cupcake? The suit-less endoskeleton? Put into Gold Freddy after the murderer got out of it?
    • It could be a theory that the fifth child actually did not die, but was severely injured and was able to escape somehow. There's even a theory that Mike Schmidt is the fifth child, years after the event, since the game implies to take place around 1995/1996.
    • For one frame before it cuts away from the GIVE GIFTS/GIVE LIFE death minigame, Golden Freddy's head does appear on the middle child. The game also always ends with Golden Freddy's jumpscare, making GF essentially jump from the child in the middle of the screen.
    • Because, as we see in the third game, the murderer used the Spring Bonnie suit, and not Golden Freddy's.
  • We know that the animatronics are smart enough to use tricks like sabotaging the doors. Freddy at least also knows that anyone in the security room is completely defenseless once the power's run out. So why don't they just sabotage the power generator(s)? Only plausible explanation this poster can think of for that is that they just don't know where those generators are...
    • Why would they purposefully damage the restaurant in any way? The second game seems to imply they at least love the restaurant and the kids they entertain.
  • Why doesn't the security guard buy supplies after the first night? Like a gun and some chains or something? That would be very practical when monsters try to kill you every night.
    • If you're willing to take a job for this cheap of pay, I think it's safe to say that you likely can't afford weapons. Damaging the animatronics would also likely get you fired.
    • Phone Guy warns you that children love these characters, so you can't hurt them or else, they will be heartbroken.
  • Why do the suits need hooks and live wires? Shouldn't a regular mascot suit on one of those skeletons work just fine?
    • Because the suits would move around and potentially expose parts it isn't supposed to. The suits were never designed to be worn by a human.
  • Why doesn't anyone call the health inspector over the animatronics that smell like rotten meat and drip bloody snot everywhere?
    • They did. Multiple times. The whole reason the restaurant is being shut down is because of sanitation concerns (combined with having terrible PR due to the Bite of '87, among other things).
  • How, exactly, does Phone Guy communicate with you? You can see Mike's desk during the game (and Jeremy's in FNAF 2) and there is no phone to be seen.
    • You...are aware of what a pre-recorded message is right?
      • I think what the troper was trying to say was how can Mike and Jeremy hear the messages, there isn't any visible source for them to play from
    • The messages are playing from the tablet. It would make sense considering that's where the "mute call" button is.
  • The tablet, aka the only thing you need to do your job enough to get paid, isn't plugged in or mounted. So why can't you just bring it with you outside onto the street where the animatronics never go? Or, if there is one, to a safer location inside? For that matter, why are the animatronics programmed to wander into the security booth in the first place, since it's clearly stated that they obey the programming and are incapable of going to certain off-limits places in the buildings even if they want to (as we learn via 3's minigames and the phone calls)?
    • Having a designated "safe room" is what led to the five original murders. The killer wore a Golden Freddy costume and lured the kids into the safe room, where the animatronics (who had facial recognition and access to police records) couldn't protect them. They probably felt it best just not to mess with that again. That, and they probably think a minimum wage security guard is far more expendable than a child.
  • Why did Scott bother to give names to the protagonists for the first two games when they're otherwise featureless? Like, we know nothing of their personalities or even get to see their faces. So what was even the point of giving them names? Why not just let the player type in their own name and have that appear on the check at the end?
    • This is not an RPG.
      • That doesn't mean you can get away with not developing a character beyond giving them a name.
      • Scott likely gave them names to differentiate between the guards. You could be left believing that the second game actually was a sequel instead of a prequel. It also adds a bit more of a mystery in the game (why is Fritz replacing Jeremy on the Custom Night? Who is this Fritz I am even speaking of?).
  • The camera through which Mike is watching the animatronics seems to be recording everything he sees (red dot in left upper corner is usually sign that camera is recording)... umm... okay... then why didn't Management pick that up? Considering that camera is always recording and that it was recording even before Mike became a security guard, they cannot think he Photoshopped anything. Not EVERY person has Photoshop (or any other editing software) so... why didn't they realise that the pizzeria has murderous animatronics?
    • So what does he do, hijack a security camera tape?
    • They have body cleanup procedures written into their company policy, they probably already know about the killer animatronics. If they don't know exactly what's doing all the killing, they're at least apathetic enough to not try to investigate anything, so showing them the tape would probably warrant, at best, a "Oh, so that's what's been doing that. Well, see you tomorrow". Also, using the assumption they somehow don't know, while not every person has photoshop, it's not at all a stretch to believe a string of people do. The actual problem there would be that everyone "photoshopped" the same thing, but that could be written off as the animatronics not actually standing in the same places every time in-universe.
  • Why do the animatronics move to the corners of the hallways, even when the doors are open? There's not really a reason for this, as the map layout shows it to be behind the doorway.
    • For Freddy, this is accurate. For Bonnie and Chica, however, it's not. While Freddy has a set pattern to get to the office, the other two just go wherever they feel like. Maybe, while just wandering around the pizzeria, they decided to go into the corner of the hallway. Freddy, though... I have no idea.
  • Why are the animatronics trying to kill you? The reasoning why makes no sense when you actually stop and think about it. Look at it like this. The whole "they're malfunctioning robots" only works if they actually were malfunctioning robots, but they're not! They're haunted souls stuck inside animatronics trying to kill the night guard because a night guard killed them. Which means, as souls, they have free will. They should be perfectly capable of realizing "Oh, hey, this guy or girl who's the new night guard can't possibly be the same dude that killed me, he doesn't look or sound anything like him!" I would think you'd recognize the voice or face of the man that killed you, that it would haunt your very being for eternity and you'd never forget! They can't possibly think every single night guard who signs up is the one that killed them! And keep in mind, they've been dead for years and most guards don't last longer than a week, which means they've no doubt killed HUNDREDS of night guards. Why? They're not the ones that killed you! It would make some sense if the whole "criminal database" thing was real and maybe, in FNAF 2, you actually are a criminal, because then they might think "Oh, this guy's a former crook? KILL HIM TO KEEP HIM FROM THE KIDDIES"! But there's no way every single night guard would be a criminal. Not to mention those models are done away with by the time the original FNAF rolls around. And you can't tell me that the reason they want you dead is because you're Purple Guy. If so, then why did they kill Phone Guy? You can't both be the guy that killed them. If Phone Guy was Purple Guy, it would make sense to kill him off, but that's very unlikely given how he behaves, and the fact they STILL try to kill you by Night 5, after he's already been killed. FNAF 3's setup is the only one that makes sense. The soul in the animatronic is a murderer who doesn't give two craps about you. So of course he'll kill you. But the others? They have no reason to do so. You're not a murderer. So then, plain and simple... WHY are they doing this when you've done nothing wrong, and they have no excuse to not realize you're not the guy that killed them? It makes no sense! MAKES! NO! SENSE!
    • Whelp, I think you've made this a bit too difficult for us tropers, but I'll try to explain my best. Any others are free to back me up at will. The current (90s) animatronics either have faulty A.I. that makes it hard to differentiate between humans, or have had their facial recognition system removed completely, either way making it hard or impossible to even see who or what you are. The toys definitely do have the former, though, as they were tampered by someone, according to Phone Guy, and have even been speculated to have been tampered with by the murderer. The souls don't have free will, they were bound to the animatronics by the sixth child, the Puppet. Now, how they got stuck there themselves, I have no answer, but they got the kids stuck and trapped in there, which makes them and the animatronics' A.I. one and the same (evidence for this are the Custom Nights in the first two games). As for murdering multiple guards, only two have been likely killed and one of those explicitly confirmed to have died at their hand: Phone Guy himself. It's even been theorized that they were stuck in Purgatory or the like for killing all of the innocent guards, however many there are. Why they've murdered the supposed same person is, well what's a Golden Freddy suit for? The sheer fact that they've killed so many is probably because the bastard just keeps coming back! Well, that's all I have for now, so feel free to look into it more and see some fan-made videos that present these same questions and maybe have a few answered, but for the rest of the storyline and a few unanswered questions, that is left up to you, my friend.
      • Even if we bought the idea that they have no autonomy whatsoever and they honestly can't recognize that you aren't Purple Guy (which doesn't make sense, the games take place in the 80's and 90's when such software wouldn't exist whatsoever), this raises one big plot hole in your theory. Because this means there's one very important person who clearly DOES have a soul and clearly has a pretty good measure of free will, enough to misguidedly stick children's souls in animatronics in an attempt to help them get even with their murderer. Yes. The Puppet. Who, I remind you... is also trying to kill you. CLEARLY at least the Puppet would have free will. And you can't be Purple Guy in Fnaf 2 since there's two different people who you play as in that game, yet the Puppet's still trying to get you. Is it Jeremy, who presumably lost his frontal lobe, or Fritz, who fiddled with the animatronics? Both of them get harassed by the Puppet on their nights. So how does that make sense? Puppet ought to know you're not Purple, and he should be the only animatronic in there who, according to your theory, has free will. But he's trying to kill you. So it still makes no sense.
      • I never said that the Puppet had free will, I said the souls didn't have free will because they were bound to the animatronics by the Puppet, and I also don't see why you question (crappy) facial recognition systems when touch screen tablets, hybrid suits and mobile animatronics exist in that same time period.
      • If the Puppet didn't have free will, how could the Puppet know how to bind them? And why would they NOT have free will? That's an assumption based on nothing. There's never been a single film where a soul inhabiting an object DIDN'T have free will of some kind. And yeah, the tablets, hybrid suits and the like don't make sense either, but I can forgive that to an extent. I CAN'T forgive the nonsensical reasons for why they want you dead when there's no logical explanation for it. Especially given all the evidence listed.
      • The Puppet is the ghost of a child that was killed by the same murderer of the five children (likely). It's been widely theorized that they put the other five into the suits in either a mixed attempt to revive them or to create more haunted animatronics to get revenge on their murderer. Remember that it's been implied that the animatronics themselves (before the hauntings) loved children and would do anything to protect them.
    • (Not quite sure what to spoiler, so feel free to spoiler behind this troper.) These are presumably haunted animatronics, the ghosts being children who presumably have PTSD. PTSD is triggered by similar circumstances to the traumatic event, such as being stuck in the manner of your untimely demise? The intelligence of the creatures is therefore a combination of failed facial recognition(?), A.I of an entertainment animatronic, and children who are deceased and possibly hallucinating/panicking. Combine that with the fact that the murderer used a suit and FNAF 2 had the guard use a mask, the theory that PG=PG and the guards don't speak, but there's Phone Guy talking, plus you and Phone Guy are presumably security guards(or he's filling in and probably wearing the same uniform) and that Purple Guy hid in a safe room and that's what the doors make the security office in FNAF the first...
    • One more possibility to throw out: Ghosts, in fiction, are sometimes depicted as indiscriminately attacking anyone in their territory at certain times (almost always night, but sometimes 24/7), regardless of who the mortals may be. You know, the whole "vengeful ghost" concept. (This was deconstructed in Beetlejuice.) In this case, since the robots are haunted, it would follow that pattern that their territory is the restaurant and the haunting time is between midnight and 6AM. For the rest of the day, the robots are, for all intents and purposes, behaving in the way the builders intended, while during those six hours, they will attack any living human still in the restaurant, no matter who it is. As for the free will of vengeful ghosts, it doesn't come up often, but I do see excuses for their behavior. The most common ones I see are (in no order at all): "I don't feel comfortable with anybody in my territory except myself and maybe other ghosts," "I am protecting this territory, and everyone who enters is an enemy," "Anyone who isn't obviously one of us is an enemy and must be destroyed," "I was wronged in the past and I want to take it out on everybody else," "I was wronged in the past and I want everyone else to experience it too," and "I'm just a jerk and I take pleasure seeing other people suffer." Not sure how well any of these could apply to the animatronics at Freddy's.
  • Why is Bonnie missing an eye in the West Hall Corner (couldn't find a link, but brighten the image of that hallway and you can see his endoskeleton, without an eye)?
    • Found a link, yet the question still remains.
    • Probably a mix of a graphical error, "spooks", and lazy programming.
  • And on that note, why are Freddy and Bonnie's endoskeletons so different from Chica's?
    • The different animatronics seem to be based on a single default endoskeleton, but it might be that these endoskeletons can be customized. Want to have one with moving ears? Slap some ears on its endoskeleton. That sort of thing, only done enough times that they're basically completely different by now.
  • What's with the different colored floors in each room?
    • It's a place for children. The different colored rooms are likely to make it easy for children not to get lost.
      • Clever (from both the above troper and the management themselves), but in such a small building?
      • Maybe it's for the animatronics— so that they can get around. It's literally color coded for their convenience. This would explain why one of the rooms is a blind spot for the animatronics (it has no coloured floors leading to or inside the room). I think this is supported by a flashback in the future games (can't remember which), where Freddy is trying to escape the building, but can't due to his programming.
  • In the third game it is shown that the safe room at the back of the building is invisible to animatronics. If they could do that, why don't they make the security guard's room invisible to the animatronics?
    • Some people have pointed out prior that it's possible the role of the night guard is not to protect the premises, but as a target for the animatronic characters. It wouldn't work if the night guard's location was not visible to them.
    • Because if an intruder DID get into the building they wouldn't want the animatronics to have no idea that the intruder was there.
  • How exactly do the animatronics know about Autobiography of a Yogi, haunted children or not? It's not even a text about machinery or metal; it's Exactly What It Says on the Tin and is fairly esoteric. While it's not out of the reach of plausibility that Phone Guy might have known, or any of the FNAF employees if they happened to be well-read, just, why that text? Wouldn't any of Isaac Asimov or Ray Bradbury be more relevant given their fiction on robotics?
    • It's a more likely possibility that the, 'Autobiography of a Yogi,' part was just put in there to add extra spooks.
  • What kind of animatronic has jaws that can produce the 520 pounds of pressure needed to crush a human skull, and by extent their frontal lobe?
    • Superpowered Robot Meter Maids. This is a common thing in fiction, where robots designed for non-combat purposes always seem to have absurdly powerful weaponry or brute strength. I don't have a Watsonian explanation though.
  • Why don't the animatronics just smash the cameras so that the guard can't see them coming ? That would be a lot easier.
    • But would they reach it in the first place? And still, Bonnie and Chica still need to cross the blind spots.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report