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     So long and thanks for all the loyalty! 
  • A pegasus knight can branch upgrade into either a Falcoknight or a Dragon Knight (the Pierce guy). Then if you choose the Wyvern option, does the character ditch her trusty pegasus that has been travelling with her forever, just in favor of a stronger pet?
    • You might as well ask why the characters replace their iron swords with steel and silver ones when the chance arises. A mount is a tool of war, not a pet.
    • There's also this question: when Pegasus Knights promote to Falcoknights, they suddenly get a horn. Where does that come from? Also, even if they become Wyvern Knights, their riders still refer to their steeds as pegasi, as do anyone else. Which brings up two theories: either they don't actually become wyverns and the title is simply a reference to their general new set of skills, or, for a much wilder guess, Pegasi can evolve, Pokemon-style.
      • The horn is very, VERY simple. You'll notice that the horn is simply sticking out from the armor the pegasi is mounted with. That could bring us to the conclusion that the horn is decorative, and is mounted on the armor. As far as the Wyvern issue is concerned, that's just Gameplay and Story Segregation. And, considering that this is Fire Emblem, the Ruleof Fun comes into play.
    • The odd part about this is that pegasus—>wyvern knights knights still act as if they have a pegasus in their support conversations. Vanessa will still talk about her Pegasus with Lute for example, even though she's clearly riding a Wyvern. Gameplay and Story Segregation indeed...
    • It's even more confusing in Awakening, as some of the mounts actually have names, meaning that they never change to a new mount. So Chercha will still refer to her beloved wyvern Minerva... Even though she could be riding a griffin.
      • It is possible that Cherche simply raises a Griffon for purposes of battle but still keeps Minerva around, both as a pet and comrade and in the event that she decides to re-class back to a Wyvern-riding class.
    • In New Mystery (FE12), Minerva explains to Catria in a support conversation that she once rode a pegasus, and released it in the wild when she switched to a wyvern. No surprise if the other peg knights did the same thing.
    • They still keep them around, they just don't get them involved in combat anymore.

     Staves; not for the selfish at heart 
  • Stave wielders can't cast spells on themselves. Why not? Is it some weird law of the church "no casting of spells upon the self for easy EXP"? It makes no sense, especially when stave-wielders would benefit the most from casting spells on themselves, because their injuries are often more serious than others.
    • It'd be kind of hard to wave a magical staff at yourself in the proper fashion.
    • Odds are, they can, but it makes them go blind.
    • They technically can do that in Radiant Dawn.
    • Some fans' headcanon is that trying this causes a feedback loop that blows your arm off.

     Good is not good? 
  • Why is it that clearly evil characters, such as Riev and Lekain, can use light magic? It specifically says in the item description that it can only be wielded by someone dedicated to serve good.
    • It's probably just an oath they took when they entered the clergy...and then broke. A magic tome doesn't know the difference.
      • Maybe it worked for Lekain because he THOUGHT he was a divine force.
      • Riev could probably use Light magic because he was maintaining his faith by worshiping the Demon King.
      • When thinking about this problem, you should remember that Lekain seemed to believe himself to be near divine, as already stated. He's working with a goddess, remember, and he believes he is doing ultimate good, so Light magic makes sense. Also, the Begnion government seems to be deeply rooted in religion, so that may have something to do with it.
      • Or it was simply a case of Light Is Not Good.
    • Also consider the fact that one character, Valtome, uses corrupted light magic.
    • In part 4, it might be explainable (having one half of Ashunera working with you might be good enough), but presumably they were using light magic before that point.
    • Kenneth (Blazing Sword) is called out on this. He doesn't really answer the question, outside of saying that the Gods are a lie. In The Sacred Stones, Knoll mentions that Dark Magic users don't get along with Light Magic users because Dark is all about understanding and knowing, while Light Magic users gain their power from faith in the unknown. It is probable that all you need is the strength of will to use Light Magic, which seems to come the easiest from faith in a higher power. Also explains all those monks and bishops you kill in the enemy armies. They probably believe they're doing right.
    • Lekain is easy enough to explain—while people in-universe view Ashera as a good deity in practice she's the Goddess of Order, not morality. Lekain is Lawful Evil personified. He should have no issues getting her to let his magic work.

     Tactical Counter Intuitive Non-Action 
  • Speaking of the support system being dumb. The game is supposed to be about "tactics", defined (per FE7 player rankings) as "finishing maps in the fewest possible turns (without screwing yourself over for later maps, of course)". Yet practically every cool extra thing you can get in the game - e.g. extra music, supports (and the corresponding bonuses) - effectively requires you to do the exact opposite. Sure, some of the gaidens require you to finish a map in a certain number of turns - but then others requires you to waste several dozen turns in Lyn's story just so Nils can level up.
    • It is very annoying that you are rewarded with in-game content (supports and extra chapters), bonuses (from supports and items found in gaiden chapters), levels, and so on if you disregard dramatic necessity and do nothing but stand around with your units next to each other for dozens of turns, while maybe sending a few guys to abuse the arena and having your bard/dancer/whatever give extra movement one per turn. The game makers should probably lower the turn requirements for supports, put some limit on the arena (I dunno, have the receptionist say "You killed all of our dudes so the Arena isn't open anymore" or something after the first 5 victories), remove retarded requirements that take forever to unlock the gaiden chapters, and implement a reasonable turn limit you have to finish the chapter before or else you lose.

     What, you wanted XP for that? 
  • Why is it that Thieves don't have any way to gain experience outside of battle? Battle isn't what they're built for; picking pockets and opening locks is. You'd think they'd get some XP for emptying chests or stealing from enemies, but...
    • They did get XP for stealing (it was only 1 game though). It would be nice if they got some from locks though.
    • They do get experience from stealing (most if not all games). They probably don't get EXP from unlocking chests or doors because it doesn't require their skills or stats at all, whereas stealing requires the thief to be faster than the target, and, for some games, strong enough to filch the item in question.

     There isn't that much! 
  • What's up with saying Fire Emblem is obsessed with incest? The only ones that give very strong vibes are Raven/Priscilla and Eirika/Ephraim. All other FE sibs (Marth/Elice, Minerva/Michalis, Tethys/Ewan, Tana/Innes, Ike/Mist, Reyson/Leanne, Makalov/Marcia, etc.) have pretty normal sibling relationships. Okay, maybe Klein/Clarice skirted a bit close to it, but not enough to turn too many heads.
    • While it's true that Fire Emblem has its share of platonic sibling relationships (all of the ones listed there, except, of course, the exceptions), the majority of them are probably forgotten at large because of the...uh...more questionable brother-sister relationships in the franchise. Even without the already mentioned suspect pairs, that's not even going into Genealogy of the Holy War, which has incestuous relationships/overtones in spades. Let's see... Claude and Sylvia are not only strongly hinted at being siblings in the game, but are a predestined pair and can have children in the next generation; Lachesis and her brother Eltshan basically have a magnified version of Klein and Clarine's relationship, and then there's half-siblings Diadora and Alvis, or Celice and Julia. Siblings aside, this is barely even bringing up the other couples that can occur in the game... Anyway, Fire Emblem is pretty good at giving incest options to the player, whether intentionally or not. (Roy and Lilina, anyone? It was amusing to find that you could, in fact, make 'em cousins in the prequel.)
    • How would Roy and Lilina be cousins? Eliwood and Hector don't become brothers just because you get them to A support. They become close friends.
      • They become cousins if you pair Eliwood with Fiora and Hector with Florina or Farina.
      • Um, no, that makes them in-laws, not cousins.
      • No, it makes them cousins. Remember? Fiora, Florina, and Farina are all sisters.
      • Still one would get the impression that Intelligent Systems isn't even capable of writing a non-incestuous relationship with some of the things people say about the series. Even on this very Wiki there's an entry that suggested Mist had these kinds of feelings for Ike. Seriously? Seisen aside (for being a game where the big bad HAD to use amnesia and marry half-siblings for the plot) it's really just Priscilla and Raven, Ephraim and Erika.
      • Some people think that this is why combinations like Ike/Mist can't have normal supports in PoR, so IS could minimize the incest implications for once.
      • You have to have some respect for IS after they managed to make two of the potential pairings in the second half of FE4 simultaneously half-sibling marriages and cousin marriages. This was done by making the mothers identical twins. They're even predestined.
      • Wait, Ephraim and Eirika? What the hell? There's no support for that in the game. That one's down to players with perverted, twisted, and wrong imaginations...
      • It's not explicitly spelled out, but if you read their supports there seems to be a lot of Sub Text. And then there is that Eirika/Innes conversation that mentions Ephraim... "With a man like him around, I can see why you show no interest in suitors." How much more implied can it be?
      • Seriously, dude.
        Ephraim: Eirika...
        Eirika: Wait, don't... What are you—?
        Ephraim: You looked a little upset... I thought I would stroke your face like I used to...
        Eirika: Please stop it. You're treating me like a child...
        Ephraim: Oh, I'm sorry. It's just an old habit... Besides, you were always the one who pestered me to do it when we were little. Don't you remember?
        Eirika: N-no, I don't remember! That was such a long time ago... Ahh... Dear brother, please try to remember where we are right now. What would our companions say if they saw us in such a personal moment?
        Ephraim: Yes, that would be embarrassing... Forgive me, I did not mean to do anything you would find unpleasant.
        Eirika: N-no... I didn't mean that... It's just—
        Ephraim: So, you really do want me to stroke your face?
      • And there are many, many more. The creepiness level is off the charts.
      • In addition to the previous examples, which are the most blatant, there's Sothe and Micaiah (not related, but the siblinghood was hammered into the player for a reason) in Radiant Dawn. FE6 seems to be more or less clean, although there's an odd exchange where Narshen says to Clarine "I will play with you instead of your brother..." when clearly about to rape her, and Clarine laughs at the idea not of being raped, but of Narshen being able to stand up to her brother's handsomeness.
    • Culture has become so oversexed that most people are incapable of telling the difference between genuine sexual subtext and something totally innocent. Look at the way people reacted to Frodo and Sam's relationship in the Peter Jackson LotR movies. Everyone was running around declaring them secret gay lovers based solely on the fact that A) they hugged, B) they cried, and C) they *gasp* had the temerity to openly display their emotions. In JRR Tolkien's day this would've been seen as nothing more than an expression of the childlike innocence that Hobbits naturally possess. But today it's "frodo n sam r havin TEH BUTTSECKS OMGLOLROFLMAO!!1!" Or just look at some of the comments above. "And then there is that Eirika/Innes conversation that mentions Ephraim... 'With a man like him around, I can see why you show no interest in suitors.' How much more implied can it be?" A lot more, actually. You could very easily explain that sentence by positing that Ephraim is very protective of his sister and scares off men who try to court her, just like many real-life brothers do. But because our culture has sex constantly on the brain, people immediately jump to the conclusion that Eirika and Ephraim must be doinking each other.
      • That same logic could probably also apply to the Raven/Lucius and Ike/Soren interactions.
      • It's true that people are obsessed with sexual tension to the point of it getting annoying when they try to insert it into everything ("ZOMG THEY STOOD NEXT TO EACH OTHER AND SHE SAID HIS NAME THEY'RE GONNA DO IT!!!"). But just because some people are fanatic about it doesn't mean it simply cannot exist anywhere and that seeing it at all makes people "sickos". In the Japanese Ephraim and Eirika double ending, it's stated that the former never marries, so naturally it's going to raise suspicion among the fans.
      • Except that only serves to illustrate the point. "Eirika remains unmarried? Well golly-gee-willickers! She MUST be doin' it with her brother! There's no other possible explanation!" Seriously, not every little thing qualifies as sexual subtext.
      • Former. Ephraim. The prince/king of Renais. What would be more suspicious, the prince not getting married or the princess?
      • Just because one person doesn't see it or find it disgusting doesn't mean it's 100% completely impossible and anyone who sees it is a pervert with shipping goggles perma-glued to their face.
      • It does when they're making assumptions based on no evidence. The intent was simply to answer the OP's question: Why do people see sexual subtext in every brother-sister pairing in the FE series? Because that's what modern culture has conditioned people to do. We've become so oversexed that we interpret every expression of affection as Perverse Sexual Lust. There's no denying that genuine subtext can be present in a work of fiction. Nor was this meant to suggest that every single claim of sexual subtext is conjured from nothing by nasty perverts. It's just that people jump to ridiculous conclusions based on completely innocent scenes. As said above, the simple fact that Eirika didn't get married in one of the many possible endings somehow makes people "suspicious" that she's having sex with her brother. That is not a rational assumption based on logical reasoning. That is a ridiculous assumption based on "nonsensical'' reasoning. The only person who would see sexual subtext there is someone who, in your words, "is a pervert with shipping goggles perma-glued to their face".
      • Fine, so maybe some people are perverts whose shipping goggles are on too tight. But answer this: What gives another person the authority to say "that's wrong" and try to shame people for it? Because that's kinda what it sounds like you're doing. It's not anyone's job to play the Morals Police in the Fire Emblem fandom.
      • The intention wasn't to play Morals Police on anyone. I mean, I'm not gonna lie and say I approve of incest fetishism, but I'm not trying to flagellate people who are incest fetishists (although those people do squick me out). For that matter, I'm not even really saying incest shippers are categorically wrong. All I am saying is that, 9 times out of 10, FE incest shippers are jumping to unsupported conclusions. Ephraim and Eirika may or may not have an incestuous relationship. But incest shippers are constantly seeing sexual innuendos in dialogue that, when viewed objectively, is perfectly innocent. I will admit the possibility that Eirika and Ephraim might have or have had in the past an incestuous relationship. What I have a problem with is when people declare that they MUST be having incestuous sex based purely on the fact that Ephraim once stroked Eirika's cheek and Eirika canonically never got married. The former is indicative only of the fact that FE draws heavily on Medieval European culture, which did NOT consider such displays of affection between siblings suggestive in any way. And the latter is indicative of nothing at all. If an incest shipper produces some official game art of two sibling characters making out with each other, a Word Of God statement from Intelligent Systems confirming the existence of Brother–Sister Incest, an explicitly sexual and/or romantic exchange of dialogue between two sibling characters, or some other form of proof to back up their Brother–Sister Incest theories, I am more than willing to acknowledge that proof and say "Well, I guess you were right all along. Good eye." But so far all I've seen (and I admit I have not played every FE game so there may be some brother-sister dialogue that is more explicit that I haven't seen) is a bunch of people jumping to wild, unsubstantiated conclusions and seeing innuendoes where they don't exist.
        And, returning to my original point, I submit that the reason for this phenomenon is because our culture has become so radically oversexed. Things that would have been considered perfectly innocent to previous generations are considered sexually suggestive today because modern culture has sex on the brain. And for the record, I'm not saying this is automatically a bad thing. It CAN be a bad thing when it causes people to see sexual subtext where it doesn't exist. But it also allows us to see certain subtleties in works of fiction that would have otherwise gone unnoticed. (Although as a culture we could probably stand to be a little less obsessed with sex.) Hell, I myself am not immune. More than once I've found myself raising an eyebrow at some of the dialogue exchanged between certain FE siblings and instinctually jumped to some rather squicky conclusions. And when I watched Return of the King even I couldn't help but "see" the same homoerotic undertones in the relationship between Frodo and Sam that everyone else "saw". The difference, however, is that I am capable of looking past those cultural biases when necessary and seeing things objectively, which is something that too many shippers seem incapable of doing.
      • Going by that logic means that no pairing in most the games is plausible to you because they are all open. FE 6 has many pairings that aren't necessarily canon, you just know that they could have ended up either or, and it works. This is Fire Emblem, the reason they leave so many not stated is because they want you to interpret it. You are just pushing your own dogma on everyone. Acting like just because people are creating a pairing that you don't see makes them a pervert just means that you are being shallow and close minded, something you can't expect to be on a site like this. Even subtext such as the Sieglinde and Siegmund thing can be a big point for most people. You yourself are trying to play Word of God to everyone with a different opinion than you.
      • Woah, calm down you two. I can see valid point in both of the statements you are making (I think there is a tendency in modern culture to create unintended subtext, but at the same time that doesn't mean subtext wasn't necessarily there), but I would like to point something out that neither one of you seemed to mention. In my opinion, subtext of Brother–Sister Incest doesn't always mean that there is an actual physical relationship. Perhaps the two are in love with each other (note: by this I mean romantic love, not sibling love), but never acted on it because of the taboos associated with it. If you look at it this way, Eirika never getting married could provide evidence that they were in love with each other. That said, it doesn't mean that this is the case either. It's just evidence that could be seen that way if looked at from a certain perspective. Please don't hit me...
      • As a (presumably very late) newcomer to this particular discussion, there are a couple things I'd like to point out:
      1. While individual lines don't prove anything in and of themselves, a sufficient number of lines can be enough to make people suspicious. Enough circumstantial evidence can paint a very telling picture, after all, even if it can't actually confirm what it seems to imply. This seems to be the case for the Ephraim/Eirika one in particular, where the reputation is mainly based on having a suspicious number of probably-innocent scenes that come off to players as being deeper than they appear.
      2. At this point, it's something of a meme, and is said in jest as often as it's claimed seriously.
    • On the main topic: While people exaggerate saying the series is chokefull of incest, it still has certainly more than most JRPGs. That + Never Live It Down = This.
      • Specifically, FE4. In addition to the previously mentioned stuff that can be done with the lovers system, the plot literally centered around a shadowy conspiracy to have the Lopto blooded siblings have a kid.

     Because what does defense do anyway? 
  • The goddamned Arena and how it deals with high Defense units. When a character fights in the Arena, if their Def is above a certain level, the game starts giving your opponents silver weapons to compensate. This sounds reasonable...until you realise that units with a high defense paradoxically end up taking more damage than units with low defense simply because silver weapons are so much more powerful than iron ones. This effectively defeats the entire purpose of having a high Defense and turns it into a disadvantage, meaning that characters who rely on their Def, such as knights, are nigh-impossible to train.
    • Also, the enemies have iron or silver weapons, but never steel. Oh, and they can have HP above the cap of 60 that's otherwise honoured by everyone except really special bosses. Even above the display limit of 80.

     What's a JRPG? 
  • Why do people continually put Fire Emblem examples under JRPG? Last time I checked, the series is strategy.
    • "RPG" is an extremely vague term and nobody has any idea what it really means, so pretty much any game in which stuff "levels up" is classified as an RPG. Except sometimes.
    • JRPG have certain gameplay mechanics and story conventions which members of the genera share; things like having a fantasy setting and using statistics for combat combined with a leveling system which fills up as you earn experience. Fire Emblem is a tactics/JRPG hybrid, using a relatively simple combat system without a lot of customization which makes up for it in the complexity department by allowing your "party" members to move around during combat and make use of terrain. In regular strategy/tactical games, your units are usually interchangeable (except the leader), but in Fire Emblem each unit is unique both statistically and plot-wise.
      • And it's linear, which tends to mean "Eastern", while "Western RPGs" are more sandbox-style.

     Pegasi and Dragons are the same, right? 
  • Similar classes (Thieves and Assassins, Pegasus Knights and Dracoknights) being compared to each other - and being linked by promotion - in ways that's not really fair.
    • Shadow Dragon having the default promotion for Pegasus Knights be Dracoknights doesn't really make sense, as the classes were made to do separate things - the former are less powerful and more fragile but faster and more magically inclined with their high Res (perfect for removing enemy mages), but the latter are made more for strength and physical defense. Even their weapon choices reflect this, with Falcoknights gaining swords and Dracoknights (usually) getting axes.
      • They mainly did that in Shadow Dragon because that's how it was done in the first and third games. Many classes didn't really start getting their standard roles until later in the series.
    • Thieves have been becoming Assassins for a while now, but it doesn't make any more sense. Thieves are meant to steal things, with just enough combat ability to avoid dying. Assassins exist to kill people. Not seeing enough connection.
      • It's a D&D thing, based on the rather flimsy logic that since assassins use knives and thieves use knives, and since both require a certain amount of dexterity to do their jobs, they must be related. That said, it is a pretty silly class tree, but it's there to give thieves an oomph in combat—otherwise they'd just be wasting a valuable party slot while you glared at them and wished that you'd saved more door and chest keys. How useful were the thieves by the end of FE6?
      • Well, both assassins and thieves are the fast, sneaky types who hide in the shadows waiting for an opportunity to get to their target (loot in the latter case, people in the later one). Plus, an assassin who had been a thief could use their skills to unlock doors and so on to infiltrate the house of their target... yeah, it's weak, but it's something.
      • In the Jugdral games, Thieves promoted to "Thief Fighters". Who knows why they forgot about that and went with Assassins (Maybe they thought "Thief Fighter" sounded silly?)
      • In Radiant Dawn, thieves become rogues, which implies an all around trouble maker (thievery and violence) and rogues to whispers, which implies, uh, being quiet? Thief to rogue is better at least.
      • Thieves can become Rogues in Sacred Stones too.

     Bendy metal 
    • Yes they can. You need a crank to pull them, though.
    • Metal arrows.
      • For a bow to work, it has to snap back to its original shape. Most metal either couldn't bend at all or wouldn't snap back.
      • Yes they would. Their draw weight would be insane, though, which is why Arbalests are the only bow that's actually made out of metal.
      • Definitely metal arrows. Why they are associated with a particular bow is a bit more of a mystery. Can anyone think of an explanation that doesn't involve Gameplay and Story Segregation? Maybe the arrows are of different weights and shapes depending on their metal of construction and therefore require different bows to be able to shoot them well. For bows their number of uses might be related to the number of arrows they have left... they are probably just calling a pack of 45 iron arrows an "iron bow," although why they do that is a mystery.
    • Here's one line of reasoning: the colors of the weapons during battle aside, the name refers to how advanced the weapon is. Bronze age, iron age, steel age, silver age; it indicates the level of sophistication required to create the weapon, which is why the damage increases and durability decreases.
    • Okay, here's another idea. Maybe the weapon classes aren't meant as literal descriptions, but rather are meant to represent the "rank" of the weapon. So a shitty sword gets called an "iron sword" while a much more refined and precise but also more delicate sword gets called a "silver sword." They get those names because the metals associated with them increase in value; silver is more expensive than steel, which is more expensive than iron. So the most expensive one gets called the silver weapon and the cheapest one gets called the iron weapon, regardless of the material they are made of.
    • Well, in a world where swordmasters can defy gravity, why is it so unbelievable that you can actually make bows out of silver? Maybe the thing they call silver isn't even the same silver as in our world.
      • Maybe the bows are magic.
      • Maybe the metal part is referring to what the arrows are tipped with, and the durability has to do with expense. Iron is cheap, so they can give you a parcel of 45, but silver's expensive so they have to divide those arrows into smaller parcels, so they can sell the same amount of them as iron-tipped arrows.
      • It may also be worth noting that metal can have some "memory" and act as a spring, and that the bows may be reinforced with a metal flat spring that after however many uses, depending on the metal, of course, can no longer snap back enough to use adequately and may well be in no shape to simply have parts fixed by then. This would (probably) also explain why bows cost as much as they do. It also explains why the long bows in games that don't have "[insert metal here] longbows" are less powerful as the metal spring would provide a much higher draw, but also make it too hard to hold the string back long enough to reasonably use at the ranges the longbow is.

     Wyverns or Dragons? 
  • The existence of wyvern bugs me. Are they somehow related to dragons? I mean, I could accept wyvern being just some kind of giant winged reptile that can be found and tamed in the wilderness and no relation with dragons whatsoever, but there's the fact that wyvern knights are sometimes called Dracoknights...
    • Don't anti-dragon weapons also cleave the shit out of wyverns? Assuming the weapons get their power from magic as opposed to being physically designed to fight tough scaly large lizard things, that probably implies they are related. I've also read the name of wyvern riders and wyvern lords translated as "dragon knight" and "dragon lord"... it's probably more of a nickname than a literal description of their mounts. I mean, real life mounted infantry got the name dragoon/dragon because of their weapons, after all.
    • The Artifact and translation issues. Akaneia "wyvern" riders rode fire dragons that degenerated when they didn't seal their powers in the dragon stones. Dragon Riders are called Wyvern Riders in the English version to avoid confusion with the dragons of The Scouring.
      • It's a bit complicated, so this is going to be a bit ramble-y. OK, so in Dark Dragon we have Dragon Knights. However, if you pay attention, you'll notice that they are not flying the same type of dragons as the Manaketes turn into. Mystery of the Emblem specified this subrace of dragons as "Flying Dragons", which New Mystery (years later, after the rest of this) renamed Wyverns. Which is correct, because they matched mythical wyverns, appearance wise. However, when Genealogy of the Holy War came by, Dragon Knights now flew more "generic" dragon mounts, while the "wyverns" (still called dragons at this point) were only used by the weak, enemy only (until Thracia 776) Dragon Rider class. When Blazing Sword came around, the translators decided to translate the "dragon mounts" into "wyvern mounts", as mentioned above. Then The Sacred Stones introduced Wyvern Knights, which flew actual wyverns, something that probably flew over most people's heads, since Dragon Knight/Dragon Master was still translated as Wyvern Rider/Wyvern Lord. Then Shadow Dragon/New Mystery came around, and had the Dragon Knight class fly the generic dragon mounts instead of the wyverns. But they kept the Flying Dragons/Wyverns looking the same in New Mystery anyway...

     Horseriderslayer doesn't sound as cool 
  • Just a little thing on weapons. Horseslayer spears, Exactly What It Says on the Tin, are designed (presumably) to slay horses. How does the person riding the horse die? It makes a bit more sense with Pegasi or Wyverns, as most of the time, they're in the air, and killing it would be fatal for the rider, but yeah, I'm bugged.
    • The rider is impaled along with the horse on the Horseslayer when he charges full force at the lancer? Have you seen how those look in the 3D-Games? They're friggin' huge. Or maybe the spear just kills the horse and the rider in the process breaks his neck when falling off the mount or something.
      • Speaking of how weapons look, what the hell is up with the supposed "stiletto?"
    • Horseslayers aren't Exactly What It Says on the Tin. They're called that because they've been specialized for use against cavalry units, hence the length.
  • Awakening's Beastslayers outright state that they are effective against mounts and their riders.
  • Apparently Intelligent Systems and/or Nintendo of America took note of this, as more recent Fire Emblem games refer to the anti-cavalry spear as the "Ridersbane" instead.
  • It's not that hard to imagine the "horseslayer" applying to both the horse AND the rider. Anti-cavalry weapons are a thing in real life. Horse-riding is already risky (check out all the hospital visits for "injuries from falling off a horse"), and mounted combat was notoriously dangerous. As noted above, a spear designed to kill a cavalry horse will make you, as the rider, fall off your horse, most likely at speed. Alternately, your dying horse might fall ON YOU and end up breaking one of your legs. In a war-zone. The horseslayer wouldn't always kill a rider directly, but after getting unhorsed and suffering a concussion or a broken limb, in a warzone? The rider will die REALLY SOON without a rescuer and a lot of healing magic.

     Wait, that's not how it goes 
  • The class progression of the axe-wielding classes bugs me a lot. So you start off with a Pirate, which for some reason wields dual axes. Now I suppose that this could reference the boarding axe, never mind that two of them makes it pretty hard to actually board any ship, but after promotion the pirate becomes a Berserker, a specialty warrior whose purpose was to kill the enemy before him, and which would have been worthless in actually looting treasure. So naturally the brigand, a pirate of the land, can also promote into this class that lacks the mental stability to do proper raiding. Now meanwhile you have the Fighter, which promotes into the Warrior. No problem there, except that when a warrior grows strong enough he becomes... a Reaver, which implies a more professional bandit which specializes in pillaging quickly. What kind of bizarre logic is being followed, here?
    • The Japanese name of Reavers is "Axe-Brave", which is a rather engrishy way to refer to an "Axe Hero" (As in, the Hero class), probably as a Continuity Nod to Thracia 776 having Axe Fighters promoting to Heroes. Speaking of, the Japanese version called Micaiah's final class "Shaman" (a nod to the Genealogy of Holy War light magic using class being called that) and Trueblade was "Sword Saint" (a nod to Sword of Seals and The Blazing Blade calling Karel the "Sword Saint".) Now, I can see why they changed Micaiah's class name (confusion with the Shamans from the GBA games and their Dark Magic), but there's no reason to remove a nod to a game that was released outside Japan. Fine, so they only call him that on the Epilogue, but still.
    • Well, technically, everyone is a soldier, Halberdiers don't actually use halberds, Knights aren't necessarily nobles, everyone you're using on any given map would be the Vanguard, Generals typically don't have any position of authority in your army, Snipers and Marksmen are really just archers, myrmidons have nothing to do with Greek mythology, Falcoknights don't ride falcons, Seraph Knights don't ride Seraphim, Dracolords aren't nobles either, and Micaiah was never a member of the clergy. Class names are just names, not a beat-all, end-all statement of profession.
    • Another thing is that none of these class trees are even remotely consistent. All three classes were once unable to promote in any capacity, then when they became playable, Brigands became Warriors instead of Berserkers, Fighters flip flopped between Warriors and Heroes, and a grand total of one game in the whole series had Warriors becoming Reavers, and in that game there are no Brigands, Pirates, or Berserkers.

     You broke my book! 
  • How do Tomes and Staves break? It's understable how Lances, Axes, and Swords break. Bows could be worn down from firing so many arrows and the string breaks. But what about Tomes and Staves? Could they have just said "ran out of magical power" instead of broke?
    • Possibile explanations:
      • The attacks require the book to exude energy, causing them to become worn and breakable over time (alternatively, rapid page-turning causes them to wear out)
      • The staves' magical circuit-breakers get blown out and they shatter
      • After they run out of power, they break the items out of frustration
      • The items are run on a quantum battery whose likelihood of decaying rises after each use
      • They're in too much of a rush to turn the pages and accidentally rip them out, voiding the warranty
    • As for the magic tomes, see also the WMG page, it's quite possible that they unleash the magic within by literally ripping out a page.
    • It's a runic system based on bound meaning and concepts intrinsically linked to the style of calligraphy used. The power of words, bound by the elements and linked to the page. The Mage acts as a catalyst, invoking with the power of the tongue their own energy, and drawing from about them the power needed to activate the runes, and so complete the spell.
      Unfortunately, that requires controlling the energy and guiding it directly onto its source — the pages, and while the runes are quite efficient, and the paper meticulously designed to harness that power, slight fluctuations and variations not only from the environment but also from the mage herself will inevitably cause the decay of the bonds linking the runes to the page.
      That's why the books can only be used for so many times. It becomes unstable, and so extremely dangerous to wield properly when the bonds become loose. In order to guarantee their own safety, many mages also inscribe a failsafe rune to shunt the power from a dangerous fluctuation back in a circuit, which generally results in the destruction of the book, though the released energy is trapped by the same essence harnessing paper that it was released from, creating a complete circuit, but also rendering it worthless.
    • Brawl in the Family explains it

    The first all-in-one-book encyclopaedia 
  • How can a book possibly so heavy that it slows the user down? Even if the tomes in these games are Door Stoppers, there is no way they could possibly be heavier than ordinary weapons, and yet in some games the heaviest weapons are tomes; somehow, an axe that's bigger than the user is lighter than a book with a dark magic spell. This is especially problematic in Genealogy, where the weight of a weapon slows you down no matter what your other stats are (as opposed to other games, where it only slows you down if its weight exceeds either strength or constitution, depending on the game), which means that Fire (and to a lesser extent, Thunder) magic are totally useless because Wind magic weighs less than they do, but all three have the same damage output.
    • Considering that the books are magic, it's entirely possible that a good percentage of the "weight" is not physical but a magical burden of some sort. In Path of Radiance, Ena (or maybe Nasir, can't remember) said that the tiny medallion was pretty heavy, so it would make sense; especially if the dark magic was the heaviest and everyone thought the medallion contained a dark god. Maybe magic has the power to change gravitational pull.
      • Maybe Fire Emblem is ripping from Lord Of The Rings?
  • It's heavy with knowledge.
  • Maybe it's a combination of mages typically not being in the best of physical shape (and thus books aren't so much heavy period, as they are heavy relative to their users), and a metaphorical weight that represents how awkward it is to look up specific spells, find the right page, and read the incantations out loud while in the middle of a fight? Reading and walking at the same time can be pretty hard, after all, so imagine how much more careful you'd have to be to read & walk in the middle of a battlefield.

    I can't walk through here, but I can sure as hell dodge! 
  • How do certain terrain types allow someone to dodge while also making them move slower? The logic's understandable for, say, forests, like maybe the trees make it harder for enemies to hit you, but how does standing on rocky ground, in desert sands, or in water have the same effect?
    • Simple: Realism. The fluctuating nature of the surroundings serve for an explanation in the latter two cases (Sands have bad footholds, making it harder on both attacker and defender; water has tides and the ability to dive under such), while mountains not only give a geographically advantaged height, but also have outcroppings and such to hide behind. This also gives a good explanation for the class traversement differentiation: While the relatively calm water of rivers are easy to swim through for those experienced in swimming (such as how Swordmasters and Thieves can go through them; keep in mind that, like literacy, the ability to swim effectively was much rarer in medieval times), seas and lakes tended to have rougher and more random currents. Only those trained extensively in both swimming and endurance could both wade through the water as well as fight in it (presumably, though the former may be true for some people, the latter is most likely untrue, so they avoid going through water to avoid being vulnerable), and they would have to use much stamina to keep themselves from drowning, impairing their movement speed. As for hills/mountains: most warhorses are unable to get stable footing with their four legs, and it riles them up, either impairing the rider's ability to fight well or ending up bucked. Only better trained warhorses, such as those used by Paladins or Nomads, can do so better. As for mountain ranges/peaks, only those with a great amount of endurance and skill in climbing mountains can do so along with fight effectively, and it still takes a lot out of them nonetheless, since the ever-changing angles can either make them fall back or fall down, greatly injuring themselves in the process. So basically, it all comes down to experience and surroundings.
    • In short, "Dodging" covers a variety of defensive maneuvers, from outright sidestepping or ducking opponents to blocking with a shield to taking cover behind a tree or rock.
    • In Genealogy, some terrains make it harder to dodge on. Why would it be harder to dodge on a road? Water makes it harder to dodge there, but that also might be because the people who CAN attack the people in the water (flying units, archers, mages) wouldn't be bothered by the water. The people swimming can't really swim fast enough away from arrows, fireballs, or a lance dropped or thrust by someone on a stable surface. Ducking under water can only do so much.
      • Roads tend not to have many obstructions or cover you can duck behind, on average.

     The lifespan of magical creatures 
  • So we know that laguz and dragons/manaketes live way longer than humans. Does the same rule apply to pegasi and wyverns? Because Elincia's pegasus is alive and well and battle-ready despite having once been her great-grandmother's. This isn't too bothersome since, obviously, fantasy doesn't follow standard rules, but it does raise questions.
    • Presumably, yes. Especially Wyvern, given that at least in some continuities, they are related to dragons. For a random guess, perhaps two centuries or so, but that's just a random number that seems fitting.

Fire Emblem: Shadow Dragon & the Blade of Light

     Wait, how'd I become a General? 
  • Why do some of the reclass sets in Shadow Dragon and New Mystery of the Emblem allow units to become the promoted form of a class whose unpromoted form they couldn't actually use? For instance, characters in both games with the Male A reclass set can become Dracoknights, but not Pegasus Knights, and characters in New Mystery with the Female reclass set can become Generals, but not Knights. It's understandable why they gave females access to the General class (because Sheema was a General in the original and they didn't want to change her class), but why couldn't women become Knights beforehand, and why were men given the Dracoknight class at all?
  • Answer: Having characters from the original games that are classes that would be otherwise "one gender only". plus laziness in not making different gendered version of the earlier class. As you mentioned, Sheema is a General, the promotion of the male only knight. Thus, girls can be generals, but not knights. This next one applies more to Shadow Dragon than New Mystery, but girls could only be Paladins because Midia was a Paladin. There is no Girl Cavalier options until New Mystery. Male Dragon Knights? Micalis is a male (sure, he is enemy only in Shadow Dragon, but they have to code that male Dragon Knight class for him, so they might as well put it to use!)

Fire Emblem: Mystery of the Emblem

     Women and axes 
  • Why does a female My Unit only have access to one class with use of axe, and only after promotion?
    • Same reason the male can't be a pegasus knight.
    • Fire Emblem games are rather scarce with female axe users, and moreso older games (Which were scarce in Axe Users in general. Gaiden and Mystery of the Emblem Book 2 had NO Axe users, period!), so that's to be expected.
  • Aside from one .hack anime, I can hardly recall any axe-wielding females in anime. That brings me to the point that it is a conscious decision just like no male pegasi knights or troubadours in most games.
  • Hold a second, Female My Unit can be a Wyvern Rider which is a pre-promoted axe user, right?

Fire Emblem: Genealogy of the Holy War

     All the women escaped! 
  • Also, if the Belhalla Massacre happens pretty much immediately after the events of chapter 5, how is it that a pairing that only reached lover status during that chapter still gets to have two children?
    • I'd been thinking on that a lot myself and here's what I figure: One, the maps are huge and you'd have to take Real Time into account. The player can go from Zaxon to Lubeck in half an hour or 20 turns or whatever, but to the soldiers marching it takes WAY longer so there was most likely time for the couples to marry and have their first kid. Two, only Sigurd was confirmed to have died at Bahara, everyone else except Edain either died or went missing. Third, Nanna and Tinny are confirmed to have been born after Bahara and it's commonly assumed Corple was as well.
      • I also recall that Sylvia, Tityu, Lachesis, Briggid, Adean, and Fury all survived Bahara, which would mean that any husband they had could have possibly gotten them pregnant before that battle. This does make one wonder about Ira, though, since nothing about her survival was ever confirmed...
      • What you have to remember is that the maps represented in FE4 are not the same as most other Fire Emblems. Maps in all other Fire Emblems are about the size of a fort, or a small battlefield. FE4 has maps that are the size of countries. Each chapter isn't a small skirmish, they are full-scale wars, with each chapter being about a year in length. It is entirely possible for a pairing in Chapter 5 to result in two children, especially since all the relevant mothers are confirmed to survive, aside from Arya. But Larcei and Ulster are special; they're twins. But considering how early Arya joins you, you'd have to suck pretty bad to not pair off Arya before Chapter 5.

     Think of the children! 
  • Cuan and Ethlin's deaths. Not that they happened, but that they'd brought Altenna with them when they happened. If you're going to catch the Distress Ball, catch it for yourself, not your three-year-old daughter.
    • And miss out on having a Long Lost Sibling raised by the Enemy? Anyway, Ethlin was only bringing Altenna to the country's border (she had planned to join up with Sigurd too, but Cuan convinced her to go back for both of their sakes).

     Those damn paladins! 
  • Those damn paladins in chapter 2 of Seisen no Keifu. You'd think three fully promoted Augustrian knights could do a little better out there, especially considering they most likely trained under Eltosian himself.
    • It's probably because Manfroy was skulking about Agustria around the time of Chapter 2. He must have tested out his brainwashing spell for Deirdre on Eve and his brothers to make sure it worked; this resulted in severe memory loss, so the paladins couldn't remember basic tactics anymore and just suicidally charged the nearest enemies over and over again.

     But do you spell it with an S? 
  • The fact that people can't seem to agree on the names of FE4 characters bugs me. Aideen/Adean/Edin? Ira/Aira/Ayra? Midir/Midayle? Eltshan/Eltosian? Deirdre/Diadora/Didir? And what is up with some the names of the 2nd Gen. characters like Lackche, Skasaha, Delmud, etc.? These names has made me appreciate No A's name changes for English Fire Emblems so much more...
    • They can't agree on FE6 character names either. Cass/Cath? Ray/Rei? This seems to be an accidental difficulty in translation. I mean, how are you really going to find out which one IS actually intended?
      • I wish those were as bad as it got. Purists insist on spelling Ray's name as Lleu due to some technicality about how Japanese characters are romanized, despite the fact that the appropriate pronunciation for those characters is "Ray" anyway!
      • Where "some technicality", as far as I can tell (after a bunch of Googling), is a (fairly reasonable) guess that they meant for the character to be named after the Welsh Lleu (to match the Celtic Lugh). Which actually is pronounced Rei - as far as the Japanese would be able to render it, anyway. Actually, about as far as most English speakers would be able to render it. Welsh has weird vowels. Considering that FE has come up with names like "Bartre" that are complete tongue-twisters for the Japanese, I think this gets a pass. But make no mistake: "Lleu" definitely does not come from any romanization scheme. You'd have to be smoking something pretty awesome to use a double-ell for romanizing Japanese.
    • Relax! It's to be expected with the ambiguous nature of translating names. Go for literal? Go for something with a more natural look and sound? Or maybe figure out which obscure Greek/Celtic/Finnish/Belgian figure they were named for. Of course a broad and diverse fan base can't come to a unified consensus. Heck, people still disagree even when NOA gives us something concrete (as I am guilty of sometimes, but I don't hold my name choices against others).

     Ishtar's secret class 
  • In FE4: Why does Ishtar, a Sage, have a Mage Fighter battle sprite?
    • Simple. The Mage Fighter battle sprite has a ponytail.

     Time travellers 
  • The kids' ages in the second generation of FE4. Celice is born in the timespan between the end of chapter 2 and the beginning of chapter 3, he spends a year in Silesia and then seventeen years later he and the other kids take up arms against the Empire. He and probably Lakche, Skasaha and Lester ought to be about 18 by now, but they give the impression of being several years younger. Were they just really sheltered, or did they just not do the math correctly when they made up the timeline?

     Adean X Lex 4 EVER! 
  • In Genealogy of the Holy War, why is it that Lester resembles Lex so strongly? I mean, it can't just be a coincidence...they look practically identical! Is IS trying to suggest that Lex and Adean had an affair at some point (Ã la Fin and Lachesis) or is Lex the "canon" lover? All of the other children at least resemble their mothers partially, but Lester is quite the anomaly. (This might actually be a good WMG theory now that I think about it.)
    • It depends on what you look at. His hair is blue and brushed back the same way that Lex's is, but looking at his sprite and artwork, his facial structure resembles Adean's more than Lex, with the narrow face and pointy chin (which are also qualities shared by Midayle, one of her canon pairings). It's possible that someone in the Ulir line married someone from Neir or Baldo somewhere along the line, and the blue-hair genes just happened to pop up in Lester.

     Who needs a holy weapon, anyway? 
  • Why doesn't Lord Ring have Ichival with him? Instead, Aideen is apparently carrying it around.
    • Aideen explicitly says that she has it on her for when she finds Briggid. Considering that Lord Ring has absolutely no idea that Grandbell is about to see a coup, I doubt that he thought it was important for him to have Ichival with him.

     Ok, maybe brainwashing her wasn't such a good idea... 
  • Why did Manfloy brainwash Julia instead of just killing her?
    • The thought of having Yuria and Celice kill each other was probably just hilarious to him. Yurius does ask the same thing, and even later curses Manfroy's lack of foresight if you use Yuria against him.

     Cheating is way worse than murder 
  • How come everyone here is always complaining about Beowolf cheating on Lachesis but have no problem with him being willing to betray and kill his friend to join the good guys after the player gives him enough money? Isn't murdering your own friend for money much worse than possibly cheating on one person?
    • Money or not, switching sides and murdering the people whom you were fighting for just a minute ago is something dozens of other characters do as well. Whether you do it out of greed or out of belief, the result is the same.
    • Protagonist-Centered Morality? After all, it's ok as long as he betrays the bad guys and joins the good guys, even if the victim was his best buddy. Right? But when "betraying" the good guys, all bets are off.
    • Murder? Beowulf betrayed Macbeth because the greedy bastard was sending his thugs to rob and burn down the nearby villages. He tells his mercenary captain up-front that he's about ready to leave, and Voltz even tells him to feel free to switch sides if he gets a better offer. And it's pretty silly to complain about him "murdering" Voltz when, if the two come to blows, Beowulf says it's only happening because YOU ordered him to do it!

     Hey, where'd my sword go? 
  • A minor thing, but...Sigurd was named after the mythological dragon-slaying hero, who is also known as Siegfried. So...why is his legendary weapon the Tyrfing? I mean, Siegfried's actual sword, the Balmung, does exist in this universe...
    • Who knows? Maybe they just thought those two names both sounded cool. I doubt they were really going for mythical accuracy, after all.
    • Almost none of the names are accurate to their mythological origins. Sigurd never fights any dragons aside from Thracia's wyvern-equivalents, Naoise doesn't marry Deirdre, Ethlyn doesn't give birth to Lugh, the Mystletainn isn't used to kill a god, Tyrfing doesn't drive its user berserk, Gungnir can't be thrown, Arthur isn't a king (unless his father is Lewyn), etc. The Fire Emblem pattern is to use western mythical names because they sound cool, not because the games are about retelling mythology.

     Because no one likes someone for leaving someone else who cheated on them 
  • On the subject of Beowulf, I don't understand why he's The Scrappy. At all. Could anyone please clear this up?
    • I'm not completely sure on the topic myself, but most of it seems to stem from the translation of Beowulf and Lachesis' last conversation:

      Beowulf: "Lachesis, I've got a confession to make."
      Lachesis: "Hm?"
      Beowulf: "I've known your true feelings all along."
      Lachesis: "What...!?"
      Beowulf: "Take good care of yourself. It was mighty nice while it lasted."
      Lachesis: "Wait! Beowulf!"

    • It's completely canon that Lachesis had children with both Finn and Beowulf, but the text is too ambiguous to figure out. A lot of people think Beowulf was completely unjustified in leaving his lover (and baby son) and giving her no chance to explain herself, even if she had been cheating on him. Some think Lachesis wasn't even cheating on him at this point in the game, but became pregnant with Nanna between Seisen no Keifu and Thracia 776. Of course, there are also others who think Lachesis was a cheating whore who had a creepy crush on her brother. The hate stretches both ways.
      • Fin seems to be the only one involved who's not hated.
    • Because Slut-Shaming. The idea that a mercenary with a roving lifestyle or a woman who's just lost her brother and been exiled from her country might not adhere rigidly to monogamy is apparently too much for people to handle.

    Spare the mothers 
  • What exactly happens to the female characters from Part 1 of Genealogy if they didn't marry? We never actually hear anything about whether or not they survive unless they marry, so are we supposed to assume they died at Belhalla with the rest of the army? This is especially noticeable with Tailto, whose abuse at Hilda's hands is replicated with her sister, Ethnia, with Tailto nowhere to be seen.
    • I assume with Ethnia and Tailto, they were both abused by Hilda and died, it's just that one isn't really relevant to the other's kids. Although actually, now that I think about it, Ethnia's kids (Amid and Linda) do reference that Tailto also died due to Hilda's abuse. It's Arthur and Teeny who ignore their aunt.
      • I didn't actually know that. I'd only played the game once, and I'd already married Tailto off, so when I read about the Ethnia thing I'd just assumed that she wasn't involved in that subplot. Thanks for clearing that up.
      • Correction: Amid and Linda don't reference that Tailto died due to Hilda's abuse, but that Ethnia joined Siglud because Tailto died in battle. (Of course, this becomes strange if Tailto lived to the end, but just wasn't married, which would mean that she died at Belhalla...)
    • With a few exceptions, we can probably assume that they met similar fates. Briggid will still be Taken for Granite as Eyvel before Leaf joins the army, Aideen still retires in Isaach to help raise the kids/substitutes. Ferry becomes Queen of Silesse whether she's married to Lewyn or not. Raquesis vanishes in the desert while looking only for her nephew instead of nephew and son. The ones whose fates if childless are still muddy are Ayra, who's probably dead, and Sylvia, who's only connected to her own children and not any of the predetermined ones.
    • What confuses me is how can the survivors escape getting meteored to death in a (presumably) strictly guarded public execution grounds or be enslaved/imprisoned/forcefully married to anyone involved in the coup. One would think that both Grannvale and the Loptyrian sect would go to every ends to crush every single one who opposed them. Most of them died, but the cause of deaths are mostly unrelated to the same event that killed Sigurd and most of the males involved in that specific massacre.

     They're exactly the same... 
  • Why is Verdane acknowledged as a nation of barbarians, when there's almost nothing that makes them different from any other country? Let's see... everyone speaks the same language, which knocks out the original definition (people who don't speak Latin or Greek). They have castles, a monarchy, and an army. Yeah, the princes abuse their power, but that's not really any different from anyone else. There are fewer towns, but there aren't very many in other countries either. The only difference are that the monarchy doesn't have Holy Blood, and that the army is smaller, has no commanders other than the princes, and not made of knights.
    • Probably those exact reasons. A good chunk of the Holy Blood houses are lead by douchebags, so it's plausible that they would look down on a royal house that doesn't have that blessing. IIRC, the country is also very forested, which would give the impression of "uncivilized wilderness" and according to the FE Wiki, Verdane has a history of pushing at Grannvale's borders which would not endear them. Plus their forces are mostly axe-wielders (unrefined and brutal) and on foot (too poor for warhorses).

     The clergy is a great place to meet new people 
  • Why would becoming a nun help Adean find Briggid? Wouldn't becoming a knight help Adean find Briggid faster, since she would be able to go out searching?
    • Possibly because a nun is less intimidating than a knight, possibly that a healer could get into little villages and other unrefined places without anyone getting suspicious of it. (Villagers might be happier to give full and detailed information to someone who's just healed them as opposed to someone on horseback with a sword.)

     We had nothing better to do. 
Why are The Artifact characters still in the castle in between chapters 2 and 3 of Genealogy? It's been a year since the last chapter. Adean had time to fetch the Yewfelle between chapters. So why are people like Dew and Beowolf still there? They don't owe any allegiance to anyone.
  • Beowolf did offer his services to Sigurd in exchange for 10,000 gold. Plus, Eldigan's sister is still with them. Dew most likely stuck around since he figured he'd have more opportunities to steal if he hung around these nobles who were fighting other nobles. As to why Jamke, who has a kingdom of his own to take care of (since his father and brothers are now dead) is still with them, I have no idea.

     She's just that good. 
Why is Ishtar so effective? She doesn't seem older than Sigurd or Eldigan, and yet she's level 22 when you meet her. Sigurd fought a lot of battles because of the player, and the kings are strong because they had a lot of time to train. As nobles of Granvale and Major Blood holders, Sigurd and Ishtar should be around the same power level Julius is younger than Seliph, but he's Loptyr's human host and gets a bypass. This can really apply to any character who has no reason to be that strong.
  • Probably some Gameplay and Story Segregation: in gameplay terms, you need to kill a lot of enemies in order to gain experience, so most player characters start at comparatively low levels, and bosses are at whatever level to provide the right challenge at that time in the game. If Ishtar had instead defected and joined Seliph's army in one of his early chapters, she'd doubtlessly have come at a much lower level.

     Thank you for guiding us. And not eating our brains. 
What was actually going on with Lewyn in the second generation? Is it actually him? Is it Forseti? Is he dead? Is it a geas? Could someone give an explanation?
  • He's kind of both dead and possessed. He was killed at Balharra, but "resurrected" and possessed by Forseti—he can't live without him, and his personality differences are because he's possessed by a deity that is Above Good and Evil.

     100 years and they're only just now mixing it up 
At the start of Genealogy of the Holy War, there are only three people that we know of who have more than one type of Holy Blood: Arvis and Deirdre who inherited their mother's minor Loptyr blood in addition to their respective major Fala and Naga blood, and the newborn Altena, who inherited her mother's minor Baldur blood in addition to her father's major Noba blood. The next generation will almost certainly bring more children with more than one Holy Blood. My question is, why is this only happening now? Why didn't the descendants of the Twelve Crusaders not already start hooking up in earlier generations?
  • It might be something of a purity thing. Royal families in Europe used to be massively inbred to keep the Royal line... royal. In other words, people wanted the bloodlines distinct and "pure" of the other ones and this stigma is only just staring to fade out when the game roles around.
    • But if that were true, then there would be a lot more Major Holy Blood users hanging around, because two Minors make a Major.
  • Holy Blood doesn't always pass to the next generation: Chagall has no Holy Blood at all despite being a direct descendant of Hezul, Scipio didn't inherit his father's Minor Ulir Blood, Lewyn's uncles don't have any Forseti blood, and Ishtar got her father's Major Thrud Blood but not her mother's Minor Vala/Fjalar Blood. There are probably tons of people who are descended from the Crusaders, but lost the perks of such over the Holy Blood equivalent of genetic bad luck over the generations.

Fire Emblem: Thracia 776

     We're ditching the pirate. No one likes him. 
In Thacia 776, Leif gets captured early on and is arrested. Evyel joins him to make sure he's all right, and the other members of the group run and vow to find him later. But then how and why does Lifis get captured? It's implied that Lifis and Leif came in around the same time, because they started talking to their cell mates around the same time. Gameplay wise, it might be so that you get another thief in your party in case Lara dies, but for what reason? Is it because Lifis is an actual criminal, and the bandits are just bandits in name? Did Lifis run and get captured for a completely different reason and was coincidentally taken to the same place?

Fire Emblem: The Binding Blade

     "Yer a wizard, Lilina" 
  • What's the explanation for Lilina in FE6 being a mage? Her father is Hector, an axe-wielding badass and the game's three wife choices for him are also physical weapon users. There is no mention of magic in their bloodlines and isn't Ostia famous for Armor Knights anyway? How is Lilina a proficient spellcaster? Do they ever mention anything about how that came to be in Sword of Seals (I didn't dabble much in FE6's support conversations since they weren't as interesting as the ones in 7-9. Plus, no support library! WAT!)? I think FE7 should have included a female mage character (other than Nino for obvious reasons) that could've been a potential love interest for Hector to partly explain (or gave Hector an ending with Serra) to give some explanation for why Lilina wanted to take up magic instead of the axe or the sword.
    • This isn't Genealogy of the Holy War. Maybe it's recessive genes. Maybe she just had a talent for it, nothing genetic. With Florina as her mother, there could be a bit of inherited magicalness, if that's even necessary in this setting. A better question would be why is Wolt such a terrible archer when his mother is Rebecca and one of his possible fathers is Wil?
      • That's a bit harsh, don't you think? Wolt's more or less Dorothy's equal, albeit a bit weaker physically (just like Rebecca was to Wil).
      • Genetics determines potential and talent, but they still need to be worked on in order to yield results. Maybe he had a shitty archery teacher or maybe he slacked off.
    • It's also possible that Lilina's mother is an npc lady who could have high magic, similar to the potential romance of Chrom and village maiden, even though it's possible to be a mage even if the parents aren't inclined to mage.
    • Cecilia's support with Lilina suggests that, at some level or another, anyone can learn magic. Some people just happen to be more talented at it than others, and as such those people become mages.
      • Fridge Brilliance: Remember Hector's support with Eliwood (I think it's the B support), where he has a vision of an older version of himself and Lilina? Also, if you play Hector's mode, he can sense Raven's hostility despite having no possible way of doing so... unless Hector has magical potential that he never used.
    • Keep in mind that Soren's parents weren't mages either, and that didn't stop Soren from becoming a mage.
      • But Almedha was still a dragon. Their seid magic surpasses even the herons.
      • But seid magic (which Soren can't use) is quite different from tome magic (which he can).
      • Are we sure about that? I don't recall them ever actually explaining what exactly seid magic is, how much training it involves if any, and its relationship to staves and tomes. Considering both Soren and Micaiah are very powerful mages descended from clans known for having powerful seid magic, I think a connection is implied.
      • Micaiah can use seid magic to transfer her health to a companion, and Sothe stated quite clearly that that ability was quite different than tome or staff magic. And more to the point, Soren does not have any unusual abilities like that.
      • Micaiah is also extremely skilled in magic and staves. Her magic stat is only matched by Soren. Also, Titania at one point describes Soren as being very empathic. It's hardly a stretch to think that that's a result of him actually being an empath, which is one of the abilities seid magic can manifest as.
      • The point is that neither Ashnard nor Almedha had any skill in tome or staff magic, even though Soren does. So the fact that neither Hector nor his wife have any skill in tome or staff magic doesn't rule out the fact that Lilina does.
      • And Soren has an alternate explanation for his skill in magic, so his case is still quite different from Lillina.
    • This troper wonders if Serra was originally a potential candidate for Hector's wife while FE7 was still in the planning stages. Her claim to Erk that she's his fiancee could be a leftover Development Gag.
    • Even if magical talent is strictly genetic (and that's not a given for the Elibe saga), Mage Born of Muggles is a thing.
    • Keep in mind that in the Elibe games, a unit either has a strength stat or a magic stat, but not both. If the two are conflated, than Hector's high strength growth would make a magically talented Lilina more likely. If they're separate but one is hidden, then all we can deduce is that sword wielders' magic is half of their strength (due to how the Light Brand and Runesword work), so Hector has decent but not particularly high magic and would average 15 when maxed out. Also, if we use Awakening breeding rules as a guideline, the child's tendencies make up a third of their growth rates, so Lilina could still manage a high magic growth rate even with two parents who aren't so gifted.

     He really gets around 
  • I'm not sure I understand why Roy is continually classified as a KidAnova on this wiki. Yes, he has a larger pool of possible brides than most other FE lords, but they are just that: possibilities. He's not like Sain or Saul, who actively flirt with every woman they come across — in fact, he acts very uncomfortable when Lalum tries to make a move on him and seems totally oblivious to Lilina's obvious infatuation with him.
    • Probably because he's the only unit in that game to actually have a paired ending, but KidAnova seems to be used for any young person with a lot of suitors.
    • That, and it's probably supposed to be a joke.

  • The US commercial for Fire Emblem: The Blazing Blade is a good example of the confusion that can arise from Gameplay and Story Segregation. On one hand, the "trust nobody" tagline makes sense in the context of the setting: the player's band of warriors routinely has to deal with the consequences of shadow politics, in which betrayal and attempted assassinations are common elements. However, none of this affects the player directly, as the battlefield is strictly divided between friendly and enemy units, with no amount diplomacy beyond convincing certain enemies to join your side. In fact, said enemies are the only defectors on the battlefield, and on the player's side they will remain as loyal as every other playable unit; the player would not be able to recruit them if they were to take the "trust nobody" tagline at face value.

Fire Emblem: The Blazing Blade

    No love for prissy Priscilla 
  • Priscilla has seven different support options: all of them with men, all of them occur faster than normal (most have one extremely slow option), and all of them are with early (read: good) characters. Is it just me, or is she...yeah.
    • Only four of those supports are romantic. The other three are there for backstory purposes.

     Holy shit, a ghost! 

     Elfire is delicious 
  • Nino's supports with Canas have her learning to read from Canas' "tomes". This is despite the fact that she can already cast Elfire when you recruit her. In a world where spells are cast from spellbooks. Referred to as "tomes" in-game. What, does spellcasting normally work by ripping out a magical page and eating it or something? (I suppose that would explain the finite durability...) Also, while Nino has already learned from Sonia at this point that she's not her actual mother, in the support conversations she inexplicably possesses a pendant with pictures of her real family. Which she was ripped away from as an infant. Er? I guess that must be Uncle Jan's doing...
    • Nino's support with Erk answers the first question: she auditorily memorized the chants Sonia used to cast spells. Yeah, she's just that good.
    • The pendant is Uncle Jan's doing: he gives it to her at the end of Night of Farewells. The only thing that doesn't make sense is her having that pendant if you skipped the chapter.

     Screw you, honey! 
  • Sain and Rebecca's support conversations consist entirely of Sain doing what he does and Rebecca rejecting him hard. Why, then, does their A-support ending have them get married?

     Is he hiding something? 
  • Someone keeps referencing Hector using an axe and potholing it to Not Compensating for Anything. What's up with that? Is the logic that he must be compensating because he uses a different weapon? Is it because his axe is huge after his class change? Because if it's the latter I'd really like to know how you can compulsively call that compensation while not batting an eye at Durandal.

     Stupid dress... 
  • How is Ninian able to run while wearing that dress? You'd think it would be a bit hard to stay away from a group like the Black Fang while wearing this.
    • Nils played his flute for her and she danced for him, thus cheesing their way to safety.
    • There's also the fact that they got caught. Twice.

     Lived by continuity errors 
  • Renault possibly being centuries old was an interesting twist, if only it didn't completely screw with the Fire Emblem timeline. As Renault was a soldier when Wallace was a youth (who, despite being old, is not centuries old), and he only chose to aid Nergal and leave Caelin after his friend had died. Thus it is likely that Canas believed Nergal started creating the morphs assisted by Renault several centuries ago, when in fact it may have just been a few decades. Another possibility is that after leaving Nergal, he returned to Caelin and became a knight for a while before becoming a Bishop, though it is unlikely as he is said to have killed Lucius's parents when Lucius was a child during his blood-crazed state after his friend's death.

     Fire Emblem 7's subtitle 
  • Why is the most common fan translation for Fire Emblem 7's subtitle "Blazing Sword" instead of "Blazing Blade"? I can understand, with the lack of an official translation, how people might end up translating the same word differently, but "Blazing Blade" is actually used several times in English version of the game when referring to Durandal. It's the closest thing to an official translation of the subtitle, so why does everyone ignore it?
    • Inconsistent Translation is the only thing I can think of.
    • Because FE6 is translated as "The Binding Blade." Having two titles so similar to each other can lead to people preferring a slightly different translation to make them more distinct from each other.

    They probably have a great pension plan. 
  • How and why does the Black Fang, a league of assassins, have enough soldiers to field an entire army? Cog of Destiny alone had hordes and hordes of heavily armed and armoured soldiers, and it seems to be the case that most of Nergal's non-Morph henchmen you fight are Black Fang members. Wouldn't an assassin's guild only have a handful of actual assassins, and maybe a few guards and soldiers for support other duties? Having hundreds of soldiers doesn't strike me as good sense for what's supposed to be a secret guild.
    • They don't appear to me as the purely stealthy type of assassin. More like the "rush into the evil noble's house through the front door, beat down his guards and then put an axe in his head" type. They'd need more people for that and they also would be able to recruit from a wider scale without having to train them all in the arts of stealth. It's also plausible that they started recruiting whatver thugs, mercenaries, rogues and who-knows-who as soon as Sonia became involved to fill out their ranks for just such an occasion. After all, the more death, the more Quintessence.
    • I think Nergal was filling out their ranks with his morphs.

    Darin and Hausen's titles 
  • Darin, Helman and Hausen are titled Marquess, but Laus and Santaruz are in the dead center of Lycia and Caelin is sorounded by other Lycian teritories. They should be Counts (Ostia and Pherae are on the borders, so Hector/Uther and Eliwood/Elbert are correctly titled).
    • This isn't earth. The naming conventions for nobility may be similar, but they mean different things. As well, it seems that while each league in Lycia is different in economic and military power and standing, they at least give the pretense of aiming for equality, so every noble ruler has the same title.
    • Also, keep in mind that titles like "marquess" can end up as linguistic artifacts. They may have originated as lords guarding borders, but kept their titles after more territories joined the League and expanded it beyond said borders. Or the component territories might have all agreed to give everyone the same title so that they all feel like equals, and since no nobleman wanted to be demoted, they started calling the counts marquesses.

    Special Snowflake Dragons 
  • Ninian, Nils and Sophia are all half-breed dragons, and yet they function so differently. It's implied that Ninian and Nils could take a dragon form if they had their dragonstones, yet Sophia is just a Shaman. On the other hand, it's pretty much stated that Ninian's lifespan would be short if she stayed on Elibe in her human form, and yet Sophia didn't age a day in the twenty years between games, and it's heavily implied she's still got a few good centuries to go. And that's not even getting into all the silly and vaguely-defined powers Ninian has. What's up with all of this?
  • It could be that Sophia was born on this side of the Gate, and thus is more adapted to the post-Ending Winter environment. Also, Ninian and Nils can take Dragon form because they have their Dragonstones. Sophia, to our knowledge at least, doesn't. As for vaguely defined powers, even Sophia has the ability to see minor ways into the future and heal with a touch.
    • Ninian and Nils were also born on the Elibe side of the Gate, though they spent the last thousand years on the other side. (There is a side quest that very strongly implies that Nergal is actually their father and was married to a dragon, Aenir, during the Scouring. Somehow, Aenir was separated from her family. Ninian and Nils are left by their father at their home on Dread Island and told to wait ten days while he goes to look for their mother. If he doesn't return before then, they should go through the Gate. Obviously, that's what they do.) Also, Ninian is specifically mentioned to be special, like an oracle of some sort. She's not just any dragon.
    • As mentioned, Sophia also has oracle powers. Ninian and Nils aren't completely unique in that regard. (It is possible that both Sophia and the siblings have special oracle powers coincidentally but that is neither here or there) And even if Ninian and Nils were born in Elibe, they spent their lives on the other side, and thus any adaptation they made to the post-Ending Winter environment wouldn't be nearly as strong as Sophia's, if they still have it at all. Think of it this way: You were born in a cold environment, but as a kid moved to a warm environment and grew up there. As an adult, you move back to the cold environment. Will you be adapted to live there because you lived there as a kid?
  • Yahn survived for a 1000 years in post-Scouring Elibe by residing in a Dragon Temple. It's implied that such buildings have an eerie ambiance to them, probably magic that negates the effects of the Ending Winter. Moreover, the Dragon Temple's power was dependent on the life force of a Divine Dragon (Idenn). Chances are that Arcadia has buildings similar to the Dragon Temple. That plus a population of Divine Dragons means that Sophia could survive much longer in Elibe so long as she regularly returned to Arcadia. Ninian may have been able to do the same but it would be tantamount to crossing the Dragon's Gate since she stayed in Elibe to be with Eliwood.
  • Another question is how Nils look like a kid when he is around the same age rage of Ninian, since their father is a mortal and their mother died when they were children. Maybe dragons can chose what age rage they look or they can chose to stop developing.

     Necromancy is bad, except that one time 
  • Ninian being brought back to life at the end of FE7 always bothered me. This is a game where even gameplay doesn't allow bringing back the dead. Dead is Dead, that's it. Moreover, the next game in the series is all about how trying to revive the dead is A Bad Idea. But then Ninian gets revived out of nowhere and it's all hunky-dory. There's absolutely no explanation for it. There's no even vague foreshadowing. It's like they just threw it in there. And then, to add insult to injury, if you didn't pair her off with Eliwood, Ninian leaves, never to be heard from again. She doesn't even really do anything in the end! You still fight the dragon. Am I the only one who saw this as at least inconsistent if not a full on Broken Aesop?
    • Not necessarily. There's a difference between Brammimond (technically a Good Guy, only he's got no self) and Nergal or Lyon (the former weak and going mad with power, the latter weak-minded and easily corrupted). Brammimond is said to be VERY powerful in the arcane magics, so it's possible he had some knowledge of how to revive the dead without them coming back wrong or at a cost to himself. He already has no more self to speak of, so what more could he lose?
  • There's also the fact that previous games let you revive a dead unit with a one use staff. Bramimond didn't bring Ninian back to life for selfish reasons and it didn't kill thousands of people or release a primordial evil to do it.
  • It only seems to be bad if the dead person doesn't have a consciousness, apparently. Or if it's a Phantom, which is basically a puppet/killing machine hybrid.

     Having babies isn't THAT dangerous, even back then 
  • Why does everyone always assume Roy and Lilina's mothers died in childbirth? Or even that they're Definitely Dead by the epilogue? Ninian most certainly is, but there's still a chance Lyn or the pegasus sisters are alive offscreen. And even if they are long dead, childbirth isn't the only killer of women. Illness, perhaps, or a riding accident.
    • The reason everyone assumed was a fan translation lists Wolt as Roy's milk-brother, implying that Roy was not nursed by his mother.
    • Another reason that they are considered to be dead is that they don't appear in key moments of the story. Lyn, Fiora for sure would be with Roy in important moments and would even maybe enjoy the war to protect their son since they are warriors themselves. Farina, Florina and Lyn also would be there for Lilina when Hector is killed if they were alive, and possibly would be fighting with Hector until his death.
    • Maybe Roy's mother opted not to nurse due to a health issue or just not wanting to. Women hired wet nurses back then anyway, if they could afford to. It's quite common nobles and queens having wet nurses in medieval times.
    • On that note, it isn't that certain that Ninian, Fiora and Lyn are dead by Sword of Seals. The epilogue of Blazing Sword said that for example, Ninian enjoyed a brief life with Eliwood, but to somebody who has lived for more than a thousand years, twenty years could qualify as "brief."
    • Also a lot of people assume that Roy or Lilina's mother died in a point of Roy's childhood, not exactly in childbirth.

    Durandal's size 
In the opening of Fire Emblem: The Blazing Blade we see all eight Legendary Heroes, including Roland and Hartmut with their respective swords. Roland, known well enough for his diminutive size to earn the moniker "Little Hero", nonetheless seems to wield Durandal quite comfortably.

So why is Durandal so big and unwieldy in Eliwood's hand? Eliwood isn't as big as Hector, but he's not particularly small either (as Roland was).

  • Durandal's size and weight were never consistent: it went from a manageable 12 weight in FE6 to a monstrous 16 in FE7. Durandal also isn't nearly as powerful as it was in the past, so maybe it once had the ability to change sizes (say, if Roland needed the extra reach against a particular big dragon), but became unstable afterwards, resulting it it being too large for Eliwood, but shrinking in the twenty years afterwards in a belated effort to get to the right size for the last person to use it.

    How old is Uther? 
We get some seemingly contradictory information about Uther's age. On the one hand, he's old enough to have been Promoted to Parent after his and Hector's parents' death many years ago; on the other hand, he's young enough to have only recently become marquess of Ostia and head of the Lycian League. (And since Hector would later become marquess of Ostia and head of the Lycian League at age 18, it can be assumed that Uther also became marquess at age 18, if he wasn't already.)

But if Uther had already been marquess of Ostia for years, why did Hector and Oswin say that he had only ascended to the throne recently?

Fire Emblem: The Sacred Stones

     As it turns out, charging into an empire with only three other people is a poor tactical decision 
  • In The Sacred Stones, both Eirika and Ephraim make some less than stellar choices, but only Eirika is criticized or discussed. How she was so stupid to give Lyon the stone, how naive she is, etc. Yet Ephraim attempts to take on the Grado empire with only what, three men at his side, and answers the challenge of a madman who could skewer him in seconds, and only a few people acknowledge that it was a bad idea while everyone else cheers at what a badass he was. Why is taking on an empire while dangerously unprepared = awesome genius while believing the MacGuffin can save your friend from ruin and attempting to do so = big honking dumbass? (Don't get me wrong, it was awesome that Ephraim managed to survive, but he was extremely lucky he did.)
    • I think it's because Ephraim has much more personality as a character so people are more forgiving, while the only thing that really makes Eirika stand out from other generic lords is her clingyness to her brother. Don't get me wrong, I consider Ephraim's decision very reckless (though in character), but I'm just giving a possible explanation. Personally I'm somewhat willing to forgive Eirika because of her naivety and her friendship with Lyon, though it was a pretty stupid choice.
      • True, Ephraim has a very dynamic personality. But Eirika hardly seemed "generic" to me. (Then again, I've grown to despise "generic" as a term because it implies that not having a bombastic kickass standout personality = boring and flat)
    • It's less about Ephraim's personality than it is about how Ephraim's plan was much more successful. Like, seriously, he attacks the world's most powerful military with, yes, three other people, one of whom is The Mole, yet still manages to capture Renvall castle, one of the most secure castles in Grado. He is captured shortly afterward by the aforementioned Mole, but he's still in the middle of a breakout himself when Eirika rescues him (and she seems to have taken much more time and effort to get to that point than he did). The reason there are no cries of Too Dumb to Live on Ephraim's plan is because it's shown that Ephraim, Kyle, and Forde are competent enough to actually get it done, while Eirika has been told repeatedly that Lyon's soul has been devoured, that he's a puppet of the Demon King, etc., and then gives him their only hope of salvation anyway.
      • Ephraim wasn’t even captured at Renvall - he, Kyle and Forde cut a path through Valter’s wyvern riders and vanished; Tirado spread false rumors that Ephraim was caught to lure Eirika in, and her brother abandoned his plan to assault the capital to hurry back and arrived just in time to help her... The narrative almost bends over backwards for Ephraim while Eirika struggles with arguably lesser war issues, which feeds these reputations (Ephraim’s failure is treated as being his irresponsibility as a ruler, being out adventuring when Renais fell while his sister and father were at least at the home front).
    • Another reason is what was at stake. Ephraim was hounding the Grado Military, but Renais was already lost. Ephraim was risking the three men under his command, and that's about it. (Not knowing about the bracelets at the time.) When Eirika handed over the stone, she was putting the entirety of Magvel in danger.

     Ephraim forgets L'Arachel 
  • In FE8, when the twins reunite, Ephraim says that he sees "unfamiliar faces" and introduces himself to L'Arachel... despite having recruited L'Arachel several chapters ago on the phantom ship.
    • From looking at the game script, it seems like they just forgot to differentiate that dialogue between Ephraim and Eirika's routes. Alternatively, she's piggybacking on Ephraim's introduction to the "unfamiliar faces" of Eirika's group to introduce herself to Eirika.

     Is Ephraim's route supposed to be the canonical route? 
  • Is it only me or that Ephraim's route in The Sacred Stones just makes a lot more sense? From a gameplay standpoint, it neatly divides the game into 3 parts. One with Eirika, one with Ephraim, and the final part with both, while in Eirika's route Ephraim only really joins in the last third of the game. From a story standpoint, we have Ephraim going to attack Grado directly while Eirika goes to warn Rausten, a much simpler (as far as they knew at the time) mission. In Ephraim's route, he gets most of the forces, which not only makes more sense in that context, it makes the part where his forces have to rescue Eirika and her forces understandable, since it's pretty obvious that she and her few escorts will not be able to survive an attack by 2 large forces on their own. Meanwhile in Eirika's route, we are supposed to believe that Ephraim and Duessel beat the Empire on their own, and that Ephraim, Duessel(who has a hard time moving in the desert) and a very squishy Knoll are somehow rescuing Eirika's far larger force.
    • I think it makes more sense for Eirika's route to be the canonical one. For one, Ephraim's has the plot hole of Saleh bringing Ewan down to Grado, then somehow turning around and beating Eirika to Caer Pelyn even though the route she's taking is the fastest route. For another, you get a lot more characterization on Eirika's route that you'd miss out on Ephraim's—specifically Joshua being the lost prince of Jehanna has build-up and a conclusion on her route, but seemingly comes out of nowhere when mentioned in the epilogue of Ephraim's. You also get Cormag and his vendetta against Valter on hers, whereas him joining Ephraim is a little too...out of the blue. Also, Ephraim was marching to Grado with Frelia's finest (yes, an army of greens isn't worth much, but he had an army), which means he can let their Ragtag Band of Misfits protect Eirika—half of them weren't even proper soldiers, so naturally they'd be assigned to the less dangerous of the two tasks. And honestly, I find the imagery of Ephraim and Duessel taking down Grado by themselves once their green army falls to be pretty damn badass.