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  • In The Barsoom Project, Michelle/Eviane is supposedly so Lost in Character that she spends the entire four-day adventure believing the Fimbulwinter scenario is really happening. But one of the necessary breaches of authenticity in any of the Park's Game environments is the presence of camouflaged restrooms for the personal convenience of Gamers and participating Park staff. If Eviane genuinely believed she was out in the Arctic wilderness, does that mean she was relieving herself on the Gaming Area B floor rather than where the quarter-moon "good luck symbol" marked the toilet facilities...? And nobody else in the Game noticed she was slipping behind the nearest convenient rock or bush, rather than using the toilets...?
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