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  • If you let Eli and Mandana argue long enough while trying to decide how to deal with the ligamental at the beginning, you get this:
    Eli: Oh, NOW you suddenly trust my judgement?
    Mandana: I always do.
    Eli: You wouldn't let me make toast this morning!
    Ligamental: I grow hungry while you bicker.
    Eli & Mandana: Quiet!
  • When first meeting Kalash, you can choose a Captain Obvious dialogue option, with Kalash being The Comically Serious in response.
    Player Character: You're blue.
    Kalash: No, I am Kalash.
  • Your introduction to KayKay during the mission in the Bronx involves KayKay finger-writing incongruously cheerful - and sometimes extremely sassy - messages on windows and mirrors.
    I'm a ghost woooOOOooo :)
    • One of the possible ways into the locked house is to smash a window with a thrown brick. Unfortunately, the Player Character's throwing arm isn't quite up to the task of hitting the second-story window. Mousing over the fallen brick to retrieve it after an unsuccessful throw lets you in for some snark from the game interface:
      The brick lies inert. Silently mocking you.
      Item received: brick again.
  • During the Chinatown mission, the Player Character performs a ritual that traps them between the living world and the world of the dead. This leaves them unable to interact with physical object such as doors, and they therefore have to rely on KayKay's help to move between doors. It is still possible to interact with doors though, and doing so repeatedly makes KayKay increasingly exasperated and makes her drop increasingly snarky comments.
    KayKay: Good thing you're alive. You really suck at being dead.

    KayKay: You know, I was gonna say something, but Logan always tells me not to judge people for addictive behavior.
  • Eli and Vicki discussing baseball on the subway:
    Eli: Heh. I used to take my kids to games in the summer time. Back when the Mets were worth rooting for.
    Vicki: Sorry, that was when again?
    Eli: ...Ouch.
  • Some dialogue choices allows the Player Character to snark at the companions' recurring personal problems:
    • When Logan is stuck in a nightmare where he is endlessly running from something:
      Player Character: Just to be clear: This is about alcoholism, right?
      Logan: Of course it's about alcoholism! I don't know if you noticed, but it has been a really big problem for me!
    • In the Controllable Helplessness session, where the Player Character is stuck as a passenger in their body, as the Big Bad charts them around, said Big Bad momentarily stops to talk to Eli, who begins discussing the moral implications of what happened in the last mission:
      Player Character: (inside their own head) I'm NOT in the mood for your moral struggles right now!

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