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All the times our favorite Lombax and robot (along with their assortment of allies and foes) made us laugh like a bunch of space hyenas. Fair warning: you might be here for a little while.

As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.

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Mainline games/media:

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    General 
  • All of Captain Qwark's crayon-laden mission briefings, as seen in Up Your Arsenal, Tools of Destruction and A Crack in Time.
  • Introduced in the Future games, we have: the Groovitron. Nothing (not even the final boss) is immune to it, and every enemy must and will break down and dance to it. It is one of the most humorous achievements to get.
    Tachyon: Don't go anywhere, I intend to kill you just as soon as this song is over.
    • On that note, the small section in A Crack In Time where Ratchet disguises himself as Dr. Nefarious, mostly because you can give multiple Jerkass commands to your minions, including making them dance. Even with the Groovitron, you're mostly focused on blowing shit up, but when you can just repeatedly order your minions to "GET DOWN AND GET FUNKY!", the effect really starts to hit you.
  • In general, getting and/or upgrading your RYNO can make some of the otherwise harder or more dramatic fights in the game pathetically easy and quick enough to be funny. Using A Crack in Time as one example, you have the dark climax of the game with Ratchet and Azimuth fighting over the fate of time itself... only for the upgraded RYNO V to get it over and done with within thirty seconds, and turning the foreboding final boss theme into the triumphant 1812 Overture as a bonus. Who needs courage (or intelligence) when you have... a RYNO?

    Deadlocked 

  • One cutscene starts with Al dancing along to a Courtney Gears song. And not just any song, it's Death To Squishies.

  • The DreadZone Ranking Machine's constant commentary about Ratchet's size.
    Ranking Machine: Does it bother you that you are shorter than most heroes?
    Ranking Machine: Your ranking appears to be that of a contestant twice your size.
    Ranking Machine: Attention: Something small and furry has walked into the ranking station. Oh, it's you, Ratchet.

  • The entire Malicious Slander campaign run by Dallas and Juanita, which comically escalates into an increasingly transparent bullshitting contest.
    • One of the highlights after Ace Hardlight's "death", Dallas and Juanita try to slander Ratchet again by dubbing over the three kids to make it sound like they hate Ratchet for what he did. Thing is, they don't even attempt to disguise their voices, and their dubbing clearly doesn't match up with the on screen visuals. The kids aren't even talking much and are playing with toys of Ratchet!

    Quest For Booty 

  • Ratchet's scream upon being shot out of a cannon is a good moment— particularly since he goes from Screams Like a Little Girl to laughing maniacally midway through.

  • A lot of the interactions between Slag and Pete in the storybook segments are pretty good. The best examples are:
    Slag: Skip to the part about the curse!
    Pete: WHOA! Spoiler alert!
    • Pete in particular, is a goldmine.
      Pete: [Slag] took the lombax's female friend captive! Which, of course, multiplies the drama by... like... four!
      Slag: Pete! What have I told you about usin' math? That there's grounds for a plank walkin'!
    • "And now, the final chapter in our gripping saga! Events do not occur in real time."
    • And then there's the ending, where we see exactly where Pete and Slag have been narrating from: a crate bobbing on the water, with Pete using a plank to row back to Hoolifar.
      Pete: Wanna hear it again?
      Slag: I didn't wanna hear it the first time, ye mangy ol' bucket o' bolts!
      Pete: Alright, alright. No need to get cross.
      Slag: I'll quit yellin' when you find me a new body! Now start rowin'! Row! Row! Row!
      Pete: Oh! Let me guess! Row?
      Slag: Shut up!

  • The Reveal for the game, which also counts as a Mood Whiplash. We learn that Clank is comatose, and the Zoni have hired Dr. Nefarious to repair him. Nefarious begins to march down a flight of stairs to moody music... then trips on a feather duster and falls down in a comedic way, with the music suddenly stopping.
    Nefarious: LAWRENCE!!!

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    The WildStorm tie-in comic 

  • One moment that sticks out in particular is the beginning of Ratchet and Clank's conversation after being locked up in the Vartax Detention Center:
    Ratchet: That's it. I'm going to kill Qwark.
    Clank: You say that at least once a year.
    Ratchet: And I mean it every time!
    • And it comes back up in the last place you would expect. When Ratchet's being corralled out of the prison's dining hall with the Agorian he'd just fought with, this is what we're treated to:
      Clank: Ratchet!
      Ratchet: Everything's gonna be fine, pal! Just do me a favor!
      Clank: Anything!
      Ratchet: Kill Qwark for me!

  • This exchange:
    Ratchet: What is this thing anyway? It's been down here for years.
    Clank: This is a GrummelNet Flux Compression Generator. It emits a supercharged blast of radiation at a radius of fifty kilocubits.
    Ratchet: Holy crap!
    Clank: Indeed, it is a quite powerful device-
    Ratchet: No, I mean, "holy crap, I didn't know what this was and almost used it to make pancakes last summer." We really need to start labeling stuff.

  • Clank's solution for keeping Qwark safe in the last issue: taping him to a chair with duct tape. This was probably less to keep the Captain from getting hurt by Zogg and more to keep him from hurting himself. Qwark's reaction is great, too:
    Qwark: Not cool, Clank!

  • The fate of the villain; Zogg ends up on the same chunk of rock Tachyon was seen on. The two end up bickering over who's going to be ruler over the rock.

    Rift Apart 
  • As utterly intense as the announcement trailer for the game is, we still get this amusing exchange as Ratchet is forced to ride an Anthropod after being thrown to Sargasso:
    Ratchet: How do I steer this thing!?
    Clank: ...Ask nicely?
    Ratchet: Slow down! Please? ...It's not listening!
    • A blink-and-you'll-miss-it moment happens just before: while trying to relay that they need to get back to the ship, Clank gets distracted and a little spooked by the creature's eye stalks popping up from what seems to be nowhere.
    • On that note, the killer robots chasing Ratchet and Clank being unceremoniously knocked over like bowling pins.

Side games:

  • There's one conversation in Size Matters that happens to be a direct Call-Back to one of the first scenes from the original game:
    Ratchet: There's Luna, let's get her!
    Clank: Ratchet, do you notice anything strange about Luna?
    Ratchet: Well, she does seem to have an unusually large door coming out of the back of her head.
    Clank: And why is that?
    Ratchet: Because she's... uh, a robot?

  • From Secret Agent Clank:
    Clank: (confused) Ratchet? Is that REALLY you?
    Ratchet: Oh, it's me alright! Big floppy ears, big green eyes, big hands, big- (bends down)
    Clank: RATCHET!
    Ratchet: (pulls up one of his feet) -feet. What?

  • All of Qwark's levels in Secret Agent Clank involve him dictating stories of how he saved several planets from various threats for his autobiography. The funny part is that they are all increasingly obvious bullshitting contests.
    Qwark: ''(while fighting a shoddy Space Asian knockoff of Godzilla) Did I mention he was tall as a building and could shoot laser beams from his eyes?

Meta/Other:

  • Most of the games' subtitles. Going Commando? Up Your Arsenal? Size Matters? A Crack In Time? Full Frontal Assault?
    • For anyone confused by Rift Apart, swapping the F and P will give you "Ript Afart". Silent but deadly.
  • Clank is voiced by David Kaye. While Kaye has also voiced powerful robots, such as Optimus Prime and Megatron, he's also voiced Sesshomaru. Knowing that last fact will make it impossible to take either character's voice seriously.
  • From Mike Stout and Tony Garcia's Let's Play/Director's Commentary of Going Commando, whenever they talk about User Testing:
    What's the safest thing to do?
    Hit it with the wrench!
    • Whenever they talk about anything innovative in the game:
    Tony: I'd like to think that [insert name of popular game known for certain type of gameplay here] took an example from us for our [insert type of gameplay here].
  • From Mike and Tony's Up Your Arsenal Let's Play, where Tony describes his 72 hour stay at the office to clean out bugs from the game:
    Tony: By the end of [the 72 hours] Ted Price came up to me and was like "How long have you BEEN here?" and I stopped for a second and was like, "What day is it?" and he's like, "Go home. Go home right now."

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