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Funny / Dragon Quest VII

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  • Any time Maribel complains and nags during the adventure. Half of the stuff is whenever it's directly her fault.
  • Any time Ruff falls into his Big Eater tendencies.
  • Sir Mervyn failing to avoid the temptation of gambling in present-day Buccanham.
  • Past Gröndal has everyone get poisoned and thinking they're the Demon King. Hilarity Ensues as Stupid Evil actions take place.
  • The people of Nottagen speak in a Valley Girl accent. It's rather funny to hear them casually saying things like 'ASAP' or 'Thanks a LOT' when the town is a total Doom Magnet.
  • Sa'id's siblings are such monumental jackasses that each one of them thinks very highly of themselves but think very little of any other sibling:
    • One of them has to aid the team in awakening the Spirit of Earth. Firstly, they try to pass off the chance to allow any other sibling to do the work for them. When it's time to choose who to take without their consent, they all fake being ill. Of course, Sa'id is left with no choice but to help the party.
    • When they try to seize the glory of saving day at the palace's chambers before Sa'id does and you save each one of them one by one, they're grateful to you...while stroking their egos saying how it's fair they were saved first or later than the rest of them. Sa'id can only comment they're all idiots.
    • They tried to do the above because they feared that Sa'id would become the village's chief. They find out he doesn't even care about the title and would rather go out into the world.
  • Once the Spirit of Wind is awakened, she says she will aid her people under one condition. By now, the party is very wary about the Four Great Spirits possibly trying to test them by fighting them ever since the Spirit of Fire was the first spirit they met and fought. She then speaks her condition: ...to have a harem of five handsome men, because any less than that is boring and won't last her. Serafina can't really believe it and only stutters.
    • Better yet. Unlike her other peers, the Spirit of Wind is very laid-back and takes her position for granted. It's only when it's pointed out that the Spirit of Fire requested her help that gets her to help the party without conditions attached.
  • When you send a monster to Monster Meadows, each monster has a unique animation of running and some of them are hilarious. Some look less like they're running in excitement and more like they're running in fear of the party. Then you have others that are just outright goofy; the living pillar enemies, for example "run" by wiggling back and forth to such an extent that they look like they're headbanging.
  • There's a part where, you can talk to some kids who say they are trying (and failing) to milk a cow. Use party chat, and the party says "Hey, isn't that a bull?"
  • The Live Action advertisement for the game is pretty amusing, with Keifer and Hero pranking Maribel to keep her distracted while they grab the Stone Tablet Fragment and exit, pursued by her. Keifer's entry with a dynamic and swashbuckling rope swing just to weigh Maribel down with a bowl full of apples helps set the mood for the shenanigans of the ad.


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