Follow TV Tropes


Funny / BioShock 2

Go To

  • The Brute Splicer. Homophobic as he might be, he will make you laugh until you pass out, guaranteed.
    Brute Splicer: The wind be whistlin'. Bye bye, lovah.
  • As with the original, getting two Big Daddies to fight each other is very funny.
  • One of the fortunes by the Fortune Telling Machine:
    Fortune Telling Machine: Look at it this way: at least it'll be quick and painless.
  • Immediately after finding the Incinerate Plasmid in an amusement park, a prerecorded announcement suggests lighting the fireplace for an animatronic couple. If you do, the fire travels along a trail of oil and engulfs the couple in flames.
    • In further Mundane Utility hijinks, the next announcement suggests you light someone's cigarette with your newfound power. However, close examination of the next animatronic setup shows that all of the dummies have been charred to a crisp: was the plasmid too powerful, or were the previous takers just really bad shots? Either one's hilarious.
      • Plus, oh happy coincidence, there just happens to be a live splicer hiding among the dummies...
    • Advertisement:
    • In the same vein, when getting Electrocution in the spa, you can enter the treating room where clients could get some tender shocks to improve their health. The last client there is a bit dead and burned to really give feedback on how well that works though...
  • In the end credits: "53,596 zombies were killed in the making of this game." It is a reference to the then-popular idea of developers trying to one-up each other in how many zombies are killed in a game, from Dead Rising to Left 4 Dead to [PROTOTYPE].
  • In the finale. After you rescue Eleanor and get her a Big Sister suit you get a plasmid that lets you summon her to help you in fights. What does the plasmid's description say? "It's Bring Your Daughter to Work Day!"
  • "What the hell?!" (About 10 seconds in.)
    • If you choose to shoot the guy, the splicer prostitute screams "Not again!"
    • Advertisement:
    • On the second floor of The Pink Pearl, you encounter a splicer and her john arguing. After killing them both, Delta turns to the coin-operated window... and the guy watching on the other side scrambles out the door, terrified.
  • Gilbert Alexander is the height of Crazy Awesome. Honorable mentions go to preventing you from entering a locked office by singing the Fontaine Futuristics jingle so loudly it interferes with the voice lock, and introducing the first Alpha Series with "I think one of your old co-workers wants to welcome you back to the office".
    • "How dare you try to buy me out with this-this bribe, this pittance, this sublime... God damn you, Delta!"
    • His reaction to Delta hacking a vending machine:
      Alexander: Yes, congratulations... you've won a battle of wits with a HOME APPLIANCE!
  • Any time you shoot someone with a rocket spear.
  • The sheer number of traps you can set. Trap rivets, trap spears, proximity mines, remote turrets, even a whirlwind trap plasmid... that you can charge with other plasmids! If you've got a full inventory you can literally fill the entire area with traps while guarding a little sister and just stand there and watch the carnage.
  • Advertisement:
  • The steps to getting the secret achievement "9-Irony". In Ryan Amusements, after the Journey to the Surface ride becomes open to you, you will see an animatronic Andrew Ryan ready to greet you at the entrance. Leaning against the wall behind him is a golf club. You have Telekinesis. What follows is a nice Continuity Nod.
  • Sometimes carrying the Little Sisters around leads to some amusing commentary:
    (After setting a splicer on fire) Mmmm... marshmallows!
    (After upgrading a weapon at Power to the People Machine) Even Daddy's toys have toys!
    (After setting down a decoy) No candy for spooky Daddy.
    (After electrocuting a splicer): Look Daddy, he's dancing!
    (Attacking in melee): Daddy's giving you stars and birdies!
    • When you rescue Little Sisters, they occasionally reward you with teddybears containing money, ADAM, and a special item. Early on the special items are gene tonics that are unobtainable anywhere else. The last gift, when you have rescued every little sister in the game, contains a cake.
  • During the teleportation bit after you grab the Unstable Teleport Plasmid, one of the things you randomly teleport to is the sight of the Plasmid floating through the air, apparently chasing some poor Splicer who is screaming in terror and running from it as fast as he can.
  • Poole's comparing Lamb not charging admission to Dionysus Park in Rapture to "some kinda naturist camp where everybody wears Pope hats and nothing else!"
  • The quick shot of Poole motorboating a female partygoer in a flashback from Eleanor never fails to amuse.
  • The Ryan Amusements audio tour. "BUT THE PARASITES SAY NOOOOO!"
    • The tour in general. Just as creator Carlton Fiddle mentions in his audio log, it is quite disturbing what Ryan made with the park. It is so Anvilicious, that Narm is putting it lightly when a massive hand pulls a child away to fight the war.
    • Another amusing nod is that even Ryan didn't like the tour, especially not the Uncanny Valley wax animatronic of himself. You can find an audio diary of his own skeptical reaction to seeing it, asking in a baffled voice, "Do children really respond to this?"
  • In Minerva's Den, the Spider Splicers wear horn rim glasses.
  • Dr. Julie Langford's conclusion that nature's most nutritious, flavorful and all-around perfect food is the Gaynor Peach - in a botanical study commissioned by the Gaynor Produce Corporation.
    • While most of the alcohol, canned goods, and cigarettes feature dignified advertising copy as part of their help screen entries, "Uncle Ewan's" Moonshine has only this testimonial:
    "Oh, God, I'm seein' things!" - unknown, overhead at the Mermaid Bar, Siren Alley
  • This quote from Eleanor once she becomes a Big Sister, which has a suspicious similarity to the Heavy and his sandwich.
    "What's that, Father? Teach them about fire? Well, if you insist."
  • In the room where you find the Booze Hound tonic, you also find an audio diary from a guy offering his friend dating advice, which basically involves a teddy bear and a trip on Journey to the Surface. If the bottles of booze you can find in the immediate area is anything to go by, you can take a pretty good guess how it went.
  • While Eleanor's childhood diaries are certainly Heartwarming, "Barbarism" manages to be adorably hilarious.
    Eleanor: Mum says I'm becoming a barbarian. So I said, "Eleanor eat dog now too... Barbarian happy!" And Mum said "They only think they're happy, because they're selfish and ignorant." Hmmph! "Eleanor think ignorant sound like fun!"
    • Most of Eleanor's early diaries are about her childhood mischief. There's one where she tries and fails to hack her mother's security system and another in which she angrily smashes her mother's tea set and stained glass window.
    • "Mr. Tape Recorder."
    Eleanor: Hello Mr. Diary, want to play?
    Eleanor (slightly deeper voice): "Actually, I'm quite busy right now, Miss Eleanor. Maybe later."
    Eleanor: Well, alright. But do you mind if I take you apart while I wait? I promise I'll put you back together!
    Eleanor (distorting voice): "Wait! You can't do thaaaat....noooo......waaaaiiiiit, wait Eleaaanoooorrrr...."
    *Loud Smash*
  • In Minerva's Den, McClendon Robotics tried to make Robotic Little Sisters to take the place of the live ones. However, you can find an abandoned workshop filled with them and bottles of booze everywhere. Judging by this audio diary, the idea didn't turn out so well.
  • The Audio Diary "Goodbye To Fontaine", thanks to the end - when Fontaine first switches from his regular voice ("Now, say goodbye to Fontaine...") to a ridiculous, Lucky Charms-esque thick Irish brogue for "...and hello to Atlas!"
  • Also in Minerva's Den, one of the Heady Splicer model's death lines:
  • Any time you run into Crawler and he's not immediately hostile. Chances are you'll open a door, see him running from one side of the room to the other, screaming his head off, before running somewhere else. You go over to where he was expecting him to be running from something, only to find nothing.
    • Watching Splicers can be very amusing in general. Most of the time they absent-mindly stare at posters, pose on statues or argue with invisible people about this or that.
  • When you search Reed Wahl's body for his administrator's key, so you can reactivate the Thinker, you also find pocket lint and a chewed-up pencil.
  • Near the end of the game, you can find a cream-filled pastry (Like a Twinkie) pinned to the wall with a spear, much like the corpses you find around the place.

How well does it match the trope?

Example of:


Media sources: