- When Link first meets Marin in Link's Awakening, he mistakes her for Zelda. Zelda's sprite in this game is an edited version of Marin's.
- In the intro for Oracle of Seasons, it's clearly bright daylight, while the intro for Oracle of Ages, it has more of a twilight-ish feel to it (observe). In the official timeline, Ages comes after Seasons, the intros to both games having hinted at that.
- Between the seasick pirates of Seasons, the raft disaster in Ages, and the shipwreck surrounding Awakening, this Link clearly has terrible luck with sailing.
- In "Seasons," the Maku Tree is unable to see the location of the final Essence of Nature in his dreams. That's because it's not in Holodrum—it's in Subrosia.
- Twinrova being alive may seem like a plothole considering they died in Ocarina of Time, but as seen at the end of Link to the Past the full Triforce can revive the dead, who's to say that Ganon didn't bring Twinrova back after getting the full Triforce? Also a bit of heartwarming if it is true since Twinrova is the one person Ganon does care about enough to bring back with his godly power.
- Many fans have noted about the core differences between the Oracle games: Seasons is more combat-oriented, challenging your ability to hold your own in combat with the sword against hard-hitting and fast enemies. Ages is more puzzle-oriented, challenging your ability to use your items in unique, and ever-complex ways. Now, what are the names of the oracles in either game? Din in Seasons, who shares her name with the Goddess of Power, and Nayru in Ages, who shares her name with the Goddess of Wisdom. Going back to the key differences of both games, it's clear that both represent two parts of the Triforce: Seasons is intended to test your Power in combat and Ages is intended to test your Wisdom in puzzle-solving.
- The Oracles series was originally going to have three entries named after the three pieces of the Triforce. CAPCOM initially intended for the three games to be played and linked together in any order the player chose. Due to the difficulties in linking the three games via passwords, they decided to make the three games into two games. The game titled for the Triforce of Power became Oracle of Seasons, the game titled for the Triforce of Wisdom became Oracle of Ages, and the game titled for the Trifoce of Courage was essentially scrapped. Instead, Farore cameos in both games.
- If each Oracle game represents a test by the corresponding Triforce piece, it can be said that there actually is an unofficial third game: Link's Awakening, which takes place immediately after the Oracle games in the timeline. Combat prowess and puzzle solving skills make sense as tests of Power and Wisdom respectively, while the most logical test of Courage would be intense Nightmare Fuel; doesn't get more intense than living Nightmares that are determined to kill you. Additionally, the virtues of the Triforce are taken from the three Imperial Treasures of Japan, but it is equally valid to translate Courage as Will. Breaking out of a Lotus-Eater Machine like Koholint Island takes a lot of Heroic Willpower. Last but not least, one of the main points of Link's Awakening's plot is solving the mystery of Koholint Island and the Wind Fish. What's another word for mystery? Secret! Just like the third Oracle. When the developers realized that they couldn't handle making three games, they didn't completely discard the third one, they retconned an existing game into the role.
- The main antagonists of both games barring Twinrova match up to the Triforces of the respective Oracles they capture. Onox being a General is physically strong and relies mostly on his strength to kill Link rather then any magical ability, making him a good match to Din's Goddess of Power namesake. Veran on the other hand not only is she a sorceress she is shown to have put her plan into very careful action and planning. She goes as far as to Kill the Maku tree, Throw people off of her weakness by desiring mystery seeds, Possess Queen Ambi when Link frees Nayru from her, and even attempts to possess Link himself when he frees Ambi from her control. Thus making her a perfect match to the Goddess of Wisdom Nayru.
- As mentioned under Book-Ends with the first and last dungeon treasures being the power bracelet variants, with the dungeons being in the same place, it actually makes sense - the final dungeon (Ancient tomb) is the first dungeon in the past. It downgraded over the years - including the power bracelet.
Fridge / The Legend of Zelda: Oracle Games