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Fridge / StarCraft

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A reminder of the rules of Fridge Brilliance:

This is a personal moment for the viewer, so every example is signed by the contributor. If you start off with "This Troper", really, you have no excuse. We're going to hit you on the head.

This revelation can come from anywhere, even from this very page.

Also, this page is of a generally positive nature, and a Fridge Brilliance does not have to be Word Of God. In fact, it usually isn't, and the viewer might be putting more thought into it than the creator ever did. This is not a place for personal commentary on another's remark or arguing without adding a Fridge Brilliance comment of your own.


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  • Fenix's name foreshadows his later return from the dead.
    • Fenix sounds like Phoenix, a creature able to be reborn from fire. Fenix dies in battle (symbolic fire) and returns afterwards in the form of a Dragoon. Matti 23
  • Mengsk claims that the Confederacy created the Zerg in Terran Mission 07. However this is contradicted by the Overmind (Zerg Mission 10) and Zeratul (Protoss Mission 09) who reveal that the Zerg were created by the Xel'naga. For new players this might seem like a plot hole at first, but then you realize that Mengsk was lying in order to justify his use of the Zerg on Confederacy, as if to say "I'm going to use the Zerg, but I didn't create them in the first place like they did."
    • Or he's stating that the Confederacy created the Zerg threat by letting them consume fringe planets and kill its inhabitants to investigate (Something Mengsk himself ends up doing in the second game) and seemingly intending to use them to quell uprisings. Granted, by the time, everyone thought the Zerg were just a bunch of bugs and not an organized force...
  • When you click on the Terran Academy, you hear this. I never quite figured out what it was supposed to be until a friend of mine realized that it's an Academy, full of learning. Blizzard was making a joke about how people hate school.
    • Alternatively: that is the sound of a graduation theme playing to drown out a stock scream. Especially in light of SCII’s characterization of trauma for ghosts like Nova, Tosh, and Kerrigan, this is fridge HORROR at it’s finest. Oh and Tosh’s bootleg spectre program custom-made for Raynor? Not exactly a feather in Jimmy’s cap. (They’re canon, by-the-way.)
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  • In Brood War, Gerard DuGalle acts like a complete idiot throughout the campaign; only the PC and Stukov make sure the mission is a success. However, remember that he only really started showing incompetence after Duran joined them, and had time to influence them. Duran, who was able to pose convincingly as a Ghost, who is most certainly not human, and likely has even greater powers then he's shown. Mind Control DuGalle, anyone?
  • Why can Terran Marines take out a Battlecruiser even though small arms fire won't really dent a real warship? Battlecruisers are by classification sacrificing armor for firepower. So in game terms, they can technically be destroyed.
  • The Terran unit, the spider mine, likely gets its name from the fact that it looks like a spider. But think about it: how do spider mines kill enemies? By sitting completely still and remaining invisible until some enemy unit walks right into into it. Spiders in the real world kill their prey in the exact same way, by constructing large intricate webs and then waiting for some poor sucker to run straight into it. Even cooler when you consider that the spider waits until the web gets something and then the spider salvages the kill. Another animal renowned for salvaging its food? How about a vulture?
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  • In Protoss Mission 09 of the Original Campaign, you get access to a Protoss Arbiter, where in the two previous missions, the Conclave sent them against you. Arbiters are part of the Judicator Caste (said to be piloted by a Judicator), and they were out to arrest your forces and kill Tassadar for "betraying the Khala". Well this could mean that although the Judicators still couldn't do anything to get at you, they sent someone to make sure that Tassadar was with good intentions. This makes a lot more sense when Aldaris comes and tells you how wrong he was in the final Protoss mission.
  • Archons and Dark Archons are stated to have immense psychic power but a limited lifetime. Their very high Shields and the lowest HP in the game show that.
  • Arcturus Mengsk is capable of doing something that can be considered Beyond the Impossible: fooling Kerrigan, someone with the highest psionic power (First among Terrans and then overall) and can read minds. At first it can seem like Mengsk being Crazy-Prepared or this being an outright Ass Pull to ensure Kerrigan does not learn about Mengsk's plan until it's too late, but it's actually neither according to I, Mengsk: Kerrigan was the ghost that killed Arcturus's father Angus, and he knew that when he met her at Vcktor 5 (As he was told that one of the three ghosts that killed his family was there). If he wanted to enact his revenge, he had to ensure she would not find out what he wanted to do...
    • Liberty's Crusade has an alternate explanation: that Kerrigan was always able to enter Mengsk's mind and find out all of his dirty secrets, but that she tended to hold back from anything more than scanning surface thoughts because she felt it was a violation. She didn't seriously try to read his mind until just before New Gettysburg, which revealed some of his intentions (i.e. that he knew that the Psi-Emitters were going to be employed purely out of his hatred for the Confederates) but she didn't delve deeply enough to find that he was fully intent on betraying her.
  • The final mission of the original game pits a Zerg force located centrally against a Terran force (in the top left) and a Protoss force (in the bottom right). The final mission of the expansion mirrors this, but which force you control is flipped.
  • The Zergling sprite in the first game has webbed, duck-like feet. This seems rather odd for a non-aquatic creature, until you remember that it was assimilated from the desert-dwelling Dune-Runner. Most desert animals have broad feet, to evenly spread their weight and avoid sinking into the sand, and it's likely the Zergling retained this feature despite being used on environments aside from deserts.


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