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Fridge / Spyro the Dragon

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The classic trilogy

Fridge Brilliance

  • In the original Shakespeare plays, many of the female characters were often played by men in drag. Which likely explains why Juliet from Zephyr sounds awkwardly like a dude doing a girly voice. (It's even more a shame that the Reignited Trilogy changed her voice to sound conventionally feminine.)
  • the Bad Export for You entry on the main page forgot a delicious detail - namely, the fact the music playing in the European version of Lost Fleet is the same heard in Super Bonus Round. If you consider the skateboarding and the submarine minigames, you might say that the aforementioned Super Bonus Round is basically Lost Fleet turned Up to Eleven, and as such the musical choice for Lost Fleet makes perfect sense, much more than the Sheila's Alp music with the only addition of accordions.
  • The below Fridge Logic with Breezebuilders versus Land Blubbers. They're at war. You're fighting from both POVs, on both sides, to achieve your goals in each home world.
    • Also, in both worlds, Spyro is helping the local population (Breezebuilders in Breeze Harbor, Land Blubbers in Zephyr) and repelling an invasion.
  • Ripto's name comes from Spyro's name written in katakana, as seen on the Japanese cover art (スパイロ).
  • Spyro collects treasure throughout the games because he's a dragon.
  • In the first game, the Ice Cavern level is part of the Peacekeepers world - which otherwise consists of arid, hot desert levels. It bears remembering that the definition of a "desert" is simply an area with very low precipitation - in real life, Antarctica is the world's largest desert. So while other worlds might have been thematically more suitable (Magic Crafters in particular, with levels set amongst snowy mountaintops), placing the Ice Cavern in the desert-themed world still fits.
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  • Those skateboarding rhynocs in Lost Fleet? They're basically teenagers who hang out in places their parents don't want them to go so they can skate.
  • For as much buildup Dragon Shores is given in Ripto's Rage!, you'd think there would be more dragons there besides Spyro. Instead, everyone else except the Gnorcs tending the park is native to Avalar. Well, you'll remember that the portal going from the Dragon Realms to Dragon Shores was redirected mid-transit to Avalar, and that Ripto destroyed the terminating portal using a blast of magic. When Spyro finally gets to Dragon Shores, the only portal in operation is the one connecting back to Avalar, which had only JUST been opened. Apparently, the Professor's tampering and Ripto's magic blast disrupted all connections to Dragon Shores before any other dragons got the idea to go there.
    • In addition, the Gnorcs running the park won't admit Spyro unless he's found more orbs than he needed to defeat Ripto and restore the Professor's super-portal. Well, as pointed out above, they're in the middle of a portal outage. They're using those extra orbs to reconnect with the Dragon Realms portal network.
  • One point of confusion regarding Ripto's Rage! is the lack of a Spring-themed homeworld to go with the Autumn-, Summer- and Winter-themed worlds. The first thought regarding this is that the developers figured it would have been too similar to the Summer World, but what's the first world in Year of the Dragon called? SUNRISE SPRING. They were saving it for the sequel all along, and in a way that would tie both game's worlds together!
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  • Shiela the (Australian accented) Kangaroo hangs out in the Alps of a European-adjacent world with German-accented goats. Considering Australia and Austria are just two letters off, we're sure it's fine.
  • Keeping true to his character as a beast smarter than Crush, Gulp is not beaten by baiting him into tactical suicide in his Spyro 2 boss fight.

Fridge Horror

  • In the original Spyro the Dragon, multiple gnorcs have swords and other bladed weapons with conspicuous patches of red on them. Did Gnasty crystalize all the dragons, or did he crystalize most of them, and leave his newly-created henchmen that turned up abruptly within the dragon treasure hordes to clean up the survivors?
    • Perhaps they were taking out their boredom on the fodder creates throughout the areas. Or, alternatively, they deliberately paint their weapons to give them a fiercer look
  • In Spyro: A Hero's Tail, Sgt Byrd told Spyro that a Dragon Egg would go great with bangers and bash. Now at first it just seems like it was a joke based of Byrd's British accent but until you realize that he just suggest that Spyro (A dragon) should EAT the dragon egg.
  • On a related note, one of the Sgt. Byrd levels has a hummingbird claim to "have stolen the Rhynocs' rations", and in one of the Sheila levels one of the Mountain Goats was "saving it up for an omelet". Some of the baby dragons almost got eaten!
  • In Year Of The Dragon, the Sorceress mentions she has been training Bianca for several years. Considering most of her derogatory names for her such as "brat" and "a mere child", it would be implied that Bianca has spent a large amount of her young life being kicked around and forced into no good by her abusive overlord before Hunter came and took pity on her. Her fairly meek and downtrodden personality doesn't help sway from it either.
  • When you enter Haunted Tomb, Dan mentions another "daredevil adventurer" and hopes you're "tougher stuff than the last guy" and tasks you with surviving the trials. Who was this guy and what happened to them?

Fridge Logic:

  • So, in Ripto's Rage/Gateway To Glimmer, you end up in a place called Breezy Harbour where you help the nice bird men defend their realm against attacking... bloblike things. They're very grateful. A few levels later, however, you end up in a place named Zephyr... whose people were earlier the ones attacking Breeze Harbour, and now you're killing the allies of Breeze Harbour... Am I the only one who found this annoying?
  • Ripto's Rage seemed to be fond of this - the later Robotica Farms/Metropolis levels feature the same concept, with the farm animals of Robotica Farms vs. the robot inhabitants of Metropolis.
    • These seem to be some sort of peace-keeping process, as you help the natural inhabitants to protect their lands from the intruders.
    • Fridge Brilliance: The dragons likely are allies of both of them and thus when one invades the other, they side against the hostile party. This actually exists in Real Life and isn't that far fetched an idea.
    • A look into the beta version of Spyro 2 shows that every world was meant to be linked with another. (The beta names vs the names in the retail version are about a quarter of the way down the page.)
  • Also, in Frozen Altars, right at the beginning of the level, a fairy grants you the power to breathe ice. It's pretty good, you can freeze enemies and all, but why when you attempt to breathe on those fortified, metallic amphorae (the ones that can only be broken by charging) they glow red just like in all the other levels where you breathe fire on them?
    • During one of the early tutorials in Year of the Dragon, Hunter refuses to head down a hole because he hears running water, and explains that he hates to get wet (a quirk he calls "a cat thing"). However in Aquaria Towers in Ripto's Rage, and even within YOTD itself, Hunter shows up in underwater areas, and doesn't seem bothered.
      • Possibly because (in YOTD at least) he was in a wet suit and his problem was "I don't like to get my fur wet, it's a cat thing."
  • The Power-Ups found throughout Avalar enhance Spyro’s abilities. Seems kinda odd that a country with no dragons would have devices designed to enhance the abilities of dragons. Invincibility and high jump do make sense, as they could assist anyone, and since superflight seems to enhance wings specifically, it could make sense for birds and such, but superflame enhances fire breath, which seems so dragon specific, one has to wonder why they have such devices.
    • Perhaps Avalar once had a Dragon presence, and those are remnants of that time?

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