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Fridge Brilliance

  • Quite a bit to do with Emily, when you realize she is trying to help. At one point in NH1, you are walking through a house when suddenly she blocks your path and the floor breaks, sending you down some floors. It may take two playthroughs to notice the area she sends you to is the EXIT.
    • In the sequel, Romero says that Emily possessed you and that he couldn't control you no matter how hard he tried in his diaries. The visions that the main character has may be Emily's way of telling you "Snap out of it.".
  • You know those scary whispers you keep hearing courtesy of Emily? Record and then reverse them. Emily is trying to tell you that Romero is lying.
  • At the very start of the game, Emily runs across a hallway ahead of you and the door shuts. It may take players a while to realize that there was a riot cop zombie inside, waiting to kill the character if he had proceeded, so Emily closed it, perhaps killing or chasing away the zombie later. (Since the area is sealed off until you exit, the former is more likely.)
  • Another Emily moment: after the SWAT mannequin setpiece, you find her kneeling on top of the guy's actual body. Again, it may take a second playthrough for you to realize that given her predominantly cooperative nature, she was most likely trying to save him (Or at least comfort him in his final moments.)
Fridge Horror
  • Notice when you look at the floor in the final boss battle, after you destroy the core, there's blood on it. Think your player character survived?

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