The ecosystem of the world of Monster Hunter actually makes a lot of sense, and is practically tailor-made to produce an Adventure-Friendly World filled with monsters, while being the polar opposite of a Death World. The herbivores of the world are not only incredibly friendly and docile, but reproduce at an ungodly rate, judging by their omnipresence throughout the world. They can likely due this do to the fact that Elder Dragons produce huge amounts of bioenergy which supercharges plant growth and evolution, so they will always have a food supply. Resources are not a problem. Thus, with the prey neither being a threat nor a limited supply, the only thing that pushes predators (including human civilization) to evolve is conflict with each other. This is why the world is absolutely saturated with thousands of species that have evolved for nothing but combat, and a new subspecies with some new weaponized adaptation seems to appear every other month. Every organism has been honed into an apocalyptic killing machine because it lives in a world of apocalyptic killing machines.
No doubt this has also shaped human culture, hence why everyone joyfully participates in the tradition of being a Proud Warrior Race. Rivalry is literally the foundation the entire natural world is based on, and those rivals are endless species of Living Weapon.
Monster Hunter Tri had a bit of one regarding Moga Woods/Deserted Island. Same layout, same resources, different names. Why? Then I read the spoiler on the main page under "Chaotic Good" and it hit me - the Guild was already aware of Ceadeus' presence near Moga Village and had issued the condemnation order in advance, but the bureaucratic maze between Guild headquarters and Moga Village kept the news from reaching the islanders! You were called in to handle the Lagiacrus report, which was also delayed for the same reason. Ah, the joys of bureaucracy...
While in the city in online mode in Tri, you can't type any messages while eating to obtain food boosts. You can't talk while eating, because that's bad manners!
Also, an excellent way to get food lodged in your windpipe.
Normally, when you play a game with Elemental RockPaperScissors, fire is trumped by water. Here, water is weak to fire. At first, someone might find this unusual. But think about it. What does water do in the presence of intense heat? It evaporates. Why do aquatic animals avoid those same temperatures? Because it makes the water in their bodies evaporate. When you use fire attacks, you deprive the monster of the moisture it needs to survive.
Given its brethren, you'd think the Great Wroggi is weak to Fire, but no - it's weak to Water and Ice instead. This doesn't make sense until you realize that ice attacks chill the poison into a solid or gelatinous mass, which makes it harder to spray as a fine mist, and water dilutes the poison and weakens it.
Plus, having a big solid mass of frozen poison in your throat is probably pretty painful.
Many forumites have wondered why the Agnaktor doesn't simply move to the areas of the Vocano hunting grounds with no lava, allowing its armor to harden and prevent being a Tactical Suicide Boss. The reason? Simple: Other monsters can survive contact with magma. But the Agnaktor? It lives in it. Odds are, it probably can't risk cooling down that much for that long, or its body simply won't function properly.
That lava covers a good portion of its body. It's possible that without repeated reheating, the lava will solidify so much that it restricts the Agnaktor's movement.
The Lagiacrus' weakness to fire could be explained above. However, the most weak part of the lagiacrus to fire is the back, or the crystals that it uses to conduct electricity. One could wonder why, as it is the most hard looking part on the whole body, until one knows that increased heat reduces the electric conductibity of materials. Then it makes much more sense.
Why are there no Rusted Kushala Daora materials? Simple, the hunters carve off the body parts and then scrape off the rust. After all, who wants a weapon that's naturally rusty?
Jossed in 4 Ultimate, as the Rusted Daora now gives unique materials labeled as "Steelrust". Then again, the smiths might have only recently discovered how to work the "rusted" materials, plus the Steelrust parts are described as being taken from Daora right before its molting period, so they may yet be supple at that point.
However, the RKD weapons all have terrible Affinity ratings, because they're covered in rust.
The "minions" keep on attacking the hunter even when s/he is fighting their natural predators (aka the "boss" monsters). Well, think about it, what's the most dangerous enemy there? Their natural predator, or the superpredator who regularly massacres everything on a map, skins their corpses, and uses the body parts to make him/herself even more dangerous. If they help the "boss" kill you, then the "boss" will likely go back to preying on them, but at its own pace. If you kill the "boss", you're quite likely to go on and kill the rest of them to make hats. Then come back to do the same thing over and over again. Long story short, Hunters are dangerous.
Though Fridge Logic re-applies with the above when you consider, if Jaggi are smart enough to recognize the small biped as a legitimately greater threat than the truck sized Rathalos, why are they so dumb that they have no problem fighting you solo at full hp?
tri- and 3 Ultimate are the only two games where you can travel underwater. They are also the two games where you get Shakalakas as companions rather than Felynes... because Cats Hate Water. Just to reinforce this, Portable 3rd, being a spinoff of tri-, uses several of tri-'s maps but areas that would normally be swimming areas are either dried up (Flooded Forest) or off-limits outright (Deserted Island), and it gives you Felynes as hunting companions.
The Frenzy Virus by itself doesn't seem to do anything to you, aside from stopping your health regeneration. How do you recover, and get some offensive boosts that come with the recovery? Attack! Attack! Attack! Think about it: Those two incentives encourage you to attack anything that moves, and that in itself is the infection-induced hunger for monster blood.
Intended Player Reaction, given that infected monsters attack much more aggressively as an in-game effect of the virus (and also when they overcome it and become Apex monsters)? Hmm...
The Guildmarm in 4U calls you 'doodle' because she's constantly scribbling and drawing monsters!
After you've beaten the Rusted Kushala Daora in 4 Ultimate you're treated to a humorous video showing the fate of the opening CGI hunting parties. They failed spectacularly, and even though this seems like a funny reminder of what can easily happen in unstable environments, it dawns on you that both parties really grabbed the Idiot Ball when it comes to hunting. Neither group was geared to fight the things they were going up against, the Diablos especially seeing how they've been relegated to a G-Rank only monster. The hunters taking it on were clearly decked out in High Rank armor at best and, aside from the archer in Rath Heart gunner gear, were all in smaller monster's armor. They were doomed to failure from the start. And then the Seregios shows up...
Although it's important to note that the party in the desert at least prepared well for the fight: using a Pitfall Trap and pre-placed Barrel Bombs, they managed to snap off one of Diablos' horns and deal heavy damage to him in the process. Sadly, none of them counted on either the Cephadrome tackling Diablos or Seregios showing up, which threw a couple wrenches in their plans, and even then they drove Cephadrome away with a Sonic Bomb, which at least shows that they thought of what stuff to bring. There's no excusing the other Hunter stalking Tigrex, though; who on earth goes into a fight with an ill-tempered pseudowyvern wearing only starting gear and only popping a Might Seed to make up for his weaksauce Bone Staff?
You may want to note that the color of his Kinsect's shell indicates that it could be the upgraded Bone Staff+ or Bone Glaive. Furthermore, he could be using the Derring S armor set.
Looking back, a lot of Monster Hunter hunters in the cinematics are ill-equipped for the monsters they fight. Who can forget the hunters in the first MH opening having their weapons bounce off Rathalos' shell?
The Oroshi Kirin's name seems non-indicative at first glance, since Oroshi is Japanese for "wind blowing down a mountain". However, what kind of wind would go down a mountain? Hot air goes up, while cold air goes down.
At first, it seems silly for Hunters for Hire to fail quests that they should be all but guaranteed to clear given their equipment and Hunter Ranks, such as a Low-Rank delivery quest. But consider that there may have been reasonable causes as to how they failed. That High-Rank Great Jaggi? A Deviljho showed up and proceeded to do what Jho does best. Simple delivery quests, especially High Rank ones that tend to have Unstable environments? Maybe they tried to take on an optional monster and got suicidally overconfident. Or they ditched the quest on purpose to spite you, because let's face it, many players don't like scouring the map all day for gathering points when they could be beating up huge monsters instead.
Nerscylla wearing Gypceros skins makes a lot more sense when you look up their elemental weaknesses. Gypceros is completely immune to Thunder due to its rubbery hide. When the Gypceros skin is broken off, Nerscylla gains a large weakness to Thunder, suggesting it's aware of this weakness and wears the Gypceros skins specifically to cover for this weakness. The same applies to Shrouded Nerscylla's Ice weakness and Khezu's immunity to Ice. Just don't ask where Shrouded Nerscylla gets the Khezu skin, seeing as Khezu never appears in the Dunes.
Something else interesting about Nercylla is how it reacts to you falling asleep, it almost looks like it's checking to see if you're dead or not. Given it's favorite prey is Gypceros, who are know to play dead, this explains quite a lot.
The Charge Blade gaining an exceptionally strong defensive block during its Guard Point move with Element Up Mode activenote accessed by loading up the weapon's phials, performing the level 3 Amped Elemental Discharge, then canceling into a sword roundslash seems like just another gameplay mechanic to encourage the use of Guard Points alongside regular blocks — unless one is familiar with the concept of Explosive Reactive Armor (ERA) Plating, which involves dampening the impact of ballistic weapons by using shaped directional charges to deflect or destroy projectiles. Charge Blade users are therefore carrying human-sized explosive ballistic shields with them at all times, one of the weirder examples of Shown Their Work present in Monster Hunter. Of course, there's the matter of why the shield isn't blown apart each time a Guard Point is successfully used...
If one considers the fact that the shield also forms the axehead by sliding apart, that is actually easily explained. As the explosion occurs, the shield opens up slightly (which sadly is not shown) and in fact directs the blast towards the monster, damaging it.
In 4 Ultimate, once you're cleared to visit the Elder Hall for G-rank quests, the guardian posted at the steps to the Elder Hall tells you to be on your best behavior inside. While it's meant to refer to the fact that you're going to be in the presence of His Immenseness, it's also a reminder to G-rank players to be on their best behavior towards each other, because a player who is in G-rank, unless they get to G-rank by soloing quests, should be well-acquainted with essential Monster Hunter etiquette at that point.
Even the basic premise of the series makes total sense when you consider how humanity evolved to be at the top of the food chain in real life. How did we deal with all of our predators and hunt down our prey? We outlasted them through endurance hunting, which is (in compressed form) exactly how Hunters beat Monsters. They don't need to overwhelm a target; all they have to do is wear it down over time. Cherry Tapping it might be, comparatively, but it's exactly how we made it to where we are.
The Caravan Crimson Fatalis in 4U being way easier than its Guild Hall counterpart makes much more sense if you pay attention to the NPC dialogues, which basically say that it just hatched from its egg not so long ago and therefore is pretty much a child, so it being weaker than its Guild Hall counterpart, which can be assumed to be an adult, makes a lot of sense.
The Mizutsune all being male in Generations seems odd at first, but becomes brilliant if you think about it for a moment. The game states that it's breeding season for the species, which explains why you're only hunting the males. For one thing, it would make sense that you'd be hunting them when they're at their most aggressive and are a danger to others. Second, it'd be morally wrong for you to go out and essentially kill (or capture) a mother Mizutsune, especially since she'd likely be too exhausted to fight back effectively. Third, hunting the males helps keep the population in check without having to cull any females or pups (Cubs? Kits?).
During the hunts, the Mizutsune will flash his fins red when he's enraged. However, they're also said to flash their fins red during breeding season to attract a mate. Seems weird until you think about it for a moment. The males are hopped up on testosterone and other hormones and see anything else as competition. To them, you are a danger to their territory and their chances of mating. Their fins changing red isn't just them warning you to get out of their turf. It's also their way of telling the females "Look at me! I'm a strong healthy male! Watch me drive this puny human out of my turf and then we'll start making babies!".
World's movesets tend to involve a lot more fluid movement and agile steps than in the past. This makes sense when you consider a loading tip that points out there's a rigorous selection process before one is allowed to join the Commission. Unlike previous games, which tend to involve the story of an up-and-coming greenhorn, these hunters were already the best of the best back home, and have the strength and experience to use unorthodox, more mobile weapon techniques.
This can be seen in cutscenes as well. While other games (4 especially) often show the weakest monsters getting the drop on a fledgling hunter, World's player character hunter will patiently observe monsters from a distance and sometimes set up traps and ambushes. Their good reaction times and general accuracy with their Slinger are usually showcased, and it takes something truly unexpected to have them get hit by an ambushing monster (such as the new species in the New World).
Why do the Research Commission's fleets only come in the wake of an Elder Crossing? It's mentioned numerous times throughout the series that an Elder Dragon's mere presence can disrupt the weather. This is potentially catastrophic, but at least it's predictable. The fleets rode the wake of the Elder Dragon's weather effects, leaving them with just the reefs and landing to worry about, less so the currents that normally make travel near-impossible.
That's also how the gathering hall ended up where it is: much like the Fifth getting surprised by Zorah Magdaros, a previous Elder Dragon swept it up there, and when it turned out to be stable, Astera just incorporated it where it is.
In World Aloys Bow has the poison and paralysis coatings available for it. Why? Theyre meant to imitate two of the status effects from her game. The poison coating gives a damage-over-time effect just like the fire status effect from her game and the paralysis coating keeps the monster still so you can unload into them just like the status effect for electricity also from her game. The ice status effect, which amplifies subsequent damage on the machine you used it on, doesnt have an equivalent status effect in this game, though you could sort of do the same thing by eating a Mightnut or drinking Demon Drug.
The Deviljho's appearance in World is a case of Gameplay and Story Integration, as the very monster arrived way past when most players had already gone through story mode, where the research team decided to stay either for a challenge and/or to continue researching the new world after Xeno'jiiva has been slain. Not long after in the MHW World, a nasty green pickle pops up when the hunters are doing a quest/expedition.
Of Course Behemoth in World is a lot harder than Rathalos in Final Fantasy XIV. One is a High Fantasy monster invading a Low Fantasy world which doesn't really have magic, while the latter is a Low Fantasy monster who's not much stronger than any typical dragon invading a High Fantasy world, flooded with it.
In Generations Ultimate, at first it seems like an odd choice for the Pub Manager to assign you a Diablos to hunt for the G Rank promotion. After all, Nakarkos, who you needed to hunt to get to HR 8, the final HR level of High rank, is a much more durable and more gimmicky fight, and in 4 Ultimate you at least had a "single area, no capturing allowed, monster is huge" quest for upgrading to G Rank as opposed to "hunt a pretty standard monster". A later reveal from the Pub Manager and Questender shows that this actually makes perfect sense: They hunted a very strong Diablos — the Deviant monster Bloodbath Diablos — and failed. The vanilla Diablos that they put aspiring G Rank hunters up against is a basically a test to see if they can one day handle the same threat that Lavanda and Wehner couldn't defeat.
Fatalis as a species harboring a unanimous hatred for humanity (and seemingly everything else) makes a bit more sense when you consider the species's regenerative properties. The Hunters probably haven't been using the brain for much of anything, yet the "new" Fatalis comes equipped with one. In other words, the "multiple" Fatalisi are actually all clones of an "original" Fatalis—with all its memories. And grudges.
Or they don't actually hate humanity, they're just minding their own business like hunting, making a nest etc, and the humans/civilization just happen to be at the place some of them pick, and of course a conflict ensues, and being as powerful as they are, they have no problem wiping out the people who inhabit their would-be nests (just like humans wiping out/forcing other animals out of their habitats to build housings etc.). So in other words, the whole "Fatalis hates humans" thing is just a folktale made by the survivors of the Fatalis attack or the people close to them, and because humans tend to fear what they don't understand (especially in the ancient times, where knowledge about animals are very limited), they paint the Fatalis as this evil, malevolent creature who attacks human out of hate (just like, for example, the Bible portrays snakes as the messenger of Satan).
In Stories, despite Cheval's obsession with power, he primarily uses Speed attacks when fought as a boss. This makes sense, as in the Tactical RockPaperScissors in Stories, Speed beats Power. He wants to have as much power as he can, and this can be achieved through defeating those who have power, by targeting their weakness.
The reason Raging Brachydios cannot be captured, despite being vulnerable to traps, is because the Guild has no means of safely confining one. While Brachydios would already be hard enough to contain, Raging Brachydios is twice its size and causes much stronger explosions, making it all but impossible to contain. Additionally, the creature is also biologically immortal, meaning that the Guild would eventually have to release or put it down, since they couldn't keep it locked up forever. Making slaying it the only reasonable course of action.
The final boss of Generations is a creature that uses the discarded remains of monsters. the final boss of Generations Ultimate is a creature that uses the discarded remains of humans.
In real life mythology, Kirin are normally pacifistic creatures (so much so that they don't walk on grass) that only show agression to wicked creatures. Kirin in Monster Hunter attack all hunters in sight. Theimplication is horrifying...
This could just be the Kirin's take on things though. It's silly to think that Hunters don't sometimes take quests for sport just as much as the players do, but In-Universe the Guild also regulates such activities to avoid overhunting. That's why the Monoblos can only be hunted when it's threatening human lives (village quests) and not singled out for parts (guild quests) - it's endangered. Humanity might assert itself on the environment, but they respect it too.
Theres actually some good news about this as of World: Kirin really are docile and will only attack once provoked. Seems hardware updating finally averted Gameplay and Story Segregation
The Monster Hunter world in general is one. Higher-end monsters are capable of massive destruction to multiple villages and such.
The Guild. While a guild generally exists to ensure education and speak for its members, there's also the implication that if you are not part of the Guild, you can't go out and hunt or even gather items. How many low-rank quests are just "gather X items" that could easily have been done by the requester, had not the Guild stepped in and claimed demarcation?
Actually, it's quite likely that it's just too dangerous. Many of the missions in the earlier parts of the games are about how a supplier got sidelined after a monster showed up on their trade routes. In Multiplayer at least, even the "gather X items" quests have dangerous predators as potential obstacles. A Seltas may seem like easy pickings for even a greenhorn hunter, but to a mushroom forager with no combat experience? It's a sword-faced beetle the size of a car they'd have no hope of besting.
Hell, even a pack of Jaggi would be perfectly capable of literally eating a normal human alive. They're a non-threat to even a naked hunter, sure, but you have a monster-hunter-grade weapon and plenty of physical conditioning.