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  • Fridge Brilliance:
    • A game in which a sick guy sitting in front of a computer screen in a darkened room encourages the player character to violently kill people for his own pleasure - an incredibly brilliant postmodern satire on violent video games?
    • When Cash saves the journalist and gets the evidence she wanted, why doesn't he just get out of Carcer City instead of personally going after Starkweather? The director's proved his influence on the police department with the corrupt cops who Cash just encountered. The mere fact that Starkweather can even host these "games" means that even if someone brought evidence against him, he could just make it go away. Cash is just making sure that Starkweather won't escape punishment.
      • There's also the fact that he escaped his own death sentence, and he had been sent to it before the events of the game itself - he can never ever live a normal life again even if he escapes, so he might as well try to take revenge on the asshole who had his family killed on his way out.
    • In the second game, some of the Watchdogs hunting dialogue includes lines where they call Daniel by his name. However, they say them even during the levels where you are playing as Leo. At first it appears to be just a scripting oversight, making players figure that Rockstar just didn't bother to record and program audio specific for the levels where you're playing as Leo. Turns out it was a foreshadowing to the fact that Leo and Daniel are actually the same person.
      • This is even shown as of the first level, since Leo is often on the other side of locked doors while Daniel is trying to escape. It's an early hint that he's not really physically there.
  • Unlike most hunters, Piggsy can actually find you in the shadows if you wait too long. Why? Well there are likely two reasons, despite the condition of the mansion, it's still well-lit and Cash is still in an enclosed space so Piggsy can find him easily by simply walking into him. Secondly, Cash has been wearing the same clothes for an unspecified amount of time, he's killed many people before encountering Piggsy, and the stamina meter implies he's prone to exhaustion like anyone else, Piggsy could probably smell the blood and sweat on Cash in an enclosed space.
  • Fridge Horror:
    • One of the Smileys talks in an unnaturally high voice, talking like a woman accusing her husband of cheating on her... except one line where he talks with a much deeper voice, Crying about how he's sorry and begging his wife to breathe.
    • Considering Starkweather's aforementioned behaviour towards Cash and his treatment of Piggsy, it could've been possible that Piggsy wasn't always the way he was as he's shown in the game itself, and that he could've been a regular person until Starkweather broke him into the mentally disturbed madman he is today.
    • In Manhunt 1, multiple piles of red organic matter can be found almost everywhere... what happened there?
    • In Mouth of Madness, there's a person connected to an electroshock therapy machine. It's entirely possible to turn on the machine after killing the Smiley guarding him, making him suffer until he succumbs to a painful death.
    • In Manhunt 2, in the level "Origins" there is a room with camera equipment filming a wall with blood all over it behind some execution poles, where unsuccessful subjects were probably killed.
    • The first Manhunt game had a promotional website designed to look as barebone, sketchy and grungy as possible - like it really was a website that specialized in unsavory material. Considering that this was made back in 2003, long before the dark web entered public consciousness, it makes you wonder what kind of research the folks at Rockstar had to do to get the aesthetic down just right.

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