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Fridge Brilliance

  • Graham's very first line as narrator is, "I had not been back there in years, but it was the last place left to look." This may seem like a reference to what order he got the Three Magic Treasures in, but it's implied instead once you go down into the Well again that perhaps Graham was avoiding going down into the Well again... because even after five years, he still remembers what transpired down there, leading to Achaka's death, and doesn't want to relive that again unless he absolutely must...
  • It seems odd that the picture at the end of Chapter 1 doesn't reflect whether you saved the Merchant or not. But when asked if the Merchant would remember this, Graham tells Gwendolyn that he wouldn't. So it won't matter if you saved him.
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    • Actually, he will remember it. But since he'll be prisoner of the goblins even if you save him, it indeed doesn't matter for the Chapter 1 picture.
  • In Chapter 2, the bolt cutters are found in a particular area which apparently may explain some things. In the area, there's a fallen pipe whose chains that supposedly held it up appear have been cut apart. The area is also filled with porridge coming out of the right side, and the area can be seen when going up the porridge chute from Graham's cell. Finally, there appears to be a path in the area which Graham can interact with but can't climb up, the same kind of cliff climbing path that Manny's capable of climbing up in Chapter 1 but Graham isn't. Based on all these, it's probably not too far-fetched to deduce that Manny's most likely the one who caused the whole entire food shortage problem of Chapter 2 by cutting the chains holding up the pipe that delivered the porridge with the bolt cutters.
  • This part early in Chapter 1 becomes sadder with a later reveal.
    Graham: (to Manny) Sooo, friend? What's your favorite color? Do you like popcorn flavoured jellybeans? Cause I do! What's your availability for sleepovers? Are we in a secret club?!
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    • In Chapter 3, it's revealed - depending on which choices you choose when conversing with Neese or Vee - that Graham has sisters, and pets... But he doesn't seem to have any friends, and even as a King he doesn't feel he has any real friends because people are only nice to him because they have to be. Later episodes and previous character interactions make it clear that ALL the guards love Graham, and all the townspeople consider him a friend and even family, so this is Graham projecting. Fortunately, he gets better.
  • A truly heartbreaking, Mood Whiplash moment in Chapter 3 shows Old Graham, when nobody watches, desperately pleading with the magic mirror to show him just one - just one more adventure, however little, in his future. The mirror shows nothing... Or does it? Unlike a normal mirror, which normally reflects what's before it, the Magic Mirror can, in fact, show nothing (a misty field), but this is not what happens when Graham asks for a final adventure. What does happen is that the mist clears, and then the mirror reflects Gwendolyn entering the room... Meaning it's possible that the mirror is trying to tell Graham that a loving family, a granddaughter to hear his stories, and happy, quiet moments are the components of his final, great adventure.
    • Graham looks down sadly after that desperate plea, and never sees Gwendolyn come in on the Magic Mirror vision. He doesn't know.
    • As Chapter 4 reveals that he is on death's doorstep, it does most likely mean that he does not have much more of a future that can be shown except what is happening right now.
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    • In Chapter 5, a dying Graham does finally realize he didn't need to go out on a grand adventure, and that all he needed was the love of his family and to pass on his stories to Gwendolyn. A very long Fridge Brilliance for the good king.
  • It appears odd that upon the Cobblepots retiring that Acorn takes their place as the Wits friend from then on. But by this point, Acorn is completely at peace with himself, having given up his jerkass bravado, and can direct Graham with the wisdom of knowing yourself.
  • A meta example: A lot of players complained that as the game went on, they were called on to make fewer decisions which affected Graham's alignment (bravery/wits/compassion). But of course they were! Graham was quite young in the early chapters, still finding his way and figuring out who he was. As the game went on, he grew older and his personality became more confirmed. There were fewer alignment-affecting decisions to be made because he was settled into the person he was going to be.

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