Harvest Moon: Animal Parade's Maya. She's absurdly perky and cutesy. If she's a grown woman, why does she feel free to act like that? Then I looked at her family and realized why: Her parents are still lovey-dovey with each other even though they've been married for more than twenty years. They have a perpetually cheerful and optimistic outlook on life, so of course she'd pick it up from them!
A possible bug in the original: Eve, unlike every other wife, suffers a relationship penalty instead of a bonus when you go to bed with her. However, on second look, this makes perfect sense: she has attachment issues and has trouble maintaining a stable relationship, even with people she loves, resulting in a tumultuous marriage that takes a lot more effort to make work.
This bug also makes her ideal for a player who stays up late at night to do farmwork. She also happens to be the easiest girl to court if you were like that before you got married, since the bar stays open all night, so you don't have to waste daylight hours giving gifts to her.
In A New Beginning, both Amir and Yuri's hearts are invisible unless you start dating them. It makes sense for Amir to have an invisible heart, since he's a special bachelor in Grand Bazaar, but why is Yuri's heart invisible? Because she's a very quiet, timid person—in other words, she doesn't wear her heart on her sleeve!
In the first two DS games, Thomas mentions a Mineral Town farmer. Now who could that be? It's your pseudo gender character. Claire or Jill for Pete, and Pete for the girls.
In DS and Cute, "Karen" lacks her signature blonde bangs. Why exactly? Well, Karen with her blonde bangs is a direct descendant of the blonde Eve from SNES. In DS (Cute) it's that Karen's descendant, so the blond has probably been knocked out of her genes or isn't main like with the other.
Not to mention, Eve is the original Karen's grandmother. On top of that, DS (Cute) takes place about 100 years after A Wonderful Life and Friends of Mineral Town. Plenty of time to lose the blonde. Or the old Karen just dyed them, and the new Karen doesn't.
Magical Melody brings back the bachelorettes from the SNES original and gives them romantic rivals for the first time. When you consider that the bachelorettes from Harvest Moon 64 are supposed to be descended from the HM girls, you can notice some family resemblances:
In Magical Melody, Ann pairs up with Blue, who looks an awful lot like Gray from HM64. Since Gray was HM64 Ann's brother, that means Blue is his grandfather!
Nina pairs up with Basil, who looks just like Popuri's father from HM64 (also named Basil). Since Popuri looks so much like Nina, she's probably her granddaughter, which would make MM Basil and 64 Basil father and son.
To western fans, marrying a sixteen year old girl (who looks like a preteen) and having children with her when she's seventeen or so is this. Did we mention you're in your early twenties?
Or worse—in AWL you can marry fourteen-year-old Lumina. Now you're allowed to be a real babynapper.
For the PS2 version of AWL, Lumina was aged up to 18, though.
Only in English translations. In Japan she is 16.
In Harvest Moon 64 the main character is the grandson of the protagonist in Harvest Moon for the SNES, and each of the five eligible bachelorettes are implied to be the granddaughters of the eligible bachelorettes in that game. If we assume the main caharcter in Harvest Moon married one of the bachelorettes in that game, then when playing Harvest Moon 64 you have a 1 in 5 chance of marrying your cousin.
Second cousin, actually. Still creepy, though.
You know, the infamous Non-Standard Game Over in DS in which you grow a 99 level poisonous mushroom and put it in the soup during the Harvest Festival so everyone in the village dies, including yourself? Forget-Me-Not-Valley is now a mysterious Ghost Town, and if discovered (by shall we say the Mineral Town residents), they will find skeletons or rottening corpses scattered across the beach.
One of the Non-Standard Game Overs ends with letting your dog attack Thomas and the credits roll after a horrifying fading into red sequence. Your character just let his dog bite Thomas into a gory mess.
In Tree of Tranquility you have the option to play as your child, this give you bonuses at the start of the new game, but you are still essentially controlling that character, have you just taken over that child?
If they pooled their money together to buy back the village, it probably would have bankrupted them and Funland would have just bought the land after everyone moved away.
In Magical Melody, when a typhoon comes in the middle of summer (or snowstorm in winter), you are stuck in the house with your pets until the storm escalates once you return to bed the next day. When you check your records, Jamie somehow managed to deliver crops that previous day despite time does not pass when you're indoors, and you cannot go out, rendering you to have to skip the day. Jamie must be one hell of a Determinator just to ship his/her crops.
In the first game, the first time you try to sell a chicken, the wandering peddler will offer you a Power Berry instead of the usual 500G from the livestock seller. If you do this, the livestock owner will be mad at you... which would be understandable, except that there's no option to just sell him another chicken while he's there. Even if you visit him later the same day and ask him to pick up another chicken, he just repeats his condemnation from the first time and leaves your chicken there. Petty, much?