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Main Series:
1 | 2 | 3 | 4 | Sister Location | Pizzeria Simulator | Help Wanted | Security Breach
Spinoffs:
FNaF World | Ultimate Custom Night
Books:
The Silver Eyes''

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    Fridge Brilliance 
  • When Scott released the initial promo for Five Nights at Freddy's 2, he had it billed as a sequel and set to release in 2015. Now we know it was a prequel and it was released in 2014, but Scott's initial push actually came true; the sequel is coming out in 2015, but it's the sequel according to the game's chronology and not the release date. Either he planned this from the beginning (knowing the way he markets and feeds information about this series, that could well be the case), or it was just a happy accident.
  • Something to note: Springtrap is unique from every other bot in the series in that he hardly ever is looking at the cameras when you find him. There's a very good reason for this. The past animatronics were tied to Fazbear's and couldn't move freely during the day. Springtrap has no such restrictions, and his true identity is a serial killer. He's not concerned with the Night Guard, the Night Guard is just an added bonus; he doesn't care if he's being watched. He only wants to get out of Fazbear's Fright.
  • There's a Hilarious in Hindsight concept to grasp with this game. A mass-murderer of children becomes an undead being with a very particular stomping ground of choice, and ultimately appears to have been done in by fire. The title name of the series is "Freddy". Well, doesn't that sound familiar?
  • While some may find it disappointing that this game only has one genuine animatronic to deal with, it actually makes a bit of thematic sense if you think about it timeline-wise. FNAF 2 had 11 animatronics, FNAF had 5 animatronics, so (being an actual continuation of the first game), it'd only make sense that the number decrease once more in FNAF 3.
    • Furthermore, FNAF 1 was billed as having 3 animatronics but actually had 5, FNAF 2 was billed as having 8 animatronics when it actually had 11 (plus the two Shadows, plus the harmless naked endoskeleton). FNAF 3 is being billed as having 1 animatronic, but there are an extra 6 Phantom animatronics, who, while not bent on killing you, do make the nights harder.
  • A bit of a meta example. Whether Scott intended this or not, he picked the perfect time to release his games and the perfect audience to cater to. A lot of Chuck E. Cheese locations are phasing out their animatronics and replacing them with 3D animated characters on screens. This game possibly takes place in 2023, which is less than a decade after the game's year of release (2015). Looking at the game's timeline (1987 - 2023), a lot of players IRL are going to be in their forties. These are the people who will remember when Chuck E. Cheese was in its heyday in the 80s to the early 2000s. These are the people who will remember what it was like to go there and be entertained/creeped out by the singing animatronics, will have the warm memories of Chuck E. Cheese become potential Fridge Horror after playing Five Nights at Freddy's, and have an experience a future generation isn't going to know. And in-game, the same thing is happening. The Fazbear animatronics are going the same way as the Chuck E. Cheese ones are now: phased out of use and now only relics of the past, and soon may only be seen in museums (or in the third game's case, a horror attraction). And also in-game, this is the sort of audience Fazbear Frights is going to cater to: adults who may be remembering Freddy Fazbear's Pizza as kids, and going in for nostalgic reasons as much as thrill-seeking scares. It's already been pointed out before that Scott's timeline nicely fits/references the Showbiz-to-Chuck E. Cheese conversion. It's now paralleling the modern day quite nicely.
    • Going off that, it almost seems like Scott to make a sequel with this plot from the beginning, once you consider this quote from one of the newspaper clippings in the first game:
      Management: "These characters will live on. In the hearts of children, they will live on."
  • Why is the new animatronic called Springtrap? Because when the purple guy got into the suit, the SPRINGS holding the animatronic devices in the suit collapsed, TRAPPING the purple guy in the suit.
    • It's also brilliant in a meta way, considering that the game was released in March without a specific date attached to it. You could say that the game itself was a literal spring trap!
  • Fridge Horror and Fridge Brilliance. Springtrap's spasmodic twitching from the trailer? We see that spasming again in the bad ending. Those were the Purple Guy's death throes.
  • Another combination of Fridge Horror and Fridge Brilliance: Apparently the sound that you can use to distract Springtrap are BB's voice clips. A strange coincidence until you consider that because the child murderer's corpse is inside Springtrap, his soul might be responding to the sounds of a child.
  • One is reminded of the trailer for the first game in the secret images of Springtrap; for starters, Bonnie is shown to rip his head off, revealing an endoskeleton. What happens in these images?
  • The Purple Man is shown to return after the last Freddy Fazbear's Pizzeria closes, and meets his doom there. Know what that means? Scott just exonerated Phone Guy. Phone Guy was dead before the place ever closed, so it couldn't've been him!
  • Unlike prior Five Nights at Freddy's games, Five Nights At Freddy's 3 only has six nights. But when you look at the screen indicating the beginning of the First Night, the text is yellow, not the usual white. That's because the First Night is only there to get you used to the control system for the new Fazbear Fright establishment. It is only on the second night onward, when Springtrap is found and the hallucinations begin, that the screens have their usual white text. In other words, the game lives up to the title of Five Nights at Freddy's — the security guard deals with Springtrap for Five Nights before the establishment burns down.
    • Additionally, the Custom Night is based on adjusting the A.I. of the Animatronics i.e. the endoskeleton's A.I. Springtrap does not have an endoskeleton like the traditional Animatronics — his "endo-skeleton" is the body of the Purple Man.
  • The Purple Guy haunts Springtrap after his death, much like the children haunting the animatronics before him. The good ending shows that Fazbear's Fright burns down, most likely destroying Springtrap. While Sister Location ultimately revealed that he survived, he ends up in another fire again in Pizzeria Simulator, this time one that is deliberately engineered to be nigh-inescapable. Then Security Breach revealed that he survived that, only to get dragged into another fire by the remains of the animatronics he himself created. The Purple Guy essentially burns in his own personal hell.
  • Why is Freddy the first animatronic you control in the post-level minigames? Because they take place after Freddy Fazbear's Pizza has closed down and been left to rot, and Freddy becomes more active in the dark.
  • In the end-of-night minigames, you follow the purple Freddy through the restaurant, but you are unable to follow him into the final room where the Purple Guy meets his end, instead encountering an 'error' message. Why? Because that is the 'safe room', which, as Phone Guy says on night three, is invisible to the animatronics, so they can't follow him there; their programming simply won't allow it!
    • It also explains why the murderer dismantles the animatronics so easily, when before, even one of them proved capable of killing you and stuffing you into a suit. He's exploiting the AI of the robot endo-skeletons to hide in the one place they can't reach and ambush them when their back is turned. But after their spirits are freed…
      • It also explains why Springtrap goes after your audio cues. Phone Guy theorised in FNAF2 that the animatronics go to your office because they're programmed to head to rooms where there are people. When you use the audio cue, it has the voice of a kid. If Phone Guy's theory was right, Springtrap's programming forces his suit to head to the room with the audio cue first before he can head to your office.
  • The taglines in the Trailer imply they are talking about Freddy, or perhaps even the player. They're not, it's the spirit of the children plotting to kill Purple Guy when he returns to the scene of the crime. The last line "We have a place for him"? it's followed by the twitching Springtrap. The children wanted him to get in that suit.
  • Why is Golden Freddy a bizarre reality-warping suit rather than a properly mobile animatronic? Well, like the others, the suit is haunted. But it doesn't have an endoskeleton that would give the spirit the same mobility and brute strength that the other haunted bots have. Thus, the teleporting and hallucinations are the abilites that child has to use, since they've been trapped in an empty shell.
  • After everything revealed through this game, it's actually plausible to believe that all of the animatronics came after Mike, Jeremy, and Fritz purely because they were assuming that this one security guy is the one they are looking for. How so? Because remember the promotional tag lines for this game: "He'll come back. He always does." The security guard is obliged to return every night, as it is their duty. The haunted animatronics don't quite understand that this is different from what they believe: that the Purple Man always comes back. He always does. Finally one day he does come back, and they end up getting their revenge. That is, until Fright's Management finds Springtrap and the souls realize that it's not quite over yet, because now a new security guard is watching the establishment, and Springtrap is in full control of the Purple Man. But without their suits, they cannot help you as effectively, resorting to trying to scare you away, even though it impedes your ability to succeed.
  • Some people have complained that Springtrap's jumpscare is 'too casual' and not that scary... but think about this: Springtrap is the Purple Guy, and he's always shown in the cutscenes (until his demise) as smiling gleefully, and in the scene where he murdered the Crying Child, he just stood next to him for a few moments, just watching the kid. The reason Springtrap acts like he does is because the Purple Guy is Faux Affably Evil and he's enjoying the moment.
  • The characters you play as in the hidden minigames (Balloon Boy, Mangle, Toy Chica, Golden Freddy, Shadow Bonnie, and the Puppet) seem like odd choices at first — why not any of the main characters? However, the between-night minigames show that the four main animatronics were destroyed by this point, so these characters are the ones that are left. Toy Freddy and Toy Bonnie's absences can be explained in that since there are already six animatronics catering to six souls, their further help is not necessary.
  • Although several of the confirmations/revelations in this game might seem hard to swallow — probably the biggest one being that the Puppet was the Murderer's first victim and bound the souls of the later victims to the animatronics in an overzealous and rather misguided attempt to bring the Murderer to justice — they're easier to accept when you remember that the Missing Children are, you know, children. Children are not known for their ability to think in the long-term or to thoroughly and seriously consider their actions; their brains are still undergoing a lot of development, and they tend to be very impulsive and only consider things in the short-term. So the Puppet still can be considered a "good guy" (certainly better than the Murderer at least) or even the Big Good of the Five Nights at Freddy's series in a sense because, even though it's responsible for the madness that the animatronics wrought, it genuinely was trying to help the other children in the only way it knew how. Likewise, even though the animatronics slaughtered an unknown number of innocent security guards, you could argue that they genuinely were trying to bring their murderer to justice; again, poor impulse control means that they're unlikely to stop and really try to assess whether the security guard is innocent or not.
    • This is also a hint of Springtrap's true identity. It acts much, much differently than the other animatronics, generally being content to wait the player out and is much sneakier and more intelligent, being able to infiltrate the office in different ways. As Springtrap contains the spirit of an adult — and a Serial Killer, one who was smart enough to evade the authorities, at that — its methods are much more sophisticated and well thought-out.
  • In FNaF 3, Fazbear's Fright has an entrance and exit marked on the map, which neither of the restaurants in the previous games had. Why? Well, Phone Guy's description of the Safe Rooms on Night 2 suggests that the security monitors use the same digital map layout as the animatronics' programming, and that the animatronics can't go anywhere not on the map. Since the animatronics aren't supposed to leave the restaurant, the map doesn't include entrances or exits. Fazbear's Fright doesn't have any animatronics to start with and doesn't reprogram Springtrap once they get him, so the map is only for the security guard's use, and it shows the entrance and exit locations because that information is useful to a security guard.
    • Which leads to some Fridge Horror in that Springtrap can move around without a digital map, meaning he could easily leave Fazbear's Fright without errors. Then again, a six-foot-tall robot rabbit zombie thing would raise suspicion quickly. He will find it significantly harder to go to ground, especially since he just spent 30 years trapped in the secret room. If he was found, he'd either be destroyed, placed in an evidence locker, or returned to Fazbear's Fright.
  • Why is the murderer represented by the color purple in particular? Because he was using a spare yellow suit. Purple and yellow are complementary colors.
  • Given that Springtrap is the Purple Man, the trailer makes a lot more sense. "He will come back. He always does. We have a place for him." Then it cuts to Springtrap twitching against a wall. The trailer is from the point of view of the ghosts discussing/thinking about what they're about to do with the Murderer, as he's currently bleeding out in Springtrap.
  • None of the original animatronics appear in this game except for as phantoms and their various pieces being used as light fixtures around the building, such as Chica and Foxy's heads and Freddy's head and torso. Of course they don't have the full suits, the Purple Man dismantled all of the suits before the place opened.
  • Why are the ghosts of the missing children still wandering around 30 years after killing their murderer, when ghosts with unfinished business usually leave after said business is finished? This was a lingering question in this troper's mind until this realization. They still feel responsible for making sure the murderer doesn't get loose. That's their unfinished business. As such, when you free their souls, you're getting them to let go of the responsibility they took up 30 years ago.
  • Take another look at how the animatronics behave. In the first game, they seem something like a group of schoolyard bullies… they gang up on the player character, and more often than not, get him with superior numbers, despite being much stronger, physically speaking. They also don't move while the player is looking at them… so the entire game looks something like a high-stakes version of red-light-green-light. And once the power's gone, and you're left defenseless? Their leader comes in and taunts you before moving in for the kill. Couple that with the fact that the animatronics are pretty much lashing out at anybody who vaguely resembles the Purple Guy, rather than seeking revenge on just him. All creepiness aside, it really does seem pretty childish, doesn't it? Fast forward (backward, but whatever) to the second game. A number of these features are still in play, but the old animatronics add their fake-outs to the mix (and their jumpscares, Chica's in particular, look like a sick version of peek-a-boo), and the Marionette takes up the old role of taunting you when you're almost certainly dead. Again, seems pretty childlike. But then we get to this third one. Springtrap doesn't bother with toying around and taunting you, and will attack using any opportunity he gets. And unlike the other animatronics, which Phone Guy goes out of his way to assure you aren't as bad as they look, in the third game, he doesn't even try to make the spring-loaded Bonnie suit look safe. Now, bear in mind that the original animatronics are haunted by the dead kids, and Springtrap pretty clearly lines up with being haunted by the Purple Guy, a fact made explicit in the ending. So, in terms of the animatronics' behavior, Scott's done a pretty good job of Gameplay and Story Integration.
  • The fact that Springtrap resembles a rabbit is genius in itself. After all, rabbits are well known to be crafty animals in the wild. And remember that the Purple guy had gotten away with his murders for as long as Freddy Fazbear's Pizza existed, he's plenty crafty. Also, remember that springtraps are typically used on rodents (the mousetrap is a springtrap, for example), and rabbits are the closest relatives of rodents. And what caught Purple Guy again?
  • The Purple Guy's fate seems to be the perfect punishment for his actions, but it could be seen as being fairly lenient. The statement: "My name is Springtrap" seems to indicate that he has embraced his new existence, which comes with increased power and an opportunity to keep killing without fear of death or prison. It would have been better if he had been caught and gone to prison instead. Then, the world in-universe would know who he was and what he had done. The dead children's parents could have gotten some closure out of the killer being brought to justice. Additionally, prisoners can be very, very brutal if they learn that someone is in there for harming a child (particularly rape or murder). The Purple Guy would have suffered A LOT more there, even though this hypothetical fate doesn't have the same karma behind it.
  • Scott told us how many words Springtrap's name was at the very beginning. Because there were no double spaces, it was supposed to read as one word, but people separated the words because it seemed to make sense that way.
  • We know Springtrap houses the murderer's body (and possibly soul), and that his death was graphic and VERY bloody. But that brings to mind why there don't appear to be any bloodstains on the suit. One explanation is it was contained inside with the body, but the older suits appear to be made of cloth, and easy to leak out of. One must also remember that old blood turns brown and fades with time. It's possible it merely blended in with the rest of Springtrap's suit. And in the trailer, it was dark when Springtrap was twitching, which is why we don't see any blood pooling out of the suit or into a puddle under him.
  • More of Fridge Irony, but Springtrap was sealed away right after the Purple Man was killed by it and stayed down until he was recovered by the Fazbear's Fright crew. He faced off against exactly one security guard (the player character) before the building burns down with him in it. That means that, strangely enough, Springtrap, the animatronic possessed by the ghost of a serial killer and the series's main villain, is the only animatronic that we can say for certain NEVER killed any guards. (Okay, the suit itself killed the Purple Man and perhaps an employee before that, but it wasn't animate at the time.) Even though he is eventually revealed to survive in later games, his second attempt at getting night guards and children is stopped pretty quickly by yet another fire. What better way to punish him than by reducing his last attempts to kill to complete failures before finishing him off?
  • The first phone call actually has some subtle Foreshadowing. Aside from mentioning that the wiring is a fire hazard, Phone Dude jokes about having to "suit you up in a furry suit, and make you walk around saying, 'Boo'." Later, the contents of the instructional tapes are about the animatronic-hybrid suits, and Springtrap turns out to be one of these suits with the killer's corpse inside of it.
  • Why does Springtrap look like Bonnie, other than Cawthon having nightmares of him? Well, what color is both Bonnie and the killer associated with?
  • In the last phone call of the second game, Phone Guy says that he'll take over as the night guard when the place opens back up. However, this would imply that the animatronics never managed to stuff anyone into a suit in-between the games, as Phone Guy was the guard the entire time. So how exactly would he know that getting stuffed in a suit lead to "discomfort and death" with specifically only the eyes and teeth remaining? The spring suit malfunctions probably gave him a pretty good idea of what would happen…
  • A clever one on Scott's part here — watch the scene where Purple Guy dies. When he's freaking out, he avoids the water on the floor... but when he runs to the suit? He runs THROUGH the water. Moisture is said to set off the suits! Moisture on his feet set off the suit and killed him. It wasn't the laughing, not even getting in the suit — he'd gotten in the suit before to kill the children originally and had probably laughed, so he knew that doing those things was safe. It was trying to survive by running through the water (which was the quickest way to the suit) that killed him.
    • Besides, in-game, it is said that there were only two animatronics that also serve as suits. The other was Golden Freddy, and he got the endoskeleton yanked out of him when he was decommissioned, as opposed to Spring Bonnie, who Phone Guy mentioned went missing — undoubtedly stolen by the Purple Guy, who likely had performed within that same suit.
  • Why do only five children show up during the Purple Guy's death, when there are six murdered children? Purple Guy only dismantled four suits, which meant four souls were freed. The remaining one stored inside Golden Freddy had probably been freed years ago when the suit was decommissioned, leaving only an empty husk (hence why he is eyeless and always has a gape; there isn't an endoskeleton within him). The soul inside the Puppet is missing from this because the Puppet is neither decommissioned nor destroyed. It still roams the world somewhere, something that was eventually confirmed in Freddy Fazbear's: Pizzeria Simulator. What a foreshadowing!
  • Many people thought that the security guard was there to keep the animatronics in, but the animatronics would glitch out if they'd try to leave. So, why did they hire you in the first place? Obviously, they wanted to make sure no more killings would occur. Not that it helped, of course…
  • One thing that can be a source of confusion is how the Purple Guy dismantles the Fazbear four. By all means, he should have been easily attacked and killed by them, right? Despite theories on when the between nights scenes take place differing on the time they take place in the games, consider the Custom Nights in the first two games. You can set the AI's difficulty up to 20 and make them aggressive... or you can set it down to 1 and make them barely a threat whatsoever. Who's to say that Fritz or Mike didn't set their AI down low to make them safer for future security guards and also easier for the Purple Guy to dismantle without getting hurt in the process?
  • "He will come back. He always does. We have a place for him." This line, taken from the game trailer, seems to be Freddy and Company talking about the security guard — remember, the new location and setting hadn't been made public, yet. But then, you play the game, and the mini games, which reveal the children's ghosts driving Purple Man into the Springtrap suit, and the tagline takes on a whole new meaning… "We have a place for him."
  • Like other animatronics, Spring Bonnie was possibly retrofitted with an internal map of Freddy Fazbear's Pizza. He was then left to rot in the secret room, a room that didn't appear on the map. Since the animatronics seem to operate under a mix of human intelligence/A.I. limitations, this could mean that Springtrap's "mind" constantly started up and crashed for 30 years as the Purple Guy tried to activate the suit in a room that the A.I. thought didn't exist. It would explain why Springtrap was found in the boarded up room and not roaming the halls. Hence, he begins to move in Night 2, because by this time, he has been moved outside of the secret room. It would also explain why he stops hunting you after 6 AM. Him being human doesn't matter; he is contained in an animatronic, which was programmed not to move when the clock reaches 6 AM.
  • Why, in the Happiest Day minigame, was Marionette's mask the last and slowest to fall? The mask is probably made of paper; it was falling slowly to the ground.

    Fridge Horror 
  • The game over. All you get is a static screen with the words "GAME OVER" on top of it. Nothing else. So what the hell does Springtrap do once he gets his hands on you?
    • Considering who's inside it, probably a grisly death we don't even want to begin to imagine.
  • I always wondered just why the Purple Man would go back to the abandoned and run-down Freddy Fazbear's. Until it occurred to me that he probably went back because he was planning more murders, using the abandoned building to hide bodies, or something even worse.
  • In order to lure Springtrap away from your office, you need to use voice clips courtesy of BB, which will make him move over to whatever room you play them in. It makes sense in-universe, since BB was a Freddy Fazbear's animatronic, and this is a horror attraction based on the restaurant, but you might wonder why it works so well on Springtrap. Then you find out who's haunting the costume and what his habits were, and it becomes pretty obvious why he's lured in by a child's voice.
    • Phone Guy said that the animatronics are programmed to move towards sound, implying that this behavior is just Springtrap's AI. There's just one problem with this — the animatronics aren't programmed to move beyond their internal map. Despite being completely alien to Springtrap, he can navigate Fazbear's Fright with no problem.
      • Phone Dude mentions that Springtrap isn't where he left him during the Night 2 call, so if the messages are pre-recorded during the day, it's possible that Springtrap was using the time between then and your shift to learn the layout of the building. Alternatively, following the 'programmed to move towards sound' idea, he could have been moving towards Phone Dude, who was in the office recording the message. Which may explain why Phone Dude isn't heard from again.
      • Also, Springtrap could be in "costume mode" according to its AI, so its programming takes a backseat to the guy wearing the suit.
  • Combined with a potential Sequel Hook, the Good Ending after Night 6 mentions that the faulty wiring in all of the electronics of Fazbear Fright caused the building to catch fire and burn to the ground. Nearly everything in there was destroyed, but they did manage to salvage some stuff from the wreckage. Stuff that's going to be sold at a public auction.
  • Night 1 is relatively tame compared to the first two games in the series, mainly because the first night tends to only begin after the phone call ends, but Fright's manager seems to go on for four hours before finally leaving you alone with the ambiance of the re-purposed pizzeria. And then, in Night 2, it changes. Not just because this is when Springtrap was found, enabling it to come to life and haunt you for the rest the week. It's also the night Fright's management finds and plays the original recordings from training cassette tapes on how to utilize the spring control in the suits, which enabled performers to wear them. Which, once you get to Night 5, reveals how plot crucial this detail is, which, from a meta perspective would mean absolutely nothing except a neat bit of Foreshadowing. But sound is a very important feature in the game, as you use BB's laughter to distract Springtrap from entering your room. So the sound of the original Phone Guy instructing performers on the use and dangers of the suit that killed him effectively woke up Springtrap and may be one of the primary reasons why he keeps gunning after you! Thanks a lot, Management!
    • In a way, this would explain Springtrap's comparatively tame jumpscare. He's just doing what the tape told him to: "Smile. You're the face of Freddy Fazbear's Pizza."
  • Phone Guy doesn't fully explain just how sensitive the spring suits are until the second night of tapes. The "remember to smile" phrase would imply people who listen to the tapes are working from the first one on. So people were not only getting into these death traps, they were getting into them without knowing just how easy it was to set them off.
    • What if Phone Guy keeps reminding the suit wearers to smile because not smiling is one of those things that could set off those oh-so-sensitive springs?
  • Going with the logic that Golden Freddy uses more otherworldy powers because the endoskeleton is useless/locked away, that essentially makes the spirit disabled. If Golden Freddy didn't prove so capable anyway, it would be really tragic, since the child inside wouldn't able to do anything to forward its goal.
    • Since the dead children only have their powers in the first place because they were hurt, maybe the fact he can't move was so horrible for the child that it's why Golden Freddy is so powerful.
  • In the Good Ending, the ghost children finally found peace and went to the afterlife. But they're still crazy (potential) murderers. If you don't subscribe to the idea that they were only attacking guards to get at their murderer (or if you don't believe that excuses them), wherever they're going is probably not a nice place.
    • Another possible, but unpleasant, solution is that the reason their souls have to be freed in the minigames for the good end is this: perhaps they've been stuck despite completing their Unfinished Business because of all the deaths they've caused, and it's only when their souls are released at the end that they're finally forgiven and allowed to move to Heaven. This might explain why they're crying in the minigames. However, this still means they've more or less been in their own personal purgatory since the Killer's death.
      • Again from the Killer's POV, the killer is quite possibly condemned to live out his afterlife in the body of Springtrap. Particularly since unlike the kids, there's no indication of his soul ever being released. An eternity living in pain and suffering: He has no mouth and he must scream.
      • Freddy Fazbear's Pizzeria Simulator explains that the kids' souls are quite literally glued to the suits, thanks to a substance called "remnant". Same goes for the Purple Guy and Springtrap. They didn't get to move on until the remnant holding them got burned up.
  • Being stuck alone with Springtrap is bad enough, especially considering he's possessed by the Murderer, but remember this: you weren't alone at the start of the nights. Phone Dude was also in the building when Springtrap woke up and noticed that Springtrap wasn't where he left him… then is never heard from again. Sure, the old recordings play, but it's established in the first game that setting messages to play at a certain time is quite possible — even one recorded while the one recording it is dying, so there's nothing in the game to say Phone Dude made it out alive...
    • CAM 01 (the one right next to the office) very obviously shows a bright EXIT sign. If Phone Dude knew the horrible legends of Fazbear's, maybe he would be smart enough to GTFO. Hopefully.
  • Springtrap was an animatronic as well as a suit. That means it must have had an AI. As Phone Guy said in the second game, the animatronics get along with children just fine. Since Purple Guy used this suit to kill children, could Spring Bonnie have been aware while Purple Guy was wearing it and murdering kids?
    • If you subscribe to this idea, consider this: Spring Bonnie was so distressed about being used for child murder that he undid the springlocks himself to crush the Purple Guy, forever dooming himself as a child-loving AI to be locked together with the one who made him commit those terrible acts. To save more children.
  • Look closely at the puppet when it appears in the hall, and there will be a reflection on the floor. A. Reflection.
    • The reason why it's literally all up in your face? It was imitating the freaking dreamsnote in the second game!
  • This troper always found the Purple Guy's behavior leading up to his death strange. If the ghosts of the children he killed are now after him, how does jumping into the Springtrap suit save him? However, look at the Purple Guy's expressions. He starts out terrified of the ghosts, then dashes angrily (or determinedly) towards the Springtrap suit, laughing once he puts it on. Purple Guy possibly didn't jump into the suit to save himself. It could be that he jumped into it to deliberately set off the springlocks and kill himself. That night, he found out that ghosts are real, and that they are all tied to the suits they were stuffed inside of. That laugh could be him signifying that he has gained a victory over the children by giving them exactly what they wanted: his death. Now, he has effectively given himself a form of immortality. No wonder the children can't find peace!
    • This is backed up by Freddy Fazbear's Pizzeria Simulator. William Afton was most likely one of the few people who knew what remnant is — a substance that is effectively soul glue, facilitating possession — and he deliberately had the suits coated in it. So he very well may have intentionally gotten himself killed in order to live on as Springtrap.
  • Every time a corpse ends up inside an animatronic, its ghost remains trapped in the suit. All the animatronics, except the Toy ones (who are chasing you because they think you're a child predator according to their messed-up facial recognition) work this way. The real horror is that it makes them serve the same function as Soul Jars. They'll live on in the hearts of children, in-damn-deed.

    Fridge Logic 
  • The nature of the safety room and when it can be used makes no sense. Phone Guy contradicts himself when he talks about it on Night 5: "The safe room is reserved for equipment and/or other property not being currently used and is in fact a safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate..." So it's a safety location for employees, but employees can't hide there? Also, if it's possible to program the animatronics to not go into certain rooms, why were they not programmed to avoid the security office?!
    • Phone Guy probably meant "not a place for employees to hide" as in hiding from work responsibilities or from security, not hiding from threats in the building. Having worked in a place with a panic room before, some people have to be reminded that they're for emergencies, and only for emergencies. As to the programming, that can probably only work for rooms that only have one entrance and aren't available to the public (otherwise the animatronics would be constantly trying to visit kids in a room they couldn't perceive, and God only knows what kind of clusterfuck that would be), and the security offices are adjacent to at least two other rooms and vents at a time. Since the 'bots can move toward sound and trying to enter a "non-existent" room causes Errors, cutting off the security office from their awareness would mean a lot of pain-in-the-ass errors whenever they tried to take the shortest route to the noise and had to pass through a room that to them wasn't there.

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