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Fridge Brilliance

  • The allied NPC combatants notoriously suffer from Artificial Stupidity in that they absolutely refuse to attempt to dodge the marked attacks, but in reality, it's the player character's Echo ability giving them a loose sense of Combat Clairvoyance; it's not exactly like the enemies try to do the same for allied and player radius attacks either.
    • In an attempt to curb this for some fights, some NPC allies will actually move out of the way. Except these allies don't have the Echo, creating Fridge Logic.
    • The Warrior of Light being able to see area of effect attacks is because they are able to see "sleight of hand" in enemies preparing the attack. This is outright stated in the training fights from the Hall of the Novice. It has nothing to do with the Echo.
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    • Given the reveal about the Warrior of Light's true naturenote , is it possible that they've simply fought so many enemies in their long lives that they can recognize attack tells?
  • The Machinist and Dark Knight jobs are new battle classes for Heavensward, yet they have no official guild and the skills are taught to you by an individual. When you sign up for one of the new classes, you're given a soul crystal, which normally teaches you new abilities based on its past bearers and their knowledge and memories. Because the jobs are brand new, there hasn't been anyone around long enough to instill their memories into the soul crystal. You can say that you will be the first one to etch your knowledge into the crystal for future generations to reflect upon. The Machinist job reflects this with the crystal's item description specifically stating it doesn't match the others.
    Soul of the Machinist: Unlike other soul crystals, the surface of this multi-aspected stone has yet to be carved with the record of past deeds.
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  • Upon meeting the new beast tribes in Heavensward, you're told by the victims that were attacked by them that the beast tribes were relatively peaceful with man until the beastmen suddenly became violent around a year ago. This can tie in with the cut scene in the finale of 2.5's story where the Ascians state that they have to speed up their plans for the land up north (Ishgard and beyond) due to the Warrior of Light killing one of their own.
  • Even though they have a long and bitter history with Lahabrea, the Warrior of Light choosing to off Igeyorm first with the White Auracite is savvy. They know exactly what Lahabrea is capable of, and have made a chump of him on multiple occasions. Meanwhile they have no idea what this new Ascian is capable of, and the one time you confronted them outside of the Aetherochemical Research Facility they easily got the better of you.
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  • For all the hype the Au Ra race got in the previews for Heavensward, there's barely any NPCs of said race. This is easily explained by the Au Ra you meet in the Dark Knight and White Mage job quests where they tell you that some of their kind were attacked and killed by the Isghardians because the latter mistook the former as dragons. Even outside of Ishgard, the Au Ra were met with scorn and persecution by others.
  • The Salute of the Crystal Braves is one fist pointing upward, and the other arm behind the back. This is symbolic of the inner manipulations of the Braves, with one part of the leadership betraying the other (left hand versus right/going behind their back).
  • For Triple Triad, certain NPCs will always use specific rules and some of the matches their character theme. Hab, a rotting zombie, always plays with the descension rule, which mimics how something rots and degrades over time. Gegeruju is a wealthy merchant with a monopoly on cards, thus he plays with the swap and sudden death rules so that he can always take one of your cards for himself and keeps any card of yours that he captured when it's time for sudden death. The Indolent Imperial not only uses cards based on The Empire, but he also plays with the ascension rule, mimicking the empire's "rise" to power.
  • Going through one of Heavensward's new dungeons, The Fractal Continuum, you might have noticed a mob called Iksalion, which seems to be what the Ixali were before they were forced off Ayatlan (better known as Azys Lla). This connection might be apparent at first glance, but it leads to a moment of brilliance in A Realm Reborn's storyline. The Ultima Weapon, which became revealed after The Warrior of Light defeated Garuda, the primal of the Ixal and the one where Gaius sent the weapon to test it (Garuda summoned Ifrit and Titan to her domain when Gaius arrived). What would be a better test subject for a weapon of Allagan origin than an Eikon of beastmen of Allagan origin?
  • For the Minstrel's Ballad: Thordan's Reign, you see that the enemies have a new set of weapons compared to the first fight. This is a first for the Trials. Shiva was given a bow in her Extreme fight, but her Sword, shield, and staff all looked the same. What makes sense on this is that the Knights are all Elezen who are turning themselves into Primals, they still start out as normal spoken. And considering that, how does a normal person get stronger in XIV? By equipping better gear.
  • One from 3.2. Why did Nidhogg's attack on Vedofnir motivate the Ishgardians to call for his death once more? Nidhogg still lusts for vengeance for the death of someone dear to him. Much like the Ishgardians at the Convictory. That combined with Nidhogg's willingness to attack his kin for wanting peace made him the Embodiment of their desire for revenge, and their prior inability to let go of the past. In essence, Ishgard retained a common enemy Nidhogg.
  • Several mid-to-late-level Weaver class quests involve making clothing commissioned by a miner with ridiculously bad fashion sense. The items requested improve gathering stats, exactly what a miner would benefit from. Until the level 45 quest, when Redolent Rose decides to change the commissions and bypass the client's general incompetence. From that point, the quest items are crafting gear, which is the choice one would expect a weaver to make.
  • Most Primals you meet tend to banter with you one way or another, flinging taunts and insults and stating their victory and whatnot, while Bismarck is about as thick as the islands he habitually swallows. Why is this? Simple! The differences in the myths that spawned them. The other Primals, like Ifrit and Garuda, are all intended as relatively traditional gods, capable of speaking and interacting with their subjects in a normal, vocal manner. But Bismarck's origin-myth has him as an ascended white whale! Hence, because his origin wasn't capable of communicating, Bismarck's own thought-process is reduced to the simplicity where he can't even see through a ploy as simple as the one the Warrior of Light uses to fight him! It's even reflected in his body: the rest of the primals are relatively humanoid, whereas he's all-out bestial!
  • During the "Through the Maelstrom" arc, when it was mentioned that there was a man who claimed to have defeated Leviathan, Y'shtola's reaction was to look down, shaking her head. Upon hearing the report, she already knew that a certain "Tidus-Slayer" was the man in question.
  • It seems odd that a nation as xenophobic as Ishgard would have any new classes/jobs, let alone three, that would be willing to gift their knowledge to any outsiders regardless of circumstances. But when you think about it, all three of the extra Jobs are outcasts themselves within Ishgardian society;
    • Machinist is a new practice developed by the son of a lord in the Skysteel Manufactory. The practice is considered shameful compared to traditional sword or lance, and one noble sees how the firearm can upset the social status and seeks to sabotage it.
    • Astrologans study Sharlyan astrology rather than Ishgardian. The knowledge is considered useless to Ishgard at best and an affront at worst, to say nothing about Sharlyan policy against sharing their knowledge.
    • Dark Knights are considered criminals and monsters to the Holy See and the common man because of their vigilantism and practice of dark magicks.
  • For those who survived the challenge, most players are in agreement that Ozma is the harder boss than Calofisteri and that it should have been the final boss over her. But it's actually rather fitting that Ozma be so tough despite not being the last boss, considering his status as the infamous Bonus Boss of IX, several magnitudes stronger than the game's own Final Boss.
  • 3.4's MSQ shows The Warriors of Darkness having Crystals of Light. And them holding theirs up near the end, with the Warrior of Light holding up the Crystal from the beginning of the MSQ to allow contact with Hydaelyn (thought Minfillia). Take note that the Warriors of Darkness have a Fire, Ice, Lightning, Wind and Earth crystal while the Warrior of Light has a Water crystal. Between the 6 there is a full set of Elemental Crystals, much like the ones needed for the Blessing of Light.
  • The first boss of Heavensward is a Griffon, and the last boss is someone called the Gryphon. A very subtle way to Bookend the expansion.
  • Yda is an Archon and a member of the Scions Of the Seventh Dawn and Circle of Knowing, but is something of a ditz with a short attention span and has trouble following conversations when they get highly technical, strange when you remember that Archons are something of magical scientists/academics. It make sense when we get the reveal that the Yda we've been seeing has actually been Lyse all along. Lyse was NEVER an Archon or went through schooling to become one so it makes sense that she has trouble focusing and following the more in-depth information.
  • There was a lot of aggravation stemming from the new jobs in Heavensward not being accessable until after you completed A Realm Reborn's story arc and got to Ishgard at the beginning of Heavensward. Machinist might be have arguments against or for it, but Dark Knight would have been very hard to justify before the A Realm Reborn arc, especially the final events of the arc and the Warrior of Light's false regicide charges, as the entire arc of the Dark Knight's storyline is all focused on the fact that all of your heroic deeds have led to a massive case of Dude, Where's My Respect? and it would actually be difficult to justify the wellspring of darkness to power the class without the events of A Realm Reborn.
    • The Machinist job story and its background tie heavily with Ishgard and the changes that are happening within it. While firearms are known in Limsa Lominsa (and one of the instructors is a Limsan), the aetherotransformer that revolutionized the way firearms are used is an Ishgardian invention. Prior to HW, when Ishgard is still heavily isolationist, it would be impossible for an adventurer to learn about machinistry. With the attack on the Steps of Faith and the rising threat of the Dravanian Horde did the city-state finally opened itself to outsiders — which made it possible for adventurers such as the Warrior of Light to master the new art.
    • Likewise for the reasons of Astrologians, coming off of being played for a fool and suffering so much because of it, it's not hard to imagine the Warrior of Light wishing they could predict the future so they could stop something like that happening again, and doing such is literally Sharlayan astrology's job description.
      • A third reason that fits all three of the classes is that the people of Ishgard are doing all they can to stomp them out before the player arrives. The Skysteel Manufactory is being taking apart and sabotaged by Tedalgrinche, who sees it as an affront to Ishgardian culture. The Athenaeum Astrologicum was all but ready to boot out Levava the second they had good reason and otherwise ostracized Jannequinard and other users of Sharlayan Astrology, claiming it useless in the Dragonsong War. The Dark Knights were hunted down for their acts of vigilantism and for the act of heresy in the eyes of the Ishgard church. Had the player character not gotten involved in their struggles, the Skysteel Manufactory would have been shut down, Levava would have been sent with Sharlayan authorities, and the art of the Dark Knight would have died off, preventing the spread of their teachings.
  • A lot of the new abilities in Stormblood have logical reasons for being developed by the player character, relating to their experiences in the story.
    • All three tanks get some form of shield as their level 70 ability, and it's not hard to imagine why considering who they lost because a shield didn't hold through. Paladin's Passage of Arms plants their feet down and shields their allies, likely calling back to how Haurchefaunt did it at the cost of his life. Dark Knight's Blackest Night is a shield that beneficially helps themselves or a party member, reflecting both how Dark Knights are at their strongest when they have a charge to protect and likely because they could have saved Haurchefaunt if they had a way to shield him. Warrior's Shake it Off, in its original form was a cleanse from all negative statues ailments, given how often the Warrior of Light has been KO'd by drugs or restrained by a villain, it makes sense that they'd develop an ability that allows them to break free from anything, while post-change it's become a full-party shield, and can apply the same reason as Dark Knight.
    • With the Dragonsong War having ended, and no real need to kill dragons anymore, the Dragoon's inner dragon has likely come to understand the mortal soul it fights for dominance over, allowing a true synchronicity between them. Life of the Dragon's red coloration may also be harvesting a stain on their dragon aether from fighting Nidhogg much like what Summoners do with Bahamut's aether, allowing them to tap into his power (albeit nowhere near as destructive as Estinien's, since the player was never directly possessed by him).
  • In A Realm Reborn we're taught that Ishgardian Astrologians use the "Dragon Star" to chart and plot the Horde's movements. At first this just seems like a waste of Astrology's talents (and to be fair, it is), but given some revelations we learn in Stormblood, especially in Sigmascape, it's entirely likely that the Dragon Star is the Dragon's homeworld, which as destroyed/razed to being uninhabitable by Omega. Given how dragons generally act, it makes sense how their movements would be traceable via it.
  • At first one might be confused as to why the Warrior of Light's turn into The Warrior of Darkness is symbolized by the Dark Knight rather than the Black Mage, as despite how it ties into the darkness of the WoL, Shadowbringers is all about bringing Darkness, as a metaphysical force (to the point that it allows night to happen) into the world of the First, something that a Job that is tied to the Void should specialize in. But then we see the actual living conditions of the people in the First, where the social differences are staggering, to the point in which those who are poor barely have shacks to call homes, while the rich indulge themselves to the point of obesity while waiting for the world to end. Considering that the Dark Knights are vigilantes that defend the people from the higher classes, then the symbolism fits entirely too well.
  • The gremlin in the Shadowbringers trailer seems very out of place. After all, why would a weak voidsent be on the First? But looking back on gremlins in past content, the places they appeared the most was the Black Shroud: The Lost City of Amdapor, The Palace of the Dead, and with a particularly strong specimen skulking the South Shroud as an A-Rank Hunt Mark. Even after clearing Diabolos's influence from the Lost City of Amdapor, gremlins continue to appear in its Hard mode, when the city has been taken over by the Winged Lion and Kuribu. Then it hits you: Gremlins aren't voidsent. They're sin eaters. The gremlin is on the First because it's always been there. They were only classified as voidsent because nobody on the Source knew about the Flood of Light on the First.
  • Zenos' desire to return to Garlemald and attempt to reclaim his position as heir before resuming his hunt for the Warrior of Light has a logical explanation: while Zenos is Axe-Crazy and completely bonkers, he's still rational, and knows that he can't go on a one-man murder spree in his current state. He needs the protection of being Heir to prevent any consequences from his psychopathy, and he has to regain it before he can resume his "hunt".
  • The Fantasia that lets you recustomize your character appearance has a canonical explanation, instead of being a polite fiction to let you adjust your appearance! One of the Ascians comments about how he can reshape any body he possesses into his "preferred" shape, it just takes time and effort. The method the Fantasia uses to take effect is "your character goes to bed, believing very hard that they're going to look different when they wake up, and when they wake, they do" - and Ascians have repeatedly commented about how the player characters with the Echo are Not So Different from themselves. While the concoction might work just as advertised for "normal" people, for us, the Fantasia is a Magic Feather!
    • This takes a whole new level in Shadowbringers, the Warrior of Light is revealed to originally be an Ascian.
  • In Shadowbringers, a new piece of music appears, being a melancholic yet gentler version of "The Maker' s ruin", a track commonly associated with Ascians (especially important ones). At first, the theme might seem like it is Ardbert's one, but as the story progresses it becomes evident it's actually the Warrior of Light's theme. Then it's later revealed that The Warrior of Light and Ardbert are parts of the same soul, explaining why the theme is used for both of them . The real kicker ? The Warrior of Light is actually an Ascian, making the fact that this is another version of their theme extremely meaningful, as well as heavy foreshadowing.
  • There are no Primals faced during the main story for Shadowbringers. While this seems odd, given the First is nearing what is essentially the end of the world, the reason Primals appear is simply because the people of the world have lost hope and faith things will change. With no hope or faith that things will improve, theres no source for a Primal be born from.
  • All but the most powerful of the Sin Eaters have a naming pattern of "Forgiven [Sin]", but aside from a form resembling an embodiment of that sin, there's no clear indication why they're "forgiven"... until the encounter with the first Sin Eater, Eden. It resides in its own personal paradise within The Empty. For them to be worthy to enter "Paradise" like the Guardians Eden summons, they must be absolved of their "sins" to reside in the only realm free of it on the First: The Empty.
  • Shadowbringer's explanation of Calamity metaphysics gives a retroactive explanation for how Louisoix could take down Bahamut single-handedly where the entire realm's efforts failed: Bahamut was empowered by excess fire aether flooding into the realm. Who did Louisoix summon to defeat him? Phoenix. He fought fire with fire.
  • Shadowbringers shows how Renda-Rae, one of the Warriors of Darkness, was an exceptional Archer back in her day and manages to kill the beast that slayed her friends. She intiatally does it alone since she feels responsible for her friends' deaths and didn't want her current comrades to be put at risk. When you fight her in Heavensward, she is a Bard. What are Bards known for? Aiding their allies with songs. Renda-Rae had basically learned that fighting as one is better than fighting alone, thus becoming a Bard would let her support her allies.
  • When playing as a Dark Knight, the Warrior of Light has to deal with manifestations of their own anger and guilt which try to turn the Warrior away from their course. This is not normal for Dark Knights, and is an experience unique to the Warrior of Light. With the Shadowbringers reveal that the Warrior is an Ascian (or a fragment of one) then Fray and Myste make sense as emotional constructs given shape by the Warrior's state of mind and made more real by a lesser version of the power of Creation.

Fridge Horror

  • In Azys Lla, the VIth Imperial Legion saw Ysayle turn into Shiva to fight against them (And when you defeat Regula van Hydrus, he is able to retreat unlike Gaius van Baelsar). And it's possible that they may also know about the archbishop transforming into King Thordan in primal form. With the knowledge that non-beast tribes not only are able to summon primals as well, but can turn into one, one can only imagine the trouble Eorzea will now face. This was also foreshadowed in 2.4 when the Scions learn from the Warrior of Light that Ysayle became Shiva and the group feared that the Empire would become more aggressive if they had found out that anyone could summon or become a primal.
    • Patch 3.5 makes this worse due to Ilberd's actions in Baelsar's Wall. Not only did he intentionally try to summon a primal even more powerful than Bahamut, but he basically did this on the Garlean's doorstep! Things do not look good for Eorzea.
    • Taken to its conclusion in Patch 4.3, as the Ascian-controlled corpse of Zenos instructs "Emissary" Asahi on how to summon a Primal. The summoner? Yotsuyu. The fuel? Crates of aether crystals smuggled in by the delegation, and a Chekhov's Gun Kojin Artefact Mirror. The result? Tsukiyomi, Kami of the Moon. Yotsuyu's trauma and thirst for revenge is so great that despite a substandard amount of crystals and her own lack of serious devotion to the kami, she's still one of the most powerful Primals the Warrior of Light has yet faced. Even after she's defeated, she saves the last of her energy... not to hurt the Warrior of Light, but to give Asahi a long and drawn out aether-fuelled dose of Laser-Guided Karma. The worst part is they did it all to undermine the populist faction within the Empire that they were supposedly supporting, and to burn any possible hopes of a ceasefire or peace between Doma and the Empire. One of the few positive notes to the whole debacle is that the prisoner exchange went off more or less without a hitch.
  • The concept of "Tempering" in general is pretty horrifying, but that isn't Fridge Horror because it's obvious and openly discussed. A horror that's less openly discussed is that primals seem to temper those around them without necessarily even meaning to. And even they don't know how to undo the process. Not that most of them would if they could.
    • Now imagine a Primal attacking a populated city, when their mere presence can Mind Rape people and cause horrific mutations from aether overdose. The actual physical damage they'd do would be nothing compared to that.
      • This fear nearly becomes a reality in 4.1's main story, Lakshmi is summoned in the throne room of Ala Mhigo, and keeping up with her attempts to temper the leaders of Ala Mhigo's various towns is nearly impossible even for the Warrior of Light and Arenvald; it takes a Big Damn Villains from Fordola, whose Resonance is basically The Echo on steroids, to prevent a worst-case scenario.
  • When you first meet Yuyuhase, you find that he used to be a member of the Immortal Flames. Given that he's among the Crystal Braves who betray the Scions for the Monetarists, it makes one wonder if he was planning to at one point betray the Flames.
  • Ilberd's plan, when you really think about it. The whole scheme hinged upon incredibly detailed and in-depth knowledge of Primals and how to summon them. Where would Ilberd acquire these, you ask? The answer is as easy as it is horrific: From his time as a Crystal Brave. Ilberd pulled the ultimate betrayal, using everything he learned about stopping Primals... to summon one. And worst of all? There's a very real possibility that the only, only reason Ilberd ever became a Brave... was for this exact reason.
  • Zenos' survival despite slitting his own throat and clearly dying after the fight against the WoL unfortunately, shouldn't be a surprise. After all, he has the Echo, just like a Sahagin who got absorbed by Leviathan.
    • Actually not an application of the Echo at all - instead, his corpse is being possessed by an Ascian, possibly Elidibus. Though Zenos himself was also shown to possess the body of a Resistance member, showing his Resonant ability after all.
  • The Kuribu and Winged Lion showing up in the Shadowbringers teasers confused people for a long time. Was Amdapor going to be involved in the story somehow? That whole plotline had largely resolved in Heavensward. It sparked a bit of speculation about travel to one of the Shards and perhaps an "alt-Amdapor", but those were wild guesses. Well, it turned out to be sort of right - Shadowbringers will primarily take place in Norvrandt, the First Shard of Hydaelyn. And because of the Flood of Light that threatens to destroy Norvrandt, that world is being overrun with "Sin Eaters", beings who are basically the opposite of Voidsent (i.e., they're beings who have been twisted into horrible or eerily beautiful-yet-destrustive forms by the Light). And we find out that the scene with Thancred and the Winged Lion is taking place on Norvrandt. And we also see that the surviving areas of Norvrandt have a new "Light" weather effect that looks rather similar to the chambers below Amdapor where the Kuribu and Lion were kept.
    And that's when it hits you. The Kuribu and Winged Lion weren't "magic statues" made by the Amdapori, or not just that - the Amdapori were experimenting with the deliberate creation of Sin Eaters in a desperate attempt to counter the rampant Mhachi use of Voidsent and were risking a Flood of Light in the process. This puts the entire War of the Magi into a completely new light (no pun intended) - the overuse of magic by Amdapor and Mhach wasn't just "draining aether", it was risking causing a Flood of Darkness or a Flood of Light (or both, simultaneously) and the Elementals didn't cause an actual water flood as "punishment for sins and draining life", it was the only way they saw to stop the Amdapori and Mhachi from literally destroying the planet. It also widens the scope of the horror of the war even further than what we knew - it was armies of astral or umbral-aspected demons clashing alongside their magi masters (making them a stand in for the Espers of Final Fantasy VI).
  • It's shown on-camera what happens to interlopers who the pixies have decided to "keep" - they're transformed into topiary. That's bad enough, but one sidequest in Il Mheg sends you looking for specific "leafmen" that the pixie had found photographs of. Upon locating them and returning the pixie, they cheerfully reply that it's more fun to sneak up on people and transform them. According to them, it's because they "don't look as appealing" when the unlucky soul is changed mid-run, like what happened to the unfortunate owner of the photographs. That's not the horror though - the margins of the pictures have notes that the photographer scribbled down, mentioning that the leafmen by a lake had a fishing pole next to them, as though it had been put down by someone. And then you might remember the benchmark, where a Lalafell fisherman greeted a pixie...

Fridge Logic

  • Rowena, the ever growing wealthy merchant, sets up shop in Mor Dhona for all of 2.0. In 3.0, she is still there and somehow is also in Idyllshire at the same time!
    • Both Revenant's Toll and Idyllshire have aetherytes that she could teleport between, and she can certainly afford the fees involved. And how do you KNOW she's in both places at the same time?
    • Seems like 3.1 finally explains how, or at least gives Rowena a new way to travel. She has a mini aetheryte in her Mor Dhona shop, allowing her to travel between there and Idyllshire.
  • It is explained that the reason people are charged gil to use aetherytes via the Teleport spell is Eorzea's way of paying off the debt incurred to have the aetherytes rebuilt with wealthy businessmen from Ul'dah footing the bill. It is never explained (other than for gameplay purposes) why adventurers still have to pay gil to teleport in between areas that man has never set foot into, such as Azys Lla and the Churning Mists.
    • Teleportation may cause wear on the local aetheryte network in some way, even if no one else is there to maintain the destination point.
    • Most chocobo stations charge money for the obvious reason that the chocobokeep wants a fee. But when you find unattended stations in Dravania, the Warrior of Light leaves a fee there anyway — basically out of superstition.
  • So what exactly happened to the Allagans? Yes, there was an earthquake, but Hydaleyn must have many tectonic plates just as Earth does, which should mean that even a very violent earthquake wouldn't stretch across the entire planet's surface. And even if it did, the Allagans were a spacefaring race - the moon Bahamut was sealed in didn't create or get into its orbit itself. Anyone that can create a death star sized moon to hold an Elder primal must have the ability to create colonies (small moons, perhaps?) elsewhere in the star system Hydaleyn resides in. And as of patch 3.2, it is know that time manipulation/travel is possible. Did a colony of Allagans simply move to another time. To the current game's imminent future, perhaps?
    • It's possible that the majority of the Allagan Empire was localized in Eorzea or other smaller countries rather than a complete global superpower. It's possible such devastating earthquakes in a single continent that rivalled the Calamity would be enough to wipe them out. We know that they were able to launch Dalamund, but that doesn't mean the Empire had the means of colonized space travel (the captive didn't have to worry about food or water in this case).
      • It was actually confirmed that at one point they did control most of known civilization with the exception of Meracydia (though it is unknown if this included the New World). Perhaps the destruction wrought from Xande's pact with the Cloud of Darkness and the power from the Crystal Tower truly was close to an Earth-Shattering Kaboom.
      • The official lore book goes into more detail on this. The Allagan Empire was in fact centered in Eorzea, but the entirety of the civilization was powered by the Crystal Tower, which among other things was a gigantic solar panel. The Empire bound Bahamut into Dalamud and sent it into orbit, with Emperor Xande's plan to use the primal's fire-aspected nature to more efficiently absorb solar energy, and then send it directly to the Crystal Tower. However the Allagan scientists did not properly account for the sheer amount of power that Dalamud could produce, and the tremendous force of the connection almost instantly created a power surge and massive earthquakes that would bury the Tower and much of the surrounding area. That which was not destroyed in the earthquake was left without power, its technology useless. The survivors of this calamity decided that rather than try to rebuild, they would destroy or hide what was left so that future generations would not succumb to hubris in the way that their own civilization did.
      • Further explained in Shadowbringers: aether imbalances on one of the shards cause the excess aether to spill into the Source world, amplifying associated disasters into full-blown Calamities. So if an excess of earth aether was poured into the Crystal Tower's earthquakes...
  • Why does the fake Inquisitor Guillaime even bother antagonizing the Scions? They have nothing to do with the reason he's there and if any group could possibly expose what he's doing and ruin his entire scheme it would be the Scions. It seems like he's taking a huge risk for very little reward and he could do a lot more damage by just letting the Scions do what they came there to do and leave without drawing attention to himself, or even help expedite their quest (which he's in a position to do) so they leave faster and do less damage to his cause and his allies. They want something from his allies, true, but it's something completely useless to them. Instead, he gets in their way, forces them into an alliance with his enemies, gets a lot of his allies killed and his plans blown apart, then dies, and his allies lose the thing the Scions were after anyway.
    • The second the Scions started snooping his plan was going to fail in the worst kind of Morton's Fork scenario: Let the Scions into the Stone Vigil and they wipe out the occupying Dravanians enough that Ishgard can reclaim it for both strategic and sentimental reasons (which ends up happening anyway), or give them access and tell the dragons inside to just let them go peacefully, which would cast a ton of suspicion on him... if they didn't just ignore it anyway, as it's made pretty clear that Nidhogg and his brood don't give a damn about the Heretics until they've become a dragon themselves.
  • In the Ivalice Raid storyline, we learn that Garlemond has a hand in covering up Ramza's involvement in the Zodiac Braves story generations ago since Ramza was a heretic to the church at the time. But why would Garlemond, an athiest state, try to cover up the actions of a heretic to a church? Probably mostly since the story wouldn't work without it, but it doesn't really make much sense.
    • It might be that the digging they did while considering making the records public knowledge lead them to (correctly) realize that he was not only a Warrior of Light but also very much closely connected to some very anti-Garlean Primal activity, likely leading to the Garleans (or Solus if he was directly involved) to continue the coverup so it didn't get out that a heretic was not only in actuality one of its greatest heroes but also a blessed of a Goddess the Garleans claim doesn't exist.
  • So here's what I don't get about the Four Lords quest line ending. If Suzaku has access to revival magic, why didn't she use it to save Genbu during the fight against Koryu, instead leading to Soroban to summon Genbu's spirit as part of a Fusion Dance?
    • Resurrective magic in this game seems to functionally be a magic defibrillator, so while Suzaku's powers could revive her adds (an extension of herself) and probably heal someone who was effectively dead, reviving someone truly dead is only the realm of necromancy. Even if her powers were that strong, it would be moot anyway because Genbu's body dispersed into Aether upon death so there was nothing to raise.
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