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Fridge Brilliance:

  • In the developer's previous game, Shadow Tactics, there are samurai enemy units that are difficult to kill as they can't be faced head-on, unless you fight them with your own samurai, Mugen. Their counterpart in Desperados 3 are the longcoat units, which serves identical purpose. The only way to take down longcoats head-on is by using Hector, foreshadowing his past identity of a former longcoat.
  • While the gunplay in the game is subject to all the usual gameplay contrivances (including punishingly long cooldowns for revolvers), how the guns handle relative to each other is still consistent:
    • Cooper's two six-shooters are loud, but well-made and accurate to a good range. As an experienced gunslinger, he can fire at two targets quickly.
    • McCoy's gun has a long barrel, which dampens the noise and increases accuracy, along with a scope that gives him much longer range.
    • Hector's sawed-off shotgun has a thunderous report, but the shot sprays in an arc, and it has stopping power out to a respectable distance.
    • Kate's derringer is small and quiet, but the low calibre severely limits its range.
  • Throughout the Las Piedras mission, Hector keeps muttering that he finds the place familiar. The town is a near abandoned Ghost Town with a rail-line running right through it, crumbling ruined buildings on either side, and no signs of life except for DeVitt guards, a single railroad station and a handful of civilians and cattle. It's basically what Flagstone would have ended up as if our main characters hadn't been there to foil the company's plans.

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