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Fridge / Dead Island

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Fridge Brilliance:

  • Logan's facility with throwing weapons comes from being a quarterback in American football, which is a position that emphasizes hand-eye coordination and fast reactions over endurance and stamina. It explains why he can't take a hit as well as you'd think, too.
    • His lack of stamina may also reflect a slightly reduced mobility (e.g. caused by pain caused by extended effort) as a consequence of his leg's injury.
  • Xian's specialization with edged weaponry doesn't seem to make a lot of sense given her background, but it does emphasize her martial-arts training from her father. There's a martial art practiced throughout Asia, silat, that specifically emphasizes training with knives, sickles, and machetes, which are the three most common types of bladed weapons found in the game.
    • Her total lack of firearm-oriented abilities may seem weird since she is a policewoman, but her opening narration states that the all-female squad she initially belonged to wasn't properly trained, since it was just created for the show.
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    • Each of the character's backgrounds also explain why they have enough knowledge of firearms to use them (Logan was a Good Old Boy, Sam B. was involved in the gang life that inspired his music and Xian would have had at least basic gun training if her father was her mentor), but only Purna as a police detective would have had proper firearms certification. Also for Xian, China has the some of the strictest gun control laws in the world, so outside of police training it's unlikely she'd ever have the opportunity to learn privately and even if she did it would probably be illegal to do so.
  • Wonder why the Butchers have the bones of their arms exposed? It's because they cannibalized their own hands and forearms while in the process of turning into a zombie because of the Kuru virus.
  • Purna's fury mode has her unleash a S&W .38 revolver. However, Australian police use something like a Glock or M&P automatic...police today use such weapons. Even up to the time Purna left the force, Australian police still used out of date guns.
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  • Things like fury mode and snapping at the other survivors might seem reasonable given being infected and the stress of the situation. But what have you been consuming gallons of? Energy drinks. After a lethal amount of it the survivors would be going berko and off the rails even without the kuru outbreak.
  • Zombies in some forms of media engage in cannibalism and spread the disease through eating flesh. How was Kuru created in the real world? According to a Fore story, Kuru was created when some Fore villagers ate a deceased tribe member's brain that was infected with Creutzfeldt–Jakob disease. Then when those villagers died, a new generation of Fore ate the infected brains and developed Kuru themselves, and the cycle repeated until the cannibalistic practices ceased.


Fridge Horror:

  • At the end Riptide, the survivors that you work so hard to protect and assist on the island were last seen getting overrun by the zombies. The game also implies that the survivors back on Banoi were nuked to contain the infection. Now if Banoi wasn't nuked and we saw what happened to the survivors in Palanai, how do you think the survivors in Banoi are doing now?
    • Not quite sure but I think those coming to the aid of Banoi (Ryder White, maybe the BIDF\ADF\relief workers) were called off. Also not entirely certain but the ending seemed to suggest Banoi and Palanai were making headway to clean up, as well as keep the infection a secret.
  • When you accept the "Family Ties" sidequest from Marvin, he mentions he was never a good husband or father. If you work at it, you can find his ex-wife for him, but nobody ever even mentions their kids...
  • At one point in Moresby, you have to enter inside the town hall (which harbours survivors) from the sewers. Then you leave it, still through the sewers, in order to then reach the supermarket. Then you have to go back to the town hall. Everyone inside is either dead or turned into a zombie. You initially had to breach into the building to enter, which means that their shelter has been weakened by your fault.
  • Early on in the game, you can get a gun by escorting a guy to the lifeguard station. The downside? His gun only has one bullet. At best, it is an inconvenience. At worst, it's a ripoff. However, then you start to think about why his gun only has one bullet and.... you don't suppose.....?

Fridge Logic:

  • From the title. How does one hang themselves from the leaf of a Palm Tree? Clearly someone on the team noticed this, as box art replaced the hanging body with a zombie just standing under the tree.
    • Actually the box art was changed in some countries due to censorship.
  • There's also loads in the actual circumstances of some of the quests. Why do you need to bring a recording to a radio tower when there's already someone there with a walkie-talkie who could easily take down and then record and play the message himself? Or being forced to fight through several Thugs to get someone morphine... when you've got a dozen bottles of prescription painkillers weighing down your pockets.
    • "No, I can't use a shovel to dig graves! I need a spade!"
  • Who is the money going to when you buy/build/repair anything? For that matter, why do Energy Drinks display a monetary value if you can't sell them, because you can't pick them up without using them?
  • Certain continuous quests become this, especially late in the game. While it's understandable for Svetlana to continue wanting Champagne to prolong her buzz, it gets kind of hard to believe after you've given someone enough food to feed a battalion and enough water to fill an Olympic swimming pool, only to have them complain about still being hungry and dehydrated, respectively.
  • Why are the half naked zombie tribal people carrying money and just where the hell are they keeping it, duct taped to the inside of their clothes? Their village is located deep in the jungle and isn't even close to a store!
    • You could ask the same thing about the female zombies in the resort, many of whom are wearing nothing besides a string bikini. They're basically this game's equivalent to the Money Spider.
  • Why do Purna and Xian's outfits have large tears in them before the huge outbreak occurred, as shown in the opening video?
    • Xian's can be handwaved as damage done over the course of helping the woman who's passed out in the restroom, but Purna's is just an issue where they didn't bother tweaking her model.
  • Ignoring Fanservice reasons, is there an in-universe explanation why Xian never thinks "maybe I should try and scavenge some reasonably practical footwear"?
    • Off screen maybe she did try and came across the same problem as McClane (shoes were either too big or small.) When playing as her? Wouldn't that Thug about to cave her head in be more of a concern?
  • So I keep on rewatching the trailer and I keep remembering the hotel room the family in the trailer was in was RIGHT next door to the hotel that the main characters find themselves in at the start of the game. So why didn't the zombies in the trailer just go next door and eat the four Heroes when they had the chance? Yes, it would've ruined the plot but they were knocked out and defenseless.
    • Quite likely because they were dead to the world, and the infected either didn't know they were even there or went after those they found. That little girl in the trailer was running for her life and playing it seems like those who are infected ignore you if you keep your distance, I also don't recall them going after prone bodies. Instead of wanting brains it seems the infection makes them feral, this is supported by the implication the infected are self aware. They wouldn't bother with someone who is sleeping.
  • This might be just a case of jumping on the bandwagon of underdeveloped countries kickstarting a modern economy or something, but let's look at Banoi. Ryder White describes it as worse than East Timor, Afghanistan and Iraq. The gang problem is so bad a military self defense force is set up and even criminals warn to stay away from the police station and prison. The tribes still practice cannibalism and the kuru disease is hinted at being responsible for the infection. Okay, why then would it be a good idea to build a luxury resort there? The islands are like Indonesia's abusive sister.
    • If you look at the surrounding areas of many "island resort" tourist traps, you'll find that they aren't always the best of places despite the advertising showing the beautiful beaches and whatnot. Often what happens is that the area's entire economy revolves around selling things to tourists, servicing tourists, "servicing" tourists, fleecing or otherwise robbing tourists, and all of the above. It's not exactly the ideal environment for a balanced infrastructure or economy. Anyways, I think the warnings were made during the outbreak rather than before, where the gangs used the chaos of the zombies to take over the station while most of the officers were out doing whatever a tourist town police force would do in response to a zombie apocalypse.
  • It might be commentary on the conspiracy or maybe the army but why didn't Ryder White question being asked about whether he'd kill a superior officer, civilians, his wife?
  • A little one for the developers. They said they wanted to make it a fun, silly game which it is. Okay, why the trailers? They're certainly good and draw attention to it but it's kind of like buying Nosferatu and inside the case is Buffy the Vampire Slayer instead.
    • I think the advertising was outsourced to a different publicity company, particularly the "backwards window girl" trailer. Either there was miscommunication or they knew that it wouldn't matter. The point was that the trailer was great and it got people talking.
  • So what, exactly, is keeping the survivors from simply saying they will bring Jin with them on their adventure and then leaving her with the lifeguard station or the lighthouse?
    • Rule of Drama dictates the characters pick up the Idiot Ball. Jin played with it through much of the second act, in the third she's needed to help the main characters find Marwon, then in act four it's their turn to play with the ball. They could have left Jin at the lifeguard station or the church, or the jungle camp, perhaps the lab being overrun was enough to convince them their only hope was at the prison with White. Okay, they then play a game of basketball with the idiot ball by leaving Jin with the prisoners. She'd arguably have been safer with four survivors fighting zombies, and might not have completely lost her mind.
    • Playing the game again, a certain Fridge Brilliance crops up. Jin's father makes the survivors take her with them, rather than have Sinamoi look after her given he thinks she would have better luck surviving with them. They leave her at the church and she takes the truck and despite being told not to tries to help the criminals at the police station. You know what happens next. Jin loses their trust and the survivors have her tag along as they go into the jungle, however despite this just before the prison she takes off again. With their hands full running errands for the prisoners the survivors leave Jin rather than have to worry about keeping her alive as well, and despite Yerema's concern about her mental health and Jin clearly losing it there's really no other choice, against the worst opposition she would likely get herself and the survivors killed or the prisoners would either get killed or bring her under control should she get out of hand. At this stage Jin is well beyond fucked and things would have ended badly regardless of what happened.

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