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Franchise / Pokémon

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"Gotta Catch 'Em All!"note 
"Hello there! Welcome to the world of Pokémon!"
Professor Oak, Pokémon Red and Blue

Pokémon is a long-running series of Japanese Role Playing Games, developed by Game Freak and published by video game giant Nintendo, which spawned a multi-billion-dollar media franchisethe highest-grossing of all time, in fact—and indirectly caused the proliferation of Western broadcasts of anime in the mid-to-late 1990s, along with Dragon Ball and Sailor Moon.

Released in Japan in February of 1996 for the Game Boy, Pokémon (or in Japan, Pocket Monsters) came in two versions: Red and Green. The idea of the game is to run around and battle wild Mons with your own, catch them with hand-held balls, and teach them to battle (non-lethally) with each other under the guidance of human Trainers for fun and profit. The original idea was for an artificial form of insect collecting for kids that lived in cities and thus couldn't participate in such a hobby (as the original creator was a bug collector when he was a kid), with the paired versions providing incentive for players to get together and trade Mons with their friends (but more on that later).

The strategy in the gameplay comes from two factors. First of all, there's an ambitiously large Elemental Rock-Paper-Scissors setup. 15 (later 17, and now 18note ) different elements are in play, and some species of Pokémon belong to two elements instead of just one, which can neutralize or compound the elements' respective resistances or weak points. Pokémon aren't strictly limited to moves of their elemental type either,note  but can learn almost any move the particular creature might reasonably be capable of executing (like Water Pokémon using Ice-type moves, or Dragon Pokémon using Fire-type moves), and sometimes ones they aren't (a plesiosaur-like creature learning to eat dreams and shoot lightning? Okay!).

The second factor is the strict move limit: each of your Pokémon can only know four moves at once, out of a large movepool that they can learn from. This was hampered in the first generation by balance issues leading to some elements and species becoming obvious Game-Breakers, but later generations have made many strides in balancing them out, most notably with the addition of new types: Dark, Steel, and Fairy. Other restrictions placed on the player are the number of Pokémon one can have on a given team, which is no more than six at a time. Other mechanics introduced in later generations, such as items that Pokémon can hold and abilities they can possess, are also limited, but serve to increase depth in strategy.

The plot of each main-series game is typically a quest To Be a Master; the player is given one Pokémon to start their team with, then proceeds to take on the region's "Pokémon League" by catching new Pokémon, defeating other Pokémon trainers in battles (most importantly your childhood friend and rival), challenging type-specialist Gym Leaders and collecting Gym Badges, and ultimately battling the Elite Four to become the regional League Champion. During your journey, you also manage to single-handedly take down some kind of crime syndicate (and/or save the world) at some point along the way, and capture really powerful Pokémon that the local legends are based on.

While these aren't necessarily the greatest stories ever told, the games are certainly enjoyable, especially if you have friends that also play the games. This is because the completion of the in-game storyline, Bonus Dungeons and filling out the game's Pokédex only comprise part of the gameplay. The rest of the game (or as some insist, the only point of the game) is the one-on-one Competitive Multiplayer. Not only are the player's Pokémon usable against the in-game opponents, these same Pokémon can be pitted against Pokémon trained by other live players of the game. As such, players can continue to train and catch Pokémon in order to have the best team among their peers. To further facilitate interaction between players, Pokémon can also be traded between games, and certain Pokémon can only be obtained by trading. That is the rationale behind releasing different versions of the game, as each version has certain Pokémon that were exclusive to it, and trading is the only way to get those exclusives in the other version.

To say that the brand took off like a (Team) rocket would be an understatement. Part of its success is down to the fact that with each generation, you must have access to (through purchase or a friend) at least two games to complete your Pokédex, trading with another player, and you both need Game Boys and alternate copies of the game. Despite being a relatively young series, the franchise is the second-best-selling video game franchise of all time, by a wide margin,note  and is only beaten by its older brother, the Mario franchise. And that's just as a game franchise; as stated above, as a wider media franchise, it is literally the most profitable thing ever, having expanded early on with a Collectible Card Game, various manga, and an on-going anime series that is just as notable as the games. It was even amongst the first of Nintendo's stable of games to be represented in the original Super Smash Bros. (which was the first appearance of characters from the franchise on the Nintendo 64 in the Western world as the franchise had arrived in the West literally just months before) where not only are Pokémon like Pikachu playable fighters, but a larger selection are summonable during battle.note 

The franchise received a live-action film from Legendary Pictures and Warner Bros. (the latter of which previously distributed the first three anime films in the West) called Pokémon Detective Pikachu in 2019, based off the Detective Pikachu spin-off game. It is the first live-action entry of the franchise to be officially licensed, and the first live-action media related to Pokémon since the short-lived Pokémon Live! concert tour in the United States (besides the 20th anniversary Pokémon commercial shown during Super Bowl 50).

The Pokémon Company is known as one of two major corporate entities with a mouse as mascot (Pikachu). The other is the Walt Disney Company (Mickey Mouse), which owned Miramax at the time it picked up several Pokémon anime films for release in the Western world, and is the owner of Disney XD, which was the American home for English-dubbed anime episodes during the Sun and Moon series.

You can visit the official website(s) (Japanese, English/Worldwide), as well as the official YouTube account (Japanese, English), Tumblr account (English), Twitter account (Japanese, English), and Facebook account (Japanese, English). See also Game Freak's official website (here, in Japanese), and Junichi Masuda's blog (which contains content regarding the Pokémon series — Japanese; English).

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    Main Series Games 
Pokémon games are categorized by "generations". Up until moving to the Nintendo Switch during Generation VII, each generation used its own game engine that allowed Player Data Sharing between all games in the same generation (this functionality has since been offloaded to a separate app that manages the multiple Switch game engines). The first two games in each generation also introduce a new setting and new Pokémon.

    Spin-off Games 

    Other Media 

Examples found in Pokémon:

Alternative Title(s): Pokemon


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Hitmontop spins on its head to repeatedly kick its opponent.

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