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Outpost is a horror movie starring Ray Stevenson and Michael Smiley about a team of mercenaries who are hired to scope out an old World War II bunker in war-torn Eastern Europe at the behest of a mysterious scientist. It soon becomes apparent that the bunker was a secret research facility into reality-bending experiments done by the Nazis... and that the bunker's last garrison might not be as dead as they should be.

Drawing on the sci-fi fanon of urban legends like The Bell and the Philadelphia Experiment this is a remarkably polished low-budget horror.

Two more Outpost movies have been made — the direct-to-DVD sequel Outpost: Black Sun and a prequel, Outpost: Rise of the Spetsnaz.

Not to be confused with the Outpost computer games, or the TV show The Outpost.

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  • Applied Phlebotinum: The Machine is part of Nazi experiments in Unified Field Theory.
  • Air Vent Escape: Subverted — DC performs a Heroic Sacrifice so Hunt can escape through one. It leads to the Machine's energy concentration chamber where Hunt is trapped and swarmed by the undead.
  • Bloody Handprint: The room above The Machine has smudged, blackened handprints all over the walls.
  • Bring It: After the first two mercenaries die, Prior heads out of the bunker with a bed sheet marked "5" to tell the undead Nazis just how many are left, then tells them to "Bring it on!". When they kill Mac, the Nazis then respond in kind by tying his corpse to the post, with a "4" carved into his chest.
  • California Doubling: Scotland is used as a stand-in for Eastern Europe.
  • Captain Smooth and Sergeant Rough: DC and Prior.
  • Cell Phones Are Useless: Interference from the Machine's field interferes with the mercenaries' radio.
  • Child Soldiers: Mentioned as past of Cotter's backstory.
  • Chromosome Casting: There are no women in this movie, with the mercenary team and the inhabitants of the bunker all being male.
  • Closed Circle: Thankfully for the rest of the world, the undead SS are trapped within the confines of the fields of the device. Unlucky for anyone else straying too close...
  • Cluster F-Bomb: To be expected in a film full of realistic mercenary types.
  • Couldn't Find a Pen: After the first two mercenaries die, Prior heads out of the bunker with a bed sheet marked "5" to tell the undead Nazis just how many are left, then tells them to "Bring it on!". When they kill Mac, the Nazis then respond in kind by tying his corpse to the post, with a "4" carved into his chest.
  • Deadpan Snarker: MacKay.
  • Deep Southerner averted with Prior who looks like a typical redneck (and even is referred to as such by DC), but is a generally calm-mannered, atheist professional.
  • Defensive Feint Trap: The plan to trap the Nazis in the test chamber. It doesn't work.
    • Or rather it does, but then the power goes off...
  • Deliberately Monochrome: The movie itself is heavily desaturated and uses so limited palette that many scenes look like if they were shot in sepia. There are also occasional splash of color (the discovery of Nazi emblem and working Machine are good examples of the latter).
  • Enemy Rising Behind
  • Eye Scream: The first two victims of undead soldiers, especially the first one he has a rifle case forced into eye socket causing a violent spurt of blood and aqueous humour and later, when a mercenary is finally killed one can see remains of an eyeball hanging from the socket.
  • Fake Nationality: A Russian, Belgian, Yugoslav and German characters are all played by British, Irish or American actors.
  • Ghostapo: The Nazis are almost literally ghosts.
  • Ghostly Goals: They don't want anything except to fight and kill. When the mercenaries realise this, they give them the stand-up battle they want as a Defensive Feint Trap.
  • Gorn: To be expected in any movie about undead Nazis, but the SS troopers themselves seem to be quite a fan of this for kicks.
  • Gratuitous Russian Taktarov's profanities painfully show that he is definitely not Russian or even a Slav.
  • Here We Go Again!: The movie ends with the backup team called in by Hunt discovering a Sole Survivor and being attacked in a similar manner.
  • Heroic Sacrifice: After being wounded Prior attacks the Nazis rather than retreat to buy time for JC to escape; JC later does the same so Hunt can escape up the air shaft.
  • Hope Spot: Hunt gets the Machine working, knocking out all the Nazis. Then it fuses out in a blaze of sparks and they all get up again. Hunt is able to escape through the air vent, but only gets trapped.
  • Impaled with Extreme Prejudice: Cotter is impaled with a pickaxe.
  • Incessant Music Madness: McKay is trying to get the radio working when Beethoven's 9th starts blaring over the loudspeakers.
  • It Won't Turn Off: McKay manages to get the original bunker radio equipment working, initially producing eerily scream-like static before suddenly switching to classical music. Despite unplugging the radio, McKay is unable to get it to stop functioning before it suddenly shuts itself off in a small explosion.
  • Just Think of the Potential!: Hunt defines it as "limitless".
  • Lost Technology: If the Unified Field generator really does work, it'd be worth billions.
  • Mr. Exposition: Mr. Hunt is the only one with any clue over what he's getting the mercenaries into, and as the situation worsens more information is wrung out of him.
  • Nietzsche Wannabe: Prior
    "That bright light, it ain't heaven, son. It's a muzzle flare."
  • Ninja Pirate Zombie Robot: Zombie Nazis... who are invisible and can walk through walls.
  • "Not So Different" Remark: Hunt points out there is little difference between the undead SS soldiers and the mercenaries; men who have lost their purpose and now only exist to kill.
  • Not Using the "Z" Word: No one ever refers to the Nazi soldiers as zombies.
  • Oh, Crap!: Several times, but especially when MacKay is tending the Sole Survivor, bends down... and sees two sets of muddy army boots under the table belonging to people who definitely aren't there.
  • The Omniscient Council of Vagueness: The backers of the expedition; Hunt tells DC bluntly that if they pull out early, said council will have their families killed. Their goals are made more explicit in Black Sun.
  • One-Word Title
  • Our Zombies Are Different: Type R with a vengeance.
  • Pinned to the Wall: One of the undead Nazis hits Cotter hard enough in the chest with a Powerful Pick to leave him nailed to the wall of the bunker.
  • Powerful Pick: One of the undead Nazis hits Cotter hard enough in the chest with a pick to leave him Pinned to the Wall.
  • Pretty Little Headshots: Quite gruesomely averted.
    "His brains are all over the wall. That's good enough for me."
    • Also played straight with all the point-blank headshots shown in the recording of the experiments.
  • Private Military Contractors / Multinational Team
  • The Radio Dies First: The radio is totaled after the first attack.
  • Ragtag Bunch of Misfits
  • Redshirt Army: Both the mercenaries and, inevitably, the team that are sent in to relieve them.
  • The Remnant: The inhabitants of the eponymous outpost.
  • Removing the Head or Destroying the Brain: Subverted — the first thing Prior does after realising their Sole Survivor is the Nazi commander is walk into his cell and put a bullet in his head. "His brains are all over the wall. That's good enough for me." Cue Oh, Crap! when the headshot Nazi lifts his head to look at them and the lights go out.
  • Shout-Out: DC's pistol uses the sound effect from Return to Castle Wolfenstein.
  • Semper Fi: There is a Royal Marine(DC) and a US Marine (Prior).
  • Sole Survivor: "The Breather"
  • Stock Unsolved Mysteries: The Philadelphia Experiment is referenced as the Allied counterpart.
    • Die Glocke ("The Bell"), a popular urban legend about a secret Nazi Wunderwaffe.
  • Stupid Jetpack Hitler /Ghostapo: The Machine uses both at once. The device creates an energy field that allows the ghosts of people dosed with certain reagents to manifest. It was intended to make them invulnerable and invisible, but it went horribly wrong.
  • Super-Soldier: What the Nazis very nearly succeeded in creating.
  • Those Wacky Nazis: The entire film runs on this. The premise is that in their dabblings with the occult and science, they invented a machine that could make their soldiers Ascend to a Higher Plane of Existence in order to become unkillable and... invisible.
  • The Troubles: Hinted at with MacKay, an Irish soldier in British uniform.
    "Where I come from, you don't join the British Army."
  • Viewers Are Geniuses: The introductory scene shows that all characters are members of elite military units. This however is never commented upon but must be inferred from the badges on the characters' uniforms (that are shown casually but long enough to catch the viewer's eye).
  • Villain Teleportation: Bordering on excessive as the Nazis pop up at the most random times.
  • Wham Shot:
    • When one of the Mercenaries reels a screen with a projection being played onto it... only to find a Nazi Flag underneath.
    • When it's revealed that "The Breather" is also a Nazi when he's shown appearing in decades old film found in the Bunker. The response? Shoot him.
  • Wicked Cultured: Prior tries hard to be this with his endless philosophizing, but he's too much of an evil badass.
    "I fuckin' love culture!"
  • Wounded Gazelle Gambit: The team find a man in a concentration camp uniform, seemingly near comatose from the trauma of whatever was done to him as a test subject. He's actually the commander of the undead Nazis pretending to be a prisoner to spy on the intruders.
  • You Look Like You've Seen a Ghost
    Prior: You look like I've just fucked your sister.
  • Zombie Gait: Averted, in that they're not zombies in the classic sense.

     Outpost: Black Sun 

The 2012 sequel. The electromagnetic field around the Outpost has started to spread, allowing the trapped ghost soldiers to rampage across Eastern Europe. As a secret NATO taskforce engages in a futile battle to stop them, a Nazi Hunter seeking revenge and a physics engineer seeking the Unified Field generator team up with a special forces team trying to get to the Machine to deactivate it.

  • Abandoned Playground
  • Apocalypse Hitler: Turns out the mysterious group bankrolling Hunt in the first movie is a group of Fourth Reich conspirators.
  • Archaic Weapon for an Advanced Age: The Naziombies would rather club people to death with stick grenades or stab them with bayonets. Gotz is the only zombie we see using a firearm the way it was intended.
  • Back from the Dead: Hunt, apparently killed at the end of the first movie, is being kept alive by the Nazis.
  • Big Blackout: Vehicles, communications and aircraft won't work inside the zone. Torches, helmet cams and Night-Vision Goggles seem unaffected though.
  • Big Electric Switch: Good for slamming up and down when you're trying to get a Zeerust generator to overload.
  • Bittersweet Ending: Wallace sells the crucial component of the Machine to Klausener, but Lena is alive and knows the story, so the NATO will surely know as well.
  • Black Blood: What you cough up when you're injected with the Nazi serum. Then you die.
  • Bloody Handprint: Lena follows some bloody footprints in a dark house and finds herself facing a Naziombie.
  • Call-Back: Lena bumps into a gramaphone which starts to play the opera music from the first movie.
  • Chekhov's Gun: The signet ring Lean takes from Neuraff's body is the only means of deactivating the Machine.
  • Closed Circle: No longer — Hunt's antics in the bunker have resulted in the Machine's field spreading outwards to a distance of thirty miles and growing.
  • Conservation of Ninjutsu: There are more Naziombies, but they lack the Villain Teleportation of the first movie.
  • Curse Cut Short
    "We've got four minutes before this place gets charred to sh—(sees Nazis and opens fire)
  • Dead Guy on Display
  • The Determinator: Lena, which annoys everyone else.
    Hall: You know, others might find this plucky, never-say-die spirit charming, but it makes me want to ram your head into a fucking wall.
  • EMP: The special forces soldiers carry a one-shot backpack version, which they use up saving Wallace and Lena. This means their only way of deactivating the Machine is to go there and do it physically.
  • Elaborate Underground Base: Turns out that bunker had a lot more levels to it.
  • Every Scar Has a Story
    Wallace: I went looking for Klausener in Russia. Trusted the wrong people. (lifts up shirt to show a large scar) Don't do time in their prisons; they're cold.
  • Evil Cripple: Klausener which gives him an additional motive to get his hands on the Machine — he's dying and needs the Unified Field to achieve immortality.
  • Explosive Overclocking: Wallace tries this, but keeps tripping the safety systems.
  • Eye Scream: Several examples.
  • Face–Heel Turn: Just when the only thing the heroes have to worry about is escaping the bunker before it's bombed, Wallace suddenly guns down Lena and the last remaining soldier. It turns out his interest in the device was always purely mercenary.
  • Fingore: Lena interrogates Neuraff on Klausener's whereabouts by breaking his fingers.
  • Gas Leak Cover-Up: Suspected use of chemical weapons is used as an excuse by NATO to keep people out of the affected area.
  • Ghostly Goals: It's suggested the Nazi ghost soldiers are seeking to link up with their creator Klausener. They are certainly trying to increase their numbers, as well as their radius of influence across Europe, so conquest may also be their goal.
  • Giving Someone the Pointer Finger: The engineer with the special forces team points at Wallace as he's dying, tipping them off that they know each other.
  • Heroic Sacrifice: When the Nazi witch is about to find them, one of the soldiers runs off shooting so they'll chase him.
  • Ineffectual Death Threat: Lena threats to kill Neuraff by Vorpal Pillow. He challenges her to go ahead but she can't.
  • I Have You Now, My Pretty: Gotz runs his syringe over Lena's face for an excessive amount of time before trying to inject her.
  • Immune to Bullets: They slow them down, but that's it. Hand grenades are more useful.
  • I Never Said It Was Poison: "How did you know his name was Muir?"
  • Kill It with Fire: Even after the nuclear option is cancelled, NATO still send in bombers to scorch the bunker.
  • Knife Fight: Hall versus a Naziombie. Surprisingly, Hall wins.
  • Little Dead Riding Hood: Little Lena walks through the woods wearing a fur-lined jacket with the hood up.
  • Make It Look Like an Accident
    Wallace: I heard about Matthew. I'm sorry. Car accident, right?
    Wallace: That'll explain why Neurath didn't live to stand trial in Paraguay...
    Lena: That was an accident!
    Wallace: Right.
  • Mauve Shirt: Hall outlives his other soldier comrades (not counting Lena and Wallace), cements himself as a complete badass and even makes it to the final three... Before Wallace shoots him in the head.
  • No Name Given: No more — "The Breather" is now identified as an SS Brigadier General called Gotz.
  • Nazi Grandpa: Neuraff is retired and living in Paraguay. Lena pretends to be his niece. Before she starts breaking his fingers.
  • Nazi Hunter: Lena
  • Not Quite Dead: Gotz staggers to his feet only to have his head crushed by a fire extinguisher.
  • Nothing Personal: Wallace really shouldn't use this line on someone he knows has made a career out of taking revenge.
  • Nuke 'em: There's a 7 kiloton nuclear option if the mission doesn't succeed.
  • Oh, Crap!: A Naziombie rolls on top of the flare launcher, sending off the signal for the extraction prematurely.
  • One Last Job: Lena tells Wallace she intends to give up Nazi-hunting after she gets Klausener. At the end of the movie she's got two targets — Klausener and Wallace.
  • Pants-Positive Safety: Lena keeps a pistol tucked in the back of her pants.
  • Paper-Thin Disguise: Wallace claims he and Lena are journalists, but neither have press passes or cameras.
  • Parachute in a Tree: Lena is startled by a dead pilot hanging from a tree, presumably after his fighter was deactivated by the field and crashed.
  • Playing Possum: In the militia camp, Lena and Wallace hide among the dead bodies.
  • Playing with Syringes: The Nazi zombies are trying to make more of themselves, though their efforts are unsuccessful.
  • Powered by a Forsaken Child: Or in this case, Hunt who's been physically connected to the Machine.
  • P.O.V. Cam: From the soldiers fighting the Naziombies.
  • Reluctant Mad Scientist: Hunt
  • Room Full of Crazy: Someone (presumably Hunt) has scrawled equations on the walls. This gives a clue to the location of the hidden door, as the equations don't match up.
  • "The Reason You Suck" Speech: Neuraff to Lena.
    "Look at you — a child playing detective. The Reich of a Thousand Years has not been hiding from the likes of you."
  • Shock and Awe: Hunt can now shoot blue lightning from his hands!
  • Soviet Superscience: The montage in the Title Sequence shows that Klausener worked in the Soviet Space program after the war.
  • Taking You with Me: Macavoy blows up himself and a zombie after they're trapped in the testing chamber.
  • Unwilling Suspension: Hunt is chained and wired on top of the Machine.
  • What Happened to the Mouse?: The NATO physic who was killed and injected by Gotz. It apparently didn't become a zombie, as he remains dead when the protagonists exit the place, but it's unknown if the injection had any effect on him afterwards.
  • Wicked Witch: There's a female Nazi zombie in the underground base who limps around with a permanent hunch and a mad cackle.
  • You Killed My Father
    Lena: Remember Matthew Jonas? You thought you'd be safer if he died, right? But he had a daughter.
  • Your Princess Is in Another Castle!: The team finds the Machine has been removed from its original position.
  • Zombie Gait: Played straight unlike the first movie — they are standard run of the mill "runner" zombies complete with growling and roaring, and their sole defining trait is the fact they can't be killed.

     Outpost: Rise of the Spetsnaz 

The 2013 prequel. Dolokhov is the leader of a Soviet commando unit in World War II. Finding evidence of a Nazi base not marked on any map, he ambushes a convoy approaching the base, but gets captured along with two fellow soldiers and dragged into the Outpost to be used in their experiments. Turns out Those Wacky Nazis don't know who they're dealing with.

  • Air Vent Escape: The vertical air vent to the outside even has a ladder! Maybe it doubles as an emergency escape hatch from the Outpost, because it doesn't have a lock or anything.
  • America Saves the Day: Averted — there's an American spy in the cell where the Russians are placed, making us believe there'll be the usual "Americans and Russians work together against a common enemy" plot. Unimpressed by their cellmate, the Russians use him as The Bait instead.
  • Badass Boast
    Fyodor: Always outnumbered. Always outgunned.
    Dolokhov: Just the way we like it.
  • Bad Vibrations: The guards see their chessboard vibrate. Is it artillery from the advancing Soviet army? A bombing raid? It's worse: Dolokhov trying to kick his way out of his cell!
  • Battle Trophy: The Red Guard steal boots, gold rings, dirty photos, and medals from dead German soldiers. Several comments indicate they're penal soldiers.
  • BFG: Even Dolokhov has an Oh, Crap! moment when a guard comes down the stairs wielding a belt-fed medium machine gun.
  • Bring News Back: Dolokhov has to get out information about the Nazi experiments, even though he doesn't think anyone will believe him. He solves that problem by knocking out the Dog Zombie and carrying him back over his shoulder!
  • Call-Forward
    • Gotz is one of the subjects in the cells, though the scary-faceshifting wasn't part of his repertoire.
    • The zombie 'witch' from Black Sun is the nurse whom Dolokhov injected and threw into the testing chamber.
  • Chained by Fashion: The Dog Zombie, who's chained up like an Angry Guard Dog.
  • Conservation of Ninjutsu: Justified as these are early experiments. It's only after the process is perfected that the SS guards are used to create the ghostly Super Soldiers of the first movie.
  • Cool Versus Awesome: Nazi zombies vs. Russian special forces.
  • Creative Closing Credits: A cartoon-like montage shows that Dolokhov returned with a force to attack the Outpost just as the first Super-Soldier is created. The Machine overloaded in the firefight, zapping Gotz and the other guards. The prison camp built on top of the Outpost burnt down, and Klausener was made prisoner by the Soviets.
  • Deadly Doctor: The Nazi surgeon fights Dolokhov with a scalpel. And ends up getting his throat cut with it.
  • Dressing as the Enemy: After escaping from their cells, Dolokhov and Fyodor change into German uniforms. Not that they expect to fool anyone, but it creates a momentary confusion when they're killing guards, and that's all they need.
  • Due to the Dead: Good and evil versions — when one of the Red Guards dies, his comrades paint a cross in blood on his forehead, whereas Strasser urinates on a dead Russian and German corpses are plundered.
  • Empty Elevator: A corridor full of German guards wait for Dolokhov to come up to their level, but when the door opens there's only a Berserker zombie who immediately attacks them. Dolokhov had ducked into the roof hatch to escape the zombie, so he just drops back into the elevator when the shooting stops, and finishes off the zombie who's now crawling after having killed everyone in the corridor and soaked up all their bullets.
  • Evil Detecting Rats: Arkadi notes that despite the smell of death there's no sign of rats.
    Rogers: Yeah, and you know that you're in trouble when the rats have abandoned ship.
  • Eye Scream: Dolokhov gouges out Strasser's eyes.
  • The Easy Way or the Hard Way
    Strasser: There are two ways you can tell me what I want to know. Either way, you will tell me. (Arkadi says nothing. Strasser sighs) Always the hard way.
  • Faux Affably Evil: Colonel Strasser
  • Fluffy the Terrible: The credits list "Larry the Berserker", "Moe the Berserker" and "Curly the Berserker".
  • Foregone Conclusion: The old man Drowning My Sorrows in the present day shows that at least one of the Red Guards will survive. Likewise the Nazi project is not stopped before it advances to the next stage.
  • Godzilla Threshold: What the Lazarus Project is.
    Strasser: That's a black look. What are you thinking?
    Dolokhov: That you should all surrender.
    Strasser: No, I think not. I've seen your Russian mercy and your demand for total surrender. No. We must stand and fight. We must create monsters.
  • Good Is Not Nice (or Evil Versus Evil if you will, given that it's Nazis vs Communists). Unimpressed with the way their American cellmate hangs back from the action, the two Russian jump aside when the Giant Mook zombie charges so Rogers gets grabbed instead, enabling them to pound on the zombie's back while Rogers is being mauled.
  • Gory Discretion Shot: Not that there isn't plenty of Gorn — it just happens for variety.
  • Hand Signals
    (Dolokhov raises a clenched fist, then three fingers)
    "Three light vehicles...(opens and closes his hand three times) fifteen men..."
    (Dolokhov draws hand across his throat)
    "Kill them all."
  • Handy Cuffs: Dolokhov is cuffed with his hands in front, so he's able to palm the tooth he uses to jam the cell door, and break the cuffs once he's alone in the cell.
  • Heroic Sacrifice: "War isn't meant to be survived. Only endured."
  • Impairment Shot: After Dolokhov gets buttstroked in the head and dragged into the Outpost.
  • Is That the Best You Can Do?: After Arkadi and Dolokhov beat to death the first zombie sent against them, they challenge Strasser to do better. Strasser agrees that a former cake decorator-turned-zombie might lack the appropriate aggressive attitude. "Send in the Child Killer." Cue Giant Mook zombie.
  • Laser-Guided Karma: Dolokhov injects the nurse with the serum, puts her in the testing chamber and throws the switch. "Time for a taste of your own medicine."
  • Mad Scientist: Colonel Strasser.
    "Some would call it a blasphemous kind of alchemy. I would say: it's messy work, with lots of mistakes."
  • Mad Scientist Laboratory: We get to see the Outpost in its glory days.
  • Malevolent Masked Men: The surgeon never takes off his surgical mask, even when fighting Dolokhov.
  • Manly Tears: Strasser actually sheds a tear when asking Dolokhov to Just Think of the Potential! of his work.
  • Nails on a Blackboard: When Dolokhov drags the nurse into the testing chamber, her nails scrape along the floor.
  • Nazi Zombies: Unlike the first two films, the test subjects in this one actually are zombies. Special mention goes to the "dog zombie," an undead SS corporal led around on a chain by his living comrades and used like a guard dog for the base.
  • Ooh, Me Accent's Slipping: All the characters at one time or another.
  • "Open!" Says Me: Dolokhov palms a tooth from the splattered remains of the last test subject and jams it in the lock so the bolt won't close fully. This enables him to kick open the door after several attempts.
  • Our Zombies Are Different: These can be killed more easily; by Neck Snap for instance.
  • Out Of The Shadows Reveal: Dolokhov hides in a cell when he hears Germans and realises he's not alone in there. A bald-headed man is standing in the shadows, giving a Quizzical Tilt. Dolokhov peeks back outside, then suddenly realises the man is crouched next to him. It's Gotz from the first two movies, who faceshifts into Black Eyes of Evil and a Ghostly Gape. Even Dolokhov doesn't hang around.
  • Playing with Syringes: The nurse has a double-barreled pistol-grip syringe.
  • Pre Ass Kicking One Liner: "We hunt!" (Dog Zombie roars)
    • Later on this becomes "We wait" when the perimeter patrol hears shooting inside the Outpost — they wait for Dolokhov to escape and then attack him.
  • "Reason You Suck" Speech
    Strasser: Your kind will not win this war!
    Dolokhov: No-one will win this war. And men like you can play God all you like, but it will always be a peasant who digs your grave.
  • Red Alert: After Dolokhov and Fyodor escape, someone finally stumbles on the bloody mess they left behind and hits the Big Red Button.
    Strasser: I want them both crushed. And would someone, kindly, SHUT OFF THAT FUCKING NOISE!
  • Sacrificial Lamb: Captain Rogers is killed just to let the audience know that Russians do not need any help being badass.
  • Scream Discretion Shot
  • Screaming Warrior: All The Berserker zombies give a loud roar before attacking.
  • Scylla and Charybdis
    Fyodor: I've checked it [the elevator control]. It only goes down.
    Dolokhov: Between a hammer and an anvil. (pushes down lever)
  • See You in Hell
    SS Officer: Not so tough now, you Bolshevik bastard! Where do you think you're going?
    Fyodor: We'll figure it out together. (stabs him)
    • Later Fyodor to Dolokhov.
    "I would have followed you through the gates of Hell. But now, you follow me!"
  • Shout-Out to Shakespeare
    Strasser: Cry Havoc! Let loose the dogs! (Cut to Dog Zombie chasing Red Guard)
  • Sickening "Crunch!"
    Surgeon: My arm! You broke my arm!
    Dolokhov: (breaks other arm) I prefer even numbers.
  • Soundtrack Dissonance: "You know sometimes, it all sounds like music."
    • "Morning Mood" from Peer Gynt plays as Fyodor is inside the testing chamber.
    • Scherzo from Symphony No. 9 in B Minor plays on the radio as Dolokhov puts a hatchet through a man's head.
  • Spell My Name with a "The": The credits list "The Screamer", "The Beserker" and of course "The Breather" (what Gotz was called in the original movie).
  • Strapped to an Operating Table: Fyodor
  • Super Serum: Averted; the serum just prepares the nervous system for the testing chamber, which explains why it didn't work in Black Sun.
  • Take That!: Captain Rogers is an ineffectual loudmouth who gets killed off as soon as possible.
  • Tested on Humans: Expected for Nazis of course, but they're even using their own soldiers, and not volunteers either. Not that the SS guards feel any better about their prospects.
    "You know a Russian survived the procedure."
    "They must be close to success then."
    "Let's hope not. Because you know who's first in line, the moment they succeed."
  • Throwing the Distraction: Dolokhov sees several guards creeping up the corridor towards him. He throws out something metallic; when they instinctively look down at the ground where it lands, he steps out and shoots them.
  • Translation Convention: Germans, Americans and Russians all understand each other perfectly.
  • Tranquil Fury: Strasser notes and approves of Dolokhov's ability to be a warrior who is both intelligent yet terrible in battle.
  • "Uh-Oh" Eyes: Fyodor briefly attacks his comrade after his pupils change, but pulls himself together.
  • Vomit Indiscretion Shot
  • Wolf Man: Dolokhov goes to hide in another cell, but changes his mind when something growls and claws at the window. A close-up of a sign shows the words Wolf Soldat.
  • Your Head Asplode: A German soldier is put in the testing chamber. Blood pours from his ears and then something red and squishy splatters against the viewing window.
  • You Taste Delicious: One of the Red Guards licks a wounded soldier before slashing his throat.

Alternative Title(s): Outpost Black Sun, Outpost Rise Of The Spetsnaz