The Supermen is a Resident Evil and Justice League of America crossover fanfic that follows on from Resident Evil 5. It was written by EvilToTheCore13 and published on Fanfiction Dot Net here and Archive of Our Own here.
The summary states: "Wesker drags himself out of the volcano, barely alive. He has not given up on his plan to Take Over the World and he is more determined than ever to get revenge on Chris. Then something even Wesker couldn't plan for happens, and he finds himself in the DC Universe. But Wesker is sure he can turn the situation to his advantage and conquer both worlds."
The story is a Work In Progress but the writer has stated it will not be abandoned.
EvilToTheCore13 also provides extra information occasionally on their Tumblr. This information is listed on the Trivia page.
The Supermen contains examples of:
- A God Am I: Wesker, naturally. As in canon, he calls himself a god multiple times. He remains completely convinced of this, even when crawling across the ground, blind and semi-conscious, hardly able to think clearly. He isn't quite sure what the presence of actual mythological gods in the DC Universe means for him, though.
- Alien Geometries: The portal (leading to the DC universe) that Wesker's plane falls into in Chapter 2 is described as changing shape in impossible ways that defy the laws of physics. Wesker even thinks that "Lovecraft would have been proud."
- Anti-Regeneration: the Phlebotinum Overdose poisoning means that Wesker's healing factor isn't working for the first chapter, and only starts working again once he takes an antidote for the poison.
- A Rare Sentence: In Chapter 2. "The plane had flown out of the wormholenot a phrase he'd ever thought he'd need to useat a dangerous angle."
- Arbitrary Skepticism: Subverted. Wesker, as a scientist, is very uncomfortable with the idea of magic existing in the DC universe, but he doesn't try and deny its existence. And he adapts to the science-fiction technology very easily.
- Clothing-Concealed Injury: Wesker attempts this in Chapter 2 before trying to get to another Tricell base, since he is very aware that his "allies" as Tricell would turn on him if they realised he was seriously injured. It would probably be less obvious than most examples of the trope, since he isn't dressed any differently to usual. It ends up partially deconstructed, since putting clothes on over unhealed third-degree burns is incredibly painful (including quite a bit of skin coming off.)
- Deadpan Snarker: Wesker remains snarky (in his head, at least) even when dragging himself out of a volcano.Despite being unable to see anything, he had the sensation that the world was spinning. Which of course it technically was, at about 1000 miles per hour, but he wasn't generally so aware of it.
Of all the things to see in a hallucination, it had to be Will. He hadn't even told Wesker anything useful. What was the good of seeing dead people if they couldn't help you out?
- There's also his reaction to hallucinating Will later in that scene.
- Batman has some quite snarky moments, too. For instance, after Wesker's List-of-Experiences Speech: "You could have made all that up. All we know at the moment is you can talk for a long time without breathing. That's not a useful superpower."
- Determinator: Wesker drags himself out of a volcano while poisoned and blind in the very first chapter, and then crawls for over 100 miles to get back to his lab.
- Diabolical Mastermind: Wesker isn't quite there yet, as he arrived in the DC universe with no allies and none of the resources he had in the games, but he's certainly getting there. He's already taken over the Bludhaven branch of The 1000 and made an alliance with Ra's al Ghul, as well as stealing weapons from S.T.A.R. Labs both to sell and to use himself, all under a false name. Meanwhile, under his real name, he's rapidly becoming a trusted member of the Justice League.
- In Chapter 7 he pretends to be a more genuine example, claiming to be head of a criminal organisation, but it's a bluff as at that point the "organisation" consists only of him.
- Fantastically Indifferent: the unnamed woman at the newsstand who Wesker speaks to right after arriving in the DC universe. Wesker has just fallen out of the sky, and she just attempts to make small talk with him as he buys a newspaper. She also accepts the events described by the newspaper (articles about Superman and The Joker, for instance) as everyday and uneventful.
- Good Thing You Can Heal: Wesker spends the first chapter and a half poisoned, concussed, blinded by an explosion, and with serious burns from lava. He needs an antidote for the poison, but the other injuries heal after a couple of hours' sleep on the floor of a plane (after getting the antidote, since the poisoning was stopping his healing factor working properly.)
- Hallucinations: In the first chapter, Wesker hallucinates William Birkin at one point. Justified, as he is concussed, poisoned, and semi-conscious.
- Last-Name Basis: Wesker is generally called by his surname, and is annoyed by Superman constantly calling him "Albert". Considering the narration is in third person and usually from Wesker's point of view, it comes across as if Wesker is on Last-Name Basis with himself.
- List-of-Experiences Speech: When asked what powers and skills he has while trying to join the Justice League as part of his Evil Plan, Wesker, arrogant as he is, decides to list all his skills in quite a long monologue. Batman just points out that they have no way of knowing that any of this is true.
- Magic Antidote: Justified. Most of the effects of the poisoning (hallucinations, pain, difficulty breathing, general weakness) do disappear once Wesker takes the antidote, but only because Wesker has a healing factor (which the poison was suppressing). Also, he's still seriously injured from the volcano, and tired enough to fall asleep on the floor of a plane soon afterwards.
- No Honour Among Thieves: Mentioned in Chapter 2. Wesker knows that there are people at Tricell who would be very willing to take advantage of how seriously injured he is to betray him and seize power.
- Our Wormholes Are Different: Wesker's plane flies into a wormhole at the end of Chapter 2. It's a Swirly Energy Thingy of several FictionalColours, and Wesker can't look straight at it because of its Alien Geometries. Wesker points out in his internal monologue that wormholes are only theoretical and that the whole situation is scientifically unlikely, but it doesn't do him much good.
- Playing Both Sides: Wesker is now (under different names) a member of both the Justice League and The 1000, and is working with the League of Assassins as well.
- Psychic Block Defense: The Martian Manhunter can't read Wesker's mind, although Wesker is unaware of this. It's suggested it might be caused by his Super Speed, although Insanity Immunity is also brought up as a possibility.
- Self-Destruct Mechanism: After Wesker has to try and program the plane's autopilot while blind, he steps back and waits for a few minutes just in case he's somehow managed to activate the self-destruct. (Of course the plane has a self-destruct. It's Resident Evil.)
- Shout-Out: As well as obviously referencing the fact that the fic is about superheroes (including Superman), and Wesker (who has superpowers and sees himself as The Übermensch), the title is a Shout-Out to David Bowie.
- Sixth Ranger Traitor: it appears Wesker is planning on being this to the Justice League. As of Chapter 7, they don't suspect.
- Some Nutty Publicity Stunt: played with. Wesker has this reaction to seeing the newspaper after arriving in the DC universe."Very funny. Am I to assume DC Comics are promoting a new film? Do you sell real newspapers?"
- However, he also assumes that the bystanders' lack of reaction to him is an example of this trope, thinking that they might have assumed he was an actor in said superhero film, when actually they're just used to superhumans.
- Temporary Blindness: At the start of the story, Wesker ducks just in time to avoid being killed by the rockets, but is blinded by the explosion. He remains blind for the first chapter and half of the second before recovering, although as of the end of the second chapter his vision is still blurred. Justified, as he has a Healing Factor. In fact, the blindness probably wouldn't even have lasted that long if it hadn't been for the Phlebotinum Overdose and other injuries.
- Tempting Fate: The story opens with Hal Jordan commenting that things have been quiet recently. Batman tells him he should know not to say that by now, but Hal laughs it off.
- The Fighting Narcissist: Aside from the whole god complex thing, Wesker apparently takes quite a bit of care over his appearance. For instance, when he thinks the Fantastically Indifferent bystanders have mistaken him for an actor in a superhero film, he thinks "he had the good looks for it, after all", as well as thinking of himself as "taller, better-looking, and better-dressed" than most people in a later scene. He also occasionally complains about getting blood on his clothes or his boots, although mostly not out loud.
- As for the fighting part, he shows off his superhuman abilities and martial arts expertise at the slightest opportunity. He's very confident in his fighting abilities, to the point of thinking that "no matter how powerful his opponent was, Wesker was always better", and thinks of killing normal humans as too easy to be interesting to him.
- Unusually Uninteresting Sight: In Chapter 3, Wesker arrives in the DC universe by flying a plane through a wormhole, jumps out of the plane, and lands in the middle of a busy street in Washington DC, while the plane crashes into the river behind him. People just step out of his way, then go on with their lives like nothing happened. Wesker is quite confused by this.
- Villain Protagonist: Most of the story is from Wesker's point of view, although there are also scenes from the point of view of members of the Justice League. Wesker tried to kill 6 billion people in Resident Evil 5, and is now trying to take over the DC universe.
- Villain Team-Up: Wesker and Ra's al Ghul.