Follow TV Tropes

Following

Fanfic / The Gunslinger

Go To

The Gunslinger is a Fanfic by Mugiwara N0 Luffy. It is a crossover between Goblin Slayer and Red Dead Redemption II.

From the Description: "Arthur Morgan got his redemption at the end, or at least something that made it all worth it to him. But it seems God wants to give him another chance. Now, Arthur has to figure out if he really did learn from the sins of his past to help better a future for a world unknown."

Advertisement:

It can be read on SpaceBattles.com.


  • Adaptational Heroism: Downplayed. In Red Dead Redemption and RDR2, the Stranger was a morally ambiguous character, sending Marston into situations where he'd have to make moral decisions without actually asking him to do good or evil, leaving it up to him to decide whether he wanted to do good or evil, and his exact nature was left up for debate, with theories ranging from God to the Devil. Here, it's established that he's neither of them, but that he works for God, or the equivalent. He still acts somewhat similar to in the first game, as he doesn't give Morgan some grand mission to redeem himself, simply curing him of his tuberculosis, giving him infinite ammo for his guns, and leaving him to his own devices, letting Arthur prove whether he has truly changed his ways or if it was just the looming spectre of death that made him try and make amends.
  • Adaptational Name Change: Invoked - to fit the naming conventions of the Goblin Slayer universe, the Stranger suggests Morgan refer to himself as The Gunslinger.
      Advertisement:
    • Lenny goes by Ranch Hand. The two have trouble remembering to refer to each other by their new names, especially once they get drunk.
  • Alcohol-Induced Idiocy: Arthur engages in a bit of this with Lenny and Spearman in Chapter 5. It ends with Padfoot Waitress chasing them after they sing a rather lewd song, complete with Arthur yelling "You'll never take me alive!", just like in the Drinking With Lenny mission. Mugiwara even links to the song from the mission at the start of the scene in the SpaceBattles thread.
  • Almighty Janitor: Downplayed considering that he advances pretty fast through the ranks, but Arthur is pretty respected for his skills by many of the Silver Ranked Adventurers, being able to go adventuring with the likes of Heavy Swordsman, Female Knight, Spearman and Witch, besides the aforementioned Goblin Slayer, and four of them tell him that he is incredibly capable, mind you though this happened after he was made Emerald it was only a short time ago that he was Porcelain.
  • Advertisement:
  • Anger Born of Worry: How Morgan feels towards Priestess when she saved him from a Goblin Shaman in Chapter 6.
  • An Axe to Grind: Morgan decides to wield an axe as a melee weapon, because swords don't really suite him.
  • And Now For Something Completely Different: The latter half of chapter 3 has Morgan buck the status quo by getting Goblin Slayer to take on a quest that does not involve hunting goblins - in this case, the target is a Dungeons & Dragons Howler.
  • Back from the Dead: Apparently, The Stranger decided Morgan was worthy of a second chance.
    • Turns out Lenny also got a second chance.
  • Brutal Honesty: Morgan gives this to the Rookie Team - he outright tells them how badly they're underestimating the goblins, in the process directly referencing how each of them was dispatched in canon, in an effort to either dissuade them from taking the quest or at least make adequate preparations before going on it. They still go into the cave anyway, and Priestess' reaction makes it clear they suffered losses.
  • Call to Agriculture: Lenny decided not to become an adventurer, and instead started working as a farm hand on Cow Girl's farm.
  • Character Development: It's subtle, but after spending a few weeks with Morgan, Goblin Slayer is slowly starting to move beyond his quest for vengeance. While he still focuses on killing goblins, he's now willing to take up other quests if there are no goblins left to hunt and he needs the money.
  • Combat Pragmatist: Goblin Slayer finally meets a companion who understands him, as Morgan is just as willing to fight dirty as he is.
  • Crippling Overspecialization: Downplayed - while Goblin Slayer may focus all of his quests on hunting goblins, he's encountered a couple of other beasts while doing so. This is why, during chapter 3, he chooses to take a quest to hunt a howler with Morgan, as he fought one that a goblin champion used as a mount.
    • Goblin Slayer thinks this is the case with Morgan, but the gunslinger swiftly proves him wrong.
  • Didn't See That Coming: Morgan is completely caught off guard when Goblin Slayer reveals that he lives on a farm with a close friend who is a girl...though he loses some of the surprise when he realizes it is a platonic relationship.
    • Morgan was not expecting to find Lenny working at Cow Girl's uncle's farm.
  • Expy: Arthur muses that Goblin Slayer reminds him a lot about Charles. Two no-nonsense, driven, men with stoic, introverted personalities.
    • Goblin Slayer could also be considered to be one to Sadie, seeing how both had a traumatic event in their past that molded them into revenge obsessed (if still ultimately good hearted) warriors.
  • The Fatalist: Morgan still shows shades of this attitude about himself and his place in Goblin Slayer's world. Despite being given a second chance in life by the Stranger; his previous life as one of the most dangerous outlaw and a prominent member of an infamous gang in the West still left him with emotional scars that shackles him from truly moving forward with his new life.
    • It's best summed up in his conversation with Female Knight in Chapter 4:
    "Listen, Female Knight. You might say I'm good at what I do and, well I wouldn't say you're wrong but... there ain't much I'm good for, neither," Arthur said, raising his gaze to her with steely expression. "I ain't no hero. I wouldn't call myself a good man. But the world needs exterminators too, don't it? I think... that's what I'm best at bein'."
  • For Want of a Nail: Arthur giving Priestess a Health Cure spares Wizard from her canon fate, while his warnings also keep her and Fighter on guard, saving the latter from being raped. Warrior still dies, and Wizard decides to stop being an adventurer, while Fighter is taking time off to reconsider being one.
  • Giving Radio to the Romans: While the radio hadn't been invented when Morgan died, he does attempt to teach the natives how to make pencils - both for money, and so he can have pencils to write with. He's also considering trying to get an alchemist to make matches.
  • The Gunslinger: Morgan, obviously. It's even the name he adopts when sent to the Goblin Slayer world.
  • Heroism Won't Pay the Bills: Downplayed - While Goblin quests certainly give out a respectable amount of money and make the lands safer, working with a partner and having to share the rewards simply makes them un-viable to exclusively accept them alone. However, the jobs Goblin Slayer and Morgan take to supplement their income still tend to involve hunting dangerous monsters, so they are simply helping people in different ways.
  • Hopeless Suitor: Lenny lampshades this about himself while drunk. While stating his growing feelings for Cow Girl, he believe she's a lost cause due to her own feelings for Goblin Slayer; but Arthur cheers him up by stating if anyone is a lost cause, its Goblin Slayer himself.
  • Ignored Expert: Morgan, in regards to Priestess' original team. He outright tells them how badly equipped they are to fight the goblins, and even references exactly how they all died in canon, but they still decide to go into the cave.
    • It ends up being downplayed: his warnings keep Fighter and Wizard from getting overconfident, which saves the former from getting raped and the latter from dying (along with the potion Arthur gave Priestess.
  • I'm Not a Hero, I'm...: What Arthur states in his conversation with Female Knight, as he's not the type of person to be a hero, but rather an exterminator for the people to thrive in the world.
  • It's All My Fault: Morgan feels this way as for the way how he "advised" the Greenhorn Team before their first mission.
  • It Can Think: Morgan warns Goblin Slayer that, unlike the howler used by the Goblin Champion, a wild one will be far smarter, as it only has itself to look after. During the actual hunt, it manages to lure them into a trap using its own blood and a screech.
  • In Spite of a Nail: Despite Arthur warning them and giving them advice, the adventuring party with Priestess still decides to explore the Goblin cave. And judging by Priestess' expression when she meets Arthur sometime after the fact, it's fair to assume that the party suffered casualties. Downplayed in that it wasn't an unmitigated disaster like in canon.
  • Kill It with Fire: Morgan ends up using a fire bomb to roast a group of baby goblins after figuring out how they were born.
  • Mythology Gag: When dressing down the Greenhorn Team, Morgan directly mentions the ways they were dispatched in canon - he warns Warrior that his sword will probably bounce off the cave ceiling if he isn't careful with his swings, warns them about the goblins wielding poisoned weapons (a poisoned dagger to the gut was what did in Wizard), and also advises them to watch out for hobgoblins (one of which easily overpowered Fighter). While the Warrior still dies as a result of his recklessness, the Wizard saves the Fighter from the Hobgoblin, who in turn is saved herself after being stabbed by a poisoned dagger when Priestess uses the Health Cure that Arthur gave her to counteract the effects of the toxin.
  • Nice to the Waiter: Arthur has this dynamic towards Padfoot Waitress, as he notes in his journal entry that he believes her cooking to be good.
  • Not So Different: Arthur and Goblin Slayer may not look like it, but they have a lot in common. Both are experienced killers that were born and molded from terrible upbringing's out of their control, who hide their troubled lives through a deep layer of cynicism. Oh, and both are MASSIVE Chick Magnet's.
    • Morgan and Slayer are very knowledgeable in hunting their preferred prey - Goblins for Slayer, and animals of all types for Morgan.
    • Amongst other things, just as Goblin Slayer points out how a gun would be useless in close quarters (and far too loud for stealth), Morgan notes how a sword would only really be useful against a howler at close range - which really isn't optimal.
    • Chapter 4 reveals that both have good friends who work on a ranch: Cow Girl for Goblin Slayer, and Lenny for Morgan.
  • Odd Friendship: Arthur Morgan, a sharp mouthed former outlaw who used to run with one of the most infamous gangs in the Wild West, and Goblin Slayer, a tact-less adventurer whose only interest is the murder of all Goblins. They surprisingly have a lot in common.
  • Offscreen Moment of Awesome: Sometime before Chapter 5, Arthur managed to singlehandedly kill a Manticore.
  • Rank Up: Arthur quickly rank up from Porcelain, to Steel, and currently sitting at Emerald during the 7 month timeskip.
  • Reality Ensues: While Goblin Slayer may have been able to make a living off of the low paying goblin quests simply by living a fairly spartan lifestyle and being a workaholic, having to split the rewards with Morgan means that they have to take other, higher paying quests every-so-often in order to make ends meet.
  • Red Baron: By the time Chapter 5 rolls around, Arthur is known as 'The Frontier's Greatest Hunter'.
  • Scarily Competent Tracker: Morgan really shows off how well Charles taught him - he's able to track down a howler at dusk, whilst only having a small amount of blood and footprints.
  • Shoot the Dog: Morgan probably has the distinction of be the only adventurer besides Goblin Slayer who has zero issue with killing infant goblins. Then again, when one considers how they were born and that goblin children are in no way innocent, as well as Arthur's own soft-spot for women in need, in no way is this surprising.
  • Someone Has to Do It: While Arthur does agreed with Female Knight's assessment of him being able to do more than just hunt goblins, he also states his own shortcomings that prevents him from doing more than that; and is content with just exterminating low-level monsters rather than taking out high-level ones that the Silver-Ranked Adventurers tackle out in the Frontier.
  • Spared By Adaptation: Of Priestess' first party, Warrior is the only one to die. Wizard saves Fighter from the hobgoblin, and potion Arthur gave Priestess saves Wizard. While they are nearly overrun, Goblin Slayer saves them. However, Wizard decides to stop being an adventurer (the potion saved her life, but she was still knocked out), and Fighter is most likely also leaving the life (while she wasn't raped like in canon, she almost was, with the goblins tearing at her clothes just as Goblin Slayer arrived. Combined with Warrior's death, it shakes her confidence).
  • Stating the Simple Solution: Morgan convinces Goblin Slayer to stop buying gasoline for setting goblins on fire, because spirits do the job well enough and are significantly cheaper. Goblin Slayer concedes that they are indeed effective enough for him.
  • Time Skip:
    • Chapter 3 starts with a goblin-slaying quest at least a few days after the previous chapter.
    • Chapter 4 continues this trend by taking place 7 months after the previous chapter through Morgan's journal entry.
  • Too Dumb to Live: Remember Priestess' old party? Arthur meets them before they go charging off half-cocked and warns them of what could happen. They still end up going. Hopefully, Priestess wasn't the only sane survivor this time... She isn't. Warrior is the only one to die, and Fighter isn't raped. However, Priestess is most likely going to be the only that remains an adventurer
  • Unorthodox Reload: Arthur's chosen weapons are modified to automatically spawn ammunition into their magazines/chambers when he goes to reload them, which is a necessity given the Awesome, but Impractical specialist nature of the single-shot muzzleloading firearms in Goblin Slayer (eg. They're best reserved for something you really, REALLY, need dead in one shot), and the fact that cased ammunition does not exist, with ammunition being of the ball n' powder variety.
    • For the Single-Action Army revolver, simply opening the loading gate will start the automatic cycle of cartridge ejection and replacement plus the requisite rotating of the cylinder for each chamber.
    • For the Schofield revolver, the act of breaking open the frame to eject the casings from the cylinder is quickly followed by fresh ammo spawning into the cylinder's chambers.
    • On his Remington Rolling Block rifle, a new round is automatically spawned into the chamber almost immediately after Arthur extracts the spent brass from the previous shot.
    • For the Winchester 1887, leaving the action open long enough will cause new shells to spawn into the under-barrel magazine, as well as the chamber if there isn't an unfired shell in there already.
  • Wake-Up Call Boss: A howler takes this role in chapter 3 - whilst it isn't all that tough a creature, it is significantly tougher and smarter than any other enemy our duo has faced. Additionally, unlike all other enemies fought up to that point, they don't really have many preparations for fighting. Amongst other things, the duo has to fight it in the open, where it can run away. Additionally, it is tough enough to take multiple gunshots, and it manages to lay a trap for the two after escaping their first attack.
  • Wham Line: The very last word in Chapter 4:
    Arthur: ...Lenny?
  • Would Hurt a Child: Seeing the horribly brutalized and raped women gives the goblin infants no sympathy for when Arthur decides to kill them.
Top

Example of:

/
/

Feedback