Auron looked at her, puzzled. "Why are you staring at me?"
"You looked like someone I knew for a minute there," Rikku told him.
"You looked like someone I knew for a minute there," Rikku told him.
— Memento Vivere
Memento Vivere is a Final Fantasy X / X-2 fanfiction written by Enkida. It was published in 2006, went on an 8-year hiatus in 2008, and is currently being revised as well as updating again as of 2017. The story is a drama / comedy / romance following the adventures of Rikku when she ends up in the past and joins Auron, Jecht and Braska on their pilgrimage as a Guardian.
It can be found on FanFiction.net and Archive of Our Own
. It is currently 66 chapters.
Memento Vivere contains examples of:
- Absurdly Sharp Blade: Auron's sword can cut easily through the barrel of a rifle, as well as damage any enemy the group has met to date due to its inexplicable piercing game-mechanic properties.
- Always Save the Girl: Auron chooses to protect Rikku instead of Braska during Sin's attack on Djose. He later regrets this decision, lamenting that it was a mistake he wouldn't make again.
- Been There, Shaped History: Almost all references to sphere recordings display this.
- Big Damn Heroes: Team BARJ saves the Crusaders at Mushroom Rock.
- Black Magician Girl: This describes Rikku's primary role whenever she's using the magical powers of her Conflagration Grid, particularly during the battle on Mushroom Rock Road.
- Born in the Wrong Century: Rikku feels this way initially, then grows to regret it when she gets her wish.
- Butterfly of Doom: Rikku asks herself this question repeatedly over the course of the story, as the actions she takes could potentially negate Yuna's future destruction of Sin.
- Curb-Stomp Battle: The battle with the Chocobo Eater turns into this.
- Ditch the Bodyguards: Braska does this to his guardians in Guadosalam.
- Door of Doom: Rikku’s attempts to enter the Chambers of the Fayth turn them into this.
- *Drool* Hello: This is how Rikku meets the Chocobo Eater.
- Equivalent Exchange: Rikku’s dilemma is deciding whether to pursue a romance with Auron at the risk of bringing Sin back.
- Forging Scene: Rikku creates augmented armor and weaponry for the protagonists in Macalania’s Cloister of Trials.
- Get Back to the Future: A main plot point of the story.
- Giving the Sword to a Noob: Jecht demonstrates this early on in both the fights with the first Sinspawn and the Espada.
- Have We Met Yet?: Rikku's first greeting and subsequent interactions with Jecht display this trope behavior.
- Heroic BSoD: Jecht reacts this way after having a revealing discussion about the nature of his existence with Rikku and Lenne.
- Heroic Safe Mode: Rikku runs into this when she realizes she’s landed in the Bevelle of the past.
- Honor Among Thieves: Rikku has to prove this to Auron several times.
- I Need No Ladders: Auron defies gravity during the battle on Mushroom Rock.
- Let's Get Dangerous!: Jecht finally gets his sword-fighting act together during the battle on Mushroom Rock.
- Let's Get Out of Here: Braska orders everyone to flee from the Espada and leads by example.
- Magic Music: Rikku's Songstress Dressphere is the definition of this.
- Magnetic Hero: Braska has quite a bit of charisma.
- Make Wrong What Once Went Right: Rikku figures out she’s probably in danger of doing this.
- Mangst: Every main male character engages in this at some point in time.
- Misfit Mobilization Moment: The battle on Mushroom Rock makes this a reality for the rest of the Spira, not just hopeful readers.
- Mistaken for Spies: Rikku is mistaken for an assassin when she goes into Heroic Safe Mode in Bevelle.
- Musical Trigger: Most appearances of the Songstress Dressphere invoke this trope, as it creates Magic Music.
- My Country, Right or Wrong: Auron’s initial loyalty to the Church of Yevon causes a bit of conflict within the group.
- My Own Grampa: This question seems to rise when Braska starts flirting with Rikku. Although technically they aren’t related by blood...
- Necessary Fail: The general conclusion to Rikku’s frequent moments of reflection.
- Never the Selves Shall Meet: Rikku deals with this by avoiding Bikanel.
- Nice Job Breaking It, Hero: Jecht forces the party to flee the battle after he tosses his sword at the Espada, thereby losing the weapon. He does it again when he attacks the Moonflow Shoopuf.
- No Equal-Opportunity Time Travel: Rikku faces full on Al Bhed discrimination in the past.
- Not in This for Your Revolution: Rikku doesn’t initially want to help Braska on his Pilgrimage.
- One-Liner: Jecht is full of these, although other characters also sometimes have a few:Auron: We are now poorer than Jecht's education.
- Our Time Travel Is Different: Rikku’s Farplane experience is never described in depth, in an example of Unseen Timetravel.
- One Riot, One Ranger: This is pretty much a canon trope about Summoners in Spira.
- Paper-Thin Disguise: Rikku’s “goggles will do it” theory in Luca.
- Place Beyond Time: The Farplane is the time gateway of this story.
- Protectorate: Everyone is Braska’s Guardian.
- Retroactive Precognition: Rikku helps Braska's group figure out how to get through Bevelle’s Cloister of Trials.
- Rooftop Confrontation: Auron and Jecht have one of these on Braska’s apartment building.
- Temporal Sickness: Rikku’s inexplicable seizures cause the others to assume she has health problems.
- The Time Traveller's Dilemma: A main plot point of the story.
- Time-Travel Romance: The romance between Auron and Rikku is a main plot point of the story.
- Trapped in the Past: A main plot point of the story.